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	<id>https://wiki.valhallalost.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=0z</id>
	<title>ValhallaLost - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.valhallalost.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=0z"/>
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	<updated>2026-08-21T23:50:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Main_Page&amp;diff=879</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Main_Page&amp;diff=879"/>
		<updated>2023-07-19T14:40:14Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Welcome to Valhalla Wiki'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...the lands were ruled by Gods. There were Nine Worlds upon which many great battles were fought.  These monumental battles were fought between realms, races, guilds, tribes and gods alike; there was one battle yet to be...&lt;br /&gt;
this battle to end all battles would come to be known as: Ragnarok.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Download the [https://drive.google.com/open?id=1RDJGgzdV3gJlbbZ8KDuZXiudFWJsup3f Valhalla Lost Client] and the [https://drive.google.com/open?id=1Si2W2nr3s9wc3RgkEzYeKGZ2W68TywYz Map Files]&amp;lt;br&amp;gt;Please check the [[Required Files]] for additional file types.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Welcome to Valhalla Lost ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Shard Information&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; colspan=&amp;quot;2&amp;quot; | Staff&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:1px 1px 0px 1px;&amp;quot; | [[Rules and Regulations]] || style=&amp;quot;border-width:1px 0px 0px 1px; text-align:right;&amp;quot; | '''Gods of Gods: ''' || style=&amp;quot;border-width:1px 1px 0px 0px; word-spacing:3px;&amp;quot; | Odin Freya Tack&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top:0; border-bottom:0;&amp;quot; | [[Applying For An Account]] || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width:0px 0px 0px 1px; text-align:right;&amp;quot; | '''Admin: ''' || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width:0px 1px 0px 0px; word-spacing:3px;&amp;quot; | Skadi Buri Mani Sol Volund&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top:0; border-bottom:0;&amp;quot; | [[Required Files]] &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border-top:0;&amp;quot; | [[Frequently Asked Questions]]  || style=&amp;quot;border-width:0px 0px 1px 1px; text-align:right;&amp;quot; | '''Support: ''' || style=&amp;quot;border-width:0px 1px 1px 0px; word-spacing:3px;&amp;quot; | Bear &amp;amp;nbsp;[http://www.0z.com.au 0z]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Guide ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;50%&amp;quot;|New Character&lt;br /&gt;
!width=&amp;quot;50%&amp;quot;|Character Information&lt;br /&gt;
|-&lt;br /&gt;
|[[Character Creation]]&amp;lt;br&amp;gt;[[Classes]]&amp;lt;br&amp;gt;[[Races]]&amp;lt;br&amp;gt;[[Special Abilities]]&amp;lt;br&amp;gt;[[Starting Guide]]&lt;br /&gt;
||[[Experience Points]]&amp;lt;br&amp;gt;[[Roleplaying]]&amp;lt;br&amp;gt;[[Skill Trainers]]&amp;lt;br&amp;gt;[[Stat Caps]]&amp;lt;br&amp;gt;[[Virtue Points and Titles]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Valhalla's World ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;33%&amp;quot;|Game Basics&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|World Information&lt;br /&gt;
!width=&amp;quot;33%&amp;quot;|Ongoing Quests&lt;br /&gt;
|-&lt;br /&gt;
|''[[How To...]]''&amp;lt;br&amp;gt;[[Death System]]&amp;lt;br&amp;gt;[[Dot Commands]]&amp;lt;br&amp;gt;[[Help]]&amp;lt;br&amp;gt;[[Hunger]]&amp;lt;br&amp;gt;[[Logging Out]]&amp;lt;br&amp;gt;[[Lost and Found]]&amp;lt;br&amp;gt;[[Ownership]]&amp;lt;br&amp;gt;[[Recalling]]&lt;br /&gt;
||[[Areas and Races]]&amp;lt;br&amp;gt;[[Beastiary]]&amp;lt;br&amp;gt;[[Dungeons]]&amp;lt;br&amp;gt;[[Maps of the Known Worlds]]&amp;lt;br&amp;gt;[[Realm Bosses]]&amp;lt;br&amp;gt;[[Special Stores]]&amp;lt;br&amp;gt;[[Specialized NPCs]]&amp;lt;br&amp;gt;[[Towns]]&amp;lt;br&amp;gt;[[Town Guards]]&amp;lt;br&amp;gt;[[Town Loyalty]]&amp;lt;br&amp;gt;[[Travel System]]&amp;lt;br&amp;gt;[[Vendors]]&lt;br /&gt;
||[[Adventurer's Guild]]&amp;lt;br&amp;gt;[[Armor of the Einherjar]]&amp;lt;br&amp;gt;[[Bounty Hunter]]&amp;lt;br&amp;gt;[[Champion Spawns]]&amp;lt;br&amp;gt;[[Classic Quests]]&amp;lt;br&amp;gt;[[Fairy Tales]]&amp;lt;br&amp;gt;[[Headhunters]]&amp;lt;br&amp;gt;[[Librarian Quest]]&amp;lt;br&amp;gt;[[Odin's Vault]]&amp;lt;br&amp;gt;[[Questgivers]]&amp;lt;br&amp;gt;[[Ragnarok]]&amp;lt;br&amp;gt;[[The Seven Sins]]&amp;lt;br&amp;gt;[[The Unforgiven]]&amp;lt;br&amp;gt;[[Treasures of Tokuno]]&amp;lt;br&amp;gt;[[Virtue Quests]]&amp;lt;br&amp;gt;[[Weapon of the Einherjar]]&amp;lt;br&amp;gt;[[World Events]]&lt;br /&gt;
|-&lt;br /&gt;
!Player Information&lt;br /&gt;
!Guides&lt;br /&gt;
!Items &amp;amp; Equipment&lt;br /&gt;
|-&lt;br /&gt;
|[[Alignment]]&amp;lt;br&amp;gt;[[Character Changes]]&amp;lt;br&amp;gt;[[Player Guilds]]&amp;lt;br&amp;gt;[[Player Vendors]]&amp;lt;br&amp;gt;[[Regeneration]]&amp;lt;br&amp;gt;[[Resurrection]]&amp;lt;br&amp;gt;[[Weddings]]&lt;br /&gt;
||[[Dancing]]&amp;lt;br&amp;gt;[[Guild Events]]&amp;lt;br&amp;gt;[[Housing]]&amp;lt;br&amp;gt;[[Henchmen]]&amp;lt;br&amp;gt;[[Mail]]&amp;lt;br&amp;gt;[[Player vs Player]]&amp;lt;br&amp;gt;[[Roleplaying]]&amp;lt;br&amp;gt;[[Roleplaying Order Guilds]]&amp;lt;br&amp;gt;[[Taming]]&amp;lt;br&amp;gt;[[UO-AutoMap]]&lt;br /&gt;
||[[Armor]]&amp;lt;br&amp;gt;[[Armor Sets]]&amp;lt;br&amp;gt;[[Boats]]&amp;lt;br&amp;gt;[[Enchanted Items]]&amp;lt;br&amp;gt;[[Identifying Magics]]&amp;lt;br&amp;gt;[[Keys]]&amp;lt;br&amp;gt;[[Items]]&amp;lt;br&amp;gt;[[Magic Wands]]&amp;lt;br&amp;gt;[[Relics]]&amp;lt;br&amp;gt;[[Tickets]]&amp;lt;br&amp;gt;[[Weapons]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Skills ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Combat Skills&lt;br /&gt;
!Crafting Skills&lt;br /&gt;
!Magic Skills&lt;br /&gt;
!Bard/Rogue Skills&lt;br /&gt;
!Other Skills&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat]]&amp;lt;br&amp;gt;[[Elemental Combat]]&amp;lt;br&amp;gt;[[Archery]]&amp;lt;br&amp;gt;[[Arms Lore]]&amp;lt;br&amp;gt;[[Fencing]]&amp;lt;br&amp;gt;[[Focus]]&amp;lt;br&amp;gt;[[Macefighting]]&amp;lt;br&amp;gt;[[Swordsmanship]]&amp;lt;br&amp;gt;[[Parry]]&amp;lt;br&amp;gt;[[Wrestling]]&lt;br /&gt;
|'''[[Crafting Overview]]'''&amp;lt;br&amp;gt;[[Blacksmithy]]&amp;lt;br&amp;gt;[[Cartography]]&amp;lt;br&amp;gt;[[Cooking]]&amp;lt;br&amp;gt;[[Fishing]]&amp;lt;br&amp;gt;[[Imbuing]]&amp;lt;br&amp;gt;[[Inscription]]&amp;lt;br&amp;gt;[[Leatherworking]]&amp;lt;br&amp;gt;[[Lumberjacking]]&amp;lt;br&amp;gt;[[Masonry]]&amp;lt;br&amp;gt;[[Mining]]&amp;lt;br&amp;gt;[[Tailoring]]&amp;lt;br&amp;gt;[[Tinkering]]&amp;lt;br&amp;gt;[[Woodworking]]&lt;br /&gt;
|[[Alchemy]]&amp;lt;br&amp;gt;[[Animal Lore]]&amp;lt;br&amp;gt;[[Chivalry]]&amp;lt;br&amp;gt;[[Invocation]]&amp;lt;br&amp;gt;[[Magery]]&amp;lt;br&amp;gt;[[Magic Resistance]]&amp;lt;br&amp;gt;[[Meditation]]&amp;lt;br&amp;gt;[[Necromancy]]&lt;br /&gt;
|[[Begging]]&amp;lt;br&amp;gt;[[Detect Hidden]]&amp;lt;br&amp;gt;[[Hiding]]&amp;lt;br&amp;gt;[[Lockpicking]]&amp;lt;br&amp;gt;[[Musicianship]]&amp;lt;br&amp;gt;[[Peacemaking]]&amp;lt;br&amp;gt;[[Provocation]]&amp;lt;br&amp;gt;[[Stealing]]&amp;lt;br&amp;gt;[[Stealth]]&lt;br /&gt;
|[[Anatomy]]&amp;lt;br&amp;gt;[[Camping]]&amp;lt;br&amp;gt;[[Discordance]]&amp;lt;br&amp;gt;[[Healing]]&amp;lt;br&amp;gt;[[Leadership]]&amp;lt;br&amp;gt;[[Poisoning]]&amp;lt;br&amp;gt;[[Tactics]]&amp;lt;br&amp;gt;[[Taming]]&amp;lt;br&amp;gt;[[Tracking]]&amp;lt;br&amp;gt;[[Veterinary]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Events ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;33%&amp;quot;|Seasonal&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Competition&lt;br /&gt;
!width=&amp;quot;33%&amp;quot;|PVP&lt;br /&gt;
|-&lt;br /&gt;
|[[Alligator Hunting]]&amp;lt;br&amp;gt;[[Bear Hunting]]&amp;lt;br&amp;gt;[[Deer Hunting]]&amp;lt;br&amp;gt;[[Holiday Hunting]]&amp;lt;br&amp;gt;[[Odinfest]]&amp;lt;br&amp;gt;[[Rabbit Hunting]]&lt;br /&gt;
|[[Crafting Quest]]&amp;lt;br&amp;gt;[[Delling's Tarot Game]]&amp;lt;br&amp;gt;[[Gold Strike Game]]&amp;lt;br&amp;gt;[[Odyssey]]&amp;lt;br&amp;gt;[[Scavenger Hunt]]&amp;lt;br&amp;gt;[[Sol's Treasure Map]]&amp;lt;br&amp;gt;[[Tasks of the Gods]]&lt;br /&gt;
|[[Cage of Death]]&amp;lt;br&amp;gt;[[Teams vs Monsters]]&amp;lt;br&amp;gt;[[Serpent Pit PvP]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support Our Shard ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Valhalla_cafepress.gif|center|link=http://www.cafepress.com/Valhallalost/|Cafe Press]]&lt;br /&gt;
|[[Image:Valhalla_vote.jpg|center|link=http://www.xtremetop100.com/in.php?site=1132208175|UO Top 100]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=660</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=660"/>
		<updated>2017-01-26T07:26:11Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Regular Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Title: Alchemist&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Alchemist, Apothecary, Mage, Scribe&lt;br /&gt;
*Tools needed: mortar and pestle, heating stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alchemist is a revered profession being able to make a variety of potions that enhance your skills, recover your wounds while in battle and make things blow up.  But if there was any a profession that had a caveat emptor, it is the alchemist.  It is often best to ensure the potions you buy are from a reputable alchemist.  For while potions may look good and taste alright, if not mixed correctly by a skilled alchemist, potions can have ill effect after drinking them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist is a master at mixing potions, the potion is perfect and will likely not have any ill-effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist meets the requirements to make the potion but fails to make the potion, they have a chance to salvage the wrong ingredients into a mysterious potion otherwise they just use up the ingredients.  Mysterious potions are mysterious indeed and can produce a number of odd effects when drunk.  However, those with high enough alchemy skill can drink enough of the potion, while avoiding the nasty floating things in it, to produce up to 3x the normal buffs for a random stat.  If not, the following can happen to the drinker:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your gender can change (temporary)&lt;br /&gt;
*Dying&lt;br /&gt;
*Turning odd colors&lt;br /&gt;
*Receiving half, double or even triple the buff&lt;br /&gt;
*Blowing up and killing everything around you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regular Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Agility|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Agility||10||1 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Normal Agility||30||3 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Greater Agility||70||9 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Cure|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cure||15||1 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Normal Cure||50||4 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cure||80||9 Garlic&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Explosion|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Explosion||25||3 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Normal Explosion||70||6 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Greater Explosion||98||20 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Heal|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Heal||15||1 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal Heal||60||4 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater Heal||85||9 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Nightsight|| || &lt;br /&gt;
|-&lt;br /&gt;
|Nightsight||10||3 Spider's Silk&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Poison|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Poison||15||1 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Normal Poison||50||4 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Greater Poison||90||12 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Poison||105||15 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Refresh|| || &lt;br /&gt;
|-&lt;br /&gt;
|Normal Refresh||10||3 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
|Full Refresh||50||8 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Strength|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Strength||10||1 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Normal Strength||30||3 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Greater Strength||70||7 Mandrake Root&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;vTLblu&amp;quot; |'''Cheap Fishoil'''||60||15 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 500 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;vTLblu&amp;quot; |'''Enriched Fishoil'''||85||1 Odd Fish, 1 Peculiar Fish&amp;lt;br&amp;gt;1 Strange Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 2000 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;vTLblu&amp;quot; |'''Feathered Quill'''||75||20 Black Pearls, 1 Feather&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Required for scribes to make scrolls.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;vTLblu&amp;quot; |'''Fertilizer'''||65||25 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes plants grow big and healthy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;vTLblu&amp;quot; |'''Vhon's Body Wax'''||70||8 Wool, 5 Beeswax, 1 Full Refresh Potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Tired of getting hit by slushballs? Ugly Parka? Try Vhon's Body Wax!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Beyla's Hair Dye: '''Allow you to choose from an extended range of hair colors.  Requires a mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||20 batwings&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Bugspray: '''Kills those nasty stinging bees that like to swarm you.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||70||4 nightshade, 3 volcanic ash and 1 honey&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Elixer: '''Elixirs are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 wyrm heart and 1 diamond&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Electricity: '''Essence of Electricity potions are used to make up to 100 electricity arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 emerald&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Flame: '''Essence of Flame potions are most commonly used to make fire bows and fire arrows.  Druids also use these potions as a reagent for making the Fire Snakes rune.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 ruby&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Frost: '''Essence of Frost potions are used to make up to 100 frost arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 sapphire&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Flesh Eating Potion: '''Dissolves the flesh off a horse.  Other animals will just get poisoned.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 plague scroll, 1 control undead scroll, 5 deadly poison potions&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Homeric Might: '''Acts like the bless spell, temporarily adding to your strength, dexterity and intelligence.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||40||1 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|Greater||70||4 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Invisibility: '''Similar to hiding, makes the user invisible but without requiring a skill check.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Invisibility||60||1 nightsight potion and 3 executioner's caps&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Jane's Hair Restorer: '''Grows hair for all you baldies!  Useful for when your hair suddenly falls out from drinking a bad potion.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Jane's Hair Restorer||40||1 blackmoor&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mana Potion: '''Drinking one of these will replace 50% of your mana with a chance for a 100% refresh.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 full refresh potion, 5 amethysts and 2 dragon's blood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Molotov Firebomb: '''A destructive exploding potion that does splash fire damage on anything standing around it.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Molotov Firebomb||95||1 pitcher of liquor and 10 bandages.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mergo's Invulnerability: '''Acts like the protection spell, temporarily adding to your armor rating.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Lesser||30||1 serpent scale and 1 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal||60||2 serpent scales and 3 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater||90||4 serpent scales and 5 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Phandel's Intellect: '''Raises your intelligence with the amount of the increase based on the strength of the potion.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Fine||30||1 fertile dirt and 1 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fabulous||60||3 fertile dirt and 3 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fantastic||80||5 fertile dirt and 5 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Sorin's Protection from Paralyzation: '''One potion will negate a single paralyzation attack, be it from spell, spider web or trap.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 greater agility potion, 5 spider's silk and 2 bones&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Taint's Transmutation: '''Acts like the polymorph spell.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Minor||70||1 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|Major||90||5 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Tamla's Heal: '''Restores 50% with a chance for 100% of your hit points with one drink.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||99||1 greater heal potion, 1 wyrm's heart and 2 star sapphires&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Totem: '''Totems are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||2 batwings, 5 daemon bones and 6 troll hides&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alchemist Specific Skills ==&lt;br /&gt;
These skills can be found in the alchemy menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Charge Focus ===&lt;br /&gt;
Charges a blank alchemy symbol.  An alchemy symbol is used to make wands.  There are 11 different types of alchemy symbols to make 11 different types of wands.  Tinkerers make alchemy symbols and alchemists charge their focus so they are ready to be used on a blank wand to charge it.  If you are successful at charging the focus, it will turn a bright blue.  Check the section on making wands for the skill needed to charge each symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Empty Bottles ===&lt;br /&gt;
Empties a stack of filled bottles ready to be filled again.  You can also select a bag and it will empty all filled bottles in the bag.  You will need some skill to properly empty the contents of a bottle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cull Reagents ===&lt;br /&gt;
Certain raw reagents can be picked from gardens: raw garlic, raw nightshade, raw ginseng and raw mandrake.  Picking them from the garden requires lumberjacking skill.  You can select a single one or a bag and an alchemist with low-moderate skill can carefully pick out the needed parts, ready to be used as a reagent in a spell or recipe.  Raw reagents give 10 reagents if successfully culled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acidic Powder ==&lt;br /&gt;
Used to disintegrate gems to make gem dye tubs.  Requires a mortar and pestle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Bag of Acidic Powder||100||200 sulphurous ash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gunpowder ==&lt;br /&gt;
One of the requirement items to fire a cannon.  An empty gun powder sack can be made by a tailor.  Requires a mortar and pestle.  Gunpowder does not show in the alchemy crafting menu.  When you have all the items needed, use the empty gunpowder sack and it will make the sack of gunpowder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Charge of Gun Powder||100||5 sulphurous ash, empty gun powder sack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Homunculus Creations ==&lt;br /&gt;
A homunculus creation is a tiny creature that looks like a mongbat (or as others call them, monkey with wings) and follows you around using your name.  Monsters ignore him and if he does get hurt (typically from area of effect spells) then he'll run away (they are not invincible but can be buffed to take a couple more hits).&lt;br /&gt;
&lt;br /&gt;
If you are killed near your homunculus creation, you will take over the creature's body instead of actually becoming a ghost.  You must be fairly close to the homunculus - if he has run away from being hit, unless he has already returned the moment you are killed, you will not inhabit his body.  After about 30 minutes of people pointing at you, you will change back into your regular form.&lt;br /&gt;
&lt;br /&gt;
Homunculus creations can come in different colors and animal spirit shapes.  When you are creating your homunculus, make sure you have a gem accessible in your pack.  Your homunculus will turn into the gem color.  Gems include all normal gems (diamond, sapphire, etc) and elemental gems.  If you do not select a gem, a different random color from the gems will be selected.  After the color choice, you will be asked if you want your homunculus to change it's spirit shape.  This will cost 1,000 experience points and the shape will be random.  If you want a different colored homunculus or a different spirit animal, you must kill your homunculus before creating a new one.&lt;br /&gt;
&lt;br /&gt;
To create a homunculus, you must have one totem and one elixer.  Double-click either and if successful, you will see a little hairless friend beside you.  At 100 skill, there is still only a 25% of succeeding.  If you fail, one of 4 bad things can happen to you:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your sex can change (temporary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A homunculus will obey the following commands (if he has enough mana for those requiring it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[All] Follow Me||Follows you around (default).&lt;br /&gt;
|-&lt;br /&gt;
|Cure||Attempts to cure you of poison.&lt;br /&gt;
|-&lt;br /&gt;
|Heal||Attempts to heal you.&lt;br /&gt;
|-&lt;br /&gt;
|Light||Let there be light.&lt;br /&gt;
|-&lt;br /&gt;
|Fetch||Fetches an item off the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Loot||Loots a body of one item.&lt;br /&gt;
|-&lt;br /&gt;
|Give||Gives you any item the homunculus has.&lt;br /&gt;
|-&lt;br /&gt;
|Drop||Drops an item on the ground, if they have one.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tattoos ==&lt;br /&gt;
Tattoos are body coverings.  There are three different types of tattoos as shown on the table below.  A tattoo takes the place of a clothing slot and does not offer any extra special abilities other than looking cool.&lt;br /&gt;
&lt;br /&gt;
Tattoos can be dyed.  Open your skill book and click the alchemy blue gem, target the tattoo you wish to dye then the dyetub to color it.  Make sure the dyetub you want to use is in your backpack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Arm||85||10 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Harquus||90||15 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Full Body||90||20 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=659</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=659"/>
		<updated>2017-01-26T07:21:09Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Regular Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Title: Alchemist&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Alchemist, Apothecary, Mage, Scribe&lt;br /&gt;
*Tools needed: mortar and pestle, heating stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alchemist is a revered profession being able to make a variety of potions that enhance your skills, recover your wounds while in battle and make things blow up.  But if there was any a profession that had a caveat emptor, it is the alchemist.  It is often best to ensure the potions you buy are from a reputable alchemist.  For while potions may look good and taste alright, if not mixed correctly by a skilled alchemist, potions can have ill effect after drinking them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist is a master at mixing potions, the potion is perfect and will likely not have any ill-effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist meets the requirements to make the potion but fails to make the potion, they have a chance to salvage the wrong ingredients into a mysterious potion otherwise they just use up the ingredients.  Mysterious potions are mysterious indeed and can produce a number of odd effects when drunk.  However, those with high enough alchemy skill can drink enough of the potion, while avoiding the nasty floating things in it, to produce up to 3x the normal buffs for a random stat.  If not, the following can happen to the drinker:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your gender can change (temporary)&lt;br /&gt;
*Dying&lt;br /&gt;
*Turning odd colors&lt;br /&gt;
*Receiving half, double or even triple the buff&lt;br /&gt;
*Blowing up and killing everything around you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regular Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBred&amp;quot; |Agility|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Agility||10||1 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Normal Agility||30||3 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Greater Agility||70||9 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Cure|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cure||15||1 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Normal Cure||50||4 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cure||80||9 Garlic&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Explosion|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Explosion||25||3 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Normal Explosion||70||6 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Greater Explosion||98||20 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Heal|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Heal||15||1 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal Heal||60||4 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater Heal||85||9 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Nightsight|| || &lt;br /&gt;
|-&lt;br /&gt;
|Nightsight||10||3 Spider's Silk&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Poison|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Poison||15||1 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Normal Poison||50||4 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Greater Poison||90||12 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Poison||105||15 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Refresh|| || &lt;br /&gt;
|-&lt;br /&gt;
|Normal Refresh||10||3 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
|Full Refresh||50||8 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Strength|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Strength||10||1 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Normal Strength||30||3 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Greater Strength||70||7 Mandrake Root&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;vTLblu&amp;quot; |'''Cheap Fishoil'''||60||15 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 500 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;vTLblu&amp;quot; |'''Enriched Fishoil'''||85||1 Odd Fish, 1 Peculiar Fish&amp;lt;br&amp;gt;1 Strange Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 2000 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;vTLblu&amp;quot; |'''Feathered Quill'''||75||20 Black Pearls, 1 Feather&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Required for scribes to make scrolls.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;vTLblu&amp;quot; |'''Fertilizer'''||65||25 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes plants grow big and healthy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;vTLblu&amp;quot; |'''Vhon's Body Wax'''||70||8 Wool, 5 Beeswax, 1 Full Refresh Potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Tired of getting hit by slushballs? Ugly Parka? Try Vhon's Body Wax!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Beyla's Hair Dye: '''Allow you to choose from an extended range of hair colors.  Requires a mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||20 batwings&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Bugspray: '''Kills those nasty stinging bees that like to swarm you.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||70||4 nightshade, 3 volcanic ash and 1 honey&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Elixer: '''Elixirs are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 wyrm heart and 1 diamond&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Electricity: '''Essence of Electricity potions are used to make up to 100 electricity arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 emerald&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Flame: '''Essence of Flame potions are most commonly used to make fire bows and fire arrows.  Druids also use these potions as a reagent for making the Fire Snakes rune.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 ruby&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Frost: '''Essence of Frost potions are used to make up to 100 frost arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 sapphire&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Flesh Eating Potion: '''Dissolves the flesh off a horse.  Other animals will just get poisoned.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 plague scroll, 1 control undead scroll, 5 deadly poison potions&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Homeric Might: '''Acts like the bless spell, temporarily adding to your strength, dexterity and intelligence.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||40||1 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|Greater||70||4 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Invisibility: '''Similar to hiding, makes the user invisible but without requiring a skill check.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Invisibility||60||1 nightsight potion and 3 executioner's caps&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Jane's Hair Restorer: '''Grows hair for all you baldies!  Useful for when your hair suddenly falls out from drinking a bad potion.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Jane's Hair Restorer||40||1 blackmoor&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mana Potion: '''Drinking one of these will replace 50% of your mana with a chance for a 100% refresh.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 full refresh potion, 5 amethysts and 2 dragon's blood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Molotov Firebomb: '''A destructive exploding potion that does splash fire damage on anything standing around it.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Molotov Firebomb||95||1 pitcher of liquor and 10 bandages.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mergo's Invulnerability: '''Acts like the protection spell, temporarily adding to your armor rating.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Lesser||30||1 serpent scale and 1 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal||60||2 serpent scales and 3 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater||90||4 serpent scales and 5 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Phandel's Intellect: '''Raises your intelligence with the amount of the increase based on the strength of the potion.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Fine||30||1 fertile dirt and 1 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fabulous||60||3 fertile dirt and 3 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fantastic||80||5 fertile dirt and 5 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Sorin's Protection from Paralyzation: '''One potion will negate a single paralyzation attack, be it from spell, spider web or trap.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 greater agility potion, 5 spider's silk and 2 bones&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Taint's Transmutation: '''Acts like the polymorph spell.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Minor||70||1 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|Major||90||5 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Tamla's Heal: '''Restores 50% with a chance for 100% of your hit points with one drink.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||99||1 greater heal potion, 1 wyrm's heart and 2 star sapphires&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Totem: '''Totems are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||2 batwings, 5 daemon bones and 6 troll hides&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alchemist Specific Skills ==&lt;br /&gt;
These skills can be found in the alchemy menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Charge Focus ===&lt;br /&gt;
Charges a blank alchemy symbol.  An alchemy symbol is used to make wands.  There are 11 different types of alchemy symbols to make 11 different types of wands.  Tinkerers make alchemy symbols and alchemists charge their focus so they are ready to be used on a blank wand to charge it.  If you are successful at charging the focus, it will turn a bright blue.  Check the section on making wands for the skill needed to charge each symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Empty Bottles ===&lt;br /&gt;
Empties a stack of filled bottles ready to be filled again.  You can also select a bag and it will empty all filled bottles in the bag.  You will need some skill to properly empty the contents of a bottle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cull Reagents ===&lt;br /&gt;
Certain raw reagents can be picked from gardens: raw garlic, raw nightshade, raw ginseng and raw mandrake.  Picking them from the garden requires lumberjacking skill.  You can select a single one or a bag and an alchemist with low-moderate skill can carefully pick out the needed parts, ready to be used as a reagent in a spell or recipe.  Raw reagents give 10 reagents if successfully culled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acidic Powder ==&lt;br /&gt;
Used to disintegrate gems to make gem dye tubs.  Requires a mortar and pestle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Bag of Acidic Powder||100||200 sulphurous ash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gunpowder ==&lt;br /&gt;
One of the requirement items to fire a cannon.  An empty gun powder sack can be made by a tailor.  Requires a mortar and pestle.  Gunpowder does not show in the alchemy crafting menu.  When you have all the items needed, use the empty gunpowder sack and it will make the sack of gunpowder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Charge of Gun Powder||100||5 sulphurous ash, empty gun powder sack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Homunculus Creations ==&lt;br /&gt;
A homunculus creation is a tiny creature that looks like a mongbat (or as others call them, monkey with wings) and follows you around using your name.  Monsters ignore him and if he does get hurt (typically from area of effect spells) then he'll run away (they are not invincible but can be buffed to take a couple more hits).&lt;br /&gt;
&lt;br /&gt;
If you are killed near your homunculus creation, you will take over the creature's body instead of actually becoming a ghost.  You must be fairly close to the homunculus - if he has run away from being hit, unless he has already returned the moment you are killed, you will not inhabit his body.  After about 30 minutes of people pointing at you, you will change back into your regular form.&lt;br /&gt;
&lt;br /&gt;
Homunculus creations can come in different colors and animal spirit shapes.  When you are creating your homunculus, make sure you have a gem accessible in your pack.  Your homunculus will turn into the gem color.  Gems include all normal gems (diamond, sapphire, etc) and elemental gems.  If you do not select a gem, a different random color from the gems will be selected.  After the color choice, you will be asked if you want your homunculus to change it's spirit shape.  This will cost 1,000 experience points and the shape will be random.  If you want a different colored homunculus or a different spirit animal, you must kill your homunculus before creating a new one.&lt;br /&gt;
&lt;br /&gt;
To create a homunculus, you must have one totem and one elixer.  Double-click either and if successful, you will see a little hairless friend beside you.  At 100 skill, there is still only a 25% of succeeding.  If you fail, one of 4 bad things can happen to you:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your sex can change (temporary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A homunculus will obey the following commands (if he has enough mana for those requiring it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[All] Follow Me||Follows you around (default).&lt;br /&gt;
|-&lt;br /&gt;
|Cure||Attempts to cure you of poison.&lt;br /&gt;
|-&lt;br /&gt;
|Heal||Attempts to heal you.&lt;br /&gt;
|-&lt;br /&gt;
|Light||Let there be light.&lt;br /&gt;
|-&lt;br /&gt;
|Fetch||Fetches an item off the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Loot||Loots a body of one item.&lt;br /&gt;
|-&lt;br /&gt;
|Give||Gives you any item the homunculus has.&lt;br /&gt;
|-&lt;br /&gt;
|Drop||Drops an item on the ground, if they have one.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tattoos ==&lt;br /&gt;
Tattoos are body coverings.  There are three different types of tattoos as shown on the table below.  A tattoo takes the place of a clothing slot and does not offer any extra special abilities other than looking cool.&lt;br /&gt;
