Difference between revisions of "Fencing"
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{| width="60%" style="border: 1px solid lightgray" | {| width="60%" style="border: 1px solid lightgray" | ||
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!Weapon | !Weapon | ||
!Attacks<br>(per 10 secs) | !Attacks<br>(per 10 secs) | ||
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!Cast? | !Cast? | ||
!Hands<br>Required | !Hands<br>Required | ||
| − | |- | + | |- |
|Assassin Spike||8.06||8-11||No||1 | |Assassin Spike||8.06||8-11||No||1 | ||
| − | |- | + | |- |
|Bokuto||5.65||6-26||No||1 | |Bokuto||5.65||6-26||No||1 | ||
| − | |- | + | |- |
|Dagger||8.77||4-9||Yes||1 | |Dagger||8.77||4-9||Yes||1 | ||
| − | |- | + | |- |
|Kryss||5.88||7-22||No||1 | |Kryss||5.88||7-22||No||1 | ||
| − | |- | + | |- |
|Rapier||5.71||5-25||No||1 | |Rapier||5.71||5-25||No||1 | ||
| − | |- | + | |- |
|Skinning Knife||9.62||2-7||Yes||1 | |Skinning Knife||9.62||2-7||Yes||1 | ||
| − | |- | + | |- |
|War Fork||5.12||9-21||No||1 | |War Fork||5.12||9-21||No||1 | ||
| − | |- | + | |- |
|Elven Machete||6.10||3-24||Yes||2 | |Elven Machete||6.10||3-24||Yes||2 | ||
| − | |- | + | |- |
| − | |Flamberg||4.27||6-41|| | + | |Flamberg||4.27||6-41||No||2 |
| − | |- | + | |- |
|Lajatang||3.76||9-58||No||2 | |Lajatang||3.76||9-58||No||2 | ||
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|Lance||3.40||7-53||No||2 | |Lance||3.40||7-53||No||2 | ||
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|Pike||3.79||13-49||No||2 | |Pike||3.79||13-49||No||2 | ||
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|Pitchfork||3.33||9-63||No||2 | |Pitchfork||3.33||9-63||No||2 | ||
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|Runeblade||5.05||13-22||No||2 | |Runeblade||5.05||13-22||No||2 | ||
| − | |- | + | |- |
|Sai||6.02||7-22||No||2 | |Sai||6.02||7-22||No||2 | ||
| − | |- | + | |- |
|Short Spear||3.52||10-52||No||2 | |Short Spear||3.52||10-52||No||2 | ||
| − | |- | + | |- |
|Spear||3.18||14-63||No||2 | |Spear||3.18||14-63||No||2 | ||
|} | |} | ||
Latest revision as of 06:14, 5 July 2017
Title: Fencer
Trained By: Armorer, Butcher, Weaponsmith
The fencing skill improves your chances of using light blades and spears effectively in combat.
Some two-handed weapons can be used in both aggressive and defensive mode. While in defensive mode, you will have a chance to parry attacks but you will not hit as hard. You will use 50% of your parry skill to have a chance of parrying the attack but your tactics will be reduced by 30%. For dual-handed weapons, you will use 75% of your parry skill. To switch between modes, use the weapon while you are holding it.
| Weapon | Attacks (per 10 secs) |
Damage | Cast? | Hands Required |
|---|---|---|---|---|
| Assassin Spike | 8.06 | 8-11 | No | 1 |
| Bokuto | 5.65 | 6-26 | No | 1 |
| Dagger | 8.77 | 4-9 | Yes | 1 |
| Kryss | 5.88 | 7-22 | No | 1 |
| Rapier | 5.71 | 5-25 | No | 1 |
| Skinning Knife | 9.62 | 2-7 | Yes | 1 |
| War Fork | 5.12 | 9-21 | No | 1 |
| Elven Machete | 6.10 | 3-24 | Yes | 2 |
| Flamberg | 4.27 | 6-41 | No | 2 |
| Lajatang | 3.76 | 9-58 | No | 2 |
| Lance | 3.40 | 7-53 | No | 2 |
| Pike | 3.79 | 13-49 | No | 2 |
| Pitchfork | 3.33 | 9-63 | No | 2 |
| Runeblade | 5.05 | 13-22 | No | 2 |
| Sai | 6.02 | 7-22 | No | 2 |
| Short Spear | 3.52 | 10-52 | No | 2 |
| Spear | 3.18 | 14-63 | No | 2 |
- Due to our combat system not being constant between swings with a slight variation depending on your dexterity, the numbers above may be slightly off. However, the difference is minimal.