Difference between revisions of "Assassin"

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(Created page with "The assassin deals out a high amount of damage but is relatively fragile. Assassins are masters of hiding and using stealth with a bit of stealing. They have lower-end mager...")
 
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{| width="70%" border="1" style="border: 1px solid lightgray"
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{| width="70%" border="1"
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|'''Special Skill'''||Tactics
 
|'''Special Skill'''||Tactics
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|'''Primary Skills'''||Anatomy<br>Arms Lore<br>Fencing/Macefighting/Swordsmanship<br>Hiding<br>Magic Resistance<br>Poisoning<br>Stealth<br>Wrestling
 
|'''Primary Skills'''||Anatomy<br>Arms Lore<br>Fencing/Macefighting/Swordsmanship<br>Hiding<br>Magic Resistance<br>Poisoning<br>Stealth<br>Wrestling
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|'''Secondary Skills'''||Alchemy<br>Archery<br>Healing<br>Stealing<br>Tracking
 
|'''Secondary Skills'''||Alchemy<br>Archery<br>Healing<br>Stealing<br>Tracking
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|-
 
|'''Max Base AR'''*||15
 
|'''Max Base AR'''*||15
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|'''Spells Available'''||
 
|'''Spells Available'''||
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|''1st Circle''||Create Food<br>Heal<br>Nightsight
 
|''1st Circle''||Create Food<br>Heal<br>Nightsight
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|''2nd Circle''||Cure<br>Harm<br>Magic Trap<br>Magic Untrap
 
|''2nd Circle''||Cure<br>Harm<br>Magic Trap<br>Magic Untrap
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|''3rd Circle''||Magic Lock<br>Poison<br>Teleport<br>Magic Unlock
 
|''3rd Circle''||Magic Lock<br>Poison<br>Teleport<br>Magic Unlock
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|''4th Circle''||Greater Heal<br>Recall
 
|''4th Circle''||Greater Heal<br>Recall
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|''5th Circle''||Incognito
 
|''5th Circle''||Incognito
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|''6th Circle''||
 
|''6th Circle''||
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|''7th Circle''||
 
|''7th Circle''||
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|''8th Circle''||
 
|''8th Circle''||
 
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Revision as of 22:12, 23 January 2017

The assassin deals out a high amount of damage but is relatively fragile. Assassins are masters of hiding and using stealth with a bit of stealing. They have lower-end magery but will be able to cast from scrolls. They are one of the new classes that is able to use alchemy at higher levels.

Special Skill Tactics
Primary Skills Anatomy
Arms Lore
Fencing/Macefighting/Swordsmanship
Hiding
Magic Resistance
Poisoning
Stealth
Wrestling
Secondary Skills Alchemy
Archery
Healing
Stealing
Tracking
Max Base AR* 15
Spells Available
1st Circle Create Food
Heal
Nightsight
2nd Circle Cure
Harm
Magic Trap
Magic Untrap
3rd Circle Magic Lock
Poison
Teleport
Magic Unlock
4th Circle Greater Heal
Recall
5th Circle Incognito
6th Circle
7th Circle
8th Circle


  • The maximum base ar is determined from a base piece of armor with no additional bonuses.
  • Spells available refers to spells cast from a spellbook. All spells can be cast from scrolls.


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