Macefighting

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Title: Macefighter
Trained By: Alchemist, Apothecary, Armorer, Carpenter, Mage, Scribe, Weaponsmith

The macefighting skill improves your chances of using bludgeon weapons and staves effectively in combat.

Some two-handed weapons can be used in both aggressive and defensive mode. While in defensive mode, you will have a chance to parry attacks but you will not hit as hard. You will use 50% of your parry skill to have a chance of parrying the attack but your tactics will be reduced by 30%. For dual-handed weapons, you will use 75% of your parry skill. To switch between modes, use the weapon while you are holding it.


Weapon Attacks
(per 10 secs)
Damage Cast? Hands
Required
Club 5.41 6-21 No 1
Diamond Mace 4.67 6-31 No 1
Hammer Pick 5.41 7-22 No 1
Mace 6.02 5-20 No 1
Maul 4.90 5-30 No 1
Scepter 5.10 7-27 Yes 1
Sledgehammer 4.90 9-24 No 1
Smithy Hammer 9.62 2-12 Yes 1
Wand 9.62 1-6 Yes 1
War Axe 5.41 8-23 No 1
War Mace 4.76 10-22 No 1
Whip 7.69 6-12 Yes 1
Black Staff 4.55 8-24 Yes 2
Dragon Staff 4.46 5-20 Yes 2
Druid Staff 4.46 6-18 Yes 2
Fancy Metal Staff 4.07 12-32 Yes 2
Gnarled Staff 4.31 10-30 Yes 2
Guardian Staff 4.46 9-21 Yes 2
Ironstaff 3.77 14-34 Yes 2
Lich Staff 4.46 6-18 Yes 2
Mage Staff 4.55 6-22 Yes 2
Metal Staff 4.46 8-23 Yes 2
Quarterstaff 4.76 7-27 No 2
Shepherd's Crook 4.85 8-22 Yes 2
Wild Staff 5.10 7-22 Yes 2
Nunchuku 8.20 8-12 No 2
Pickaxe 3.39 15-55 No 2
Tessen 8.20 8-12 No 2
Tetsubo 3.03 8-72 No 2
War Hammer 3.77 18-42 No 2


  • Due to our combat system not being constant between swings with a slight variation depending on your dexterity, the numbers above may be slightly off. However, the difference is minimal.