Blacksmithy

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Overview

Title: Blacksmith
Trained By: Architect, Armorer, Jeweler, Tinker, Weaponsmith

  • Tool Required: a smithy's hammer, anvil


The Blacksmith is one of the most revered crafting professions - able to make and repair metal weapons and armor.


Using Ingots

To be able to use a specific ingot, the blacksmith needs to have the minimum skill as shown in the table below. If you do not meet the minimum skill, you will not be able to craft with that ingot.

Ingot Skill
Iron 0
Bronze 30
Dull Copper 35
Copper 40
Onyx 45
Malachite 50
Pyrite 55
Crimson 60
Evergreen 65
Black Rose 65
Metallic Blue 70
Metallic Red 70
Metallic Green 75
Midnight Blue 75
Sidhe Gold 80
Dwarven Bronze 80
Azurite 90
Ruby Steel 90
Blue Steel 100
Obsidian Wyrm 100


Item Condition

This will give you an assessment of the current condition of an item using your tools to check over the item.


Converting Items

Tradeskill blacksmiths with a skill of at least 90 can convert certain blacksmithy items. Plate breastplates and chainmail tunics can be gender-changed into their female equivalents and back again. Platemail arms and legs can also be converted into platemail arms 2 and plate legs 2, respectively. Approximately 30% of the original needed ingots is required to make the change.

If the item has magical properties, you will require a high knowledge of magery to make the conversion. If you repeatedly fail at making the conversion, the magical strands that make up the weave may end up lost forever. This will have an effect on your items, lowering them one skill point if you fail enough times. For example, if you have a tempered legs of fortification and healing, destroying the magical weave may result in a rugged legs of fortification and healing.


Repairing Items

Repairing an item brings the item back to its crafted maximums. The item's effectiveness is not changed, however the long term health is. The overall life of an item is decreased based on the amount of repairs that need to be made. After an item is repaired so many times, it will eventually break. Player made items will last longer than magical items because of their mystical/mysterious natures.

To identify whether an item needs repairing, use your blacksmithy skill on the item. If successful, you will get a short message. The blacksmithy skill is used to evaluate all made items for metal, wooden and tailored although for the latter, there will be a woodworking and tailoring skillcheck for the item, respectively.

Repairable items have two values: the overall health of the item and the current health of the item. As the item takes damage, the current health goes down. When a blacksmith repairs it, the overall health of the item goes down one level and the current health goes back to the maximum.

The durability prefix on an item (fine through indestructable, quality and exceptional) determines the overall item's wear and tear when repairing. As you continually repair an item, it wears down. Having a higher prefix, such as tempered or indestructable, will make the item last longer than if it is fine or quality.

Repairing uses a skill-based check: for example, 80 skill translates to an 80% chance of success. Failure to repair the item will cause some very minor damage.

There are 3 situations when an item can break while being repaired:

  • The item has taken a lot of damage (in need of dire repair), it has a lower chance of being repaired.
  • If the total permanent damage plus the current damage is greater than the items health (the item was repaired too many times).
  • If repairing the item fails and you damage it further, and that additional damage from the failure pushes the damage above the threshold (your blacksmithy is not high enough or you failed too many skill checks), it will be destroyed.

If you need your items repaired and they are badly damaged, try using a repair kit instead - available through the adventurer's guild.


Upgrading Items

When you make an item, whether it be a weapon or armor, you will make a basic level item. For those items that can be upgraded, you will have an option to upgrade the item: first to quality then to exceptional. Upgrading a normal item requires 15 skill points above the normal to make the item and half the ingots required to smith the item. Upgrading a quality item will require another 10 skill points and half the base ingots to smith the item. For example, a halberd requires 85 skill and 40 ingots to make. To upgrade to a quality halberd, you will need 100 skill and 20 more ingots. To upgrade to an exceptional halberd, you will need 110 skill and another 20 ingots. Success will upgrade a normal item to quality and a quality item to exceptional. If you fail on any upgrade, you have a 1 in 10 chance of destroying the item. Even if the item is not destroyed you will have lost some of the ingots required to upgrade the item.

You can select the ingots you wish to use to upgrade the item. They can be the same or a different stack from the original ingots. If you are making a colored item, it is the original ingots, not the upgrade ingots, that will determine the color.


Laminating Items

After an armor or weapon has been made, you can use any type of ingot to laminate it that color. Use your smith's hammer on the item you wish to color then select the type of ingot you wish to use to laminate the item.

Laminating an item requires blacksmithy at 90% or better and half the ingots normally required to make the item. For example, platemail breastplates require 60 ingots to make and would require 30 ingots to laminate. When you try to laminate an item, there is a 0.1% that you will fail and destroy the item and a 10% chance that you will fail and just use up ingots. The chance for failure is completely random and not based on skill.


