Ranger
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A ranger is the premiere archer, supported by taming, magery and either necromancy or druidry. In addition, the ranger has some unique abilities to track, point and restore a weary group.
| Special Skill | Archery |
| Primary Skills | Anatomy Camping Tactics Tracking |
| Secondary Skills | Arms Lore Druidry or Necromancy Fencing / Macefighting / Swordsmanship Healing Taming Magery Magic Resistance Parrying |
| Max Base AR* | 26 |
| Spells Available | |
| 1st Circle | Clumsy Create Food Feeblemind Heal Nightsight Weaken |
| 2nd Circle | Agility Cunning Cure Harm Strength |
| 3rd Circle | Fireball Teleport |
| 4th Circle | Fire Field Greater Heal Lightning Recall |
| 5th Circle | Magic Reflection Poison Field |
| 6th Circle | Dispel Paralyze Field |
| 7th Circle | Energy Field Gate Travel Polymorph |
| 8th Circle |
- The maximum base ar is determined from a base piece of armor with no additional bonuses.
- Spells available refers to spells cast from a spellbook. All spells can be cast from scrolls.
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