&lt;br /&gt;
Tattoos can be dyed.  Open your skill book and click the alchemy blue gem, target the tattoo you wish to dye then the dyetub to color it.  Make sure the dyetub you want to use is in your backpack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Arm||85||10 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Harquus||90||15 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Full Body||90||20 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=658</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=658"/>
		<updated>2017-01-26T06:56:08Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.vikitable {  }&lt;br /&gt;
.vikitable, td { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background-color:none; border:0px 1px solid #ddd; }&lt;br /&gt;
#vth { vertical-align:bottom; text-align:center; padding:3px; background-color:#ddd; }&lt;br /&gt;
#vtrh { vertical-align:middle; text-align:right; padding:3px 5px; background-color:#ededed; }&lt;br /&gt;
&lt;br /&gt;
/* Top Left no-color background */&lt;br /&gt;
#vTL { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:none; color:inherit; font-weight:inherit; }&lt;br /&gt;
/* Top Left colored background */&lt;br /&gt;
#vTLgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ededed; color=inherit; font-weight=inherit; }&lt;br /&gt;
#vTLred { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#CD5D5C; color:#330000; font-weight:inherit; }&lt;br /&gt;
#vTLgrn { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#93DB70; color=inherit; font-weight=inherit; }&lt;br /&gt;
#vTLblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:inherit; }&lt;br /&gt;
&lt;br /&gt;
/* Top Middle no-color background */&lt;br /&gt;
#vTM { vertical-align:top; text-align:center; padding:1px 3px 1px 3px; background:none; color:inherit; font-weight:inherit; }&lt;br /&gt;
/* Top Middle color background */&lt;br /&gt;
#vTMgry { vertical-align:top; text-align:center; padding:1px 3px 1px 3px; background:#ededed; color=inherit; font-weight=inherit; }&lt;br /&gt;
#vTMred { vertical-align:top; text-align:center; padding:1px 3px 1px 3px; background:#CD5D5C; color:#330000; font-weight:inherit; }&lt;br /&gt;
#vTMgrn { vertical-align:top; text-align:center; padding:1px 3px 1px 3px; background:#93DB70; color=inherit; font-weight=inherit; }&lt;br /&gt;
#vTMblu { vertical-align:top; text-align:center; padding:1px 3px 1px 3px; background:#ADD8E6; color:#002776; font-weight:inherit; }&lt;br /&gt;
&lt;br /&gt;
/* Middle no-color background */&lt;br /&gt;
#vM { vertical-align:middle; text-align:center; padding:1px 3px 1px 3px; background:none; color:inherit; font-weight:inherit; }&lt;br /&gt;
/* Middle color background */&lt;br /&gt;
#vMgry { vertical-align:middle; text-align:center; padding:1px 3px 1px 3px; background:#ededed; color=inherit; font-weight=inherit; }&lt;br /&gt;
#vMred { vertical-align:middle; text-align:center; padding:1px 3px 1px 3px; background:#FF8A8A; color=#330000; font-weight=inherit; }&lt;br /&gt;
#vMgrn { vertical-align:middle; text-align:center; padding:1px 3px 1px 3px; background:#93DB70; color=inherit; font-weight=inherit; }&lt;br /&gt;
#vMblu { vertical-align:middle; text-align:center; padding:1px 3px 1px 3px; background:#C0F7FE; color=#002776; font-weight=inherit; }&lt;br /&gt;
&lt;br /&gt;
/* Middle Bold no-color background */&lt;br /&gt;
#vMB { vertical-align:middle; text-align:center; padding:1px 3px 1px 3px; background:none; color:inherit; font-weight:700; }&lt;br /&gt;
/* Middle Bold color background */&lt;br /&gt;
#vMBgry { vertical-align:middle; text-align:center; padding:1px 3px 1px 3px; background:#EDEDED; color:inherit; font-weight:700; }&lt;br /&gt;
#vMBred { vertical-align:middle; text-align:center; padding:1px 3px 1px 3px; background:#CD5D5C; color:#330000; font-weight:700 }&lt;br /&gt;
#vMBgrn { vertical-align:middle; text-align:center; padding:1px 3px 1px 3px; background:#FF8A8A; color:inherit; font-weight:700; }&lt;br /&gt;
#vMBblu { vertical-align:middle; text-align:center; padding:1px 3px 1px 3px; background:#ADD8E6; color:#002776; font-weight:700; }&lt;br /&gt;
&lt;br /&gt;
/* Top Left Bold */&lt;br /&gt;
#vTLBgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#EDEDED; color:inherit; font-weight:700; }&lt;br /&gt;
#vTLBred { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#CD5D5C; color:#330000; font-weight:700 }&lt;br /&gt;
#vTLBgrn { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#FF8A8A; color:inherit; font-weight:700; }&lt;br /&gt;
#vTLBblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700; }&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Totems&amp;diff=657</id>
		<title>Totems</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Totems&amp;diff=657"/>
		<updated>2017-01-26T05:39:58Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Totems are magically-crafted items that use hardened porcelain (to make a white totem) or obsidian (to make a black totem).  When used, their magical clockworks begin to unfold and opens up to a life-sized object of the totem.  When a totem has reached 0 health, they will break although sometimes, if the damage is too great, the totem will just shatter and will be lost.  Their clockworks will shatter and they will shrink back down to their small size.  You will require a tinker or a special porcelain/obsidian repair kit to fix it.  Due to the clockworks wearing down, totems can only be used up to 10 times and after this, they will fall apart.  The only exception to this are ridable totems.  There is no limit to the amount you can use them.&lt;br /&gt;
&lt;br /&gt;
Totems do not regenerate health over time if left alone; however, you can heal a totem through magical means or by lighting a campfire near them to harden their surface again.&lt;br /&gt;
&lt;br /&gt;
Each totem has different strengths and weaknesses and can make excellent hunting partners depending on the situation needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Totem&lt;br /&gt;
!Stats&lt;br /&gt;
!Skills&lt;br /&gt;
!Elemental Resist&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Golem||Very High Str, Very Low Int and Dex||Very High Wrestling||All&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: lightblue; color: darkblue&amp;quot;|Drake||Medium Str and Dex, Low Int||Medium Magic Resist, Parry, Tactics, Wrestling||Fire&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Demon||High Str, Medium Int, Low Dex||Very High Magic Resist, High Parry, High Tactics||Fire, Physical&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Whyte||Medium Str, Very High Int, Low Dex||Very High Magic Resist, Tactics, Wrestling, Medium Parry||All&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Elemental||Low Str and Dex, Medium Int||Very High Magic Resist, Wrestling, Medium Tactics||Cold, Physical&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Lich||Medium Str and Int, Low Dex||High Magic Resist, Medium Tactics, Wrestling||Energy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: lightblue; color: darkblue&amp;quot;|Cat||Low Str and Int, Medium Dex||Very High Parry, Tactics, Wrestling||All&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Ant||Low Str, Medium Dex|| Very High Magic Resist, Parry||All&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Sheep||Low Str, Int and Dex||Low Tactics, Wrestling||Energy&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Cow||Medium Str, Low Int and Dex||Low Tactics||Cold, Physical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Stats: Very High: greater than 2000, High: greater than 1000, Medium: greater than 300, Low: Less than 300, Very Low: less than 100.''&lt;br /&gt;
&lt;br /&gt;
''Skills: Very High: above 150, High: around 100, Medium: around 80.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you use a gem-color glaze on a totem, they gain special attributes from the glazing process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Gem&lt;br /&gt;
!Attributes Gained&lt;br /&gt;
|-&lt;br /&gt;
|Diamond||Gains 500 str and 25 AR&lt;br /&gt;
|-&lt;br /&gt;
|Ruby||Gains 45 AR&lt;br /&gt;
|-&lt;br /&gt;
|Star Sapphire||Gains 25 parry&lt;br /&gt;
|-&lt;br /&gt;
|Sapphire||Gains 500 int&lt;br /&gt;
|-&lt;br /&gt;
|Emerald||Gains 75 anatomy&lt;br /&gt;
|-&lt;br /&gt;
|Amythest||Gains 50 magic resist&lt;br /&gt;
|-&lt;br /&gt;
|Citrine||Gains 50 wrestling&lt;br /&gt;
|-&lt;br /&gt;
|Amber||Gains 500 dex&lt;br /&gt;
|-&lt;br /&gt;
|Tourmaline||Gains 50 tactics&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Mounts_Guide&amp;diff=656</id>
		<title>Mounts Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Mounts_Guide&amp;diff=656"/>
		<updated>2017-01-26T04:43:07Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quests are given out by special NPCs found around the lands.  Check back on this page for when more quest NPCs are added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Creature&lt;br /&gt;
!Event/Location/Task&lt;br /&gt;
|-&lt;br /&gt;
|Ridgeback||Tournament of Champions (within Asgard) [3% chance], Hard Dungeon Guild Event [14% chance]&lt;br /&gt;
|-&lt;br /&gt;
|Savage Ridgeback||&lt;br /&gt;
|-&lt;br /&gt;
|Unicorn||Shard event prize&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Ostard||Shard event prize&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Horse||Shard event prize&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Llama||Shard event prize&lt;br /&gt;
|-&lt;br /&gt;
|Giant Beetle||Mad Bomber's Quest (Asgard Palace) [2% chance], Protect Guild Event [12% chance]&lt;br /&gt;
|-&lt;br /&gt;
|Skeletal Horse||Created by alchemy&lt;br /&gt;
|-&lt;br /&gt;
|Kirin||Shard event prize&lt;br /&gt;
|-&lt;br /&gt;
|Swamp Dragon||Master of the Einherjar (Pygmie Forest) [8% chance]&lt;br /&gt;
|-&lt;br /&gt;
|Armored Swamp Dragon||Horse barding placed on swamp dragon&lt;br /&gt;
|-&lt;br /&gt;
|Warhorse||Horse barding placed on normal horse&lt;br /&gt;
|-&lt;br /&gt;
|Chimera||Goliath Lives (Fire Dungeon) [4% chance], Assassinate Guild Event [20% chance]&lt;br /&gt;
|-&lt;br /&gt;
|Cu-Sidhe||Battle of Uppsala (Uppsala in Lost Realms) [5% chance], The Einherjar Bauble [2% chance], Invasion Guild Event [12% chance]&lt;br /&gt;
|-&lt;br /&gt;
|Hiryu||I Hate Imps (Rulendale) [25% chance]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Poisoning&amp;diff=655</id>
		<title>Poisoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Poisoning&amp;diff=655"/>
		<updated>2017-01-26T04:40:36Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Title: Assassin&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Barkeep, Provisioner&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Allows you to poison most weapons - the higher your poisoning skill, the higher level of poison you can use.  Certain bows can also be poisoned.  Your skill in poisoning determines your chance of being successful in applying that poison.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;30%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Skill&lt;br /&gt;
!Poison Type&lt;br /&gt;
|-&lt;br /&gt;
|60||Regular&lt;br /&gt;
|-&lt;br /&gt;
|80||Greater&lt;br /&gt;
|-&lt;br /&gt;
|105||Deadly&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To poison a weapon, you use your poison skill then you will be asked to select a poison potion or a weapon to check.  If you select a poison potion, ''it will automatically apply the poison to your equipped weapon'' if it can be poisoned.  You will receive a message whether you have succeeded or failed at poisoning the weapon.  To check the strength of poison on a weapon, use your poison skill but instead target the weapon to check.  You will be informed approximately how strong the poison is (blacksmithy will also tell you if an item if poisoned but not the strength).&lt;br /&gt;
&lt;br /&gt;
When you hit an enemy with a poisoned weapon, a couple of things happen.  First, your poisoning skill has a chance to increase if it is below your skillcap.  This is typically most effective at the lower levels.  Next, there is a chance the amount of poison on the weapon will be decreased.  You may start out with a weapon with deadly poison on it but after a number of hits, it will be reduced to being greater then normal and so on until it wears off entirely.  Last, the poison will continue working for awhile until they are able to cure it or it leaves their system.  The higher the poison level, the harder it is to cure.&lt;br /&gt;
&lt;br /&gt;
For each hit that you successfully poison your enemy with, you deal extra poison damage per hit.  The amount of extra damage is based on the weapon's base damage and the poison type used.  A poisoned halberd does more extra poison damage per hit than a poisoned dagger.  When looking for your ideal weapon type, be sure to test your weapon damage with poison included.  Not only are you looking for best damage to speed ratio, now you have to factor in poison too.&lt;br /&gt;
&lt;br /&gt;
With each attack made with a poisoned weapon, a check is made of your poisoning skill compared to the level of poison on your weapon.  If the poison level is much higher than your own poison skill, you will find that you tend to miss poisoning your target more.  For example, if another person provides you with a deadly poison weapon and your poisoning skill is 60, you will find that with each swing, your chance to poison is lower and even though you will hit, you will not poison them.  But when you do poison them, it will act as the poison level on your weapon.&lt;br /&gt;
&lt;br /&gt;
==== Other notes on Poisoning ====&lt;br /&gt;
&lt;br /&gt;
If you are poisoned, your stat regeneration rates are affected: hit points, stamina and mana will not regenerated at their normal levels (as adjusted by hunger) while you are poisoned.&lt;br /&gt;
&lt;br /&gt;
Virtue is not affected by poisoning being a natural ingredient and nightshade freely growing in many gardens.  Unlike other lands that penalize your virtue for applying and for every strike your blade does against an opponent, you will not lose any virtue for doing this here.&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Healing&amp;diff=654</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Healing&amp;diff=654"/>
		<updated>2017-01-26T04:39:19Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Title: Healer&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Apothecary, Baker, Barkeep, Bowyer, Leatherworker, Provisioner, Tailor&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This skill uses bandages to heal wounds.  It can be done at anytime even in the middle of combat although there is the possibility of interruption.&lt;br /&gt;
&lt;br /&gt;
Why take healing instead of buying potions?  Actually, the two compliment each other.  You slap on a bandage and while you are waiting to heal, drink a potion for a double healing whammy.  In addition, healing can be used on other people.  If your hunting partner or pet is wounded, you can heal him while he tries to heal himself.  Healing is also much more efficient cost-wise.  One greater heal will cost 60 gold and heal around 40 health.  For the same amount of gold, you could buy 20 bandages with each one capable of healing an average of 40 health.&lt;br /&gt;
&lt;br /&gt;
However, there are times when healing can't do anything.  Sometimes your health will drop low enough that you fail the skill check on each attempt.  The skill check is based on the amount of damage that you or the person you are trying to heal has taken.  Or you may need to heal quickly.  It is in these situations that potions really shine.  A potion is used as quickly as you double-click it and requires no skill.  It is a good idea to carry both potions and bandages.  Use the bandages most of the time but use the potions if your life is in danger.&lt;br /&gt;
&lt;br /&gt;
When you slap on a bandage, you have to wait to heal the damage.  The timer is 20 seconds when just healing yourself and 15 seconds if you are healing someone else.  High anatomy skills will shorten the healing time.  The difficulty is based on the amount of damage your target has taken.  The more damage that the patient has taken, the harder it is to heal.  Also, if you are in combat and you get hit, a dexterity check is made to see if your fingers slip.  If your fingers slip, the healing difficulty is slightly increased for each occurrence.  The amount of damage that you can heal is based on your Healing and Anatomy skills.  The Table below shows how the average number of points heals based on skill levels:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Healing&lt;br /&gt;
!Anatomy&lt;br /&gt;
!Avg. Damage Healed&lt;br /&gt;
|-&lt;br /&gt;
|60||0||22&lt;br /&gt;
|-&lt;br /&gt;
|60||60||38&lt;br /&gt;
|-&lt;br /&gt;
|80||60||49&lt;br /&gt;
|-&lt;br /&gt;
|80||80||49&lt;br /&gt;
|-&lt;br /&gt;
|100||80||55&lt;br /&gt;
|-&lt;br /&gt;
|100||100||60&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please keep in mind that the above table only shows the average amount of damage that you can heal.  The actual amount of damage that will be healed with a successful skill check is randomly determined.&lt;br /&gt;
&lt;br /&gt;
Use of the healing skill also allows you to cure poison.  Whether you slap a bandage on yourself manually or use a dot command, you will attempt to cure poison and heal actual damage at the same time.  There are two skill checks when you are poisoned: one for damage and one to cure.  It is possible to pass either, both or neither of the checks.  This means you can cure yourself and not recover the damage, heal the damage and not cure yourself, cure the poison and heal the damage or stay poisoned and not heal damage.&lt;br /&gt;
&lt;br /&gt;
It is also possible to heal tamed creatures with bandages.  If the person doing the healing isn't the pet's master, the master has to be online and within 10 paces of the animal or else the pet will be too nervous to allow strangers to heal it.   Summoned pets cannot be healed this way.&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Camping&amp;diff=653</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Camping&amp;diff=653"/>
		<updated>2017-01-26T04:36:21Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Title: Outdoorsman&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Baker, Bowyer, Beekeeper, Butcher, Decorator, Farmer, Fisherman, Ranger, Shipwright&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Campfires that are lit by a skilled camper will increase the health, stamina and mana recovery rate for everyone nearby.  The more skilled the camper is, the faster the recovery rate will be.  You get no additional benefits from having a single camper light multiple fires nor from multiple campers all striking camp at the same time.  The first person to create the campfire will be the one everyone uses even if a higher skilled camper successfully makes a better campfire.&lt;br /&gt;
&lt;br /&gt;
If the camp is disturbed, there will be no more benefit to having the fire.  A camp is disturbed when any of the campers are attacked or someone in war mode happens too close.&lt;br /&gt;
&lt;br /&gt;
When making a fire, the message &amp;quot;that's not a very good fire&amp;quot; tells you that you're not getting any benefit from it.  If you pass your skillcheck, you will get a different message that says &amp;quot;Now that's a fire!&amp;quot;.  You don't have to pass the skill check in order to cook on the fire but if you fail you won't gain any regenerative benefits from the poorly-made fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Skill&lt;br /&gt;
!Stats Gained&lt;br /&gt;
|-&lt;br /&gt;
|1 - 40||1 point per tick&lt;br /&gt;
|-&lt;br /&gt;
|41 - 60||3 points per tick&lt;br /&gt;
|-&lt;br /&gt;
|61 - 80||5 points per tick&lt;br /&gt;
|-&lt;br /&gt;
|81 - 100||7 points per tick&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=652</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=652"/>
		<updated>2017-01-26T04:23:08Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Special Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Title: Alchemist&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Alchemist, Apothecary, Mage, Scribe&lt;br /&gt;
*Tools needed: mortar and pestle, heating stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alchemist is a revered profession being able to make a variety of potions that enhance your skills, recover your wounds while in battle and make things blow up.  But if there was any a profession that had a caveat emptor, it is the alchemist.  It is often best to ensure the potions you buy are from a reputable alchemist.  For while potions may look good and taste alright, if not mixed correctly by a skilled alchemist, potions can have ill effect after drinking them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist is a master at mixing potions, the potion is perfect and will likely not have any ill-effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist meets the requirements to make the potion but fails to make the potion, they have a chance to salvage the wrong ingredients into a mysterious potion otherwise they just use up the ingredients.  Mysterious potions are mysterious indeed and can produce a number of odd effects when drunk.  However, those with high enough alchemy skill can drink enough of the potion, while avoiding the nasty floating things in it, to produce up to 3x the normal buffs for a random stat.  If not, the following can happen to the drinker:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your gender can change (temporary)&lt;br /&gt;
*Dying&lt;br /&gt;
*Turning odd colors&lt;br /&gt;
*Receiving half, double or even triple the buff&lt;br /&gt;
*Blowing up and killing everything around you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regular Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Agility|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Agility||10||1 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Normal Agility||30||3 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Greater Agility||70||9 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Cure|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cure||15||1 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Normal Cure||50||4 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cure||80||9 Garlic&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Explosion|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Explosion||25||3 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Normal Explosion||70||6 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Greater Explosion||98||20 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Heal|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Heal||15||1 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal Heal||60||4 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater Heal||85||9 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Nightsight|| || &lt;br /&gt;
|-&lt;br /&gt;
|Nightsight||10||3 Spider's Silk&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Poison|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Poison||15||1 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Normal Poison||50||4 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Greater Poison||90||12 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Poison||105||15 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Refresh|| || &lt;br /&gt;
|-&lt;br /&gt;
|Normal Refresh||10||3 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
|Full Refresh||50||8 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Strength|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Strength||10||1 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Normal Strength||30||3 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Greater Strength||70||7 Mandrake Root&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;vTLblu&amp;quot; |'''Cheap Fishoil'''||60||15 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 500 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;vTLblu&amp;quot; |'''Enriched Fishoil'''||85||1 Odd Fish, 1 Peculiar Fish&amp;lt;br&amp;gt;1 Strange Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 2000 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;vTLblu&amp;quot; |'''Feathered Quill'''||75||20 Black Pearls, 1 Feather&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Required for scribes to make scrolls.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;vTLblu&amp;quot; |'''Fertilizer'''||65||25 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes plants grow big and healthy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;vTLblu&amp;quot; |'''Vhon's Body Wax'''||70||8 Wool, 5 Beeswax, 1 Full Refresh Potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Tired of getting hit by slushballs? Ugly Parka? Try Vhon's Body Wax!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Beyla's Hair Dye: '''Allow you to choose from an extended range of hair colors.  Requires a mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||20 batwings&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Bugspray: '''Kills those nasty stinging bees that like to swarm you.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||70||4 nightshade, 3 volcanic ash and 1 honey&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Elixer: '''Elixirs are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 wyrm heart and 1 diamond&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Electricity: '''Essence of Electricity potions are used to make up to 100 electricity arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 emerald&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Flame: '''Essence of Flame potions are most commonly used to make fire bows and fire arrows.  Druids also use these potions as a reagent for making the Fire Snakes rune.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 ruby&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Frost: '''Essence of Frost potions are used to make up to 100 frost arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 sapphire&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Flesh Eating Potion: '''Dissolves the flesh off a horse.  Other animals will just get poisoned.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 plague scroll, 1 control undead scroll, 5 deadly poison potions&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Homeric Might: '''Acts like the bless spell, temporarily adding to your strength, dexterity and intelligence.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||40||1 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|Greater||70||4 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Invisibility: '''Similar to hiding, makes the user invisible but without requiring a skill check.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Invisibility||60||1 nightsight potion and 3 executioner's caps&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Jane's Hair Restorer: '''Grows hair for all you baldies!  Useful for when your hair suddenly falls out from drinking a bad potion.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Jane's Hair Restorer||40||1 blackmoor&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mana Potion: '''Drinking one of these will replace 50% of your mana with a chance for a 100% refresh.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 full refresh potion, 5 amethysts and 2 dragon's blood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Molotov Firebomb: '''A destructive exploding potion that does splash fire damage on anything standing around it.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Molotov Firebomb||95||1 pitcher of liquor and 10 bandages.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mergo's Invulnerability: '''Acts like the protection spell, temporarily adding to your armor rating.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Lesser||30||1 serpent scale and 1 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal||60||2 serpent scales and 3 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater||90||4 serpent scales and 5 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Phandel's Intellect: '''Raises your intelligence with the amount of the increase based on the strength of the potion.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Fine||30||1 fertile dirt and 1 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fabulous||60||3 fertile dirt and 3 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fantastic||80||5 fertile dirt and 5 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Sorin's Protection from Paralyzation: '''One potion will negate a single paralyzation attack, be it from spell, spider web or trap.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 greater agility potion, 5 spider's silk and 2 bones&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Taint's Transmutation: '''Acts like the polymorph spell.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Minor||70||1 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|Major||90||5 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Tamla's Heal: '''Restores 50% with a chance for 100% of your hit points with one drink.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||99||1 greater heal potion, 1 wyrm's heart and 2 star sapphires&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Totem: '''Totems are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||2 batwings, 5 daemon bones and 6 troll hides&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alchemist Specific Skills ==&lt;br /&gt;
These skills can be found in the alchemy menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Charge Focus ===&lt;br /&gt;
Charges a blank alchemy symbol.  An alchemy symbol is used to make wands.  There are 11 different types of alchemy symbols to make 11 different types of wands.  Tinkerers make alchemy symbols and alchemists charge their focus so they are ready to be used on a blank wand to charge it.  If you are successful at charging the focus, it will turn a bright blue.  Check the section on making wands for the skill needed to charge each symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Empty Bottles ===&lt;br /&gt;
Empties a stack of filled bottles ready to be filled again.  You can also select a bag and it will empty all filled bottles in the bag.  You will need some skill to properly empty the contents of a bottle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cull Reagents ===&lt;br /&gt;
Certain raw reagents can be picked from gardens: raw garlic, raw nightshade, raw ginseng and raw mandrake.  Picking them from the garden requires lumberjacking skill.  You can select a single one or a bag and an alchemist with low-moderate skill can carefully pick out the needed parts, ready to be used as a reagent in a spell or recipe.  Raw reagents give 10 reagents if successfully culled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acidic Powder ==&lt;br /&gt;
Used to disintegrate gems to make gem dye tubs.  Requires a mortar and pestle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Bag of Acidic Powder||100||200 sulphurous ash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gunpowder ==&lt;br /&gt;
One of the requirement items to fire a cannon.  An empty gun powder sack can be made by a tailor.  Requires a mortar and pestle.  Gunpowder does not show in the alchemy crafting menu.  When you have all the items needed, use the empty gunpowder sack and it will make the sack of gunpowder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Charge of Gun Powder||100||5 sulphurous ash, empty gun powder sack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Homunculus Creations ==&lt;br /&gt;
A homunculus creation is a tiny creature that looks like a mongbat (or as others call them, monkey with wings) and follows you around using your name.  Monsters ignore him and if he does get hurt (typically from area of effect spells) then he'll run away (they are not invincible but can be buffed to take a couple more hits).&lt;br /&gt;
&lt;br /&gt;
If you are killed near your homunculus creation, you will take over the creature's body instead of actually becoming a ghost.  You must be fairly close to the homunculus - if he has run away from being hit, unless he has already returned the moment you are killed, you will not inhabit his body.  After about 30 minutes of people pointing at you, you will change back into your regular form.&lt;br /&gt;
&lt;br /&gt;
Homunculus creations can come in different colors and animal spirit shapes.  When you are creating your homunculus, make sure you have a gem accessible in your pack.  Your homunculus will turn into the gem color.  Gems include all normal gems (diamond, sapphire, etc) and elemental gems.  If you do not select a gem, a different random color from the gems will be selected.  After the color choice, you will be asked if you want your homunculus to change it's spirit shape.  This will cost 1,000 experience points and the shape will be random.  If you want a different colored homunculus or a different spirit animal, you must kill your homunculus before creating a new one.&lt;br /&gt;
&lt;br /&gt;
To create a homunculus, you must have one totem and one elixer.  Double-click either and if successful, you will see a little hairless friend beside you.  At 100 skill, there is still only a 25% of succeeding.  If you fail, one of 4 bad things can happen to you:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your sex can change (temporary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A homunculus will obey the following commands (if he has enough mana for those requiring it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[All] Follow Me||Follows you around (default).&lt;br /&gt;
|-&lt;br /&gt;
|Cure||Attempts to cure you of poison.&lt;br /&gt;
|-&lt;br /&gt;
|Heal||Attempts to heal you.&lt;br /&gt;
|-&lt;br /&gt;
|Light||Let there be light.&lt;br /&gt;
|-&lt;br /&gt;
|Fetch||Fetches an item off the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Loot||Loots a body of one item.&lt;br /&gt;
|-&lt;br /&gt;
|Give||Gives you any item the homunculus has.&lt;br /&gt;
|-&lt;br /&gt;
|Drop||Drops an item on the ground, if they have one.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tattoos ==&lt;br /&gt;
Tattoos are body coverings.  There are three different types of tattoos as shown on the table below.  A tattoo takes the place of a clothing slot and does not offer any extra special abilities other than looking cool.&lt;br /&gt;
&lt;br /&gt;
Tattoos can be dyed.  Open your skill book and click the alchemy blue gem, target the tattoo you wish to dye then the dyetub to color it.  Make sure the dyetub you want to use is in your backpack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Arm||85||10 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Harquus||90||15 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Full Body||90||20 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=651</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=651"/>
		<updated>2017-01-26T04:12:21Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Advanced Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Title: Alchemist&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Alchemist, Apothecary, Mage, Scribe&lt;br /&gt;
*Tools needed: mortar and pestle, heating stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alchemist is a revered profession being able to make a variety of potions that enhance your skills, recover your wounds while in battle and make things blow up.  But if there was any a profession that had a caveat emptor, it is the alchemist.  It is often best to ensure the potions you buy are from a reputable alchemist.  For while potions may look good and taste alright, if not mixed correctly by a skilled alchemist, potions can have ill effect after drinking them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist is a master at mixing potions, the potion is perfect and will likely not have any ill-effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist meets the requirements to make the potion but fails to make the potion, they have a chance to salvage the wrong ingredients into a mysterious potion otherwise they just use up the ingredients.  Mysterious potions are mysterious indeed and can produce a number of odd effects when drunk.  However, those with high enough alchemy skill can drink enough of the potion, while avoiding the nasty floating things in it, to produce up to 3x the normal buffs for a random stat.  If not, the following can happen to the drinker:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your gender can change (temporary)&lt;br /&gt;
*Dying&lt;br /&gt;
*Turning odd colors&lt;br /&gt;
*Receiving half, double or even triple the buff&lt;br /&gt;
*Blowing up and killing everything around you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regular Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Agility|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Agility||10||1 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Normal Agility||30||3 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Greater Agility||70||9 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Cure|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cure||15||1 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Normal Cure||50||4 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cure||80||9 Garlic&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Explosion|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Explosion||25||3 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Normal Explosion||70||6 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Greater Explosion||98||20 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Heal|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Heal||15||1 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal Heal||60||4 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater Heal||85||9 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Nightsight|| || &lt;br /&gt;
|-&lt;br /&gt;
|Nightsight||10||3 Spider's Silk&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Poison|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Poison||15||1 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Normal Poison||50||4 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Greater Poison||90||12 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Poison||105||15 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Refresh|| || &lt;br /&gt;
|-&lt;br /&gt;
|Normal Refresh||10||3 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
