Trained By: Beekeeper, Butcher, Cobbler, Decorator, Farmer, Fisherman, Leatherworker, Ranger, Shipwright
Becoming a druid can be a long and hard journey but well worth it in the end. Known as Valhalla's battle mages, they have a good selection of offensive spells as well as their own druid runebag. To become a druid, you will have to gather reagents to make a druid staff as well as a runebag.
Druid staves are powerful tools. They can be either found as loot, usually by killing a powerful druid, or they can be made at the Druid Grove. There are two Druid Groves - one located on the path to Rimstone Abbey and the other near Valles. To make the staff you will need to have 5 Reaper Heartwoods in your main backpack. Double-click the table and select Make Druid Staff.
When holding the druid staff in your hands, you merely have to speak the power words of a spell and it will be cast. It is highly recommended by many who are druids to be able to speak the words at a moments notice.
One hidden function of the druid staff is indeed a powerful one at that. Druids are the only ones able to cure the blights that infect the land. Whenever you see these horrendous grey abominations against nature with infected animals roaming around it, just raise your staff and speak the healing words: nigh tir. If you are strong enough, the blight will be cured and the land restored.
Rune bags are the spellbooks for the druid. The rune bag can be made in the druid grove. To make the bag you will need to have 20 Serpent Hides (white hides) in your main backpack. Double-click the table and select Make Runebag.
All your runes to be useable must be placed in the rune bag for you to be able to cast the spell. To add runes to the runebag, double-click the rune and then target the rune bag. If you use the shortcut of saying the words while holding your Druid Staff the runebag will need to be located in your main backpack.
Rune bags are not newbified. If you die, you will have to retrieve it from your corpse.
Making the druid runes requires your druid knowledge and spell reagents. All runes will require either a reaper or ent heartwood and often a raw reagent or two. To make the rune, you need to use Animal Lore on the heartwood. You will then be prompted to select which spell you wish to make if you have the required components in the top of your backpack.
|1 Ent Heartwood, 10 Brimstone, 5 Nightshade
|1 Reaper Heartwood, 5 Bee's Wax, 5 Spider Silk
|1 Ent Heartwood, 5 Raw Ribs, 5 Spider Silk, 5 Bloodmoss
|5 Ent Heartwood
|1 Reaper Heartwood, 10 Black Pearl, 1 Raw Mandrake
|1 Ent Heartwood, Raw Ginsing, 10 Feathers
|5 Reaper Heartwood, 10 Deadwood, 5 Executioner's Caps
|Cloak of Protection
|1 Ent Heartwood, 1 Raw Garlic, 10 Serpent Scales, 10 Serpent Hides
|1 Ent Heartwood, 1 Diamond, 1 Raw Ginseng
|1 Reaper Heartwood, 1 Diamond, 1 Raw Nightshade
|1 Ent Heartwood, 3 Rubies, 1 Raw Mandrake
|1 Reaper Heartwood, 20 Serpent Scales, 1 Flame Potion
|1 Ent Heartwood, 1 Sapphire, 1 Daemon Bone, 1 Raw Mandrake
You can cast a druid spell from two ways: open the runebag and click on the blue gem beside the spell name or create a macro to say the name of the spell while holding your druid staff.
|2 Brimstone, 1 Nightshade
|This spell summons the roots of surrounding trees to attack the target. Useful for drawing the heat off of you to meditate, buff or heal.
|Bee's Wax, 1 Spider's Silk
|A swarm of bees will attack the target. The swarm will move with the target. Anyone on top of the bees will also get stung (meaning, you can hit another player earning you a criminal flag). Bug spray (made by the alchemist) will kill the bees.
|1 Raw Rib, 1 Spider Silk, 1 Blood Moss
|Calls forth a number of spirit wolves based on your animal lore skill. The wolves will act like any normal tamed animal responding to the same commands. Can only be cast once every 3 minutes.
|1 Deadwood, 1 Blood Moss, 1 Nightshade
|The castor takes the form of a tree which will make you impervious to any attack. Any movement or spell casting will negate the spell. While as a tree, you act as a tree and your regeneration is above-average.
|2 Blackpearl, 1 Mandrake Root
|A column of water will pour down from the sky upon the target causing a steady stream of damage.
|1 Garlic, 1 Ginsing, 3 Feathers
|Similar to the bard's peacemaking, this spell makes birds magically appear and all hostiles will stop attacking until they are attacked again.
|3 Deadwood, 1 Executioners Cap, 1 Spider Silk
|Summon treants (Ent-like creature), the number depending on your anima lore skill, that will aid you. Can only be cast once every 15 seconds.
|Cloak of Protection
|Cleoca An Dion
|10 Cloth, 3 Serpent Scales, 5 Garlic
|Creates a Cloak which you put on and protects you from poison. The cloak will last either a certain time or a certain amount of poison hits.
|Ionnsaich Sabaid Ealadh
|1 Fertile Dirt, 1 Amber, 2 Mandrake Root
|Increases combat skills, the amount depending on your animal lore skill.
|Jarrood Sabaid Ealadh
|1 Fertile Dirt, 1 Amber, 2 Nightshade
|Decreases the target creature's combat skills.
|1 Ruby, 3 Serpent Scales, 5 Mandrake Root
|First this spell opens a list of the characters who are online. Once a character is selected, a green one-way portal is opened between the caster and the requested player. You can only summon those on the same realm as you.
|1 Volcanic Ash, 2 Serpent Scales, 1 Executioner's Cap
|Summons 1-3 small red snakes that will slither to the target or caster then explode upon reaching them.
|1 Sapphire, 2 Black Pearls, 1 Mandrake Root
|Covering a large area, any creature caught in the snow storm will take cold damage until they move outside of its range.