<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.valhallalost.com/index.php?action=history&amp;feed=atom&amp;title=Weapons</id>
	<title>Weapons - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.valhallalost.com/index.php?action=history&amp;feed=atom&amp;title=Weapons"/>
	<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Weapons&amp;action=history"/>
	<updated>2026-10-02T12:31:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Weapons&amp;diff=150&amp;oldid=prev</id>
		<title>ValWiki: Created page with &quot;===Weapon Bonuses=== Weapon have the following suffix bonuses: *+1: quality, quality *+2: might, exceptional *+3: maiming *+4: power *+5: destruction *+6: godly quality *+7: g...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Weapons&amp;diff=150&amp;oldid=prev"/>
		<updated>2014-08-02T14:38:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;===Weapon Bonuses=== Weapon have the following suffix bonuses: *+1: quality, quality *+2: might, exceptional *+3: maiming *+4: power *+5: destruction *+6: godly quality *+7: g...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Weapon Bonuses===&lt;br /&gt;
Weapon have the following suffix bonuses:&lt;br /&gt;
*+1: quality, quality&lt;br /&gt;
*+2: might, exceptional&lt;br /&gt;
*+3: maiming&lt;br /&gt;
*+4: power&lt;br /&gt;
*+5: destruction&lt;br /&gt;
*+6: godly quality&lt;br /&gt;
*+7: godly might&lt;br /&gt;
*+8: godly maiming&lt;br /&gt;
*+9: godly power&lt;br /&gt;
*+10: godly destruction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and the follow prefix bonuses:&lt;br /&gt;
*+2: fine&lt;br /&gt;
*+4: durable&lt;br /&gt;
*+6: rugged&lt;br /&gt;
*+8: tempered&lt;br /&gt;
*+10: indestructible&lt;br /&gt;
&lt;br /&gt;
Prefix bonuses relate to two things: item durability and magic bonus.  The weapon with a higher durability prefix will last longer in combat.  For example, an indestructible weapon will last longer than a tempered weapon.  If the weapon has a skill bonus on it, the prefix refers to how much of the bonus you get.  For example, a rugged mace of macefighting gives a +6 bonus to macefighting.&lt;br /&gt;
* Note: an indestructible weapon does not mean it is indestructible.  It is just a description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crafted Weapons ===&lt;br /&gt;
Crafted weapons are made by the blacksmith and carpenter.  They can only be upgraded to +2 bonus; however, masterpiece weapons can have a random chance of being made up to destruction.  Crafted weapons are typically more durable than their magic counterparts and will last longer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Archery ==&lt;br /&gt;
Bows require arrows and crossbows require bolts.  All bows/crossbows have selectable ammo: normal (physical damage), electrical, fire and frost ammo.  To select the ammo to be used, equip the bow and double-click it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Two-Handed Weapons ==&lt;br /&gt;
Two-handed weapons have an aggressive and defensive mode.  Equip the item and double-click it to select your mode.  While in defensive mode, you are able to parry attacks using 50% of your parry skill but you will do 30% reduced damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magic Weapons ===&lt;br /&gt;
Magic weapons can only be found as loot.  Before it is useable, it must be identified (by using magery).  Magic weapons can have a bonus all the way up to +5.&lt;br /&gt;
&lt;br /&gt;
Magic weapons can also have a damage-bonus prefix and/or suffix.  Some extra damage bonus&lt;br /&gt;
*silver: extra damage against undead&lt;br /&gt;
*various race-slayers: extra damage to that race&lt;br /&gt;
*vampiric: gives back a small amount of health&lt;br /&gt;
*lightning-enchanted: periodic lightning damage&lt;br /&gt;
&lt;br /&gt;
The following damage bonuses below are limited charges.  Once they run out, they can not be recharged.&lt;br /&gt;
*lightning: periodic lighting damage&lt;br /&gt;
*flametongue: peridic flamestrike damage&lt;br /&gt;
*cursing: reduces the target's stats&lt;br /&gt;
*dispel: removes all summoned creatures&lt;/div&gt;</summary>
		<author><name>ValWiki</name></author>
	</entry>
</feed>