|Full Refresh||50||8 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Strength|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Strength||10||1 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Normal Strength||30||3 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Greater Strength||70||7 Mandrake Root&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|'''Cheap Fishoil'''||60||15 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 500 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Enriched Fishoil'''||85||1 Odd Fish, 1 Peculiar Fish&amp;lt;br&amp;gt;1 Strange Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 2000 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Feathered Quill'''||75||20 Black Pearls, 1 Feather&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Required for scribes to make scrolls.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Fertilizer'''||65||25 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes plants grow big and healthy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Vhon's Body Wax'''||70||8 Wool, 5 Beeswax, 1 Full Refresh Potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Tired of getting hit by slushballs? Ugly Parka? Try Vhon's Body Wax!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Beyla's Hair Dye: '''Allow you to choose from an extended range of hair colors.  Requires a mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||20 batwings&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Bugspray: '''Kills those nasty stinging bees that like to swarm you.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||70||4 nightshade, 3 volcanic ash and 1 honey&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Elixer: '''Elixirs are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 wyrm heart and 1 diamond&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Electricity: '''Essence of Electricity potions are used to make up to 100 electricity arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 emerald&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Flame: '''Essence of Flame potions are most commonly used to make fire bows and fire arrows.  Druids also use these potions as a reagent for making the Fire Snakes rune.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 ruby&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Frost: '''Essence of Frost potions are used to make up to 100 frost arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 sapphire&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Flesh Eating Potion: '''Dissolves the flesh off a horse.  Other animals will just get poisoned.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 plague scroll, 1 control undead scroll, 5 deadly poison potions&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Homeric Might: '''Acts like the bless spell, temporarily adding to your strength, dexterity and intelligence.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||40||1 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|Greater||70||4 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Invisibility: '''Similar to hiding, makes the user invisible but without requiring a skill check.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Invisibility||60||1 nightsight potion and 3 executioner's caps&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Jane's Hair Restorer: '''Grows hair for all you baldies!  Useful for when your hair suddenly falls out from drinking a bad potion.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Jane's Hair Restorer||40||1 blackmoor&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mana Potion: '''Drinking one of these will replace 50% of your mana with a chance for a 100% refresh.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 full refresh potion, 5 amethysts and 2 dragon's blood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Molotov Firebomb: '''A destructive exploding potion that does splash fire damage on anything standing around it.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Molotov Firebomb||95||1 pitcher of liquor and 10 bandages.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mergo's Invulnerability: '''Acts like the protection spell, temporarily adding to your armor rating.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Lesser||30||1 serpent scale and 1 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal||60||2 serpent scales and 3 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater||90||4 serpent scales and 5 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Phandel's Intellect: '''Raises your intelligence with the amount of the increase based on the strength of the potion.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Fine||30||1 fertile dirt and 1 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fabulous||60||3 fertile dirt and 3 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fantastic||80||5 fertile dirt and 5 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Sorin's Protection from Paralyzation: '''One potion will negate a single paralyzation attack, be it from spell, spider web or trap.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 greater agility potion, 5 spider's silk and 2 bones&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Taint's Transmutation: '''Acts like the polymorph spell.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Minor||70||1 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|Major||90||5 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Tamla's Heal: '''Restores 50% with a chance for 100% of your hit points with one drink.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||99||1 greater heal potion, 1 wyrm's heart and 2 star sapphires&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Totem: '''Totems are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||2 batwings, 5 daemon bones and 6 troll hides&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vMred&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alchemist Specific Skills ==&lt;br /&gt;
These skills can be found in the alchemy menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Charge Focus ===&lt;br /&gt;
Charges a blank alchemy symbol.  An alchemy symbol is used to make wands.  There are 11 different types of alchemy symbols to make 11 different types of wands.  Tinkerers make alchemy symbols and alchemists charge their focus so they are ready to be used on a blank wand to charge it.  If you are successful at charging the focus, it will turn a bright blue.  Check the section on making wands for the skill needed to charge each symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Empty Bottles ===&lt;br /&gt;
Empties a stack of filled bottles ready to be filled again.  You can also select a bag and it will empty all filled bottles in the bag.  You will need some skill to properly empty the contents of a bottle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cull Reagents ===&lt;br /&gt;
Certain raw reagents can be picked from gardens: raw garlic, raw nightshade, raw ginseng and raw mandrake.  Picking them from the garden requires lumberjacking skill.  You can select a single one or a bag and an alchemist with low-moderate skill can carefully pick out the needed parts, ready to be used as a reagent in a spell or recipe.  Raw reagents give 10 reagents if successfully culled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acidic Powder ==&lt;br /&gt;
Used to disintegrate gems to make gem dye tubs.  Requires a mortar and pestle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Bag of Acidic Powder||100||200 sulphurous ash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gunpowder ==&lt;br /&gt;
One of the requirement items to fire a cannon.  An empty gun powder sack can be made by a tailor.  Requires a mortar and pestle.  Gunpowder does not show in the alchemy crafting menu.  When you have all the items needed, use the empty gunpowder sack and it will make the sack of gunpowder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Charge of Gun Powder||100||5 sulphurous ash, empty gun powder sack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Homunculus Creations ==&lt;br /&gt;
A homunculus creation is a tiny creature that looks like a mongbat (or as others call them, monkey with wings) and follows you around using your name.  Monsters ignore him and if he does get hurt (typically from area of effect spells) then he'll run away (they are not invincible but can be buffed to take a couple more hits).&lt;br /&gt;
&lt;br /&gt;
If you are killed near your homunculus creation, you will take over the creature's body instead of actually becoming a ghost.  You must be fairly close to the homunculus - if he has run away from being hit, unless he has already returned the moment you are killed, you will not inhabit his body.  After about 30 minutes of people pointing at you, you will change back into your regular form.&lt;br /&gt;
&lt;br /&gt;
Homunculus creations can come in different colors and animal spirit shapes.  When you are creating your homunculus, make sure you have a gem accessible in your pack.  Your homunculus will turn into the gem color.  Gems include all normal gems (diamond, sapphire, etc) and elemental gems.  If you do not select a gem, a different random color from the gems will be selected.  After the color choice, you will be asked if you want your homunculus to change it's spirit shape.  This will cost 1,000 experience points and the shape will be random.  If you want a different colored homunculus or a different spirit animal, you must kill your homunculus before creating a new one.&lt;br /&gt;
&lt;br /&gt;
To create a homunculus, you must have one totem and one elixer.  Double-click either and if successful, you will see a little hairless friend beside you.  At 100 skill, there is still only a 25% of succeeding.  If you fail, one of 4 bad things can happen to you:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your sex can change (temporary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A homunculus will obey the following commands (if he has enough mana for those requiring it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[All] Follow Me||Follows you around (default).&lt;br /&gt;
|-&lt;br /&gt;
|Cure||Attempts to cure you of poison.&lt;br /&gt;
|-&lt;br /&gt;
|Heal||Attempts to heal you.&lt;br /&gt;
|-&lt;br /&gt;
|Light||Let there be light.&lt;br /&gt;
|-&lt;br /&gt;
|Fetch||Fetches an item off the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Loot||Loots a body of one item.&lt;br /&gt;
|-&lt;br /&gt;
|Give||Gives you any item the homunculus has.&lt;br /&gt;
|-&lt;br /&gt;
|Drop||Drops an item on the ground, if they have one.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tattoos ==&lt;br /&gt;
Tattoos are body coverings.  There are three different types of tattoos as shown on the table below.  A tattoo takes the place of a clothing slot and does not offer any extra special abilities other than looking cool.&lt;br /&gt;
&lt;br /&gt;
Tattoos can be dyed.  Open your skill book and click the alchemy blue gem, target the tattoo you wish to dye then the dyetub to color it.  Make sure the dyetub you want to use is in your backpack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Arm||85||10 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Harquus||90||15 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Full Body||90||20 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=650</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=650"/>
		<updated>2017-01-26T04:05:28Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.vikitable {  }&lt;br /&gt;
.vikitable, td { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background-color:none; border:0px 1px solid #ddd; }&lt;br /&gt;
#vth { vertical-align:bottom; text-align:center; padding:3px; background-color:#ddd; }&lt;br /&gt;
#vtrh { vertical-align:middle; text-align:right; padding:3px 5px; background-color:#ededed; }&lt;br /&gt;
&lt;br /&gt;
/* Top Left no-color background */&lt;br /&gt;
#vTL { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:none; color:inherit; font-weight:inherit; }&lt;br /&gt;
&lt;br /&gt;
/* Top Left Colored background */&lt;br /&gt;
#vTLgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTLred { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vTLgrn { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#93DB70; }&lt;br /&gt;
#vTLblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:inherit; }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Top Middle no-color background */&lt;br /&gt;
#vTM { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:none; color:inherit; font-weight:400; }&lt;br /&gt;
&lt;br /&gt;
/* Top Middle color background */&lt;br /&gt;
#vTMgry { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTMred { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#CD5D5C; color:#330000; font-weight:700 }&lt;br /&gt;
#vTMgrn { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#93DB70; }&lt;br /&gt;
#vTMblu { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:inherit; }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* just Middle no-color background */&lt;br /&gt;
#vM { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:none; color:inherit; font-weight:400; }&lt;br /&gt;
&lt;br /&gt;
/* just Middle color background */&lt;br /&gt;
#vMgry { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vMred { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vMgrn { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#93DB70; }&lt;br /&gt;
#vMblu { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Middle Bold no-color background */&lt;br /&gt;
#vTLBgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#EDEDED; color:#221177; font-weight:700; }&lt;br /&gt;
#vTMred { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#CD5D5C; color:#330000; font-weight:700 }&lt;br /&gt;
#vTLBblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700; }&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Necromancy&amp;diff=649</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Necromancy&amp;diff=649"/>
		<updated>2017-01-25T11:30:18Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Greater Chants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Title: Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Alchemist, Apothecary, Mage, Scribe&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Necromancer studies the dark arts - raising the dead, creating zombies out of lifeless corpses to do their bidding and attempting to create the unnatural.&lt;br /&gt;
&lt;br /&gt;
Most necro spells are difficult to cast - in addition to necromancy, you will also require a magery skillcheck (magery is checked first).  If you fail the magery check,  you do not lose reagents but if you fail the necromancy, check you will lose the reagents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Codex Damnorum ===&lt;br /&gt;
The Codex Damnorum is the necromancer's spellbook.  Unlike the druid's runebag which can be made, the necro's Codex can only be found, typically on undead-type monsters.  Necromancers will also require a lich staff if they want to cast the spells from their powerwords instead of from the Codex.  This is also found on the undead, typically liches.&lt;br /&gt;
&lt;br /&gt;
Necro scrolls are found on typically undead loot.  They can not be crafted.  Once you have found the correct scroll, you must use Inscription to put it into the Codex.  If you fail the inscription skillcheck, the scroll will be destroyed.&lt;br /&gt;
&lt;br /&gt;
To use a powerword instead of opening the Codex to cast, you must be holding a lich staff and say the word exactly.  Your codex must be on your top level of your backpack.&lt;br /&gt;
&lt;br /&gt;
You can perform other actions while the Codex is open.&lt;br /&gt;
&lt;br /&gt;
The Codex is not newbified.  If you die, it will have to be retrieved from your corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lesser Chants ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Chant&lt;br /&gt;
!Power Words&lt;br /&gt;
!Skill Req'd&lt;br /&gt;
!Mana Used&lt;br /&gt;
!Reagents&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Animate Dead||Corpus Sine Nomine Expergefaceret||31||6||Blood, Bone, Fertile Dirt||Creates a zombie from a corpse.  The better the corpse you cast this on, the more poweful the zombie will be.&lt;br /&gt;
|-&lt;br /&gt;
|Commune||Dice||31||6||Bone, Brimstone||Speak with the dead - instead of seeing OoOoOoo from a knocked-out player, you will actually understand them.&lt;br /&gt;
|-&lt;br /&gt;
|Control Undead||Nutu Magistri Supplicare||31||6||Bone, Bloodspawn, Mandrake Root||Tame undead depending on your skill.  May have to be cast twice to control harder undead (like daemons).&lt;br /&gt;
|-&lt;br /&gt;
|Darkness||Nox||31||6||Brimstone||Blinds target and reduces line of sight.&lt;br /&gt;
|-&lt;br /&gt;
|Sacrifice||Animus Ex Corporis Resolveretur||54||11||Bloodspawn, Dead Wood, Mandrake Root, Black Pearl||Explodes a tamed creature (damage based on the strength of the target).&lt;br /&gt;
|-&lt;br /&gt;
|Spectre's Touch||Enervare||54||11||Brimstone, Daemon Bone, Executioner's Cap||Transfers stats from target to you with a longer buff period depending on your necromancy.&lt;br /&gt;
|-&lt;br /&gt;
|Wraith's Breath||Manes Sollicti Mi Compellere||66||14||Brimstone, Bloodspawn, Daemon Bone||Drains mana from creatures around you.&lt;br /&gt;
|-&lt;br /&gt;
|Frost Field||Umbrae Tenebrae Venarent||66||14||Serpent Scale, Spider Silk, Black Pearl||Similar to fire field but is ice damage.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Chants ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Chant&lt;br /&gt;
!Power Words&lt;br /&gt;
!Skill Req'd&lt;br /&gt;
!Mana Used&lt;br /&gt;
!Reagents&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Kill||Ulties Manum Necarent||88||44||Dragons Blood, Executioner's Cap, Blood, Daemon Bone||Attempts to kill your target based on their resistance and life else does a lot of damage, depending on your necromany skill.&lt;br /&gt;
|-&lt;br /&gt;
|Liche||Umbrae Tenebrae Miserere Animi Non Digna Ferentis||100||50||Blackmoor, Blood, Daemon Bone, Dragon's Blood, Executioner's Cap||Similar to polymorph but with a much longer timer.  Turns your skin red.&lt;br /&gt;
|-&lt;br /&gt;
|Plague||Fluctus Puter Se Aresceret||100||50||Blood, Nightshade, Dragon's Blood, Serpent's Scale||Casts a deadly poison cloud in a large area.&lt;br /&gt;
|-&lt;br /&gt;
|Release||Nutu Magistri Se Resolvere||54||11||Bat Wing, Blood, Executioner's Cap||Attempts to send an undead back to the afterlife.&lt;br /&gt;
|-&lt;br /&gt;
|Raise Dead||Manes Turbidi Sollictique Vocam||66||14||Blood, Bone, Brimstone, Fertile Dirt||Raises weak undead from the earth.&lt;br /&gt;
|-&lt;br /&gt;
|Transfusion||Nutu Magistri Se Compellere||77||20||Blood, Mandrake Root, Ginseng||Transfers health from one target to another.  The amount of health gained is based on the target's amount of health lost.&lt;br /&gt;
|-&lt;br /&gt;
|Summon Spirit||Manes Turbidi Sollictique Resolverent||88||40||Bloodspawn, Brimstone, Dragon's Blood, Daemon Bone||Summons powerful undead from the earth.&lt;br /&gt;
|-&lt;br /&gt;
|Wraithform||Manes Sollicti Mihi Infundite||77||20||Bloodspawn, Brimstone, Daemon Bone||Transforms the caster into a Wraith.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Necromancy&amp;diff=648</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Necromancy&amp;diff=648"/>
		<updated>2017-01-25T11:29:53Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Lesser Chants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Title: Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Alchemist, Apothecary, Mage, Scribe&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Necromancer studies the dark arts - raising the dead, creating zombies out of lifeless corpses to do their bidding and attempting to create the unnatural.&lt;br /&gt;
&lt;br /&gt;
Most necro spells are difficult to cast - in addition to necromancy, you will also require a magery skillcheck (magery is checked first).  If you fail the magery check,  you do not lose reagents but if you fail the necromancy, check you will lose the reagents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Codex Damnorum ===&lt;br /&gt;
The Codex Damnorum is the necromancer's spellbook.  Unlike the druid's runebag which can be made, the necro's Codex can only be found, typically on undead-type monsters.  Necromancers will also require a lich staff if they want to cast the spells from their powerwords instead of from the Codex.  This is also found on the undead, typically liches.&lt;br /&gt;
&lt;br /&gt;
Necro scrolls are found on typically undead loot.  They can not be crafted.  Once you have found the correct scroll, you must use Inscription to put it into the Codex.  If you fail the inscription skillcheck, the scroll will be destroyed.&lt;br /&gt;
&lt;br /&gt;
To use a powerword instead of opening the Codex to cast, you must be holding a lich staff and say the word exactly.  Your codex must be on your top level of your backpack.&lt;br /&gt;
&lt;br /&gt;
You can perform other actions while the Codex is open.&lt;br /&gt;
&lt;br /&gt;
The Codex is not newbified.  If you die, it will have to be retrieved from your corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lesser Chants ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Chant&lt;br /&gt;
!Power Words&lt;br /&gt;
!Skill Req'd&lt;br /&gt;
!Mana Used&lt;br /&gt;
!Reagents&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Animate Dead||Corpus Sine Nomine Expergefaceret||31||6||Blood, Bone, Fertile Dirt||Creates a zombie from a corpse.  The better the corpse you cast this on, the more poweful the zombie will be.&lt;br /&gt;
|-&lt;br /&gt;
|Commune||Dice||31||6||Bone, Brimstone||Speak with the dead - instead of seeing OoOoOoo from a knocked-out player, you will actually understand them.&lt;br /&gt;
|-&lt;br /&gt;
|Control Undead||Nutu Magistri Supplicare||31||6||Bone, Bloodspawn, Mandrake Root||Tame undead depending on your skill.  May have to be cast twice to control harder undead (like daemons).&lt;br /&gt;
|-&lt;br /&gt;
|Darkness||Nox||31||6||Brimstone||Blinds target and reduces line of sight.&lt;br /&gt;
|-&lt;br /&gt;
|Sacrifice||Animus Ex Corporis Resolveretur||54||11||Bloodspawn, Dead Wood, Mandrake Root, Black Pearl||Explodes a tamed creature (damage based on the strength of the target).&lt;br /&gt;
|-&lt;br /&gt;
|Spectre's Touch||Enervare||54||11||Brimstone, Daemon Bone, Executioner's Cap||Transfers stats from target to you with a longer buff period depending on your necromancy.&lt;br /&gt;
|-&lt;br /&gt;
|Wraith's Breath||Manes Sollicti Mi Compellere||66||14||Brimstone, Bloodspawn, Daemon Bone||Drains mana from creatures around you.&lt;br /&gt;
|-&lt;br /&gt;
|Frost Field||Umbrae Tenebrae Venarent||66||14||Serpent Scale, Spider Silk, Black Pearl||Similar to fire field but is ice damage.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Greater Chants ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- bgColor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Chant&lt;br /&gt;
!Power Words&lt;br /&gt;
!Skill Req'd&lt;br /&gt;
!Mana Used&lt;br /&gt;
!Reagents&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Kill||Ulties Manum Necarent||88||44||Dragons Blood, Executioner's Cap, Blood, Daemon Bone||Attempts to kill your target based on their resistance and life else does a lot of damage, depending on your necromany skill.&lt;br /&gt;
|-&lt;br /&gt;
|Liche||Umbrae Tenebrae Miserere Animi Non Digna Ferentis||100||50||Blackmoor, Blood, Daemon Bone, Dragon's Blood, Executioner's Cap||Similar to polymorph but with a much longer timer.  Turns your skin red.&lt;br /&gt;
|-&lt;br /&gt;
|Plague||Fluctus Puter Se Aresceret||100||50||Blood, Nightshade, Dragon's Blood, Serpent's Scale||Casts a deadly poison cloud in a large area.&lt;br /&gt;
|-&lt;br /&gt;
|Release||Nutu Magistri Se Resolvere||54||11||Bat Wing, Blood, Executioner's Cap||Attempts to send an undead back to the afterlife.&lt;br /&gt;
|-&lt;br /&gt;
|Raise Dead||Manes Turbidi Sollictique Vocam||66||14||Blood, Bone, Brimstone, Fertile Dirt||Raises weak undead from the earth.&lt;br /&gt;
|-&lt;br /&gt;
|Transfusion||Nutu Magistri Se Compellere||77||20||Blood, Mandrake Root, Ginseng||Transfers health from one target to another.  The amount of health gained is based on the target's amount of health lost.&lt;br /&gt;
|-&lt;br /&gt;
|Summon Spirit||Manes Turbidi Sollictique Resolverent||88||40||Bloodspawn, Brimstone, Dragon's Blood, Daemon Bone||Summons powerful undead from the earth.&lt;br /&gt;
|-&lt;br /&gt;
|Wraithform||Manes Sollicti Mihi Infundite||77||20||Bloodspawn, Brimstone, Daemon Bone||Transforms the caster into a Wraith.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Meditation&amp;diff=647</id>
		<title>Meditation</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Meditation&amp;diff=647"/>
		<updated>2017-01-25T11:29:12Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Title: Mage&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Alchemist, Apothecary, Mage, Scribe&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Meditation is important for any spell caster or scribe.  This skill allows you to regain mana faster than the normal recovery rate.  The rate at which you gain mana back is based on your level of meditation, magery and invocation/animal lore/necromancy skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Skill Level&lt;br /&gt;
!Recovery Rate&lt;br /&gt;
|-&lt;br /&gt;
|95.1 or greater||5 mana per second&lt;br /&gt;
|-&lt;br /&gt;
|80.1 - 95||4 mana per second&lt;br /&gt;
|-&lt;br /&gt;
|80 or less||2 mana per second&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Your success at meditating is also determined by your skill level and the amount of mana you are trying to recover.  The skillcheck is based partially on the difference between your intelligence and your current mana.  For example, if you have 100 Int and are currently at 50 Mana the skill check is 60%.  If at any time you are at 0 mana the skill check is 100% regardless of your intelligence.&lt;br /&gt;
&lt;br /&gt;
There are 2 things that can break your concentration while meditating: movement or being attacked.  When meditating, you can not move or you will lose your focus.   You also can not start to do any other actions as you are too busy meditating.  If you are hunting and get hit while meditating, you will lose your concentration. You can start back up but if you get hit again, you will stop.&lt;br /&gt;
&lt;br /&gt;
''Tip: If you need mana in combat, try to use mana vampire or similar spells to steal from the creatures around you.''&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Magery&amp;diff=646</id>
		<title>Magery</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Magery&amp;diff=646"/>
		<updated>2017-01-25T11:27:16Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Title: Mage&lt;br /&gt;
Trained By: Alchemist, Apothecary, Mage, Scribe&lt;br /&gt;
&lt;br /&gt;
Magery requires having a spellbook or scrolls to cast the desired spell as well as reagents and the required amount of mana.  The reagents may be kept in a separate bag.  If you fail at casting the spell, you will still use up the reagents.&lt;br /&gt;
&lt;br /&gt;
To determine if you can cast a specific circle spell, the formula for determine the average rate of success is (circle + 1) x 11.&lt;br /&gt;
&lt;br /&gt;
All classes can cast from any scrolls.  Scrolls offer faster casting times over spellbooks.  Whereas casting from the spellbook, the spell is completed after speaking the power words and a short delay, there is no delay with the scroll.&lt;br /&gt;
&lt;br /&gt;
If you are holding your spellbook, you will get a 25% bonus when casting damage spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
Every class on Valhalla has the capability of using some of the classic UO spells but only the Mage is able to use all of them.  Most spells are self-explanatory.  The following spells do not work on Valhalla Lost: Magic Trap, Magic Untrap, Magic Lock, Unlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Spell&lt;br /&gt;
!Paladin&lt;br /&gt;
!Knight&amp;lt;br&amp;gt;Fighter&lt;br /&gt;
!Ranger&lt;br /&gt;
!Tamer&lt;br /&gt;
!Cleric&amp;lt;br&amp;gt;Priest&lt;br /&gt;
!Necro&amp;lt;br&amp;gt;Druid&lt;br /&gt;
!Mage&lt;br /&gt;
!Bard&lt;br /&gt;
!Assassin&amp;lt;br&amp;gt;Rogue&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |''First Circle''|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|Clumsy|| || ||Y||Y||Y|| ||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Create Food||Y||Y||Y||Y||Y||Y||Y||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Feeblemind|| || ||Y||Y||Y|| ||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Heal||Y||Y||Y||Y||Y||Y||Y||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Magic Arrow|| || || || || ||Y||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Night Sight||Y||Y||Y||Y||Y||Y||Y||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Reactive Armor|| || || || ||Y||Y||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Weaken|| || ||Y||Y||Y|| ||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |''Second Circle''|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|Agility|| || ||Y||Y||Y|| ||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Cunning||Y|| ||Y||Y||Y|| ||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Cure||Y||Y||Y||Y||Y||Y||Y||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Harm||Y||Y||Y||Y||Y||Y||Y||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Magic Trap|| || || || || ||Y||Y|| ||Y&lt;br /&gt;
|-&lt;br /&gt;
|Magic Untrap|| || || || || ||Y||Y|| ||Y&lt;br /&gt;
|-&lt;br /&gt;
|Protection||Y|| || ||Y||Y|| ||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Strength|| || ||Y||Y||Y|| ||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |''Third Circle''|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|Bless||Y|| || || ||Y|| ||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Fireball||Y|| ||Y||Y||Y||Y||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Magic Lock|| || || || || ||Y||Y|| ||Y&lt;br /&gt;
|-&lt;br /&gt;
|Poison|| || || || ||Y|| ||Y|| ||Y&lt;br /&gt;
|-&lt;br /&gt;
|Telekinesis|| || || || || || ||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Teleport||Y||Y||Y||Y||Y||Y||Y||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Unlock|| || || || || ||Y||Y|| ||Y&lt;br /&gt;
|-&lt;br /&gt;
|Wall of Stone|| || || || ||Y|| ||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |''Fourth Circle''|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|Arch Cure||Y|| || || ||Y|| ||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Arch Protection||Y|| || || ||Y|| ||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Curse||Y|| || || ||Y|| ||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Fire Field|| || ||Y||Y|| ||Y||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Greater Heal||Y||Y||Y||Y||Y||Y||Y||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Lightning|| || ||Y||Y||Y||Y||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Mana Drain|| || || || ||Y||Y||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Recall||Y||Y||Y||Y||Y||Y||Y||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |''Fifth Circle''|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|Blade Spirits|| || || ||Y||Y||Y||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Dispel Field|| || || ||Y||Y||Y||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Incognito|| || || || || ||Y||Y|| ||Y&lt;br /&gt;
|-&lt;br /&gt;
|Magic Reflection||Y|| ||Y||Y||Y||Y||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Mind Blast|| || || ||Y||Y||Y||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Paralyze|| || || ||Y|| ||Y||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Poison Field|| || ||Y||Y|| ||Y||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Summon Creature|| || || || || || ||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |''Sixth Circle''|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|Dispel|| || ||Y||Y||Y||Y||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Energy Bolt|| || || ||Y|| ||Y||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Explosion|| || || ||Y|| ||Y||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Invisibility|| || || ||Y||Y||Y||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Mark|| || || || || ||Y||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Mass Curse|| || || || || || ||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Paralyze Field|| || ||Y||Y|| ||Y||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Reveal||Y|| || || ||Y|| ||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |''Seventh Circle''|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|Chain Lightning|| || || ||Y|| ||Y||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Energy Field|| || ||Y||Y|| ||Y||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Flame Strike|| || || ||Y|| ||Y||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Gate Travel||Y|| ||Y||Y||Y||Y||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Mana Vampire|| || || ||Y|| ||Y||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Mass Dispel|| || || || || ||Y||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Meteor Swarm|| || || ||Y|| || ||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Polymorph||Y|| ||Y||Y||Y||Y||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |''Eighth Circle''|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|Earthquake|| || || ||Y|| || ||Y||Y|| &lt;br /&gt;
|-&lt;br /&gt;
|Energy Vortex|| || || || || || ||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Resurrection|| || || || ||Y||Y||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Air Elemental|| || || || || || ||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Summon Daemon|| || || || || || ||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Earth Elemental|| || || || || || ||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Fire Elemental|| || || || || || ||Y|| || &lt;br /&gt;
|-&lt;br /&gt;
|Water Elemental|| || || || || || ||Y|| || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Animal_Lore&amp;diff=645</id>
		<title>Animal Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Animal_Lore&amp;diff=645"/>
		<updated>2017-01-25T11:21:57Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Runes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
&lt;br /&gt;
Title: Druid&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Beekeeper, Butcher, Cobbler, Decorator, Farmer, Fisherman, Leatherworker, Ranger, Shipwright&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Becoming a druid can be a long and hard journey but well worth it in the end.  Known as Valhalla's battle mages, they have a good selection of offensive spells as well as their own druid runebag.  To become a druid, you will have to gather reagents to make a druid staff as well as a runebag.&lt;br /&gt;
&lt;br /&gt;
=== Druid Staff ===&lt;br /&gt;
Druid staves are powerful tools.  They can be either found as loot, usually by killing a powerful druid, or they can be made at the Druid Grove.  There are two Druid Groves - one located on the path to Rimstone Abbey and the other near Valles.  To make the staff you will need to have 5 Reaper Heartwoods in your main backpack. Double-click the table and select Make Druid Staff.&lt;br /&gt;
&lt;br /&gt;
When holding the druid staff in your hands, you merely have to speak the power words of a spell and it will be cast.  It is highly recommended by many who are druids to be able to speak the words at a moments notice.&lt;br /&gt;
&lt;br /&gt;
One hidden function of the druid staff is indeed a powerful one at that.  Druids are the only ones able to cure the blights that infect the land.  Whenever you see these horrendous grey abominations against nature with infected animals roaming around it, just raise your staff and speak the healing words: nigh tir.  If you are strong enough, the blight will be cured and the land restored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune Bags ===&lt;br /&gt;
Rune bags are the spellbooks for the druid.  The rune bag can be made in the druid grove.  To make the bag you will need to have 20 Serpent Hides (white hides) in your main backpack.  Double-click the table and select Make Runebag.&lt;br /&gt;
&lt;br /&gt;
All your runes to be useable must be placed in the rune bag for you to be able to cast the spell.  To add runes to the runebag, double-click the rune and then target the rune bag.  If you use the shortcut of saying the words while holding your Druid Staff the runebag will need to be located in your main backpack.&lt;br /&gt;
&lt;br /&gt;
Rune bags are not newbified.  If you die, you will have to retrieve it from your corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Runes ===&lt;br /&gt;
Making the druid runes requires your druid knowledge and spell reagents.  All runes will require either a reaper or ent heartwood and often a raw reagent or two.  To make the rune, you need to use Animal Lore on the heartwood.  You will then be prompted to select which spell you wish to make if you have the required components in the top of your backpack.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;  style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Spell&lt;br /&gt;
!Skill Req'd&lt;br /&gt;
!Required Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Grasping Roots||60||1 Ent Heartwood, 10 Brimstone, 5 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Stinging Swarm||60||1 Reaper Heartwood, 5 Bee's Wax, 5 Spider Silk&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Pack||80||1 Ent Heartwood, 5 Raw Ribs, 5 Spider Silk, 5 Bloodmoss&lt;br /&gt;
|-&lt;br /&gt;
|Tree Form||80||5 Ent Heartwood&lt;br /&gt;
|-&lt;br /&gt;
|Tidal Wave||80||1 Reaper Heartwood, 10 Black Pearl, 1 Raw Mandrake&lt;br /&gt;
|-&lt;br /&gt;
|Tranquility||80||1 Ent Heartwood, Raw Ginsing, 10 Feathers&lt;br /&gt;
|-&lt;br /&gt;
|Sylvan Guardian||100||5 Reaper Heartwood, 10 Deadwood, 5 Executioner's Caps&lt;br /&gt;
|-&lt;br /&gt;
|Cloak of Protection||90||1 Ent Heartwood, 1 Raw Garlic, 10 Serpent Scales, 10 Serpent Hides&lt;br /&gt;
|-&lt;br /&gt;
|Nature's Blessing||90||1 Ent Heartwood, 1 Diamond, 1 Raw Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Nature's Curse||90||1 Reaper Heartwood, 1 Diamond, 1 Raw Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Summoning||80||1 Ent Heartwood, 3 Rubies, 1 Raw Mandrake&lt;br /&gt;
|-&lt;br /&gt;
|Fire Snakes||80||1 Reaper Heartwood, 20 Serpent Scales, 1 Flame Potion&lt;br /&gt;
|-&lt;br /&gt;