Masterpieces

All blacksmithy weapons and armor can be made into masterpieces. Blacksmithy masterpieces allow you to name the item and adds an armor rating or weapon damage to the item. The only way to determine what the armor rating or weapon damage is to either guess by wearing the item or obtaining a litmus paper from Myrrdin, the Magic Dealer.


Resmelting

Tradeskill blacksmiths can recycle metal armor and weapons back into iron ingots. Items that have not been contaminated with dyes will be resmelted back into their original ingots. For example, if you have a shield made from crimson ingots and resmelt it, you will get crimson ingots back. If the item has been contaminated with dyes, you will only get iron ingots back. You get approximately 10-25% back from what the item was required in ingots to make, depending on your skill and the quality of the item.

If you target a bag to resmelt, it will resmelt all metal items in the bag so be careful what is in the bag. You can not resmelt magic or owned items.


Smelting Gold

Gold is the only item that uses Blacksmithing for smelting. When you smelt gold you will get 1 gold ingot per 100 gold. If you accidentally smelt a pile of gold, just sell the gold ingots to a vendor and get coins back. The only reason for smelting gold is for making wands and jewelry. Smelting gold requires 40 blacksmithing.


Blacksmithy Items

For an explanation of the required skill, please read the tradeskill section.

All blacksmithy items require a smith's hammer in your pack and for you to be near an anvil. All weapons require the smith's hammer and tongs (made by the tinkerer).

Craftable Item Skill Required Material 1 Material 2
Swords
Bladed Staff 95 35 ingots
Bone Harvester 85 15 ingots
Broad Sword 65 30 ingots
Broad Sword II 78 45 ingots
Cleaver 40 10 ingots
Crescent Blade 100 65 ingots
Cutlass 65 30 ingots
Daisho 80 12 ingots
Double Bladed Staff 100 50 ingots
Hatchet 40 10 ingots
Katana 65 30 ingots
Kryss 65 30 ingots
Longsword 65 30 ingots
Paladin Sword 100 65 ingots
Scimitar 65 30 ingots
Scythe 85 20 ingots 6 poles
Viking Sword 85 40 ingots
Axes
Axe 85 40 ingots
Battleaxe 85 40 ingots
Double Axe 85 40 ingots
Double Headed Axe 85 50 ingots
Etched Axe 80 40 ingots
Executioner's Axe 85 40 ingots
Hatchet 40 10 ingots 1 pole
Large Battleaxe 85 40 ingots
Two-Handed Axe 85 40 ingots
War Axe 65 30 ingots
Maces
Iron Staff 80 60 ingots
Mace 65 30 ingots
Maul 65 30 ingots
PickAxe 40 10 ingots 1 pole
Scepter 65 15 ingots
Sledge Hammer 40 10 ingots 1 pole
War Hammer 85 40 ingots
War Mace 85 40 ingots
Hammer Pick 65 30 ingots
Polearms
Bardiche 85 40 ingots 1 pole
Halberd 85 40 ingots 1 pole
Fencing
Butcher's Knife 40 10 ingots
Dagger 30 10 ingots
Lance 75 30 ingots
Pike 75 30 ingots
Rapier 65 30 ingots
Sai 70 10 ingots
Short Spear 85 40 ingots
Skinning Knife 40 10 ingots
Spear 85 40 ingots
War Fork 65 30 ingots
Other
Off-Hand Dagger 30 10 ingots
Platemail
Breastplate 90 60 ingots
Female Platemail 90 60 ingots
Greaves 85 50 ingots
Arms 80 35 ingots
Gorget 75 25 ingots
Gloves 75 25 ingots
Plate Legs II 85 50 ingots
Plate Arms II 80 35 ingots
Chainmail
Tunic 75 45 ingots
Leggings 70 40 ingots
Coif 65 20 ingots
Gloves 65 20 ingots
Female Chain 85 40 ingots
Ringmail
Tunic 50 30 ingots
Leggings 5 25 ingots
Sleaves 35 20 ingots
Coif 30 15 ingots
Gloves 30 15 ingots
Helmets
Bascinet 50 25 ingots
Close Helm 50 30 ingots
Helmet 50 20 ingots
Horned Helm 75 40 ingots
Nose Helm 50 30 ingots
Plate Helm 80 40 ingots
Shields
Bronze Buckler 75 30 ingots
Bronze Shield 50 30 ingots
Buckler 40 20 ingots
Celtic Shield 75 30 ingots
Dragon Shield 85 50 ingots
Heater Shield 70 50 ingots
Metal Kite Shield 70 50 ingots
Metal Shield 50 30 ingots
Tower Shield 80 40 ingots
Other
Barding 85 10 ingots 3 Alu Minium Laminate the barding 200 ingots
Cannon Ball 80 3 ingots
Lamp Deed 90 100 ingots
Tempered Mortar and Pestle 100 50 ingots
Off Hand Sword 70 30 ingots
Unmounted Cannon 100 150 ingots