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	<id>https://wiki.valhallalost.com/index.php?action=history&amp;feed=atom&amp;title=Elemental_Hammer</id>
	<title>Elemental Hammer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.valhallalost.com/index.php?action=history&amp;feed=atom&amp;title=Elemental_Hammer"/>
	<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Elemental_Hammer&amp;action=history"/>
	<updated>2026-10-24T06:36:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Elemental_Hammer&amp;diff=790&amp;oldid=prev</id>
		<title>ValWiki at 06:42, 13 November 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Elemental_Hammer&amp;diff=790&amp;oldid=prev"/>
		<updated>2018-11-13T06:42:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:42, 13 November 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To infuse a weapon with elemental damage, you will also need a cold, fire, energy, physical or poison elemental gem found by harvesting or grinding ore or logs using the extractor (made by tinkers).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To infuse a weapon with elemental damage, you will also need a cold, fire, energy, physical or poison elemental gem found by harvesting or grinding ore or logs using the extractor (made by tinkers).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each elemental hammer has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;charges.  You may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;change 3 properties &lt;/del&gt;at a time for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a total of 9 changes per hammer&lt;/del&gt;.  The total % must add up to 100%.  Properties are added or subtracted by 5% at a time.  Every time you add a property, you must deduct the corresponding amount from another property.  For example, if you have a brand new weapon, it will be defaulted to 100% physical.  You can deduct 15% from physical and add 15% to cold damage.  The weapon will now do 85% physical and 15% cold.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each elemental hammer has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/ins&gt;charges.  You may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;add one charge &lt;/ins&gt;at a time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but change any of the 5 damage types (&lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;example, you can add +5 fire and +5 cold at the same time)&lt;/ins&gt;.  The total % must add up to 100%.  Properties are added or subtracted by 5% at a time.  Every time you add a property, you must deduct the corresponding amount from another property.  For example, if you have a brand new weapon, it will be defaulted to 100% physical.  You can deduct 15% from physical and add 15% to cold damage.  The weapon will now do 85% physical and 15% cold.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you want to remove all the elemental damage from a weapon, you must use a [[Neutralizing Oil]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you want to remove all the elemental damage from a weapon, you must use a [[Neutralizing Oil]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValWiki</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Elemental_Hammer&amp;diff=772&amp;oldid=prev</id>
		<title>ValWiki at 18:07, 9 November 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Elemental_Hammer&amp;diff=772&amp;oldid=prev"/>
		<updated>2018-11-09T18:07:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:07, 9 November 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Elemental hammers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;add &lt;/del&gt;elemental damage to a weapon.  The only way to obtain an elemental hammer is to complete tailoring, mining or blacksmithy bulk order deeds, complete a special quest by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a questgiver &lt;/del&gt;or find it in a boss loot.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Elemental hammers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;change the &lt;/ins&gt;elemental damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;structure &lt;/ins&gt;to a weapon.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Combat damage is divided into physical and the four elements: fire, cold, energy and poison.  Many monsters have varying resists to each.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The only way to obtain an elemental hammer is to complete tailoring, mining or blacksmithy bulk order deeds, complete a special quest by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some questgivers &lt;/ins&gt;or find it in a boss loot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To infuse a weapon with elemental damage, you will also need a cold, fire, energy, physical or poison elemental gem found by harvesting or grinding ore or logs using the extractor (made by tinkers).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To infuse a weapon with elemental damage, you will also need a cold, fire, energy, physical or poison elemental gem found by harvesting or grinding ore or logs using the extractor (made by tinkers).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each elemental hammer has 3 charges.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each weapon &lt;/del&gt;may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have up to 8 elemental charges &lt;/del&gt;for a total &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bonus &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;40&lt;/del&gt;% &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;elemental damage&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The chance of failure depends on &lt;/del&gt;the amount &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of charges on the weapon&lt;/del&gt;.  For &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;every charge that is on the weapon&lt;/del&gt;, you have a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5&lt;/del&gt;% &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chance of failure adding another charge&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each elemental hammer has 3 charges.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You &lt;/ins&gt;may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;change 3 properties at a time &lt;/ins&gt;for a total of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;9 changes per hammer.  The total % must add up to 100%.  Properties are added or subtracted by 5&lt;/ins&gt;% &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at a time&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Every time you add a property, you must deduct &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;corresponding &lt;/ins&gt;amount &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from another property&lt;/ins&gt;.  For &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;example&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/ins&gt;you have a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brand new weapon, it will be defaulted to 100% physical.  You can deduct 15% from physical and add 15% to cold damage.  The weapon will now do 85% physical and 15&lt;/ins&gt;% &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cold&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can not mix elemental damage on weapons.  &lt;/del&gt;If you want to remove the elemental damage from a weapon, you must use a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;neutralizing oil&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you want to remove &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/ins&gt;the elemental damage from a weapon, you must use a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Neutralizing Oil]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValWiki</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Elemental_Hammer&amp;diff=99&amp;oldid=prev</id>
		<title>ValWiki: Created page with &quot;Elemental hammers add elemental damage to a weapon.  The only way to obtain an elemental hammer is to complete tailoring, mining or blacksmithy bulk order deeds, complete a sp...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Elemental_Hammer&amp;diff=99&amp;oldid=prev"/>
		<updated>2014-08-02T13:41:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Elemental hammers add elemental damage to a weapon.  The only way to obtain an elemental hammer is to complete tailoring, mining or blacksmithy bulk order deeds, complete a sp...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Elemental hammers add elemental damage to a weapon.  The only way to obtain an elemental hammer is to complete tailoring, mining or blacksmithy bulk order deeds, complete a special quest by a questgiver or find it in a boss loot.&lt;br /&gt;
&lt;br /&gt;
To infuse a weapon with elemental damage, you will also need a cold, fire, energy, physical or poison elemental gem found by harvesting or grinding ore or logs using the extractor (made by tinkers).&lt;br /&gt;
&lt;br /&gt;
Each elemental hammer has 3 charges.  Each weapon may have up to 8 elemental charges for a total bonus of 40% elemental damage.  The chance of failure depends on the amount of charges on the weapon.  For every charge that is on the weapon, you have a 5% chance of failure adding another charge.&lt;br /&gt;
&lt;br /&gt;
You can not mix elemental damage on weapons.  If you want to remove the elemental damage from a weapon, you must use a neutralizing oil.&lt;/div&gt;</summary>
		<author><name>ValWiki</name></author>
	</entry>
</feed>