|Snow Storm||90||1 Ent Heartwood, 1 Sapphire, 1 Daemon Bone, 1 Raw Mandrake&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
You can cast a druid spell from two ways: open the runebag and click on the blue gem beside the spell name or create a macro to say the name of the spell while holding your druid staff.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;  style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Spell&lt;br /&gt;
!Power Words&lt;br /&gt;
!Skill Req'd&lt;br /&gt;
!Mana Used&lt;br /&gt;
!Reagents&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Grasping Roots||Tiolp Luibh||54||11||2 Brimstone, 1 Nightshade||This spell summons the roots of surrounding trees to attack the target.  Useful for drawing the heat off of you to meditate, buff or heal.&lt;br /&gt;
|-&lt;br /&gt;
|Stinging Swarm||Sgob Sgaoth||77||20||Bee's Wax, 1 Spider's Silk||A swarm of bees will attack the target.  The swarm will move with the target.  Anyone on top of the bees will also get stung (meaning, you can hit another player earning you a criminal flag).  Bug spray (made by the alchemist) will kill the bees.&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Pack||Filliu Prasgan||66||14||1 Raw Rib, 1 Spider Silk, 1 Blood Moss||Calls forth a number of spirit wolves based on your animal lore skill.  The wolves will act like any normal tamed animal responding to the same commands.  Can only be cast once every 3 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tree Form||Craobh Cuma||43||9||1 Deadwood, 1 Blood Moss, 1 Nightshade||The castor takes the form of a tree which will make you impervious to any attack.  Any movement or spell casting will negate the spell.  While as a tree, you act as a tree and your regeneration is above-average.&lt;br /&gt;
|-&lt;br /&gt;
|Tidal Wave||Sdhbhal Roiseal||88||20||2 Blackpearl, 1 Mandrake Root||A column of water will pour down from the sky upon the target causing a steady stream of damage.&lt;br /&gt;
|-&lt;br /&gt;
|Tranquility||Siochaint||77||20||1 Garlic, 1 Ginsing, 3 Feathers||Similar to the bard's peacemaking, this spell makes birds magically appear and all hostiles will stop attacking until they are attacked again.&lt;br /&gt;
|-&lt;br /&gt;
|Sylvan Guardian||Coileach Crogan||100||40||3 Deadwood, 1 Executioners Cap, 1 Spider Silk||Summon treants (Ent-like creature), the number depending on your anima lore skill,  that will aid you.  Can only be cast once every 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Cloak of Protection||Cleoca An Dion||88||40||10 Cloth, 3 Serpent Scales, 5 Garlic||Creates a Cloak which you put on and protects you from poison.  The cloak will last either a certain time or a certain amount of poison hits.&lt;br /&gt;
|-&lt;br /&gt;
|Nature's Blessing||Ionnsaich Sabaid Ealadh||88||50||1 Fertile Dirt, 1 Amber, 2 Mandrake Root||Increases combat skills, the amount depending on your animal lore skill.&lt;br /&gt;
|-&lt;br /&gt;
|Nature's Curse||Jarrood Sabaid Ealadh||88||20||1 Fertile Dirt, 1 Amber, 2 Nightshade||Decreases the target creature's combat skills.&lt;br /&gt;
|-&lt;br /&gt;
|Summoning||Shiva Sov||88||40||1 Ruby, 3 Serpent Scales, 5 Mandrake Root||First this spell opens a list of the characters who are online.  Once a character is selected, a green one-way portal is opened between the caster and the requested player.  You can only summon those on the same realm as you.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Snakes||Dreallsach Nathair||88||9||1 Volcanic Ash, 2 Serpent Scales, 1 Executioner's Cap||Summons 1-3 small red snakes that will slither to the target or caster then explode upon reaching them.&lt;br /&gt;
|-&lt;br /&gt;
|Snow Storm||Ceau Sniaghtee||88||40||1 Sapphire, 2 Black Pearls, 1 Mandrake Root||Covering a large area, any creature caught in the snow storm will take cold damage until they move outside of its range.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Animal_Lore&amp;diff=644</id>
		<title>Animal Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Animal_Lore&amp;diff=644"/>
		<updated>2017-01-25T11:20:50Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
&lt;br /&gt;
Title: Druid&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Beekeeper, Butcher, Cobbler, Decorator, Farmer, Fisherman, Leatherworker, Ranger, Shipwright&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Becoming a druid can be a long and hard journey but well worth it in the end.  Known as Valhalla's battle mages, they have a good selection of offensive spells as well as their own druid runebag.  To become a druid, you will have to gather reagents to make a druid staff as well as a runebag.&lt;br /&gt;
&lt;br /&gt;
=== Druid Staff ===&lt;br /&gt;
Druid staves are powerful tools.  They can be either found as loot, usually by killing a powerful druid, or they can be made at the Druid Grove.  There are two Druid Groves - one located on the path to Rimstone Abbey and the other near Valles.  To make the staff you will need to have 5 Reaper Heartwoods in your main backpack. Double-click the table and select Make Druid Staff.&lt;br /&gt;
&lt;br /&gt;
When holding the druid staff in your hands, you merely have to speak the power words of a spell and it will be cast.  It is highly recommended by many who are druids to be able to speak the words at a moments notice.&lt;br /&gt;
&lt;br /&gt;
One hidden function of the druid staff is indeed a powerful one at that.  Druids are the only ones able to cure the blights that infect the land.  Whenever you see these horrendous grey abominations against nature with infected animals roaming around it, just raise your staff and speak the healing words: nigh tir.  If you are strong enough, the blight will be cured and the land restored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune Bags ===&lt;br /&gt;
Rune bags are the spellbooks for the druid.  The rune bag can be made in the druid grove.  To make the bag you will need to have 20 Serpent Hides (white hides) in your main backpack.  Double-click the table and select Make Runebag.&lt;br /&gt;
&lt;br /&gt;
All your runes to be useable must be placed in the rune bag for you to be able to cast the spell.  To add runes to the runebag, double-click the rune and then target the rune bag.  If you use the shortcut of saying the words while holding your Druid Staff the runebag will need to be located in your main backpack.&lt;br /&gt;
&lt;br /&gt;
Rune bags are not newbified.  If you die, you will have to retrieve it from your corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Runes ===&lt;br /&gt;
Making the druid runes requires your druid knowledge and spell reagents.  All runes will require either a reaper or ent heartwood and often a raw reagent or two.  To make the rune, you need to use Animal Lore on the heartwood.  You will then be prompted to select which spell you wish to make if you have the required components in the top of your backpack.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;  style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Spell&lt;br /&gt;
!Skill Req'd&lt;br /&gt;
!Required Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Grasping Roots||60||1 Ent Heartwood, 10 Brimstone, 5 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Stinging Swarm||60||1 Reaper Heartwood, 5 Bee's Wax, 5 Spider Silk&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Pack||80||1 Ent Heartwood, 5 Raw Ribs, 5 Spider Silk, 5 Bloodmoss&lt;br /&gt;
|-&lt;br /&gt;
|Tree Form||80||5 Ent Heartwood&lt;br /&gt;
|-&lt;br /&gt;
|Tidal Wave||80||1 Reaper Heartwood, 10 Black Pearl, 1 Raw Mandrake&lt;br /&gt;
|-&lt;br /&gt;
|Tranquility||80||1 Ent Heartwood, Raw Ginsing, 10 Feathers&lt;br /&gt;
|-&lt;br /&gt;
|Sylvan Guardian||100||5 Reaper Heartwood, 10 Deadwood, 5 Executioner's Caps&lt;br /&gt;
|-&lt;br /&gt;
|Cloak of Protection||90||1 Ent Heartwood, 1 Raw Garlic, 10 Serpent Scales, 10 Serpent Hides&lt;br /&gt;
|-&lt;br /&gt;
|Nature's Blessing||90||1 Ent Heartwood, 1 Diamond, 1 Raw Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Nature's Curse||90||1 Reaper Heartwood, 1 Diamond, 1 Raw Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Summoning||80||1 Ent Heartwood, 3 Rubies, 1 Raw Mandrake&lt;br /&gt;
|-&lt;br /&gt;
|Fire Snakes||80||1 Reaper Heartwood, 20 Serpent Scales, 1 Flame Potion&lt;br /&gt;
|-&lt;br /&gt;
|Snow Storm||90||1 Ent Heartwood, 1 Sapphire, 1 Daemon Bone, 1 Raw Mandrake&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
You can cast a druid spell from two ways: open the runebag and click on the blue gem beside the spell name or create a macro to say the name of the spell while holding your druid staff.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;  style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Spell&lt;br /&gt;
!Power Words&lt;br /&gt;
!Skill Req'd&lt;br /&gt;
!Mana Used&lt;br /&gt;
!Reagents&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Grasping Roots||Tiolp Luibh||54||11||2 Brimstone, 1 Nightshade||This spell summons the roots of surrounding trees to attack the target.  Useful for drawing the heat off of you to meditate, buff or heal.&lt;br /&gt;
|-&lt;br /&gt;
|Stinging Swarm||Sgob Sgaoth||77||20||Bee's Wax, 1 Spider's Silk||A swarm of bees will attack the target.  The swarm will move with the target.  Anyone on top of the bees will also get stung (meaning, you can hit another player earning you a criminal flag).  Bug spray (made by the alchemist) will kill the bees.&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Pack||Filliu Prasgan||66||14||1 Raw Rib, 1 Spider Silk, 1 Blood Moss||Calls forth a number of spirit wolves based on your animal lore skill.  The wolves will act like any normal tamed animal responding to the same commands.  Can only be cast once every 3 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tree Form||Craobh Cuma||43||9||1 Deadwood, 1 Blood Moss, 1 Nightshade||The castor takes the form of a tree which will make you impervious to any attack.  Any movement or spell casting will negate the spell.  While as a tree, you act as a tree and your regeneration is above-average.&lt;br /&gt;
|-&lt;br /&gt;
|Tidal Wave||Sdhbhal Roiseal||88||20||2 Blackpearl, 1 Mandrake Root||A column of water will pour down from the sky upon the target causing a steady stream of damage.&lt;br /&gt;
|-&lt;br /&gt;
|Tranquility||Siochaint||77||20||1 Garlic, 1 Ginsing, 3 Feathers||Similar to the bard's peacemaking, this spell makes birds magically appear and all hostiles will stop attacking until they are attacked again.&lt;br /&gt;
|-&lt;br /&gt;
|Sylvan Guardian||Coileach Crogan||100||40||3 Deadwood, 1 Executioners Cap, 1 Spider Silk||Summon treants (Ent-like creature), the number depending on your anima lore skill,  that will aid you.  Can only be cast once every 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Cloak of Protection||Cleoca An Dion||88||40||10 Cloth, 3 Serpent Scales, 5 Garlic||Creates a Cloak which you put on and protects you from poison.  The cloak will last either a certain time or a certain amount of poison hits.&lt;br /&gt;
|-&lt;br /&gt;
|Nature's Blessing||Ionnsaich Sabaid Ealadh||88||50||1 Fertile Dirt, 1 Amber, 2 Mandrake Root||Increases combat skills, the amount depending on your animal lore skill.&lt;br /&gt;
|-&lt;br /&gt;
|Nature's Curse||Jarrood Sabaid Ealadh||88||20||1 Fertile Dirt, 1 Amber, 2 Nightshade||Decreases the target creature's combat skills.&lt;br /&gt;
|-&lt;br /&gt;
|Summoning||Shiva Sov||88||40||1 Ruby, 3 Serpent Scales, 5 Mandrake Root||First this spell opens a list of the characters who are online.  Once a character is selected, a green one-way portal is opened between the caster and the requested player.  You can only summon those on the same realm as you.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Snakes||Dreallsach Nathair||88||9||1 Volcanic Ash, 2 Serpent Scales, 1 Executioner's Cap||Summons 1-3 small red snakes that will slither to the target or caster then explode upon reaching them.&lt;br /&gt;
|-&lt;br /&gt;
|Snow Storm||Ceau Sniaghtee||88||40||1 Sapphire, 2 Black Pearls, 1 Mandrake Root||Covering a large area, any creature caught in the snow storm will take cold damage until they move outside of its range.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=643</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=643"/>
		<updated>2017-01-25T11:17:48Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Tattoos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Title: Alchemist&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Alchemist, Apothecary, Mage, Scribe&lt;br /&gt;
*Tools needed: mortar and pestle, heating stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alchemist is a revered profession being able to make a variety of potions that enhance your skills, recover your wounds while in battle and make things blow up.  But if there was any a profession that had a caveat emptor, it is the alchemist.  It is often best to ensure the potions you buy are from a reputable alchemist.  For while potions may look good and taste alright, if not mixed correctly by a skilled alchemist, potions can have ill effect after drinking them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist is a master at mixing potions, the potion is perfect and will likely not have any ill-effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist meets the requirements to make the potion but fails to make the potion, they have a chance to salvage the wrong ingredients into a mysterious potion otherwise they just use up the ingredients.  Mysterious potions are mysterious indeed and can produce a number of odd effects when drunk.  However, those with high enough alchemy skill can drink enough of the potion, while avoiding the nasty floating things in it, to produce up to 3x the normal buffs for a random stat.  If not, the following can happen to the drinker:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your gender can change (temporary)&lt;br /&gt;
*Dying&lt;br /&gt;
*Turning odd colors&lt;br /&gt;
*Receiving half, double or even triple the buff&lt;br /&gt;
*Blowing up and killing everything around you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regular Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Agility|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Agility||10||1 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Normal Agility||30||3 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Greater Agility||70||9 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Cure|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cure||15||1 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Normal Cure||50||4 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cure||80||9 Garlic&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Explosion|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Explosion||25||3 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Normal Explosion||70||6 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Greater Explosion||98||20 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Heal|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Heal||15||1 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal Heal||60||4 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater Heal||85||9 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Nightsight|| || &lt;br /&gt;
|-&lt;br /&gt;
|Nightsight||10||3 Spider's Silk&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Poison|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Poison||15||1 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Normal Poison||50||4 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Greater Poison||90||12 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Poison||105||15 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Refresh|| || &lt;br /&gt;
|-&lt;br /&gt;
|Normal Refresh||10||3 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
|Full Refresh||50||8 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Strength|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Strength||10||1 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Normal Strength||30||3 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Greater Strength||70||7 Mandrake Root&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|'''Cheap Fishoil'''||60||15 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 500 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Enriched Fishoil'''||85||1 Odd Fish, 1 Peculiar Fish&amp;lt;br&amp;gt;1 Strange Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 2000 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Feathered Quill'''||75||20 Black Pearls, 1 Feather&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Required for scribes to make scrolls.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Fertilizer'''||65||25 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes plants grow big and healthy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Vhon's Body Wax'''||70||8 Wool, 5 Beeswax, 1 Full Refresh Potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Tired of getting hit by slushballs? Ugly Parka? Try Vhon's Body Wax!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Beyla's Hair Dye: '''Allow you to choose from an extended range of hair colors.  Requires a mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||20 batwings&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Bugspray: '''Kills those nasty stinging bees that like to swarm you.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||70||4 nightshade, 3 volcanic ash and 1 honey&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Elixer: '''Elixirs are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 wyrm heart and 1 diamond&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Electricity: '''Essence of Electricity potions are used to make up to 100 electricity arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 emerald&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Flame: '''Essence of Flame potions are most commonly used to make fire bows and fire arrows.  Druids also use these potions as a reagent for making the Fire Snakes rune.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 ruby&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Frost: '''Essence of Frost potions are used to make up to 100 frost arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 sapphire&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Flesh Eating Potion: '''Dissolves the flesh off a horse.  Other animals will just get poisoned.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 plague scroll, 1 control undead scroll, 5 deadly poison potions&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Homeric Might: '''Acts like the bless spell, temporarily adding to your strength, dexterity and intelligence.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||40||1 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|Greater||70||4 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Invisibility: '''Similar to hiding, makes the user invisible but without requiring a skill check.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Invisibility||60||1 nightsight potion and 3 executioner's caps&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Jane's Hair Restorer: '''Grows hair for all you baldies!  Useful for when your hair suddenly falls out from drinking a bad potion.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Jane's Hair Restorer||40||1 blackmoor&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mana Potion: '''Drinking one of these will replace 50% of your mana with a chance for a 100% refresh.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 full refresh potion, 5 amethysts and 2 dragon's blood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Molotov Firebomb: '''A destructive exploding potion that does splash fire damage on anything standing around it.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Molotov Firebomb||95||1 pitcher of liquor and 10 bandages.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mergo's Invulnerability: '''Acts like the protection spell, temporarily adding to your armor rating.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Lesser||30||1 serpent scale and 1 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal||60||2 serpent scales and 3 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater||90||4 serpent scales and 5 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Phandel's Intellect: '''Raises your intelligence with the amount of the increase based on the strength of the potion.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Fine||30||1 fertile dirt and 1 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fabulous||60||3 fertile dirt and 3 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fantastic||80||5 fertile dirt and 5 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Sorin's Protection from Paralyzation: '''One potion will negate a single paralyzation attack, be it from spell, spider web or trap.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 greater agility potion, 5 spider's silk and 2 bones&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Taint's Transmutation: '''Acts like the polymorph spell.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Minor||70||1 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|Major||90||5 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Tamla's Heal: '''Restores 50% with a chance for 100% of your hit points with one drink.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||99||1 greater heal potion, 1 wyrm's heart and 2 star sapphires&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Totem: '''Totems are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||2 batwings, 5 daemon bones and 6 troll hides&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alchemist Specific Skills ==&lt;br /&gt;
These skills can be found in the alchemy menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Charge Focus ===&lt;br /&gt;
Charges a blank alchemy symbol.  An alchemy symbol is used to make wands.  There are 11 different types of alchemy symbols to make 11 different types of wands.  Tinkerers make alchemy symbols and alchemists charge their focus so they are ready to be used on a blank wand to charge it.  If you are successful at charging the focus, it will turn a bright blue.  Check the section on making wands for the skill needed to charge each symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Empty Bottles ===&lt;br /&gt;
Empties a stack of filled bottles ready to be filled again.  You can also select a bag and it will empty all filled bottles in the bag.  You will need some skill to properly empty the contents of a bottle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cull Reagents ===&lt;br /&gt;
Certain raw reagents can be picked from gardens: raw garlic, raw nightshade, raw ginseng and raw mandrake.  Picking them from the garden requires lumberjacking skill.  You can select a single one or a bag and an alchemist with low-moderate skill can carefully pick out the needed parts, ready to be used as a reagent in a spell or recipe.  Raw reagents give 10 reagents if successfully culled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acidic Powder ==&lt;br /&gt;
Used to disintegrate gems to make gem dye tubs.  Requires a mortar and pestle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Bag of Acidic Powder||100||200 sulphurous ash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gunpowder ==&lt;br /&gt;
One of the requirement items to fire a cannon.  An empty gun powder sack can be made by a tailor.  Requires a mortar and pestle.  Gunpowder does not show in the alchemy crafting menu.  When you have all the items needed, use the empty gunpowder sack and it will make the sack of gunpowder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Charge of Gun Powder||100||5 sulphurous ash, empty gun powder sack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Homunculus Creations ==&lt;br /&gt;
A homunculus creation is a tiny creature that looks like a mongbat (or as others call them, monkey with wings) and follows you around using your name.  Monsters ignore him and if he does get hurt (typically from area of effect spells) then he'll run away (they are not invincible but can be buffed to take a couple more hits).&lt;br /&gt;
&lt;br /&gt;
If you are killed near your homunculus creation, you will take over the creature's body instead of actually becoming a ghost.  You must be fairly close to the homunculus - if he has run away from being hit, unless he has already returned the moment you are killed, you will not inhabit his body.  After about 30 minutes of people pointing at you, you will change back into your regular form.&lt;br /&gt;
&lt;br /&gt;
Homunculus creations can come in different colors and animal spirit shapes.  When you are creating your homunculus, make sure you have a gem accessible in your pack.  Your homunculus will turn into the gem color.  Gems include all normal gems (diamond, sapphire, etc) and elemental gems.  If you do not select a gem, a different random color from the gems will be selected.  After the color choice, you will be asked if you want your homunculus to change it's spirit shape.  This will cost 1,000 experience points and the shape will be random.  If you want a different colored homunculus or a different spirit animal, you must kill your homunculus before creating a new one.&lt;br /&gt;
&lt;br /&gt;
To create a homunculus, you must have one totem and one elixer.  Double-click either and if successful, you will see a little hairless friend beside you.  At 100 skill, there is still only a 25% of succeeding.  If you fail, one of 4 bad things can happen to you:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your sex can change (temporary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A homunculus will obey the following commands (if he has enough mana for those requiring it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[All] Follow Me||Follows you around (default).&lt;br /&gt;
|-&lt;br /&gt;
|Cure||Attempts to cure you of poison.&lt;br /&gt;
|-&lt;br /&gt;
|Heal||Attempts to heal you.&lt;br /&gt;
|-&lt;br /&gt;
|Light||Let there be light.&lt;br /&gt;
|-&lt;br /&gt;
|Fetch||Fetches an item off the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Loot||Loots a body of one item.&lt;br /&gt;
|-&lt;br /&gt;
|Give||Gives you any item the homunculus has.&lt;br /&gt;
|-&lt;br /&gt;
|Drop||Drops an item on the ground, if they have one.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tattoos ==&lt;br /&gt;
Tattoos are body coverings.  There are three different types of tattoos as shown on the table below.  A tattoo takes the place of a clothing slot and does not offer any extra special abilities other than looking cool.&lt;br /&gt;
&lt;br /&gt;
Tattoos can be dyed.  Open your skill book and click the alchemy blue gem, target the tattoo you wish to dye then the dyetub to color it.  Make sure the dyetub you want to use is in your backpack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Arm||85||10 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Harquus||90||15 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Full Body||90||20 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=642</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=642"/>
		<updated>2017-01-25T11:17:11Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Homunculus Creations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Title: Alchemist&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Alchemist, Apothecary, Mage, Scribe&lt;br /&gt;
*Tools needed: mortar and pestle, heating stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alchemist is a revered profession being able to make a variety of potions that enhance your skills, recover your wounds while in battle and make things blow up.  But if there was any a profession that had a caveat emptor, it is the alchemist.  It is often best to ensure the potions you buy are from a reputable alchemist.  For while potions may look good and taste alright, if not mixed correctly by a skilled alchemist, potions can have ill effect after drinking them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist is a master at mixing potions, the potion is perfect and will likely not have any ill-effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist meets the requirements to make the potion but fails to make the potion, they have a chance to salvage the wrong ingredients into a mysterious potion otherwise they just use up the ingredients.  Mysterious potions are mysterious indeed and can produce a number of odd effects when drunk.  However, those with high enough alchemy skill can drink enough of the potion, while avoiding the nasty floating things in it, to produce up to 3x the normal buffs for a random stat.  If not, the following can happen to the drinker:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your gender can change (temporary)&lt;br /&gt;
*Dying&lt;br /&gt;
*Turning odd colors&lt;br /&gt;
*Receiving half, double or even triple the buff&lt;br /&gt;
*Blowing up and killing everything around you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regular Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Agility|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Agility||10||1 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Normal Agility||30||3 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Greater Agility||70||9 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Cure|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cure||15||1 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Normal Cure||50||4 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cure||80||9 Garlic&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Explosion|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Explosion||25||3 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Normal Explosion||70||6 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Greater Explosion||98||20 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Heal|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Heal||15||1 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal Heal||60||4 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater Heal||85||9 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Nightsight|| || &lt;br /&gt;
|-&lt;br /&gt;
|Nightsight||10||3 Spider's Silk&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Poison|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Poison||15||1 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Normal Poison||50||4 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Greater Poison||90||12 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Poison||105||15 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Refresh|| || &lt;br /&gt;
|-&lt;br /&gt;
|Normal Refresh||10||3 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
|Full Refresh||50||8 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Strength|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Strength||10||1 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Normal Strength||30||3 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Greater Strength||70||7 Mandrake Root&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|'''Cheap Fishoil'''||60||15 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 500 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Enriched Fishoil'''||85||1 Odd Fish, 1 Peculiar Fish&amp;lt;br&amp;gt;1 Strange Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 2000 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Feathered Quill'''||75||20 Black Pearls, 1 Feather&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Required for scribes to make scrolls.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Fertilizer'''||65||25 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes plants grow big and healthy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Vhon's Body Wax'''||70||8 Wool, 5 Beeswax, 1 Full Refresh Potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Tired of getting hit by slushballs? Ugly Parka? Try Vhon's Body Wax!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Beyla's Hair Dye: '''Allow you to choose from an extended range of hair colors.  Requires a mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||20 batwings&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Bugspray: '''Kills those nasty stinging bees that like to swarm you.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||70||4 nightshade, 3 volcanic ash and 1 honey&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Elixer: '''Elixirs are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 wyrm heart and 1 diamond&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Electricity: '''Essence of Electricity potions are used to make up to 100 electricity arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 emerald&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Flame: '''Essence of Flame potions are most commonly used to make fire bows and fire arrows.  Druids also use these potions as a reagent for making the Fire Snakes rune.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 ruby&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Frost: '''Essence of Frost potions are used to make up to 100 frost arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 sapphire&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Flesh Eating Potion: '''Dissolves the flesh off a horse.  Other animals will just get poisoned.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 plague scroll, 1 control undead scroll, 5 deadly poison potions&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Homeric Might: '''Acts like the bless spell, temporarily adding to your strength, dexterity and intelligence.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||40||1 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|Greater||70||4 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Invisibility: '''Similar to hiding, makes the user invisible but without requiring a skill check.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Invisibility||60||1 nightsight potion and 3 executioner's caps&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Jane's Hair Restorer: '''Grows hair for all you baldies!  Useful for when your hair suddenly falls out from drinking a bad potion.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Jane's Hair Restorer||40||1 blackmoor&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mana Potion: '''Drinking one of these will replace 50% of your mana with a chance for a 100% refresh.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 full refresh potion, 5 amethysts and 2 dragon's blood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Molotov Firebomb: '''A destructive exploding potion that does splash fire damage on anything standing around it.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Molotov Firebomb||95||1 pitcher of liquor and 10 bandages.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mergo's Invulnerability: '''Acts like the protection spell, temporarily adding to your armor rating.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Lesser||30||1 serpent scale and 1 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal||60||2 serpent scales and 3 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater||90||4 serpent scales and 5 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Phandel's Intellect: '''Raises your intelligence with the amount of the increase based on the strength of the potion.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Fine||30||1 fertile dirt and 1 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fabulous||60||3 fertile dirt and 3 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fantastic||80||5 fertile dirt and 5 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Sorin's Protection from Paralyzation: '''One potion will negate a single paralyzation attack, be it from spell, spider web or trap.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 greater agility potion, 5 spider's silk and 2 bones&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Taint's Transmutation: '''Acts like the polymorph spell.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Minor||70||1 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|Major||90||5 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Tamla's Heal: '''Restores 50% with a chance for 100% of your hit points with one drink.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||99||1 greater heal potion, 1 wyrm's heart and 2 star sapphires&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Totem: '''Totems are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||2 batwings, 5 daemon bones and 6 troll hides&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alchemist Specific Skills ==&lt;br /&gt;
These skills can be found in the alchemy menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Charge Focus ===&lt;br /&gt;
Charges a blank alchemy symbol.  An alchemy symbol is used to make wands.  There are 11 different types of alchemy symbols to make 11 different types of wands.  Tinkerers make alchemy symbols and alchemists charge their focus so they are ready to be used on a blank wand to charge it.  If you are successful at charging the focus, it will turn a bright blue.  Check the section on making wands for the skill needed to charge each symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Empty Bottles ===&lt;br /&gt;
Empties a stack of filled bottles ready to be filled again.  You can also select a bag and it will empty all filled bottles in the bag.  You will need some skill to properly empty the contents of a bottle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cull Reagents ===&lt;br /&gt;
Certain raw reagents can be picked from gardens: raw garlic, raw nightshade, raw ginseng and raw mandrake.  Picking them from the garden requires lumberjacking skill.  You can select a single one or a bag and an alchemist with low-moderate skill can carefully pick out the needed parts, ready to be used as a reagent in a spell or recipe.  Raw reagents give 10 reagents if successfully culled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acidic Powder ==&lt;br /&gt;
Used to disintegrate gems to make gem dye tubs.  Requires a mortar and pestle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Bag of Acidic Powder||100||200 sulphurous ash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gunpowder ==&lt;br /&gt;
One of the requirement items to fire a cannon.  An empty gun powder sack can be made by a tailor.  Requires a mortar and pestle.  Gunpowder does not show in the alchemy crafting menu.  When you have all the items needed, use the empty gunpowder sack and it will make the sack of gunpowder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Charge of Gun Powder||100||5 sulphurous ash, empty gun powder sack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Homunculus Creations ==&lt;br /&gt;
A homunculus creation is a tiny creature that looks like a mongbat (or as others call them, monkey with wings) and follows you around using your name.  Monsters ignore him and if he does get hurt (typically from area of effect spells) then he'll run away (they are not invincible but can be buffed to take a couple more hits).&lt;br /&gt;
&lt;br /&gt;
If you are killed near your homunculus creation, you will take over the creature's body instead of actually becoming a ghost.  You must be fairly close to the homunculus - if he has run away from being hit, unless he has already returned the moment you are killed, you will not inhabit his body.  After about 30 minutes of people pointing at you, you will change back into your regular form.&lt;br /&gt;
&lt;br /&gt;
Homunculus creations can come in different colors and animal spirit shapes.  When you are creating your homunculus, make sure you have a gem accessible in your pack.  Your homunculus will turn into the gem color.  Gems include all normal gems (diamond, sapphire, etc) and elemental gems.  If you do not select a gem, a different random color from the gems will be selected.  After the color choice, you will be asked if you want your homunculus to change it's spirit shape.  This will cost 1,000 experience points and the shape will be random.  If you want a different colored homunculus or a different spirit animal, you must kill your homunculus before creating a new one.&lt;br /&gt;
&lt;br /&gt;
To create a homunculus, you must have one totem and one elixer.  Double-click either and if successful, you will see a little hairless friend beside you.  At 100 skill, there is still only a 25% of succeeding.  If you fail, one of 4 bad things can happen to you:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your sex can change (temporary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A homunculus will obey the following commands (if he has enough mana for those requiring it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[All] Follow Me||Follows you around (default).&lt;br /&gt;
|-&lt;br /&gt;
|Cure||Attempts to cure you of poison.&lt;br /&gt;
|-&lt;br /&gt;
|Heal||Attempts to heal you.&lt;br /&gt;
|-&lt;br /&gt;
|Light||Let there be light.&lt;br /&gt;
|-&lt;br /&gt;
|Fetch||Fetches an item off the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Loot||Loots a body of one item.&lt;br /&gt;
|-&lt;br /&gt;
|Give||Gives you any item the homunculus has.&lt;br /&gt;
|-&lt;br /&gt;
|Drop||Drops an item on the ground, if they have one.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tattoos ==&lt;br /&gt;
Tattoos are body coverings.  There are three different types of tattoos as shown on the table below.  A tattoo takes the place of a clothing slot and does not offer any extra special abilities other than looking cool.&lt;br /&gt;
&lt;br /&gt;
Tattoos can be dyed.  Open your skill book and click the alchemy blue gem, target the tattoo you wish to dye then the dyetub to color it.  Make sure the dyetub you want to use is in your backpack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Arm||85||10 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Harquus||90||15 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Full Body||90||20 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=641</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=641"/>
		<updated>2017-01-25T11:10:14Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.vikitable {  }&lt;br /&gt;
.vikitable, td { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background-color:none; border:0px 1px solid #ddd; }&lt;br /&gt;
#vth { vertical-align:bottom; text-align:center; padding:3px; background-color:#ddd; }&lt;br /&gt;
#vtrh { vertical-align:middle; text-align:right; padding:3px 5px; background-color:#ededed; }&lt;br /&gt;
#vTL { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTLgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTLgrn { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#93DB70; }&lt;br /&gt;
#vTLblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:400; }&lt;br /&gt;
#vTLred { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vTM { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTMgry { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTMred { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#CD5D5C; color:#330000; font-weight:700 }&lt;br /&gt;
#vTMblu { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700;}&lt;br /&gt;
#vTMgrn { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#93DB70; }&lt;br /&gt;
#vM { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vMgry { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vMred { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vMblu { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vMgrn { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#93DB70; }&lt;br /&gt;
#vTLBgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#EDEDED; color:#221177; font-weight:700; }&lt;br /&gt;
#vTLBblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700; }&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=640</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=640"/>
		<updated>2017-01-25T11:09:07Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.vikitable {  }&lt;br /&gt;
.vikitable, td { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background-color:none; border:0px 1px solid #ddd; }&lt;br /&gt;
#vth { vertical-align:bottom; text-align:center; padding:3px; background-color:#ddd; }&lt;br /&gt;
#vtrh { vertical-align:middle; text-align:right; padding:3px 5px; background-color:#ededed; }&lt;br /&gt;
#vTL { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTLgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTLgrn { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#93DB70; }&lt;br /&gt;
#vTLblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:400; }&lt;br /&gt;
#vTLred { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vTM { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTMgry { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTMred { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#CD5D5C; color:#330000; font-weight:700 }&lt;br /&gt;
#vTMblu { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700;}&lt;br /&gt;
#vTMgrn { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
#vM { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vMgry { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vMred { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vMblu { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vMgrn { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
#vTLBgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#EDEDED; color:#221177; font-weight:700; }&lt;br /&gt;
#vTLBblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700; }&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=639</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=639"/>
		<updated>2017-01-25T11:05:58Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.vikitable {  }&lt;br /&gt;
.vikitable, td { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background-color:none; border:0px 1px solid #ddd; }&lt;br /&gt;
#vth { vertical-align:bottom; text-align:center; padding:3px; background-color:#ddd; }&lt;br /&gt;
#vtrh { vertical-align:middle; text-align:right; padding:3px 5px; background-color:#ededed; }&lt;br /&gt;
#vTL { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTLgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTLgrn { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
#vTLblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:400; }&lt;br /&gt;
#vTLred { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vTM { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTMgry { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTMred { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#CD5D5C; color:#330000; font-weight:700 }&lt;br /&gt;
#vTMblu { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700;}&lt;br /&gt;
#vTMgrn { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
#vM { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vMgry { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vMred { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vMblu { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vMgrn { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
#vTLBgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#EDEDED; color:#221177; font-weight:700; }&lt;br /&gt;
#vTLBblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700; }&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=638</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=638"/>
		<updated>2017-01-25T11:02:49Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Gunpowder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Title: Alchemist&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Alchemist, Apothecary, Mage, Scribe&lt;br /&gt;
*Tools needed: mortar and pestle, heating stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alchemist is a revered profession being able to make a variety of potions that enhance your skills, recover your wounds while in battle and make things blow up.  But if there was any a profession that had a caveat emptor, it is the alchemist.  It is often best to ensure the potions you buy are from a reputable alchemist.  For while potions may look good and taste alright, if not mixed correctly by a skilled alchemist, potions can have ill effect after drinking them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist is a master at mixing potions, the potion is perfect and will likely not have any ill-effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist meets the requirements to make the potion but fails to make the potion, they have a chance to salvage the wrong ingredients into a mysterious potion otherwise they just use up the ingredients.  Mysterious potions are mysterious indeed and can produce a number of odd effects when drunk.  However, those with high enough alchemy skill can drink enough of the potion, while avoiding the nasty floating things in it, to produce up to 3x the normal buffs for a random stat.  If not, the following can happen to the drinker:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your gender can change (temporary)&lt;br /&gt;
*Dying&lt;br /&gt;
*Turning odd colors&lt;br /&gt;
*Receiving half, double or even triple the buff&lt;br /&gt;
*Blowing up and killing everything around you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regular Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Agility|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Agility||10||1 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Normal Agility||30||3 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Greater Agility||70||9 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Cure|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cure||15||1 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Normal Cure||50||4 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cure||80||9 Garlic&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Explosion|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Explosion||25||3 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Normal Explosion||70||6 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Greater Explosion||98||20 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Heal|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Heal||15||1 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal Heal||60||4 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater Heal||85||9 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Nightsight|| || &lt;br /&gt;
|-&lt;br /&gt;
|Nightsight||10||3 Spider's Silk&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Poison|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Poison||15||1 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Normal Poison||50||4 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Greater Poison||90||12 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Poison||105||15 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Refresh|| || &lt;br /&gt;
|-&lt;br /&gt;
|Normal Refresh||10||3 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
|Full Refresh||50||8 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Strength|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Strength||10||1 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Normal Strength||30||3 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Greater Strength||70||7 Mandrake Root&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|'''Cheap Fishoil'''||60||15 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 500 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Enriched Fishoil'''||85||1 Odd Fish, 1 Peculiar Fish&amp;lt;br&amp;gt;1 Strange Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 2000 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Feathered Quill'''||75||20 Black Pearls, 1 Feather&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Required for scribes to make scrolls.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Fertilizer'''||65||25 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes plants grow big and healthy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Vhon's Body Wax'''||70||8 Wool, 5 Beeswax, 1 Full Refresh Potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Tired of getting hit by slushballs? Ugly Parka? Try Vhon's Body Wax!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Beyla's Hair Dye: '''Allow you to choose from an extended range of hair colors.  Requires a mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||20 batwings&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Bugspray: '''Kills those nasty stinging bees that like to swarm you.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||70||4 nightshade, 3 volcanic ash and 1 honey&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Elixer: '''Elixirs are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 wyrm heart and 1 diamond&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Electricity: '''Essence of Electricity potions are used to make up to 100 electricity arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 emerald&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Flame: '''Essence of Flame potions are most commonly used to make fire bows and fire arrows.  Druids also use these potions as a reagent for making the Fire Snakes rune.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 ruby&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Frost: '''Essence of Frost potions are used to make up to 100 frost arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 sapphire&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Flesh Eating Potion: '''Dissolves the flesh off a horse.  Other animals will just get poisoned.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 plague scroll, 1 control undead scroll, 5 deadly poison potions&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Homeric Might: '''Acts like the bless spell, temporarily adding to your strength, dexterity and intelligence.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||40||1 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|Greater||70||4 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Invisibility: '''Similar to hiding, makes the user invisible but without requiring a skill check.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Invisibility||60||1 nightsight potion and 3 executioner's caps&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Jane's Hair Restorer: '''Grows hair for all you baldies!  Useful for when your hair suddenly falls out from drinking a bad potion.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Jane's Hair Restorer||40||1 blackmoor&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mana Potion: '''Drinking one of these will replace 50% of your mana with a chance for a 100% refresh.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 full refresh potion, 5 amethysts and 2 dragon's blood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Molotov Firebomb: '''A destructive exploding potion that does splash fire damage on anything standing around it.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Molotov Firebomb||95||1 pitcher of liquor and 10 bandages.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mergo's Invulnerability: '''Acts like the protection spell, temporarily adding to your armor rating.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Lesser||30||1 serpent scale and 1 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal||60||2 serpent scales and 3 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater||90||4 serpent scales and 5 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Phandel's Intellect: '''Raises your intelligence with the amount of the increase based on the strength of the potion.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Fine||30||1 fertile dirt and 1 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fabulous||60||3 fertile dirt and 3 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fantastic||80||5 fertile dirt and 5 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Sorin's Protection from Paralyzation: '''One potion will negate a single paralyzation attack, be it from spell, spider web or trap.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 greater agility potion, 5 spider's silk and 2 bones&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Taint's Transmutation: '''Acts like the polymorph spell.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Minor||70||1 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|Major||90||5 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Tamla's Heal: '''Restores 50% with a chance for 100% of your hit points with one drink.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||99||1 greater heal potion, 1 wyrm's heart and 2 star sapphires&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Totem: '''Totems are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||2 batwings, 5 daemon bones and 6 troll hides&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alchemist Specific Skills ==&lt;br /&gt;
These skills can be found in the alchemy menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Charge Focus ===&lt;br /&gt;
Charges a blank alchemy symbol.  An alchemy symbol is used to make wands.  There are 11 different types of alchemy symbols to make 11 different types of wands.  Tinkerers make alchemy symbols and alchemists charge their focus so they are ready to be used on a blank wand to charge it.  If you are successful at charging the focus, it will turn a bright blue.  Check the section on making wands for the skill needed to charge each symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Empty Bottles ===&lt;br /&gt;
Empties a stack of filled bottles ready to be filled again.  You can also select a bag and it will empty all filled bottles in the bag.  You will need some skill to properly empty the contents of a bottle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cull Reagents ===&lt;br /&gt;
Certain raw reagents can be picked from gardens: raw garlic, raw nightshade, raw ginseng and raw mandrake.  Picking them from the garden requires lumberjacking skill.  You can select a single one or a bag and an alchemist with low-moderate skill can carefully pick out the needed parts, ready to be used as a reagent in a spell or recipe.  Raw reagents give 10 reagents if successfully culled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acidic Powder ==&lt;br /&gt;
Used to disintegrate gems to make gem dye tubs.  Requires a mortar and pestle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Bag of Acidic Powder||100||200 sulphurous ash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gunpowder ==&lt;br /&gt;
One of the requirement items to fire a cannon.  An empty gun powder sack can be made by a tailor.  Requires a mortar and pestle.  Gunpowder does not show in the alchemy crafting menu.  When you have all the items needed, use the empty gunpowder sack and it will make the sack of gunpowder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Charge of Gun Powder||100||5 sulphurous ash, empty gun powder sack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Homunculus Creations ==&lt;br /&gt;
A homunculus creation is a tiny creature that looks like a mongbat (or as others call them, monkey with wings) and follows you around using your name.  Monsters ignore him and if he does get hurt (typically from area of effect spells) then he'll run away (they are not invincible but can be buffed to take a couple more hits).&lt;br /&gt;
&lt;br /&gt;
If you are killed near your homunculus creation, you will take over the creature's body instead of actually becoming a ghost.  You must be fairly close to the homunculus - if he has run away from being hit, unless he has already returned the moment you are killed, you will not inhabit his body.  After about 30 minutes of people pointing at you, you will change back into your regular form.&lt;br /&gt;
&lt;br /&gt;
Homunculus creations can come in different colors and animal spirit shapes.  When you are creating your homunculus, make sure you have a gem accessible in your pack.  Your homunculus will turn into the gem color.  Gems include all normal gems (diamond, sapphire, etc) and elemental gems.  If you do not select a gem, a different random color from the gems will be selected.  After the color choice, you will be asked if you want your homunculus to change it's spirit shape.  This will cost 1,000 experience points and the shape will be random.  If you want a different colored homunculus or a different spirit animal, you must kill your homunculus before creating a new one.&lt;br /&gt;
&lt;br /&gt;
To create a homunculus, you must have one totem and one elixer.  Double-click either and if successful, you will see a little hairless friend beside you.  At 100 skill, there is still only a 25% of succeeding.  If you fail, one of 4 bad things can happen to you:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your sex can change (temporary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A homunculus will obey the following commands (if he has enough mana for those requiring it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[All] Follow Me||Follows you around (default).&lt;br /&gt;
|-&lt;br /&gt;
|Cure||Attempts to cure you of poison.&lt;br /&gt;
|-&lt;br /&gt;
|Heal||Attempts to heal you.&lt;br /&gt;
|-&lt;br /&gt;
|Light||Let there be light.&lt;br /&gt;
|-&lt;br /&gt;
|Fetch||Fetches an item off the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Loot||Loots a body of one item.&lt;br /&gt;
|-&lt;br /&gt;
|Give||Gives you any item the homunculus has.&lt;br /&gt;
|-&lt;br /&gt;
|Drop||Drops an item on the ground, if they have one.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tattoos ==&lt;br /&gt;
Tattoos are body coverings.  There are three different types of tattoos as shown on the table below.  A tattoo takes the place of a clothing slot and does not offer any extra special abilities other than looking cool.&lt;br /&gt;
&lt;br /&gt;
Tattoos can be dyed.  Open your skill book and click the alchemy blue gem, target the tattoo you wish to dye then the dyetub to color it.  Make sure the dyetub you want to use is in your backpack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Arm||85||10 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Harquus||90||15 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Full Body||90||20 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=637</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=637"/>
		<updated>2017-01-25T11:01:59Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Acidic Powder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Title: Alchemist&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Alchemist, Apothecary, Mage, Scribe&lt;br /&gt;
*Tools needed: mortar and pestle, heating stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alchemist is a revered profession being able to make a variety of potions that enhance your skills, recover your wounds while in battle and make things blow up.  But if there was any a profession that had a caveat emptor, it is the alchemist.  It is often best to ensure the potions you buy are from a reputable alchemist.  For while potions may look good and taste alright, if not mixed correctly by a skilled alchemist, potions can have ill effect after drinking them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist is a master at mixing potions, the potion is perfect and will likely not have any ill-effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist meets the requirements to make the potion but fails to make the potion, they have a chance to salvage the wrong ingredients into a mysterious potion otherwise they just use up the ingredients.  Mysterious potions are mysterious indeed and can produce a number of odd effects when drunk.  However, those with high enough alchemy skill can drink enough of the potion, while avoiding the nasty floating things in it, to produce up to 3x the normal buffs for a random stat.  If not, the following can happen to the drinker:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your gender can change (temporary)&lt;br /&gt;
*Dying&lt;br /&gt;
*Turning odd colors&lt;br /&gt;
*Receiving half, double or even triple the buff&lt;br /&gt;
*Blowing up and killing everything around you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regular Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Agility|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Agility||10||1 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Normal Agility||30||3 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Greater Agility||70||9 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Cure|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cure||15||1 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Normal Cure||50||4 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cure||80||9 Garlic&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Explosion|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Explosion||25||3 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Normal Explosion||70||6 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Greater Explosion||98||20 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Heal|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Heal||15||1 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal Heal||60||4 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater Heal||85||9 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Nightsight|| || &lt;br /&gt;
|-&lt;br /&gt;
|Nightsight||10||3 Spider's Silk&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Poison|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Poison||15||1 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Normal Poison||50||4 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Greater Poison||90||12 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Poison||105||15 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Refresh|| || &lt;br /&gt;
|-&lt;br /&gt;
|Normal Refresh||10||3 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
|Full Refresh||50||8 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Strength|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Strength||10||1 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Normal Strength||30||3 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Greater Strength||70||7 Mandrake Root&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|'''Cheap Fishoil'''||60||15 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 500 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Enriched Fishoil'''||85||1 Odd Fish, 1 Peculiar Fish&amp;lt;br&amp;gt;1 Strange Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 2000 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Feathered Quill'''||75||20 Black Pearls, 1 Feather&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Required for scribes to make scrolls.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Fertilizer'''||65||25 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes plants grow big and healthy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Vhon's Body Wax'''||70||8 Wool, 5 Beeswax, 1 Full Refresh Potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Tired of getting hit by slushballs? Ugly Parka? Try Vhon's Body Wax!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Beyla's Hair Dye: '''Allow you to choose from an extended range of hair colors.  Requires a mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||20 batwings&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Bugspray: '''Kills those nasty stinging bees that like to swarm you.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||70||4 nightshade, 3 volcanic ash and 1 honey&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Elixer: '''Elixirs are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 wyrm heart and 1 diamond&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Electricity: '''Essence of Electricity potions are used to make up to 100 electricity arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 emerald&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Flame: '''Essence of Flame potions are most commonly used to make fire bows and fire arrows.  Druids also use these potions as a reagent for making the Fire Snakes rune.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 ruby&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Frost: '''Essence of Frost potions are used to make up to 100 frost arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 sapphire&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Flesh Eating Potion: '''Dissolves the flesh off a horse.  Other animals will just get poisoned.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 plague scroll, 1 control undead scroll, 5 deadly poison potions&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Homeric Might: '''Acts like the bless spell, temporarily adding to your strength, dexterity and intelligence.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||40||1 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|Greater||70||4 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Invisibility: '''Similar to hiding, makes the user invisible but without requiring a skill check.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Invisibility||60||1 nightsight potion and 3 executioner's caps&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Jane's Hair Restorer: '''Grows hair for all you baldies!  Useful for when your hair suddenly falls out from drinking a bad potion.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Jane's Hair Restorer||40||1 blackmoor&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mana Potion: '''Drinking one of these will replace 50% of your mana with a chance for a 100% refresh.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 full refresh potion, 5 amethysts and 2 dragon's blood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Molotov Firebomb: '''A destructive exploding potion that does splash fire damage on anything standing around it.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Molotov Firebomb||95||1 pitcher of liquor and 10 bandages.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mergo's Invulnerability: '''Acts like the protection spell, temporarily adding to your armor rating.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Lesser||30||1 serpent scale and 1 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal||60||2 serpent scales and 3 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater||90||4 serpent scales and 5 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Phandel's Intellect: '''Raises your intelligence with the amount of the increase based on the strength of the potion.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Fine||30||1 fertile dirt and 1 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fabulous||60||3 fertile dirt and 3 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fantastic||80||5 fertile dirt and 5 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Sorin's Protection from Paralyzation: '''One potion will negate a single paralyzation attack, be it from spell, spider web or trap.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 greater agility potion, 5 spider's silk and 2 bones&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Taint's Transmutation: '''Acts like the polymorph spell.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Minor||70||1 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|Major||90||5 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Tamla's Heal: '''Restores 50% with a chance for 100% of your hit points with one drink.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||99||1 greater heal potion, 1 wyrm's heart and 2 star sapphires&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Totem: '''Totems are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||2 batwings, 5 daemon bones and 6 troll hides&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alchemist Specific Skills ==&lt;br /&gt;
These skills can be found in the alchemy menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Charge Focus ===&lt;br /&gt;
Charges a blank alchemy symbol.  An alchemy symbol is used to make wands.  There are 11 different types of alchemy symbols to make 11 different types of wands.  Tinkerers make alchemy symbols and alchemists charge their focus so they are ready to be used on a blank wand to charge it.  If you are successful at charging the focus, it will turn a bright blue.  Check the section on making wands for the skill needed to charge each symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Empty Bottles ===&lt;br /&gt;
Empties a stack of filled bottles ready to be filled again.  You can also select a bag and it will empty all filled bottles in the bag.  You will need some skill to properly empty the contents of a bottle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cull Reagents ===&lt;br /&gt;
Certain raw reagents can be picked from gardens: raw garlic, raw nightshade, raw ginseng and raw mandrake.  Picking them from the garden requires lumberjacking skill.  You can select a single one or a bag and an alchemist with low-moderate skill can carefully pick out the needed parts, ready to be used as a reagent in a spell or recipe.  Raw reagents give 10 reagents if successfully culled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acidic Powder ==&lt;br /&gt;
Used to disintegrate gems to make gem dye tubs.  Requires a mortar and pestle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Bag of Acidic Powder||100||200 sulphurous ash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gunpowder ==&lt;br /&gt;
One of the requirement items to fire a cannon.  An empty gun powder sack can be made by a tailor.  Requires a mortar and pestle.  Gunpowder does not show in the alchemy crafting menu.  When you have all the items needed, use the empty gunpowder sack and it will make the sack of gunpowder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Charge of Gun Powder||100||5 sulphurous ash, empty gun powder sack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Homunculus Creations ==&lt;br /&gt;
A homunculus creation is a tiny creature that looks like a mongbat (or as others call them, monkey with wings) and follows you around using your name.  Monsters ignore him and if he does get hurt (typically from area of effect spells) then he'll run away (they are not invincible but can be buffed to take a couple more hits).&lt;br /&gt;
&lt;br /&gt;
If you are killed near your homunculus creation, you will take over the creature's body instead of actually becoming a ghost.  You must be fairly close to the homunculus - if he has run away from being hit, unless he has already returned the moment you are killed, you will not inhabit his body.  After about 30 minutes of people pointing at you, you will change back into your regular form.&lt;br /&gt;
&lt;br /&gt;
Homunculus creations can come in different colors and animal spirit shapes.  When you are creating your homunculus, make sure you have a gem accessible in your pack.  Your homunculus will turn into the gem color.  Gems include all normal gems (diamond, sapphire, etc) and elemental gems.  If you do not select a gem, a different random color from the gems will be selected.  After the color choice, you will be asked if you want your homunculus to change it's spirit shape.  This will cost 1,000 experience points and the shape will be random.  If you want a different colored homunculus or a different spirit animal, you must kill your homunculus before creating a new one.&lt;br /&gt;
&lt;br /&gt;
To create a homunculus, you must have one totem and one elixer.  Double-click either and if successful, you will see a little hairless friend beside you.  At 100 skill, there is still only a 25% of succeeding.  If you fail, one of 4 bad things can happen to you:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your sex can change (temporary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A homunculus will obey the following commands (if he has enough mana for those requiring it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[All] Follow Me||Follows you around (default).&lt;br /&gt;
|-&lt;br /&gt;
|Cure||Attempts to cure you of poison.&lt;br /&gt;
|-&lt;br /&gt;
|Heal||Attempts to heal you.&lt;br /&gt;
|-&lt;br /&gt;
|Light||Let there be light.&lt;br /&gt;
|-&lt;br /&gt;
|Fetch||Fetches an item off the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Loot||Loots a body of one item.&lt;br /&gt;
|-&lt;br /&gt;
|Give||Gives you any item the homunculus has.&lt;br /&gt;
|-&lt;br /&gt;
|Drop||Drops an item on the ground, if they have one.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tattoos ==&lt;br /&gt;
Tattoos are body coverings.  There are three different types of tattoos as shown on the table below.  A tattoo takes the place of a clothing slot and does not offer any extra special abilities other than looking cool.&lt;br /&gt;
&lt;br /&gt;
Tattoos can be dyed.  Open your skill book and click the alchemy blue gem, target the tattoo you wish to dye then the dyetub to color it.  Make sure the dyetub you want to use is in your backpack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Arm||85||10 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Harquus||90||15 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Full Body||90||20 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=636</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=636"/>
		<updated>2017-01-25T09:45:23Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Advanced Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Title: Alchemist&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Alchemist, Apothecary, Mage, Scribe&lt;br /&gt;
*Tools needed: mortar and pestle, heating stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alchemist is a revered profession being able to make a variety of potions that enhance your skills, recover your wounds while in battle and make things blow up.  But if there was any a profession that had a caveat emptor, it is the alchemist.  It is often best to ensure the potions you buy are from a reputable alchemist.  For while potions may look good and taste alright, if not mixed correctly by a skilled alchemist, potions can have ill effect after drinking them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist is a master at mixing potions, the potion is perfect and will likely not have any ill-effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist meets the requirements to make the potion but fails to make the potion, they have a chance to salvage the wrong ingredients into a mysterious potion otherwise they just use up the ingredients.  Mysterious potions are mysterious indeed and can produce a number of odd effects when drunk.  However, those with high enough alchemy skill can drink enough of the potion, while avoiding the nasty floating things in it, to produce up to 3x the normal buffs for a random stat.  If not, the following can happen to the drinker:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your gender can change (temporary)&lt;br /&gt;
*Dying&lt;br /&gt;
*Turning odd colors&lt;br /&gt;
*Receiving half, double or even triple the buff&lt;br /&gt;
*Blowing up and killing everything around you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regular Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Agility|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Agility||10||1 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Normal Agility||30||3 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Greater Agility||70||9 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Cure|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cure||15||1 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Normal Cure||50||4 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cure||80||9 Garlic&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Explosion|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Explosion||25||3 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Normal Explosion||70||6 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Greater Explosion||98||20 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Heal|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Heal||15||1 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal Heal||60||4 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater Heal||85||9 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Nightsight|| || &lt;br /&gt;
|-&lt;br /&gt;
|Nightsight||10||3 Spider's Silk&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Poison|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Poison||15||1 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Normal Poison||50||4 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Greater Poison||90||12 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Poison||105||15 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Refresh|| || &lt;br /&gt;
|-&lt;br /&gt;
|Normal Refresh||10||3 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
|Full Refresh||50||8 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Strength|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Strength||10||1 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Normal Strength||30||3 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Greater Strength||70||7 Mandrake Root&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|'''Cheap Fishoil'''||60||15 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 500 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Enriched Fishoil'''||85||1 Odd Fish, 1 Peculiar Fish&amp;lt;br&amp;gt;1 Strange Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 2000 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Feathered Quill'''||75||20 Black Pearls, 1 Feather&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Required for scribes to make scrolls.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Fertilizer'''||65||25 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes plants grow big and healthy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Vhon's Body Wax'''||70||8 Wool, 5 Beeswax, 1 Full Refresh Potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Tired of getting hit by slushballs? Ugly Parka? Try Vhon's Body Wax!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Beyla's Hair Dye: '''Allow you to choose from an extended range of hair colors.  Requires a mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||20 batwings&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;  id=&amp;quot;vTLblu&amp;quot; |'''Bugspray: '''Kills those nasty stinging bees that like to swarm you.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||70||4 nightshade, 3 volcanic ash and 1 honey&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Elixer: '''Elixirs are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 wyrm heart and 1 diamond&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Electricity: '''Essence of Electricity potions are used to make up to 100 electricity arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 emerald&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Flame: '''Essence of Flame potions are most commonly used to make fire bows and fire arrows.  Druids also use these potions as a reagent for making the Fire Snakes rune.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 ruby&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Essence of Frost: '''Essence of Frost potions are used to make up to 100 frost arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 sapphire&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Flesh Eating Potion: '''Dissolves the flesh off a horse.  Other animals will just get poisoned.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 plague scroll, 1 control undead scroll, 5 deadly poison potions&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Homeric Might: '''Acts like the bless spell, temporarily adding to your strength, dexterity and intelligence.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||40||1 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|Greater||70||4 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Invisibility: '''Similar to hiding, makes the user invisible but without requiring a skill check.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Invisibility||60||1 nightsight potion and 3 executioner's caps&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Jane's Hair Restorer: '''Grows hair for all you baldies!  Useful for when your hair suddenly falls out from drinking a bad potion.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Jane's Hair Restorer||40||1 blackmoor&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mana Potion: '''Drinking one of these will replace 50% of your mana with a chance for a 100% refresh.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 full refresh potion, 5 amethysts and 2 dragon's blood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Molotov Firebomb: '''A destructive exploding potion that does splash fire damage on anything standing around it.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Molotov Firebomb||95||1 pitcher of liquor and 10 bandages.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Mergo's Invulnerability: '''Acts like the protection spell, temporarily adding to your armor rating.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Lesser||30||1 serpent scale and 1 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal||60||2 serpent scales and 3 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater||90||4 serpent scales and 5 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Phandel's Intellect: '''Raises your intelligence with the amount of the increase based on the strength of the potion.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Fine||30||1 fertile dirt and 1 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fabulous||60||3 fertile dirt and 3 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fantastic||80||5 fertile dirt and 5 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Sorin's Protection from Paralyzation: '''One potion will negate a single paralyzation attack, be it from spell, spider web or trap.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 greater agility potion, 5 spider's silk and 2 bones&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Taint's Transmutation: '''Acts like the polymorph spell.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Minor||70||1 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|Major||90||5 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Tamla's Heal: '''Restores 50% with a chance for 100% of your hit points with one drink.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||99||1 greater heal potion, 1 wyrm's heart and 2 star sapphires&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLblu&amp;quot; |'''Totem: '''Totems are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLgrn&amp;quot;|Potion|| id=&amp;quot;vTLgrn&amp;quot;|Skill|| id=&amp;quot;vTLgrn&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||2 batwings, 5 daemon bones and 6 troll hides&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; id=&amp;quot;vTLgry&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alchemist Specific Skills ==&lt;br /&gt;
These skills can be found in the alchemy menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Charge Focus ===&lt;br /&gt;
Charges a blank alchemy symbol.  An alchemy symbol is used to make wands.  There are 11 different types of alchemy symbols to make 11 different types of wands.  Tinkerers make alchemy symbols and alchemists charge their focus so they are ready to be used on a blank wand to charge it.  If you are successful at charging the focus, it will turn a bright blue.  Check the section on making wands for the skill needed to charge each symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Empty Bottles ===&lt;br /&gt;
Empties a stack of filled bottles ready to be filled again.  You can also select a bag and it will empty all filled bottles in the bag.  You will need some skill to properly empty the contents of a bottle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cull Reagents ===&lt;br /&gt;
Certain raw reagents can be picked from gardens: raw garlic, raw nightshade, raw ginseng and raw mandrake.  Picking them from the garden requires lumberjacking skill.  You can select a single one or a bag and an alchemist with low-moderate skill can carefully pick out the needed parts, ready to be used as a reagent in a spell or recipe.  Raw reagents give 10 reagents if successfully culled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acidic Powder ==&lt;br /&gt;
Used to disintegrate gems to make gem dye tubs.  Requires a mortar and pestle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Bag of Acidic Powder||100||200 sulphurous ash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gunpowder ==&lt;br /&gt;
One of the requirement items to fire a cannon.  An empty gun powder sack can be made by a tailor.  Requires a mortar and pestle.  Gunpowder does not show in the alchemy crafting menu.  When you have all the items needed, use the empty gunpowder sack and it will make the sack of gunpowder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Charge of Gun Powder||100||5 sulphurous ash, empty gun powder sack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Homunculus Creations ==&lt;br /&gt;
A homunculus creation is a tiny creature that looks like a mongbat (or as others call them, monkey with wings) and follows you around using your name.  Monsters ignore him and if he does get hurt (typically from area of effect spells) then he'll run away (they are not invincible but can be buffed to take a couple more hits).&lt;br /&gt;
&lt;br /&gt;
If you are killed near your homunculus creation, you will take over the creature's body instead of actually becoming a ghost.  You must be fairly close to the homunculus - if he has run away from being hit, unless he has already returned the moment you are killed, you will not inhabit his body.  After about 30 minutes of people pointing at you, you will change back into your regular form.&lt;br /&gt;
&lt;br /&gt;
Homunculus creations can come in different colors and animal spirit shapes.  When you are creating your homunculus, make sure you have a gem accessible in your pack.  Your homunculus will turn into the gem color.  Gems include all normal gems (diamond, sapphire, etc) and elemental gems.  If you do not select a gem, a different random color from the gems will be selected.  After the color choice, you will be asked if you want your homunculus to change it's spirit shape.  This will cost 1,000 experience points and the shape will be random.  If you want a different colored homunculus or a different spirit animal, you must kill your homunculus before creating a new one.&lt;br /&gt;
&lt;br /&gt;
To create a homunculus, you must have one totem and one elixer.  Double-click either and if successful, you will see a little hairless friend beside you.  At 100 skill, there is still only a 25% of succeeding.  If you fail, one of 4 bad things can happen to you:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your sex can change (temporary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A homunculus will obey the following commands (if he has enough mana for those requiring it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[All] Follow Me||Follows you around (default).&lt;br /&gt;
|-&lt;br /&gt;
|Cure||Attempts to cure you of poison.&lt;br /&gt;
|-&lt;br /&gt;
|Heal||Attempts to heal you.&lt;br /&gt;
|-&lt;br /&gt;
|Light||Let there be light.&lt;br /&gt;
|-&lt;br /&gt;
|Fetch||Fetches an item off the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Loot||Loots a body of one item.&lt;br /&gt;
|-&lt;br /&gt;
|Give||Gives you any item the homunculus has.&lt;br /&gt;
|-&lt;br /&gt;
|Drop||Drops an item on the ground, if they have one.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tattoos ==&lt;br /&gt;
Tattoos are body coverings.  There are three different types of tattoos as shown on the table below.  A tattoo takes the place of a clothing slot and does not offer any extra special abilities other than looking cool.&lt;br /&gt;
&lt;br /&gt;
Tattoos can be dyed.  Open your skill book and click the alchemy blue gem, target the tattoo you wish to dye then the dyetub to color it.  Make sure the dyetub you want to use is in your backpack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Arm||85||10 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Harquus||90||15 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Full Body||90||20 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=635</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=635"/>
		<updated>2017-01-25T09:29:02Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Special Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Title: Alchemist&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Alchemist, Apothecary, Mage, Scribe&lt;br /&gt;
*Tools needed: mortar and pestle, heating stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alchemist is a revered profession being able to make a variety of potions that enhance your skills, recover your wounds while in battle and make things blow up.  But if there was any a profession that had a caveat emptor, it is the alchemist.  It is often best to ensure the potions you buy are from a reputable alchemist.  For while potions may look good and taste alright, if not mixed correctly by a skilled alchemist, potions can have ill effect after drinking them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist is a master at mixing potions, the potion is perfect and will likely not have any ill-effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist meets the requirements to make the potion but fails to make the potion, they have a chance to salvage the wrong ingredients into a mysterious potion otherwise they just use up the ingredients.  Mysterious potions are mysterious indeed and can produce a number of odd effects when drunk.  However, those with high enough alchemy skill can drink enough of the potion, while avoiding the nasty floating things in it, to produce up to 3x the normal buffs for a random stat.  If not, the following can happen to the drinker:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your gender can change (temporary)&lt;br /&gt;
*Dying&lt;br /&gt;
*Turning odd colors&lt;br /&gt;
*Receiving half, double or even triple the buff&lt;br /&gt;
*Blowing up and killing everything around you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regular Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Agility|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Agility||10||1 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Normal Agility||30||3 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Greater Agility||70||9 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Cure|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cure||15||1 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Normal Cure||50||4 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cure||80||9 Garlic&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Explosion|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Explosion||25||3 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Normal Explosion||70||6 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Greater Explosion||98||20 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Heal|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Heal||15||1 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal Heal||60||4 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater Heal||85||9 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Nightsight|| || &lt;br /&gt;
|-&lt;br /&gt;
|Nightsight||10||3 Spider's Silk&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Poison|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Poison||15||1 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Normal Poison||50||4 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Greater Poison||90||12 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Poison||105||15 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Refresh|| || &lt;br /&gt;
|-&lt;br /&gt;
|Normal Refresh||10||3 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
|Full Refresh||50||8 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Strength|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Strength||10||1 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Normal Strength||30||3 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Greater Strength||70||7 Mandrake Root&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|'''Cheap Fishoil'''||60||15 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 500 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Enriched Fishoil'''||85||1 Odd Fish, 1 Peculiar Fish&amp;lt;br&amp;gt;1 Strange Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 2000 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Feathered Quill'''||75||20 Black Pearls, 1 Feather&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Required for scribes to make scrolls.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Fertilizer'''||65||25 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes plants grow big and healthy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Vhon's Body Wax'''||70||8 Wool, 5 Beeswax, 1 Full Refresh Potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Tired of getting hit by slushballs? Ugly Parka? Try Vhon's Body Wax!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Beyla's Hair Dye: '''Allow you to choose from an extended range of hair colors.  Requires a mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||20 batwings&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Bugspray: '''Kills those nasty stinging bees that like to swarm you.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||70||4 nightshade, 3 volcanic ash and 1 honey&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Elixer: '''Elixirs are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 wyrm heart and 1 diamond&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Essence of Electricity: '''Essence of Electricity potions are used to make up to 100 electricity arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 emerald&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Essence of Flame: '''Essence of Flame potions are most commonly used to make fire bows and fire arrows.  Druids also use these potions as a reagent for making the Fire Snakes rune.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 ruby&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Essence of Frost: '''Essence of Frost potions are used to make up to 100 frost arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 sapphire&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Flesh Eating Potion: '''Dissolves the flesh off a horse.  Other animals will just get poisoned.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 plague scroll, 1 control undead scroll, 5 deadly poison potions&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Homeric Might: '''Acts like the bless spell, temporarily adding to your strength, dexterity and intelligence.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||40||1 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|Greater||70||4 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Invisibility: '''Similar to hiding, makes the user invisible but without requiring a skill check.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Invisibility||60||1 nightsight potion and 3 executioner's caps&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Jane's Hair Restorer: '''Grows hair for all you baldies!  Useful for when your hair suddenly falls out from drinking a bad potion.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Jane's Hair Restorer||40||1 blackmoor&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Mana Potion: '''Drinking one of these will replace 50% of your mana with a chance for a 100% refresh.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 full refresh potion, 5 amethysts and 2 dragon's blood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Molotov Firebomb: '''A destructive exploding potion that does splash fire damage on anything standing around it.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Molotov Firebomb||95||1 pitcher of liquor and 10 bandages.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Mergo's Invulnerability: '''Acts like the protection spell, temporarily adding to your armor rating.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Lesser||30||1 serpent scale and 1 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal||60||2 serpent scales and 3 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater||90||4 serpent scales and 5 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Phandel's Intellect: '''Raises your intelligence with the amount of the increase based on the strength of the potion.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Fine||30||1 fertile dirt and 1 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fabulous||60||3 fertile dirt and 3 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fantastic||80||5 fertile dirt and 5 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Sorin's Protection from Paralyzation: '''One potion will negate a single paralyzation attack, be it from spell, spider web or trap.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 greater agility potion, 5 spider's silk and 2 bones&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Taint's Transmutation: '''Acts like the polymorph spell.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Minor||70||1 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|Major||90||5 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Tamla's Heal: '''Restores 50% with a chance for 100% of your hit points with one drink.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||99||1 greater heal potion, 1 wyrm's heart and 2 star sapphires&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Totem: '''Totems are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||2 batwings, 5 daemon bones and 6 troll hides&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alchemist Specific Skills ==&lt;br /&gt;
These skills can be found in the alchemy menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Charge Focus ===&lt;br /&gt;
Charges a blank alchemy symbol.  An alchemy symbol is used to make wands.  There are 11 different types of alchemy symbols to make 11 different types of wands.  Tinkerers make alchemy symbols and alchemists charge their focus so they are ready to be used on a blank wand to charge it.  If you are successful at charging the focus, it will turn a bright blue.  Check the section on making wands for the skill needed to charge each symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Empty Bottles ===&lt;br /&gt;
Empties a stack of filled bottles ready to be filled again.  You can also select a bag and it will empty all filled bottles in the bag.  You will need some skill to properly empty the contents of a bottle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cull Reagents ===&lt;br /&gt;
Certain raw reagents can be picked from gardens: raw garlic, raw nightshade, raw ginseng and raw mandrake.  Picking them from the garden requires lumberjacking skill.  You can select a single one or a bag and an alchemist with low-moderate skill can carefully pick out the needed parts, ready to be used as a reagent in a spell or recipe.  Raw reagents give 10 reagents if successfully culled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acidic Powder ==&lt;br /&gt;
Used to disintegrate gems to make gem dye tubs.  Requires a mortar and pestle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Bag of Acidic Powder||100||200 sulphurous ash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gunpowder ==&lt;br /&gt;
One of the requirement items to fire a cannon.  An empty gun powder sack can be made by a tailor.  Requires a mortar and pestle.  Gunpowder does not show in the alchemy crafting menu.  When you have all the items needed, use the empty gunpowder sack and it will make the sack of gunpowder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Charge of Gun Powder||100||5 sulphurous ash, empty gun powder sack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Homunculus Creations ==&lt;br /&gt;
A homunculus creation is a tiny creature that looks like a mongbat (or as others call them, monkey with wings) and follows you around using your name.  Monsters ignore him and if he does get hurt (typically from area of effect spells) then he'll run away (they are not invincible but can be buffed to take a couple more hits).&lt;br /&gt;
&lt;br /&gt;
If you are killed near your homunculus creation, you will take over the creature's body instead of actually becoming a ghost.  You must be fairly close to the homunculus - if he has run away from being hit, unless he has already returned the moment you are killed, you will not inhabit his body.  After about 30 minutes of people pointing at you, you will change back into your regular form.&lt;br /&gt;
&lt;br /&gt;
Homunculus creations can come in different colors and animal spirit shapes.  When you are creating your homunculus, make sure you have a gem accessible in your pack.  Your homunculus will turn into the gem color.  Gems include all normal gems (diamond, sapphire, etc) and elemental gems.  If you do not select a gem, a different random color from the gems will be selected.  After the color choice, you will be asked if you want your homunculus to change it's spirit shape.  This will cost 1,000 experience points and the shape will be random.  If you want a different colored homunculus or a different spirit animal, you must kill your homunculus before creating a new one.&lt;br /&gt;
&lt;br /&gt;
To create a homunculus, you must have one totem and one elixer.  Double-click either and if successful, you will see a little hairless friend beside you.  At 100 skill, there is still only a 25% of succeeding.  If you fail, one of 4 bad things can happen to you:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your sex can change (temporary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A homunculus will obey the following commands (if he has enough mana for those requiring it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[All] Follow Me||Follows you around (default).&lt;br /&gt;
|-&lt;br /&gt;
|Cure||Attempts to cure you of poison.&lt;br /&gt;
|-&lt;br /&gt;
|Heal||Attempts to heal you.&lt;br /&gt;
|-&lt;br /&gt;
|Light||Let there be light.&lt;br /&gt;
|-&lt;br /&gt;
|Fetch||Fetches an item off the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Loot||Loots a body of one item.&lt;br /&gt;
|-&lt;br /&gt;
|Give||Gives you any item the homunculus has.&lt;br /&gt;
|-&lt;br /&gt;
|Drop||Drops an item on the ground, if they have one.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tattoos ==&lt;br /&gt;
Tattoos are body coverings.  There are three different types of tattoos as shown on the table below.  A tattoo takes the place of a clothing slot and does not offer any extra special abilities other than looking cool.&lt;br /&gt;
&lt;br /&gt;
Tattoos can be dyed.  Open your skill book and click the alchemy blue gem, target the tattoo you wish to dye then the dyetub to color it.  Make sure the dyetub you want to use is in your backpack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Arm||85||10 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Harquus||90||15 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Full Body||90||20 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=634</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=634"/>
		<updated>2017-01-25T09:26:32Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.vikitable {  }&lt;br /&gt;
.vikitable, td { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background-color:none; border:0px 1px solid #ddd; }&lt;br /&gt;
#vth { vertical-align:bottom; text-align:center; padding:3px; background-color:#ddd; }&lt;br /&gt;
#vtrh { vertical-align:middle; text-align:right; padding:3px 5px; background-color:#ededed; }&lt;br /&gt;
#vTL { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTLgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTLgrn { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
#vTLblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:400; }&lt;br /&gt;
#vTLred { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vTM { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTMgry { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTMred { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#CD5D5C; color:#330000; font-weight:700 }&lt;br /&gt;
#vTMblu { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700;}&lt;br /&gt;
#vTMgrn { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#93DB70; }&lt;br /&gt;
#vM { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vMgry { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vMred { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vMblu { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vMgrn { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
#vTLBgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#EDEDED; color:#221177; font-weight:700; }&lt;br /&gt;
#vTLBblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700; }&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=633</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Alchemy&amp;diff=633"/>
		<updated>2017-01-25T09:24:28Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Regular Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Title: Alchemist&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Alchemist, Apothecary, Mage, Scribe&lt;br /&gt;
*Tools needed: mortar and pestle, heating stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alchemist is a revered profession being able to make a variety of potions that enhance your skills, recover your wounds while in battle and make things blow up.  But if there was any a profession that had a caveat emptor, it is the alchemist.  It is often best to ensure the potions you buy are from a reputable alchemist.  For while potions may look good and taste alright, if not mixed correctly by a skilled alchemist, potions can have ill effect after drinking them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist is a master at mixing potions, the potion is perfect and will likely not have any ill-effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the alchemist meets the requirements to make the potion but fails to make the potion, they have a chance to salvage the wrong ingredients into a mysterious potion otherwise they just use up the ingredients.  Mysterious potions are mysterious indeed and can produce a number of odd effects when drunk.  However, those with high enough alchemy skill can drink enough of the potion, while avoiding the nasty floating things in it, to produce up to 3x the normal buffs for a random stat.  If not, the following can happen to the drinker:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your gender can change (temporary)&lt;br /&gt;
*Dying&lt;br /&gt;
*Turning odd colors&lt;br /&gt;
*Receiving half, double or even triple the buff&lt;br /&gt;
*Blowing up and killing everything around you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regular Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Agility|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Agility||10||1 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Normal Agility||30||3 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
|Greater Agility||70||9 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Cure|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cure||15||1 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Normal Cure||50||4 Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cure||80||9 Garlic&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Explosion|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Explosion||25||3 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Normal Explosion||70||6 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
|Greater Explosion||98||20 Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Heal|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Heal||15||1 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal Heal||60||4 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater Heal||85||9 Ginseng&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Nightsight|| || &lt;br /&gt;
|-&lt;br /&gt;
|Nightsight||10||3 Spider's Silk&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Poison|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Poison||15||1 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Normal Poison||50||4 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Greater Poison||90||12 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Poison||105||15 Nightshade&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Refresh|| || &lt;br /&gt;
|-&lt;br /&gt;
|Normal Refresh||10||3 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
|Full Refresh||50||8 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Strength|| || &lt;br /&gt;
|-&lt;br /&gt;
|Lesser Strength||10||1 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Normal Strength||30||3 Mandrake Root&lt;br /&gt;
|-&lt;br /&gt;
|Greater Strength||70||7 Mandrake Root&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|'''Cheap Fishoil'''||60||15 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 500 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Enriched Fishoil'''||85||1 Odd Fish, 1 Peculiar Fish&amp;lt;br&amp;gt;1 Strange Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes up to 2000 parchments from ''any'' cured hides.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Feathered Quill'''||75||20 Black Pearls, 1 Feather&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Required for scribes to make scrolls.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Fertilizer'''||65||25 Fish&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Makes plants grow big and healthy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''Vhon's Body Wax'''||70||8 Wool, 5 Beeswax, 1 Full Refresh Potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Tired of getting hit by slushballs? Ugly Parka? Try Vhon's Body Wax!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced Potions ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Beyla's Hair Dye: '''Allow you to choose from an extended range of hair colors.  Requires a mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||20 batwings&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Bugspray: '''Kills those nasty stinging bees that like to swarm you.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||70||4 nightshade, 3 volcanic ash and 1 honey&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Elixer: '''Elixirs are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 wyrm heart and 1 diamond&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Essence of Electricity: '''Essence of Electricity potions are used to make up to 100 electricity arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 emerald&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Essence of Flame: '''Essence of Flame potions are most commonly used to make fire bows and fire arrows.  Druids also use these potions as a reagent for making the Fire Snakes rune.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 ruby&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Essence of Frost: '''Essence of Frost potions are used to make up to 100 frost arrows or bolts.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||80||5 volcanic ash, 2 brimstone and 1 sapphire&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Flesh Eating Potion: '''Dissolves the flesh off a horse.  Other animals will just get poisoned.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 plague scroll, 1 control undead scroll, 5 deadly poison potions&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Homeric Might: '''Acts like the bless spell, temporarily adding to your strength, dexterity and intelligence.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||40||1 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|Greater||70||4 dragon's blood and 1 greater strength potion&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Invisibility: '''Similar to hiding, makes the user invisible but without requiring a skill check.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Invisibility||60||1 nightsight potion and 3 executioner's caps&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Jane's Hair Restorer: '''Grows hair for all you baldies!  Useful for when your hair suddenly falls out from drinking a bad potion.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Jane's Hair Restorer||40||1 blackmoor&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Mana Potion: '''Drinking one of these will replace 50% of your mana with a chance for a 100% refresh.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||1 full refresh potion, 5 amethysts and 2 dragon's blood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Molotov Firebomb: '''A destructive exploding potion that does splash fire damage on anything standing around it.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Molotov Firebomb||95||1 pitcher of liquor and 10 bandages.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Mergo's Invulnerability: '''Acts like the protection spell, temporarily adding to your armor rating.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Lesser||30||1 serpent scale and 1 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Normal||60||2 serpent scales and 3 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|Greater||90||4 serpent scales and 5 ginseng&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Phandel's Intellect: '''Raises your intelligence with the amount of the increase based on the strength of the potion.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Fine||30||1 fertile dirt and 1 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fabulous||60||3 fertile dirt and 3 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|Fantastic||80||5 fertile dirt and 5 volcanic ash&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Sorin's Protection from Paralyzation: '''One potion will negate a single paralyzation attack, be it from spell, spider web or trap.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||90||1 greater agility potion, 5 spider's silk and 2 bones&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Taint's Transmutation: '''Acts like the polymorph spell.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Minor||70||1 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|Major||90||5 fertile dirt and 3 deadwood&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Tamla's Heal: '''Restores 50% with a chance for 100% of your hit points with one drink.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||99||1 greater heal potion, 1 wyrm's heart and 2 star sapphires&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; bgcolor=&amp;quot;lightblue&amp;quot;|'''Totem: '''Totems are used for creating Homunculus Creations.  Requires a heating stand in addition to your mortar and pestle.&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightgreen&amp;quot;|Potion||bgcolor=&amp;quot;lightgreen&amp;quot;|Skill||bgcolor=&amp;quot;lightgreen&amp;quot;|Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Normal||100||2 batwings, 5 daemon bones and 6 troll hides&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alchemist Specific Skills ==&lt;br /&gt;
These skills can be found in the alchemy menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Charge Focus ===&lt;br /&gt;
Charges a blank alchemy symbol.  An alchemy symbol is used to make wands.  There are 11 different types of alchemy symbols to make 11 different types of wands.  Tinkerers make alchemy symbols and alchemists charge their focus so they are ready to be used on a blank wand to charge it.  If you are successful at charging the focus, it will turn a bright blue.  Check the section on making wands for the skill needed to charge each symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Empty Bottles ===&lt;br /&gt;
Empties a stack of filled bottles ready to be filled again.  You can also select a bag and it will empty all filled bottles in the bag.  You will need some skill to properly empty the contents of a bottle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cull Reagents ===&lt;br /&gt;
Certain raw reagents can be picked from gardens: raw garlic, raw nightshade, raw ginseng and raw mandrake.  Picking them from the garden requires lumberjacking skill.  You can select a single one or a bag and an alchemist with low-moderate skill can carefully pick out the needed parts, ready to be used as a reagent in a spell or recipe.  Raw reagents give 10 reagents if successfully culled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acidic Powder ==&lt;br /&gt;
Used to disintegrate gems to make gem dye tubs.  Requires a mortar and pestle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Bag of Acidic Powder||100||200 sulphurous ash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gunpowder ==&lt;br /&gt;
One of the requirement items to fire a cannon.  An empty gun powder sack can be made by a tailor.  Requires a mortar and pestle.  Gunpowder does not show in the alchemy crafting menu.  When you have all the items needed, use the empty gunpowder sack and it will make the sack of gunpowder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Charge of Gun Powder||100||5 sulphurous ash, empty gun powder sack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Homunculus Creations ==&lt;br /&gt;
A homunculus creation is a tiny creature that looks like a mongbat (or as others call them, monkey with wings) and follows you around using your name.  Monsters ignore him and if he does get hurt (typically from area of effect spells) then he'll run away (they are not invincible but can be buffed to take a couple more hits).&lt;br /&gt;
&lt;br /&gt;
If you are killed near your homunculus creation, you will take over the creature's body instead of actually becoming a ghost.  You must be fairly close to the homunculus - if he has run away from being hit, unless he has already returned the moment you are killed, you will not inhabit his body.  After about 30 minutes of people pointing at you, you will change back into your regular form.&lt;br /&gt;
&lt;br /&gt;
Homunculus creations can come in different colors and animal spirit shapes.  When you are creating your homunculus, make sure you have a gem accessible in your pack.  Your homunculus will turn into the gem color.  Gems include all normal gems (diamond, sapphire, etc) and elemental gems.  If you do not select a gem, a different random color from the gems will be selected.  After the color choice, you will be asked if you want your homunculus to change it's spirit shape.  This will cost 1,000 experience points and the shape will be random.  If you want a different colored homunculus or a different spirit animal, you must kill your homunculus before creating a new one.&lt;br /&gt;
&lt;br /&gt;
To create a homunculus, you must have one totem and one elixer.  Double-click either and if successful, you will see a little hairless friend beside you.  At 100 skill, there is still only a 25% of succeeding.  If you fail, one of 4 bad things can happen to you:&lt;br /&gt;
&lt;br /&gt;
*You can get poisoned&lt;br /&gt;
*Your hair can fall out&lt;br /&gt;
*Your skin can turn blue&lt;br /&gt;
*Your sex can change (temporary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A homunculus will obey the following commands (if he has enough mana for those requiring it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[All] Follow Me||Follows you around (default).&lt;br /&gt;
|-&lt;br /&gt;
|Cure||Attempts to cure you of poison.&lt;br /&gt;
|-&lt;br /&gt;
|Heal||Attempts to heal you.&lt;br /&gt;
|-&lt;br /&gt;
|Light||Let there be light.&lt;br /&gt;
|-&lt;br /&gt;
|Fetch||Fetches an item off the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Loot||Loots a body of one item.&lt;br /&gt;
|-&lt;br /&gt;
|Give||Gives you any item the homunculus has.&lt;br /&gt;
|-&lt;br /&gt;
|Drop||Drops an item on the ground, if they have one.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tattoos ==&lt;br /&gt;
Tattoos are body coverings.  There are three different types of tattoos as shown on the table below.  A tattoo takes the place of a clothing slot and does not offer any extra special abilities other than looking cool.&lt;br /&gt;
&lt;br /&gt;
Tattoos can be dyed.  Open your skill book and click the alchemy blue gem, target the tattoo you wish to dye then the dyetub to color it.  Make sure the dyetub you want to use is in your backpack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Potion&lt;br /&gt;
!Skill&lt;br /&gt;
!Reagents&lt;br /&gt;
|-&lt;br /&gt;
|Arm||85||10 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Harquus||90||15 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|Full Body||90||20 Black Pearls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Woodworking&amp;diff=632</id>
		<title>Woodworking</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Woodworking&amp;diff=632"/>
		<updated>2017-01-25T06:57:15Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Carpentry Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Woodworking ==&lt;br /&gt;
&lt;br /&gt;
Title: Woodworker&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Architect, Bowyer, Carpenter, Ranger, Tinker&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not much to it... gather up some logs and get to work with your hammer or other tool.  You can make all sorts of things to dress up your house: tables, chairs and even thrones, lockable chests, armoires, bookcases with books in it or empty ones and even a writing desk.  You can make staffs and shields too.  You can make addons such as small forges, anvils, training dummies, pickpocket dip and spinning wheels.  A woodworker is a busy trade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Logs ===&lt;br /&gt;
Woodworkers require a certain skill to work with different colored logs.  Logs can be obtained by being a lumberjack and cutting down trees and killing ents and reapers who have a variety of different logs on them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;30%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Log&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Skill&lt;br /&gt;
|-&lt;br /&gt;
|Traditional||0&lt;br /&gt;
|-&lt;br /&gt;
|Cool Green Fir †||70&lt;br /&gt;
|-&lt;br /&gt;
|Daylight||70&lt;br /&gt;
|-&lt;br /&gt;
|Sugar Maple †||70&lt;br /&gt;
|-&lt;br /&gt;
|Evergreen||75&lt;br /&gt;
|-&lt;br /&gt;
|Purple Heart †||75&lt;br /&gt;
|-&lt;br /&gt;
|Sea Side Birch †||75&lt;br /&gt;
|-&lt;br /&gt;
|Blue Spruce||80&lt;br /&gt;
|-&lt;br /&gt;
|Ash †||85&lt;br /&gt;
|-&lt;br /&gt;
|Cinnamon Cypress †||85&lt;br /&gt;
|-&lt;br /&gt;
|Cherry †||85&lt;br /&gt;
|-&lt;br /&gt;
|Dark Haze Pine †||85&lt;br /&gt;
|-&lt;br /&gt;
|Red Wood||85&lt;br /&gt;
|-&lt;br /&gt;
|Violet Burl †||85&lt;br /&gt;
|-&lt;br /&gt;
|Walnut †||85&lt;br /&gt;
|-&lt;br /&gt;
|Bubungo †||90&lt;br /&gt;
|-&lt;br /&gt;
|Golden Oak||90&lt;br /&gt;
|-&lt;br /&gt;
|Alder †||95&lt;br /&gt;
|-&lt;br /&gt;
|Midnight||100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
† These logs can only be found on Ents and Reapers and can not be found from lumberjacking.&lt;br /&gt;
&lt;br /&gt;
=== Dying Furniture ===&lt;br /&gt;
Furniture dye tubs come in handy for dying tables, benches and chairs.  Any furniture can be dyed but a few things such as full bookshelves lose detail dyed all one color.  They can be found in treasure chests as a random deco spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Carpentry Items ==&lt;br /&gt;
The color of the log will determine the final color of the item made.  Quick reference guide: nails are made by the tinkerer; boards are made by the lumberjack; cloth and thread are made by the tailor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Craftable Item&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Required Skill&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Tools Required&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Material 1&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Material 2&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Material 3&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Tables&lt;br /&gt;
|-&lt;br /&gt;
|Counter||80||hammer, saw||10 logs||12 nails&lt;br /&gt;
|-&lt;br /&gt;
|Counter with Runner||85||hammer, saw||10 logs||10 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Small Table||65||hammer, saw||5 logs||10 boards||12 nails&lt;br /&gt;
|-&lt;br /&gt;
|Large Table||85||hammer, saw||10 logs||30 boards||12 nails&lt;br /&gt;
|-&lt;br /&gt;
|Table with Runner||85||hammer, saw||10 logs||20 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Ugly Table||85||hammer, saw||10 logs||30 boards||12 nails&lt;br /&gt;
|-&lt;br /&gt;
|Writing Desk||70||hammer, saw||10 logs||20 boards||8 nails&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Multi-sized Tables&lt;br /&gt;
|-&lt;br /&gt;
|Big Table Pieces||90||hammer, saw||10 logs||10 boards||5 nails&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Desk||90||hammer, saw||10 logs||10 boards||5 nails&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Chairs&lt;br /&gt;
|-&lt;br /&gt;
|Bench||40||hammer||15 logs||4 nails&lt;br /&gt;
|-&lt;br /&gt;
|Chair||50||hammer, saw, smoothing plane||20 logs||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Cushioned Chair||50||hammer, saw, smoothing plane||20 logs||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Nice Chair||40||hammer, saw, smoothing plane||20 logs||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Simple Chair||40||hammer, saw, smoothing plane||20 logs||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Stool||30||hammer, saw, smoothing plane||10 logs||5 nails&lt;br /&gt;
|-&lt;br /&gt;
|Throne||70||hammer, saw, smoothing plane, froe||25 logs||10 nails||4 wool cloth&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Deco&lt;br /&gt;
|-&lt;br /&gt;
|Backgammonboard||90||saw, inshave, smoothing plane||60 logs||40 boards&lt;br /&gt;
|-&lt;br /&gt;
|Checkerboard||90||saw, inshave, smoothing plane||25 logs||75 boards&lt;br /&gt;
|-&lt;br /&gt;
|Chessboard||90||saw, inshave, smoothing plane||25 logs||75 boards&lt;br /&gt;
|-&lt;br /&gt;
|Clock||80||hammer||15 logs||5 nails&lt;br /&gt;
|-&lt;br /&gt;
|Clock Frame||40||hammer||10 logs||4 nails&lt;br /&gt;
|-&lt;br /&gt;
|Dress Form||70||jointing plane, smoothing plane||15 logs&lt;br /&gt;
|-&lt;br /&gt;
|Globe||75||hammer, smoothing plane||20 logs||2 nails&lt;br /&gt;
|-&lt;br /&gt;
|Messageboard||95||hammer, saw, inshave||30 logs||70 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Furniture&lt;br /&gt;
|-&lt;br /&gt;
|Armoire||95||hammer, saw, moulding plane||30 logs||20 boards||20 nails&lt;br /&gt;
|-&lt;br /&gt;
|Bookshelf||65||hammer, saw, moulding plane||10 logs||20 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Cherry Armoire||95||hammer, saw, moulding plane||20 logs||30 boards||20 nails&lt;br /&gt;
|-&lt;br /&gt;
|Chest of Drawers||75||hammer, saw, moulding plane||20 logs||20 boards||15 nails&lt;br /&gt;
|-&lt;br /&gt;
|Cherry Drawers||75||hammer, saw, moulding plane||20 logs||20 boards||15 nails&lt;br /&gt;
|-&lt;br /&gt;
|Dresser||95||hammer, saw, scorp||50 logs||10 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Containers&lt;br /&gt;
|-&lt;br /&gt;
|Barrel||50||hammer, saw, jointing plane||20 logs||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Beer Keg||45||hammer, saw, jointing plane||10 logs||5 nails&lt;br /&gt;
|-&lt;br /&gt;
|Small Crate||40||hammer, saw, moulding plane||5 logs||10 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Medium Crate||50||hammer, saw, moulding plane||5 logs||15 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Large Crate||60||hammer, saw, moulding plane||5 logs||20 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Potion Keg||45||hammer, saw, jointing plane||10 logs||5 nails&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Box||90||hammer, saw, scorp||10 logs||10 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Chest||75||hammer, saw, moulding plane||10 logs||15 boards||15 nails&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Warfare&lt;br /&gt;
|-&lt;br /&gt;
|Black Staff||70||smoothing plane, froe||30 logs||&lt;br /&gt;
|-&lt;br /&gt;
|Bow||40||jointing plane, inshave||15 logs||5 thread&lt;br /&gt;
|-&lt;br /&gt;
|Club||30||smoothing plane, froe||5 logs||1 nail&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow||60||jointing plane, inshave||17 logs||1 nail||5 threads&lt;br /&gt;
|-&lt;br /&gt;
|Gnarled Staff||70||smoothing plane, froe||30 logs||&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Crossbow||80||jointing plane, inshave||20 logs||2 nails||7 threads&lt;br /&gt;
|-&lt;br /&gt;
|Long Bow and Quiver||40||jointing plane, inshave||15 logs||5 hides&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff||70||smoothing plane, froe||30 logs&lt;br /&gt;
|-&lt;br /&gt;
|Quarter Staff||90||smoothing plane, froe||40 logs&lt;br /&gt;
|-&lt;br /&gt;
|Shaft||20||jointing plane, inshave||1 log&lt;br /&gt;
|-&lt;br /&gt;
|Shepherds Crook||70||smoothing plane, froe||20 logs||&lt;br /&gt;
|-&lt;br /&gt;
|Smith's Hammer||40||jointing plane||1 log||1 pole&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Shield||45||hammer, inshave||10 logs||20 boards||25 nails&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Kite Shield||60||hammer, saw, inshave||15 logs||30 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Music&lt;br /&gt;
|-&lt;br /&gt;
|Flute||30||smoothing plane, scorp||5 logs&lt;br /&gt;
|-&lt;br /&gt;
|Drum||70||smoothing plane, dovetail saw||15 logs||4 hides&lt;br /&gt;
|-&lt;br /&gt;
|Harp||80||smoothing plane, dovetail saw||20 logs||5 threads&lt;br /&gt;
|-&lt;br /&gt;
|Lute||60||smoothing plane, scorp||15 logs||4 threads&lt;br /&gt;
|-&lt;br /&gt;
|Standing Harp||90||smoothing plane, dovetail saw||30 logs||10 threads&lt;br /&gt;
|-&lt;br /&gt;
|Tambourine||40||smoothing plane, dovetail saw||10 logs||1 nail&lt;br /&gt;
|-&lt;br /&gt;
|Tambourine with Ribbon||50||smoothing plane, dovetail saw||10 logs||4 ingots||1 cotton cloth&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Deeds&lt;br /&gt;
|-&lt;br /&gt;
|Anvil||90||hammer, saw||100 logs||20 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Bed||90||hammer, dovetail saw, froe||100 logs||20 nails||10 cotton cloths&lt;br /&gt;
|-&lt;br /&gt;
|Loom||90||hammer, dovetail saw, froe||100 boards||20 nails||20 threads&lt;br /&gt;
|-&lt;br /&gt;
|Mill||90||hammer, dovetail saw, froe||100 boards||20 nails&lt;br /&gt;
|-&lt;br /&gt;
|Pickpocket Dip||90||hammer, dovetail saw, froe||100 logs||20 nails||5 hay&lt;br /&gt;
|-&lt;br /&gt;
|Small Forge||90||hammer, saw||100 logs||20 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Spinning Wheel||90||hammer, dovetail saw, froe||70 logs||30 boards||20 nails&lt;br /&gt;
|-&lt;br /&gt;
|Training Dummy||90||hammer, dovetail saw, froe||100 logs||20 nails||5 hay&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Other&lt;br /&gt;
|-&lt;br /&gt;
|Cannon Mount||100||hammer, saw, jointing plane||150 logs||50 nails&lt;br /&gt;
|-&lt;br /&gt;
|Kindling||5||saw||1 log&lt;br /&gt;
|-&lt;br /&gt;
|Kindling [50]||15||saw||10 logs&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Pole||50||jointing plane||1 log||3 poles||3 thread&lt;br /&gt;
|-&lt;br /&gt;
|Lantern||65||hammer, inshave, scorp||5 logs||10 logs||4 glass&lt;br /&gt;
|-&lt;br /&gt;
|Large Paintings||90||hammer, smoothing plane||20 logs&lt;br /&gt;
|-&lt;br /&gt;
|Pole||15||smoothing plane||1 log&lt;br /&gt;
|-&lt;br /&gt;
|Potion Keg||45||saw, jointing plane||10 logs||5 nails&lt;br /&gt;
|-&lt;br /&gt;
|Powder Keg||75||hammer, jointing plane||10 logs&lt;br /&gt;
|-&lt;br /&gt;
|Professional Dyetub||80||hammer, jointing plane||12 logs&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Dyetub||100||hammer, jointing plane, froe||50 logs&lt;br /&gt;
|-&lt;br /&gt;
|Rune||90||smoothing plane||1 log&lt;br /&gt;
|-&lt;br /&gt;
|Shovel||40||jointing plane||10 logs||1 pole&lt;br /&gt;
|-&lt;br /&gt;
|Small Paintings||70||hammer, smoothing plane||10 logs&lt;br /&gt;
|-&lt;br /&gt;
|Stretching Frame||35||saw, jointing plane||6 logs||10 thread&lt;br /&gt;
|-&lt;br /&gt;
|Torch||30||froe||1 log&lt;br /&gt;
|-&lt;br /&gt;
|Water Barrel||50||hammer, jointing plane||25 logs||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bowl||50||inshave, jointing plane||2 logs&lt;br /&gt;
|-&lt;br /&gt;
|Rolling Pin||45||inshave, smoothing plane||1 log&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Woodworking&amp;diff=631</id>
		<title>Woodworking</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Woodworking&amp;diff=631"/>
		<updated>2017-01-25T06:51:47Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Woodworking ==&lt;br /&gt;
&lt;br /&gt;
Title: Woodworker&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Architect, Bowyer, Carpenter, Ranger, Tinker&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not much to it... gather up some logs and get to work with your hammer or other tool.  You can make all sorts of things to dress up your house: tables, chairs and even thrones, lockable chests, armoires, bookcases with books in it or empty ones and even a writing desk.  You can make staffs and shields too.  You can make addons such as small forges, anvils, training dummies, pickpocket dip and spinning wheels.  A woodworker is a busy trade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Logs ===&lt;br /&gt;
Woodworkers require a certain skill to work with different colored logs.  Logs can be obtained by being a lumberjack and cutting down trees and killing ents and reapers who have a variety of different logs on them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;30%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Log&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Skill&lt;br /&gt;
|-&lt;br /&gt;
|Traditional||0&lt;br /&gt;
|-&lt;br /&gt;
|Cool Green Fir †||70&lt;br /&gt;
|-&lt;br /&gt;
|Daylight||70&lt;br /&gt;
|-&lt;br /&gt;
|Sugar Maple †||70&lt;br /&gt;
|-&lt;br /&gt;
|Evergreen||75&lt;br /&gt;
|-&lt;br /&gt;
|Purple Heart †||75&lt;br /&gt;
|-&lt;br /&gt;
|Sea Side Birch †||75&lt;br /&gt;
|-&lt;br /&gt;
|Blue Spruce||80&lt;br /&gt;
|-&lt;br /&gt;
|Ash †||85&lt;br /&gt;
|-&lt;br /&gt;
|Cinnamon Cypress †||85&lt;br /&gt;
|-&lt;br /&gt;
|Cherry †||85&lt;br /&gt;
|-&lt;br /&gt;
|Dark Haze Pine †||85&lt;br /&gt;
|-&lt;br /&gt;
|Red Wood||85&lt;br /&gt;
|-&lt;br /&gt;
|Violet Burl †||85&lt;br /&gt;
|-&lt;br /&gt;
|Walnut †||85&lt;br /&gt;
|-&lt;br /&gt;
|Bubungo †||90&lt;br /&gt;
|-&lt;br /&gt;
|Golden Oak||90&lt;br /&gt;
|-&lt;br /&gt;
|Alder †||95&lt;br /&gt;
|-&lt;br /&gt;
|Midnight||100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
† These logs can only be found on Ents and Reapers and can not be found from lumberjacking.&lt;br /&gt;
&lt;br /&gt;
=== Dying Furniture ===&lt;br /&gt;
Furniture dye tubs come in handy for dying tables, benches and chairs.  Any furniture can be dyed but a few things such as full bookshelves lose detail dyed all one color.  They can be found in treasure chests as a random deco spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Carpentry Items ==&lt;br /&gt;
The color of the log will determine the final color of the item made.  Quick reference guide: nails are made by the tinkerer; boards are made by the lumberjack; cloth and thread are made by the tailor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Craftable Item&lt;br /&gt;
!Required Skill&lt;br /&gt;
!Tools Required&lt;br /&gt;
!Material 1&lt;br /&gt;
!Material 2&lt;br /&gt;
!Material 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; color: darkblue&amp;quot;|Tables&lt;br /&gt;
|-&lt;br /&gt;
|Counter||80||hammer, saw||10 logs||12 nails&lt;br /&gt;
|-&lt;br /&gt;
|Counter with Runner||85||hammer, saw||10 logs||10 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Small Table||65||hammer, saw||5 logs||10 boards||12 nails&lt;br /&gt;
|-&lt;br /&gt;
|Large Table||85||hammer, saw||10 logs||30 boards||12 nails&lt;br /&gt;
|-&lt;br /&gt;
|Table with Runner||85||hammer, saw||10 logs||20 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Ugly Table||85||hammer, saw||10 logs||30 boards||12 nails&lt;br /&gt;
|-&lt;br /&gt;
|Writing Desk||70||hammer, saw||10 logs||20 boards||8 nails&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; color: darkblue&amp;quot;|Multi-sized Tables&lt;br /&gt;
|-&lt;br /&gt;
|Big Table Pieces||90||hammer, saw||10 logs||10 boards||5 nails&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Desk||90||hammer, saw||10 logs||10 boards||5 nails&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; color: darkblue&amp;quot;|Chairs&lt;br /&gt;
|-&lt;br /&gt;
|Bench||40||hammer||15 logs||4 nails&lt;br /&gt;
|-&lt;br /&gt;
|Chair||50||hammer, saw, smoothing plane||20 logs||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Cushioned Chair||50||hammer, saw, smoothing plane||20 logs||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Nice Chair||40||hammer, saw, smoothing plane||20 logs||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Simple Chair||40||hammer, saw, smoothing plane||20 logs||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Stool||30||hammer, saw, smoothing plane||10 logs||5 nails&lt;br /&gt;
|-&lt;br /&gt;
|Throne||70||hammer, saw, smoothing plane, froe||25 logs||10 nails||4 wool cloth&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; color: darkblue&amp;quot;|Deco&lt;br /&gt;
|-&lt;br /&gt;
|Backgammonboard||90||saw, inshave, smoothing plane||60 logs||40 boards&lt;br /&gt;
|-&lt;br /&gt;
|Checkerboard||90||saw, inshave, smoothing plane||25 logs||75 boards&lt;br /&gt;
|-&lt;br /&gt;
|Chessboard||90||saw, inshave, smoothing plane||25 logs||75 boards&lt;br /&gt;
|-&lt;br /&gt;
|Clock||80||hammer||15 logs||5 nails&lt;br /&gt;
|-&lt;br /&gt;
|Clock Frame||40||hammer||10 logs||4 nails&lt;br /&gt;
|-&lt;br /&gt;
|Dress Form||70||jointing plane, smoothing plane||15 logs&lt;br /&gt;
|-&lt;br /&gt;
|Globe||75||hammer, smoothing plane||20 logs||2 nails&lt;br /&gt;
|-&lt;br /&gt;
|Messageboard||95||hammer, saw, inshave||30 logs||70 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; color: darkblue&amp;quot;|Furniture&lt;br /&gt;
|-&lt;br /&gt;
|Armoire||95||hammer, saw, moulding plane||30 logs||20 boards||20 nails&lt;br /&gt;
|-&lt;br /&gt;
|Bookshelf||65||hammer, saw, moulding plane||10 logs||20 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Cherry Armoire||95||hammer, saw, moulding plane||20 logs||30 boards||20 nails&lt;br /&gt;
|-&lt;br /&gt;
|Chest of Drawers||75||hammer, saw, moulding plane||20 logs||20 boards||15 nails&lt;br /&gt;
|-&lt;br /&gt;
|Cherry Drawers||75||hammer, saw, moulding plane||20 logs||20 boards||15 nails&lt;br /&gt;
|-&lt;br /&gt;
|Dresser||95||hammer, saw, scorp||50 logs||10 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; color: darkblue&amp;quot;|Containers&lt;br /&gt;
|-&lt;br /&gt;
|Barrel||50||hammer, saw, jointing plane||20 logs||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Beer Keg||45||hammer, saw, jointing plane||10 logs||5 nails&lt;br /&gt;
|-&lt;br /&gt;
|Small Crate||40||hammer, saw, moulding plane||5 logs||10 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Medium Crate||50||hammer, saw, moulding plane||5 logs||15 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Large Crate||60||hammer, saw, moulding plane||5 logs||20 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Potion Keg||45||hammer, saw, jointing plane||10 logs||5 nails&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Box||90||hammer, saw, scorp||10 logs||10 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Chest||75||hammer, saw, moulding plane||10 logs||15 boards||15 nails&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; color: darkblue&amp;quot;|Warfare&lt;br /&gt;
|-&lt;br /&gt;
|Black Staff||70||smoothing plane, froe||30 logs||&lt;br /&gt;
|-&lt;br /&gt;
|Bow||40||jointing plane, inshave||15 logs||5 thread&lt;br /&gt;
|-&lt;br /&gt;
|Club||30||smoothing plane, froe||5 logs||1 nail&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow||60||jointing plane, inshave||17 logs||1 nail||5 threads&lt;br /&gt;
|-&lt;br /&gt;
|Gnarled Staff||70||smoothing plane, froe||30 logs||&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Crossbow||80||jointing plane, inshave||20 logs||2 nails||7 threads&lt;br /&gt;
|-&lt;br /&gt;
|Long Bow and Quiver||40||jointing plane, inshave||15 logs||5 hides&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff||70||smoothing plane, froe||30 logs&lt;br /&gt;
|-&lt;br /&gt;
|Quarter Staff||90||smoothing plane, froe||40 logs&lt;br /&gt;
|-&lt;br /&gt;
|Shaft||20||jointing plane, inshave||1 log&lt;br /&gt;
|-&lt;br /&gt;
|Shepherds Crook||70||smoothing plane, froe||20 logs||&lt;br /&gt;
|-&lt;br /&gt;
|Smith's Hammer||40||jointing plane||1 log||1 pole&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Shield||45||hammer, inshave||10 logs||20 boards||25 nails&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Kite Shield||60||hammer, saw, inshave||15 logs||30 boards||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; color: darkblue&amp;quot;|Music&lt;br /&gt;
|-&lt;br /&gt;
|Flute||30||smoothing plane, scorp||5 logs&lt;br /&gt;
|-&lt;br /&gt;
|Drum||70||smoothing plane, dovetail saw||15 logs||4 hides&lt;br /&gt;
|-&lt;br /&gt;
|Harp||80||smoothing plane, dovetail saw||20 logs||5 threads&lt;br /&gt;
|-&lt;br /&gt;
|Lute||60||smoothing plane, scorp||15 logs||4 threads&lt;br /&gt;
|-&lt;br /&gt;
|Standing Harp||90||smoothing plane, dovetail saw||30 logs||10 threads&lt;br /&gt;
|-&lt;br /&gt;
|Tambourine||40||smoothing plane, dovetail saw||10 logs||1 nail&lt;br /&gt;
|-&lt;br /&gt;
|Tambourine with Ribbon||50||smoothing plane, dovetail saw||10 logs||4 ingots||1 cotton cloth&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; color: darkblue&amp;quot;|Deeds&lt;br /&gt;
|-&lt;br /&gt;
|Anvil||90||hammer, saw||100 logs||20 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Bed||90||hammer, dovetail saw, froe||100 logs||20 nails||10 cotton cloths&lt;br /&gt;
|-&lt;br /&gt;
|Loom||90||hammer, dovetail saw, froe||100 boards||20 nails||20 threads&lt;br /&gt;
|-&lt;br /&gt;
|Mill||90||hammer, dovetail saw, froe||100 boards||20 nails&lt;br /&gt;
|-&lt;br /&gt;
|Pickpocket Dip||90||hammer, dovetail saw, froe||100 logs||20 nails||5 hay&lt;br /&gt;
|-&lt;br /&gt;
|Small Forge||90||hammer, saw||100 logs||20 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Spinning Wheel||90||hammer, dovetail saw, froe||70 logs||30 boards||20 nails&lt;br /&gt;
|-&lt;br /&gt;
|Training Dummy||90||hammer, dovetail saw, froe||100 logs||20 nails||5 hay&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight: bold; color: darkblue&amp;quot;|Other&lt;br /&gt;
|-&lt;br /&gt;
|Cannon Mount||100||hammer, saw, jointing plane||150 logs||50 nails&lt;br /&gt;
|-&lt;br /&gt;
|Kindling||5||saw||1 log&lt;br /&gt;
|-&lt;br /&gt;
|Kindling [50]||15||saw||10 logs&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Pole||50||jointing plane||1 log||3 poles||3 thread&lt;br /&gt;
|-&lt;br /&gt;
|Lantern||65||hammer, inshave, scorp||5 logs||10 logs||4 glass&lt;br /&gt;
|-&lt;br /&gt;
|Large Paintings||90||hammer, smoothing plane||20 logs&lt;br /&gt;
|-&lt;br /&gt;
|Pole||15||smoothing plane||1 log&lt;br /&gt;
|-&lt;br /&gt;
|Potion Keg||45||saw, jointing plane||10 logs||5 nails&lt;br /&gt;
|-&lt;br /&gt;
|Powder Keg||75||hammer, jointing plane||10 logs&lt;br /&gt;
|-&lt;br /&gt;
|Professional Dyetub||80||hammer, jointing plane||12 logs&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Dyetub||100||hammer, jointing plane, froe||50 logs&lt;br /&gt;
|-&lt;br /&gt;
|Rune||90||smoothing plane||1 log&lt;br /&gt;
|-&lt;br /&gt;
|Shovel||40||jointing plane||10 logs||1 pole&lt;br /&gt;
|-&lt;br /&gt;
|Small Paintings||70||hammer, smoothing plane||10 logs&lt;br /&gt;
|-&lt;br /&gt;
|Stretching Frame||35||saw, jointing plane||6 logs||10 thread&lt;br /&gt;
|-&lt;br /&gt;
|Torch||30||froe||1 log&lt;br /&gt;
|-&lt;br /&gt;
|Water Barrel||50||hammer, jointing plane||25 logs||10 nails&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bowl||50||inshave, jointing plane||2 logs&lt;br /&gt;
|-&lt;br /&gt;
|Rolling Pin||45||inshave, smoothing plane||1 log&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Tinkering&amp;diff=630</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Tinkering&amp;diff=630"/>
		<updated>2017-01-25T06:49:18Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Creating and Enchanting Jewelry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
&lt;br /&gt;
Title: Tinker&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Architect, Armorer, Carpenter, Jeweler, Tinker, Weaponsmith&amp;lt;br&amp;gt;&lt;br /&gt;
* Tools needed: toolkit, tinker's tools&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The tinkerer... one who tinks... never around when you need one.  The tinkerer is able to make a variety of interesting items as well as repair broken totems.  When working with clay, a tinkerer must stand near an oven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Broken Totems ===&lt;br /&gt;
A totem is also known as a shrinkable, pocket steed or clockwork mount.  Obsidian totems require obsidian and porcelain totems require porcelain.  You will know the amount when using the tinkerer's tools on the broken totem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Candles ===&lt;br /&gt;
You need 5 wax, a kettle and a dipping stick.  If you want to make a skull candle, you will require a head (any head will do - target a dead animal with your dagger or skinning knife until you get the head).&lt;br /&gt;
&lt;br /&gt;
* Use head on kettle to get skull (if you want skull candle).&lt;br /&gt;
* Use 5 beeswax on kettle to get a pot of wax.&lt;br /&gt;
* Use dipping stick on the pot of wax to get a candle.&lt;br /&gt;
* Use skull on the candle to get a skull candle.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Cannons ===&lt;br /&gt;
To make a Cannon Deed you will need a Cannon Mount (carpentry) and an Unmounted Cannon (blacksmithy) in your main Backpack.  Double-click either and after passing a Tinkering Skillcheck of 110, you should assemble a cannon deed.  You can also make the cannon deed through the toolkit crafting menu.&lt;br /&gt;
&lt;br /&gt;
To use the Cannon Deed, double-click it in your home and choose the direction you want it to face.  To fire the cannon, you will need a Cannon Ball (blacksmithy) and a Charge of Gun Powder (tailoring, alchemy).  Double-click the cannon and then select your target.&lt;br /&gt;
&lt;br /&gt;
* If you have two overlapping cannons and wish to release them, do not click on the part where they are overlapping.  Only one deed will return to your pack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Colored Glaze ===&lt;br /&gt;
Colored glazes can color glass, clay, obsidian and porcelain items.  To make the glaze, you will need a reinforced dyetub (woodworking), 1000 of your favorite gem, a tempered mortar (blacksmithy) used to grind the gems and two bags of acidic powder (alchemy) for dissolving the gems into the glaze.&lt;br /&gt;
&lt;br /&gt;
Use your mortar to select the powder and gems you would like to color the glaze with.  Take care to have all your ingredients ready as once the powder is opened, it will react very quickly and be useless if you need to restart the process.  This is a precise process and only the most skilled of tinkerers will be able to make a stable glaze.&lt;br /&gt;
&lt;br /&gt;
The quality of the gems will determine how many you use and how long the glaze will last for.  Lower quality gems will easily disintegrate compared to higher quality gems which will have a lesser failure rate.&lt;br /&gt;
&lt;br /&gt;
=== Preserved Heads ===&lt;br /&gt;
When you carve a head from a corpse, it will only last for 3 days.  To prolong the life of your trophies, you can have a tinkerer preserve them.  All it takes is the head, straw (available from farmer) and a greater cure potion.  Use either tinkerer tools or a toolkit on the head while you have the other two items in your main backpack.  Your tinkering skill determines your success (60 tinkering skill will be a 60% chance of success).  If you fail, you will only use up the materials and not harm the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sextants ===&lt;br /&gt;
Sextants are used to navigate the seas (if you do not use UOAM) and be able to tell what your coordinates are while on the boat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating and Enchanting Jewelry ==&lt;br /&gt;
Only those who are tradeskill tinkerers and have at least 90 skill can enchant jewelry.  Anyone who meets the minimum skill requirements can make and place a gem in the setting.&lt;br /&gt;
&lt;br /&gt;
Before you can enchant jewelry, you must have a blank jewelry item or a gemmed jewelry item.  If you do not have any jewelry, create the jewelry item using the tinker's toolkit.  When the jewelry item has been made, use the toolkit again and choose ''Gem Setting'' to set a gem on the jewelry item.  The gem setting is important and will determine the type of enchantmant that can be placed on the jewelry.&lt;br /&gt;
&lt;br /&gt;
To create magic jewelry that will increase one of your stats (strength, intelligence or dexterity), you will require obsidian.  The chart below shows the gem placed on the jewelry item will result in the stat-gain enchantment and the amount of obsidian required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Gem&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Stat Affected&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Initial Boost&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Max. Boost&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Skill Check&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Diamond||Strength||+3 to +5||+5||90||50&lt;br /&gt;
|-&lt;br /&gt;
|Sapphire||Dexterity||+3 to +5||+5||90||50&lt;br /&gt;
|-&lt;br /&gt;
|Star Sapphire||Intelligence||+3 to +5||+5||90||50&lt;br /&gt;
|-&lt;br /&gt;
|Emerald||Strength||+2 to +4||+4||80||30&lt;br /&gt;
|-&lt;br /&gt;
|Ruby||Dexterity||+2 to +4||+4||80||30&lt;br /&gt;
|-&lt;br /&gt;
|Amethyst||Intelligence||+2 to +4||+4||80||30&lt;br /&gt;
|-&lt;br /&gt;
|Citrine||Strength||+1 to +3||+3||70||15&lt;br /&gt;
|-&lt;br /&gt;
|Tourmaline||Dexterity||+1 to +3||+3||70||15&lt;br /&gt;
|-&lt;br /&gt;
|Amber||Intelligence||+1 to +3||+3||70||15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the toolkit on the jewelry item and target the pile of obsidian for that level of gem.  The level of enchantment depends on your tinkering and magery skills.  If you succeed, you will have a magic jewelry item.  Finally, identify the magic jewelry using magery.  The table below shows the 5 levels of enchantment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Stat Gain&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|1||polished&lt;br /&gt;
|-&lt;br /&gt;
|2||glowing&lt;br /&gt;
|-&lt;br /&gt;
|3||lustrous&lt;br /&gt;
|-&lt;br /&gt;
|4||radiant&lt;br /&gt;
|-&lt;br /&gt;
|5||shining&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Enchanting Quick Guide ====&lt;br /&gt;
Step 1: Create a jewelry item: eg. a bracelet.&amp;lt;br&amp;gt;&lt;br /&gt;
Step 2: Place a gem in the setting: eg. a diamond.&amp;lt;br&amp;gt;&lt;br /&gt;
Step 3: Enchant the bracelet using 50 obsidian.&amp;lt;br&amp;gt;&lt;br /&gt;
Step 4: Identify the now ''magic bracelet'' using magery.&amp;lt;br&amp;gt;&lt;br /&gt;
Step 4a: The bracelet is now a ''glowing bracelet of strength'' meaning it only got a +4 stat gain.&amp;lt;br&amp;gt;&lt;br /&gt;
Step 4b: Enchant the bracelet again using 50 obsidian.&amp;lt;br&amp;gt;&lt;br /&gt;
Step 4c: Identify the ''magic bracelet'' again.&amp;lt;br&amp;gt;&lt;br /&gt;
Step 4d: The bracelet is now a ''shining bracelet of strength'' meaning it has the top stat gain.&amp;lt;br&amp;gt;&lt;br /&gt;
Step 5: You know have the top enchantment for a diamond: +5 in strength.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enchanting Clothes ==&lt;br /&gt;
Tradeskill tinkerers with a minimum of 90 skill and high magery can use elemental gems to enchant magical clothing.  Only magical clothing and armor can take the enchantment - plain clothing and armor do not have enough magic to hold a charge.  Elemental gems are found by tradeskill miners and come in several varieties: fire, frost, magic, poison and regeneration.  After you have completed the long process, the clothing that received the enchantment will be resistant to that type of elemental damage (for example, a fire gem crushed into powder and applied to a clothing item will result in it being fire resistant for a certain amount of charges).  The amount received depends on your skill.&lt;br /&gt;
&lt;br /&gt;
You may also switch enchantments or add to enchantment but one item can not contain two or more enchantments.  If a robe is fire resistant, adding another fire elemental gem will increase the number of charges up to a maximum of 200.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tinkering Items ==&lt;br /&gt;
Tinkering requires a set of tinker's tools which can be bought from various vendors including the Provisioner or made by another player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Item&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Skill&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Tools&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Material 1&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Material 2&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Material 3&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Material 4&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Small Tools&lt;br /&gt;
|-&lt;br /&gt;
|Sewing Kit||30|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Scissors||50|| ||4 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Tongs||50|| ||4 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Dovetail Saw||20|| ||4 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Hammer||50|| ||4 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Moulding Plane||30|| ||4 logs&lt;br /&gt;
|-&lt;br /&gt;
|Jointing Plane||30|| ||4 logs&lt;br /&gt;
|-&lt;br /&gt;
|Smoothing Plane||40|| ||4 logs&lt;br /&gt;
|-&lt;br /&gt;
|Saw||50|| ||4 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Draw Knife||40|| ||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Froe||30|| ||2 logs&lt;br /&gt;
|-&lt;br /&gt;
|Inshave||15|| ||1 ingot||2 logs&lt;br /&gt;
|-&lt;br /&gt;
|Scorp||30|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Leather Punch||40|| ||4 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Large Tools&lt;br /&gt;
|-&lt;br /&gt;
|Shovel||30|| ||4 ingots||1 pole&lt;br /&gt;
|-&lt;br /&gt;
|Tinkers Tools||80|| ||20 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Toolkit||30|| ||5 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Parts&lt;br /&gt;
|-&lt;br /&gt;
|Axle||20|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Axle and Gears||50|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Clock Parts||40|| ||2 logs&lt;br /&gt;
|-&lt;br /&gt;
|Dipping Stick||30|| ||4 logs||4 thread&lt;br /&gt;
|-&lt;br /&gt;
|Gears||40|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Hinge||30|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Nails||45|| ||1 ingot&lt;br /&gt;
|-&lt;br /&gt;
|Springs||30|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Sextant Parts||65|| ||1 ingot&lt;br /&gt;
|-&lt;br /&gt;
|Studs||65|| ||1 ingot&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Alchemy Symbols&lt;br /&gt;
|-&lt;br /&gt;
|Daemon||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Lightning||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Hellfire||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Meteor||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Healing||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Protection||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Venom||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Reflect||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Bless||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Firefield||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Jewelry&lt;br /&gt;
|-&lt;br /&gt;
|Necklace||70|| ||8 gold ingots&lt;br /&gt;
|-&lt;br /&gt;
|Bracelet||60|| ||6 gold ingots&lt;br /&gt;
|-&lt;br /&gt;
|Earrings||50|| ||4 gold ingots&lt;br /&gt;
|-&lt;br /&gt;
|Ring||50|| ||4 gold ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|Basin||15||oven||10 clay&lt;br /&gt;
|-&lt;br /&gt;
|Frying Pan||50|| ||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Glass||30|| ||4 glass&lt;br /&gt;
|-&lt;br /&gt;
|Glass Pitcher||30|| ||6 glass&lt;br /&gt;
|-&lt;br /&gt;
|Goblet||50|| ||4 glass&lt;br /&gt;
|-&lt;br /&gt;
|Kettle||40|| ||6 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Mug||12|| ||4 clay&lt;br /&gt;
|-&lt;br /&gt;
|Plate||15|| ||8 clay&lt;br /&gt;
|-&lt;br /&gt;
|Silverware||90|| ||5 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Spittoon||70|| ||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Deco&lt;br /&gt;
|-&lt;br /&gt;
|Small Vase||25||oven||10 clay&lt;br /&gt;
|-&lt;br /&gt;
|Large Vase||40||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Flower Pot||12||oven||10 clay&lt;br /&gt;
|-&lt;br /&gt;
|Large Flowerpot||25||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Small Statue||50||oven||50 clay&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Statue||60||oven||70 clay&lt;br /&gt;
|-&lt;br /&gt;
|Bust||45||oven||50 clay&lt;br /&gt;
|-&lt;br /&gt;
|Clock||60|| ||1 clock frame||1 clock parts||1 springs||1 axle and gears&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Contraptions&lt;br /&gt;
|-&lt;br /&gt;
|[[Lightning Capacitor]]||95||hammer||200 glass||200 ingots||20 hides&lt;br /&gt;
|-&lt;br /&gt;
|[[Pocket Fisherman]]||94||tinker's tools||1 pouch||1 fishing net||5 springs&lt;br /&gt;
|-&lt;br /&gt;
|Extractor||75|| ||10 ingots||5 axle and gears&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Detector||60|| ||5 ingots||5 studs||2 fertile dirts&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Totem Repair Kit||85|| ||100 obsidian||100 bandages||5 springs&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Totem Repair Kit||85|| ||100 porcelain||100 bandages||5 springs&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Small Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|Empty Bottle||30|| ||2 glass&lt;br /&gt;
|-&lt;br /&gt;
|Empty Bottles [10]||50|| ||20 glass&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian||90|| ||25 glass&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian [10]||90|| ||250 glass&lt;br /&gt;
|-&lt;br /&gt;
|Copper Key||40|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Gold Key||40|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Keyring||40|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Spyglass||100|| ||5 ingots||2 glass&lt;br /&gt;
|-&lt;br /&gt;
|Sextant||70|| ||1 sextant parts||2 glass&lt;br /&gt;
|-&lt;br /&gt;
|Lock Pick||50|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Flask||50|| ||10 glass&lt;br /&gt;
|-&lt;br /&gt;
|[[Manastone]]||90|| ||1 essence of flame||5 gold ingots||5 reaper heartwoods||1 crystal ball&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain||90||oven||25 clay&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain [10]||90||oven||250 clay&lt;br /&gt;
|-&lt;br /&gt;
|Fertile Dirt||15||froe||5 ent heartwoods||1 full refresh potion&lt;br /&gt;
|-&lt;br /&gt;
|Deadwood||15||froe||1 reaper entwood&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Large Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|Lantern||80|| ||25 logs||8 glass&lt;br /&gt;
|-&lt;br /&gt;
|Wands||75|| ||2 gold ingots||1 pole&lt;br /&gt;
|-&lt;br /&gt;
|[[Cannon Deed]]||100|| ||1 cannon mount||1 unmounted cannon&lt;br /&gt;
|-&lt;br /&gt;
|Chest||85|| ||100 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Ball||70|| ||20 glass&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Vial||85||oven||500 glass&lt;br /&gt;
|-&lt;br /&gt;
|Strong Box||75|| ||75 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Porcelain Totems&lt;br /&gt;
|-&lt;br /&gt;
|Golem||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Steed||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Llama||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Ostard||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Blades||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Cow||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Whyte||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Elemental||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Ant||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Drake||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Lich||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Deamon||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Cat||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Sheep||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Obsidian Totems&lt;br /&gt;
|-&lt;br /&gt;
|Golem||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Steed||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Llama||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Ostard||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Blades||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Cow||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Whyte||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Elemental||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Ant||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Drake||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Lich||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Deamon||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Cat||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Sheep||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Tinkering&amp;diff=629</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Tinkering&amp;diff=629"/>
		<updated>2017-01-25T06:46:27Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Tinkering Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
&lt;br /&gt;
Title: Tinker&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Architect, Armorer, Carpenter, Jeweler, Tinker, Weaponsmith&amp;lt;br&amp;gt;&lt;br /&gt;
* Tools needed: toolkit, tinker's tools&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The tinkerer... one who tinks... never around when you need one.  The tinkerer is able to make a variety of interesting items as well as repair broken totems.  When working with clay, a tinkerer must stand near an oven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Broken Totems ===&lt;br /&gt;
A totem is also known as a shrinkable, pocket steed or clockwork mount.  Obsidian totems require obsidian and porcelain totems require porcelain.  You will know the amount when using the tinkerer's tools on the broken totem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Candles ===&lt;br /&gt;
You need 5 wax, a kettle and a dipping stick.  If you want to make a skull candle, you will require a head (any head will do - target a dead animal with your dagger or skinning knife until you get the head).&lt;br /&gt;
&lt;br /&gt;
* Use head on kettle to get skull (if you want skull candle).&lt;br /&gt;
* Use 5 beeswax on kettle to get a pot of wax.&lt;br /&gt;
* Use dipping stick on the pot of wax to get a candle.&lt;br /&gt;
* Use skull on the candle to get a skull candle.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Cannons ===&lt;br /&gt;
To make a Cannon Deed you will need a Cannon Mount (carpentry) and an Unmounted Cannon (blacksmithy) in your main Backpack.  Double-click either and after passing a Tinkering Skillcheck of 110, you should assemble a cannon deed.  You can also make the cannon deed through the toolkit crafting menu.&lt;br /&gt;
&lt;br /&gt;
To use the Cannon Deed, double-click it in your home and choose the direction you want it to face.  To fire the cannon, you will need a Cannon Ball (blacksmithy) and a Charge of Gun Powder (tailoring, alchemy).  Double-click the cannon and then select your target.&lt;br /&gt;
&lt;br /&gt;
* If you have two overlapping cannons and wish to release them, do not click on the part where they are overlapping.  Only one deed will return to your pack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Colored Glaze ===&lt;br /&gt;
Colored glazes can color glass, clay, obsidian and porcelain items.  To make the glaze, you will need a reinforced dyetub (woodworking), 1000 of your favorite gem, a tempered mortar (blacksmithy) used to grind the gems and two bags of acidic powder (alchemy) for dissolving the gems into the glaze.&lt;br /&gt;
&lt;br /&gt;
Use your mortar to select the powder and gems you would like to color the glaze with.  Take care to have all your ingredients ready as once the powder is opened, it will react very quickly and be useless if you need to restart the process.  This is a precise process and only the most skilled of tinkerers will be able to make a stable glaze.&lt;br /&gt;
&lt;br /&gt;
The quality of the gems will determine how many you use and how long the glaze will last for.  Lower quality gems will easily disintegrate compared to higher quality gems which will have a lesser failure rate.&lt;br /&gt;
&lt;br /&gt;
=== Preserved Heads ===&lt;br /&gt;
When you carve a head from a corpse, it will only last for 3 days.  To prolong the life of your trophies, you can have a tinkerer preserve them.  All it takes is the head, straw (available from farmer) and a greater cure potion.  Use either tinkerer tools or a toolkit on the head while you have the other two items in your main backpack.  Your tinkering skill determines your success (60 tinkering skill will be a 60% chance of success).  If you fail, you will only use up the materials and not harm the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sextants ===&lt;br /&gt;
Sextants are used to navigate the seas (if you do not use UOAM) and be able to tell what your coordinates are while on the boat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating and Enchanting Jewelry ==&lt;br /&gt;
Only those who are tradeskill tinkerers and have at least 90 skill can enchant jewelry.  Anyone who meets the minimum skill requirements can make and place a gem in the setting.&lt;br /&gt;
&lt;br /&gt;
Before you can enchant jewelry, you must have a blank jewelry item or a gemmed jewelry item.  If you do not have any jewelry, create the jewelry item using the tinker's toolkit.  When the jewelry item has been made, use the toolkit again and choose ''Gem Setting'' to set a gem on the jewelry item.  The gem setting is important and will determine the type of enchantmant that can be placed on the jewelry.&lt;br /&gt;
&lt;br /&gt;
To create magic jewelry that will increase one of your stats (strength, intelligence or dexterity), you will require obsidian.  The chart below shows the gem placed on the jewelry item will result in the stat-gain enchantment and the amount of obsidian required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Gem&lt;br /&gt;
!Stat Affected&lt;br /&gt;
!Initial Boost&lt;br /&gt;
!Max. Boost&lt;br /&gt;
!Skill Check&lt;br /&gt;
!Obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Diamond||Strength||+3 to +5||+5||90||50&lt;br /&gt;
|-&lt;br /&gt;
|Sapphire||Dexterity||+3 to +5||+5||90||50&lt;br /&gt;
|-&lt;br /&gt;
|Star Sapphire||Intelligence||+3 to +5||+5||90||50&lt;br /&gt;
|-&lt;br /&gt;
|Emerald||Strength||+2 to +4||+4||80||30&lt;br /&gt;
|-&lt;br /&gt;
|Ruby||Dexterity||+2 to +4||+4||80||30&lt;br /&gt;
|-&lt;br /&gt;
|Amethyst||Intelligence||+2 to +4||+4||80||30&lt;br /&gt;
|-&lt;br /&gt;
|Citrine||Strength||+1 to +3||+3||70||15&lt;br /&gt;
|-&lt;br /&gt;
|Tourmaline||Dexterity||+1 to +3||+3||70||15&lt;br /&gt;
|-&lt;br /&gt;
|Amber||Intelligence||+1 to +3||+3||70||15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the toolkit on the jewelry item and target the pile of obsidian for that level of gem.  The level of enchantment depends on your tinkering and magery skills.  If you succeed, you will have a magic jewelry item.  Finally, identify the magic jewelry using magery.  The table below shows the 5 levels of enchantment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Stat Gain&lt;br /&gt;
!Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|1||polished&lt;br /&gt;
|-&lt;br /&gt;
|2||glowing&lt;br /&gt;
|-&lt;br /&gt;
|3||lustrous&lt;br /&gt;
|-&lt;br /&gt;
|4||radiant&lt;br /&gt;
|-&lt;br /&gt;
|5||shining&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Enchanting Quick Guide ====&lt;br /&gt;
Step 1: Create a jewelry item: eg. a bracelet.&amp;lt;br&amp;gt;&lt;br /&gt;
Step 2: Place a gem in the setting: eg. a diamond.&amp;lt;br&amp;gt;&lt;br /&gt;
Step 3: Enchant the bracelet using 50 obsidian.&amp;lt;br&amp;gt;&lt;br /&gt;
Step 4: Identify the now ''magic bracelet'' using magery.&amp;lt;br&amp;gt;&lt;br /&gt;
Step 4a: The bracelet is now a ''glowing bracelet of strength'' meaning it only got a +4 stat gain.&amp;lt;br&amp;gt;&lt;br /&gt;
Step 4b: Enchant the bracelet again using 50 obsidian.&amp;lt;br&amp;gt;&lt;br /&gt;
Step 4c: Identify the ''magic bracelet'' again.&amp;lt;br&amp;gt;&lt;br /&gt;
Step 4d: The bracelet is now a ''shining bracelet of strength'' meaning it has the top stat gain.&amp;lt;br&amp;gt;&lt;br /&gt;
Step 5: You know have the top enchantment for a diamond: +5 in strength.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enchanting Clothes ==&lt;br /&gt;
Tradeskill tinkerers with a minimum of 90 skill and high magery can use elemental gems to enchant magical clothing.  Only magical clothing and armor can take the enchantment - plain clothing and armor do not have enough magic to hold a charge.  Elemental gems are found by tradeskill miners and come in several varieties: fire, frost, magic, poison and regeneration.  After you have completed the long process, the clothing that received the enchantment will be resistant to that type of elemental damage (for example, a fire gem crushed into powder and applied to a clothing item will result in it being fire resistant for a certain amount of charges).  The amount received depends on your skill.&lt;br /&gt;
&lt;br /&gt;
You may also switch enchantments or add to enchantment but one item can not contain two or more enchantments.  If a robe is fire resistant, adding another fire elemental gem will increase the number of charges up to a maximum of 200.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tinkering Items ==&lt;br /&gt;
Tinkering requires a set of tinker's tools which can be bought from various vendors including the Provisioner or made by another player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Item&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Skill&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Tools&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Material 1&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Material 2&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Material 3&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Material 4&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Small Tools&lt;br /&gt;
|-&lt;br /&gt;
|Sewing Kit||30|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Scissors||50|| ||4 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Tongs||50|| ||4 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Dovetail Saw||20|| ||4 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Hammer||50|| ||4 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Moulding Plane||30|| ||4 logs&lt;br /&gt;
|-&lt;br /&gt;
|Jointing Plane||30|| ||4 logs&lt;br /&gt;
|-&lt;br /&gt;
|Smoothing Plane||40|| ||4 logs&lt;br /&gt;
|-&lt;br /&gt;
|Saw||50|| ||4 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Draw Knife||40|| ||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Froe||30|| ||2 logs&lt;br /&gt;
|-&lt;br /&gt;
|Inshave||15|| ||1 ingot||2 logs&lt;br /&gt;
|-&lt;br /&gt;
|Scorp||30|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Leather Punch||40|| ||4 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Large Tools&lt;br /&gt;
|-&lt;br /&gt;
|Shovel||30|| ||4 ingots||1 pole&lt;br /&gt;
|-&lt;br /&gt;
|Tinkers Tools||80|| ||20 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Toolkit||30|| ||5 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Parts&lt;br /&gt;
|-&lt;br /&gt;
|Axle||20|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Axle and Gears||50|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Clock Parts||40|| ||2 logs&lt;br /&gt;
|-&lt;br /&gt;
|Dipping Stick||30|| ||4 logs||4 thread&lt;br /&gt;
|-&lt;br /&gt;
|Gears||40|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Hinge||30|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Nails||45|| ||1 ingot&lt;br /&gt;
|-&lt;br /&gt;
|Springs||30|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Sextant Parts||65|| ||1 ingot&lt;br /&gt;
|-&lt;br /&gt;
|Studs||65|| ||1 ingot&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Alchemy Symbols&lt;br /&gt;
|-&lt;br /&gt;
|Daemon||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Lightning||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Hellfire||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Meteor||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Healing||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Protection||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Venom||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Reflect||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Bless||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Firefield||80||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Jewelry&lt;br /&gt;
|-&lt;br /&gt;
|Necklace||70|| ||8 gold ingots&lt;br /&gt;
|-&lt;br /&gt;
|Bracelet||60|| ||6 gold ingots&lt;br /&gt;
|-&lt;br /&gt;
|Earrings||50|| ||4 gold ingots&lt;br /&gt;
|-&lt;br /&gt;
|Ring||50|| ||4 gold ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|Basin||15||oven||10 clay&lt;br /&gt;
|-&lt;br /&gt;
|Frying Pan||50|| ||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Glass||30|| ||4 glass&lt;br /&gt;
|-&lt;br /&gt;
|Glass Pitcher||30|| ||6 glass&lt;br /&gt;
|-&lt;br /&gt;
|Goblet||50|| ||4 glass&lt;br /&gt;
|-&lt;br /&gt;
|Kettle||40|| ||6 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Mug||12|| ||4 clay&lt;br /&gt;
|-&lt;br /&gt;
|Plate||15|| ||8 clay&lt;br /&gt;
|-&lt;br /&gt;
|Silverware||90|| ||5 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Spittoon||70|| ||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Deco&lt;br /&gt;
|-&lt;br /&gt;
|Small Vase||25||oven||10 clay&lt;br /&gt;
|-&lt;br /&gt;
|Large Vase||40||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Flower Pot||12||oven||10 clay&lt;br /&gt;
|-&lt;br /&gt;
|Large Flowerpot||25||oven||20 clay&lt;br /&gt;
|-&lt;br /&gt;
|Small Statue||50||oven||50 clay&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Statue||60||oven||70 clay&lt;br /&gt;
|-&lt;br /&gt;
|Bust||45||oven||50 clay&lt;br /&gt;
|-&lt;br /&gt;
|Clock||60|| ||1 clock frame||1 clock parts||1 springs||1 axle and gears&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Contraptions&lt;br /&gt;
|-&lt;br /&gt;
|[[Lightning Capacitor]]||95||hammer||200 glass||200 ingots||20 hides&lt;br /&gt;
|-&lt;br /&gt;
|[[Pocket Fisherman]]||94||tinker's tools||1 pouch||1 fishing net||5 springs&lt;br /&gt;
|-&lt;br /&gt;
|Extractor||75|| ||10 ingots||5 axle and gears&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Detector||60|| ||5 ingots||5 studs||2 fertile dirts&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Totem Repair Kit||85|| ||100 obsidian||100 bandages||5 springs&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain Totem Repair Kit||85|| ||100 porcelain||100 bandages||5 springs&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Small Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|Empty Bottle||30|| ||2 glass&lt;br /&gt;
|-&lt;br /&gt;
|Empty Bottles [10]||50|| ||20 glass&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian||90|| ||25 glass&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian [10]||90|| ||250 glass&lt;br /&gt;
|-&lt;br /&gt;
|Copper Key||40|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Gold Key||40|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Keyring||40|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Spyglass||100|| ||5 ingots||2 glass&lt;br /&gt;
|-&lt;br /&gt;
|Sextant||70|| ||1 sextant parts||2 glass&lt;br /&gt;
|-&lt;br /&gt;
|Lock Pick||50|| ||2 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Flask||50|| ||10 glass&lt;br /&gt;
|-&lt;br /&gt;
|[[Manastone]]||90|| ||1 essence of flame||5 gold ingots||5 reaper heartwoods||1 crystal ball&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain||90||oven||25 clay&lt;br /&gt;
|-&lt;br /&gt;
|Porcelain [10]||90||oven||250 clay&lt;br /&gt;
|-&lt;br /&gt;
|Fertile Dirt||15||froe||5 ent heartwoods||1 full refresh potion&lt;br /&gt;
|-&lt;br /&gt;
|Deadwood||15||froe||1 reaper entwood&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Large Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|Lantern||80|| ||25 logs||8 glass&lt;br /&gt;
|-&lt;br /&gt;
|Wands||75|| ||2 gold ingots||1 pole&lt;br /&gt;
|-&lt;br /&gt;
|[[Cannon Deed]]||100|| ||1 cannon mount||1 unmounted cannon&lt;br /&gt;
|-&lt;br /&gt;
|Chest||85|| ||100 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Ball||70|| ||20 glass&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Vial||85||oven||500 glass&lt;br /&gt;
|-&lt;br /&gt;
|Strong Box||75|| ||75 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Porcelain Totems&lt;br /&gt;
|-&lt;br /&gt;
|Golem||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Steed||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Llama||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Ostard||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Blades||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Cow||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Whyte||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Elemental||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Ant||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Drake||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Lich||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Deamon||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Cat||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
|Sheep||90||tinker's tools||200 porcelain&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBgry&amp;quot; |Obsidian Totems&lt;br /&gt;
|-&lt;br /&gt;
|Golem||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Steed||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Llama||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Ostard||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Blades||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Cow||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Whyte||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Elemental||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Ant||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Drake||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Lich||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Deamon||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Cat||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|Sheep||90||tinker's tools||200 obsidian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=628</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=628"/>
		<updated>2017-01-25T06:40:13Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.vikitable {  }&lt;br /&gt;
.vikitable, td { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background-color:none; border:0px 1px solid #ddd; }&lt;br /&gt;
#vth { vertical-align:bottom; text-align:center; padding:3px; background-color:#ddd; }&lt;br /&gt;
#vtrh { vertical-align:middle; text-align:right; padding:3px 5px; background-color:#ededed; }&lt;br /&gt;
#vTL { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTLgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTLgrn { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
&lt;br /&gt;
#vTLred { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vTM { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTMgry { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTMred { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#CD5D5C; color:#330000; font-weight:700 }&lt;br /&gt;
#vTMblu { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700;}&lt;br /&gt;
#vTMgrn { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#93DB70; }&lt;br /&gt;
#vM { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vMgry { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vMred { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vMblu { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vMgrn { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
#vTLBgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#EDEDED; color:#221177; font-weight:700; }&lt;br /&gt;
#vTLBblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700; }&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=627</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=627"/>
		<updated>2017-01-25T06:39:14Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.vikitable {  }&lt;br /&gt;
.vikitable, td { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background-color:none; border:0px 1px solid #ddd; }&lt;br /&gt;
#vth { vertical-align:bottom; text-align:center; padding:3px; background-color:#ddd; }&lt;br /&gt;
#vtrh { vertical-align:middle; text-align:right; padding:3px 5px; background-color:#ededed; }&lt;br /&gt;
#vTL { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTLgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTLgrn { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
&lt;br /&gt;
#vTLred { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vTM { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTMgry { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTMred { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#CD5D5C; color:#330000; font-weight:700 }&lt;br /&gt;
#vTMblu { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700;}&lt;br /&gt;
#vTMgrn { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#93DB70; }&lt;br /&gt;
#vM { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vMgry { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vMred { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vMblu { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vMgrn { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
#vTLgryB { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#EDEDED; color:#221177; font-weight:700; }&lt;br /&gt;
#vTLBblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700; }&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Tailoring&amp;diff=626</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Tailoring&amp;diff=626"/>
		<updated>2017-01-25T06:31:59Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Tailoring Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Title: Tailor&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Beekeeper, Cobbler, Farmer, Leatherworker, Tailor&amp;lt;br&amp;gt;&lt;br /&gt;
* Tools needed: sewing kit, leather punch, scissors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being a tailor is not as easy as you may think.  Vendors do not sell cloth, yarn or thread.  To be a tailor, you need to be able to make cotton and wool cloth if you want to have nice clothes and slaughter animals to get their hides for leather items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cloth ===&lt;br /&gt;
For many items, cloth is the tailor's essential material.  Cloth can only be obtained by picking the cotton plant and turning it into balls of yarn then into bolts of cloth using the following procedure below.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;center&amp;gt;25 cotton --&amp;gt; 10 yarn --&amp;gt; 4 bolts--&amp;gt; 200 cotton cloth --&amp;gt; 100 bandages&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Picking cotton requires lumberjacking skill and is obtainable from many gardens.  After you have your raw materials, you must find a spinning wheel to make the thread or yarn.  Stand by the spinning wheel and use it.  You will go to work turning 5 of your raw materials into 2 yarns or threads.  Now take this to the loom to turn 5 yarns or threads into 2 bolts of cloth.&lt;br /&gt;
&lt;br /&gt;
Once you have your bolts of cloth, you can either use your scissors on it or a sewing kit.  If you use your scissors, it will cut up the bolt of cloth or folded cloth into bandages at a rate of 2 cloth for 1 bandage or 1 bolt for 25 bandages.  The sewing kit will allow you to turn your folded cloth into many tailored items.  To roll the cloth back into a bolt, double-click the folded cloth or use the sewing kit and select the appropriate menu item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wool ===&lt;br /&gt;
Wool is an essential part of the tailor's crafting kit.  Many clothing items require wool cloth to make.  Wool can only be obtained from sheep.  To shear a sheep, use a dagger or skinning knife on a live sheep.  It will not hurt the sheep but just make it a little lighter.  The sheep will grow back its wool shortly so keep a herd around for your use.  There is no skill requirement to shear a sheep.  Once you have your wool, find a spinning wheel to turn the wool into balls of linen then find a loom to turn the balls of linen into bolts of wool.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;center&amp;gt;25 wool --&amp;gt; 10 linen --&amp;gt; 4 bolts--&amp;gt; 200 wool cloth --&amp;gt; 100 bandages&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have your bolts of wool, they can be used the same as bolts of cotton cloth as per above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thread ===&lt;br /&gt;
To finish sewing any clothing items, you will require thread.  Thread is obtained by picking flax plants then using the spinning wheel.  Click on the flax while beside a spinning wheel and it will be made into thread.  Picking flax requires lumberjacking skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hides ===&lt;br /&gt;
Collecting and using hides is now the function of [[leatherworking]].  The leatherworker requires tailoring skill but contains all the items craftable using hides.  The only difference is the tool required to access the leather menu.&lt;br /&gt;
&lt;br /&gt;
Many monsters and animals have different hide colors you can collect.  There are two ways to collect hides.  When you have slayed the creature, you can use a dagger or skinning knife on the corpse and the hides (and any meat) will be cut off and placed into your backpack.  Second, you can enable the .grab autocarve command which will automatically carve off any hides/meat when you are looting and place them into your loot bag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scissors ==&lt;br /&gt;
Scissors have two functions: to cut your own hair and to cut up any cloth or wool items into bandages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cutting Your Hair ====&lt;br /&gt;
Simply use the scissors on yourself.  Your hair style will gradually get shorter and shorter until you are bald.  This does not affect your hair color.  To get your hair back again, use a hairbrush on yourself or visit a barber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating Bandages ====&lt;br /&gt;
To create bandages, use the scissors on a cloth or wool item, bolts or folded cloth.  The amounts for bolts and folded cloth are explained above in their sections, respectively.  The amount of bandages you get is a fraction of the total material needed to make the item.  You can also target a bag and it will cut up all clothing items in the bag.  It will not cut up any bolts or folded cloth in the bag.  Cutting up large amounts of clothing into bandages can be a bit slow.&lt;br /&gt;
* You can not make bandages if the item is owned.&lt;br /&gt;
* You can make bandages out of magical clothing.  You do not get magical bandages, however, as all the magical threads will have been destroyed making the bandage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using Tailoring ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dye Tubs ===&lt;br /&gt;
There are two types of dye tubs: normal dye tubs and silk dye tubs.  Normal dye tubs contain an assorted amount of plain-looking colors in a single dye tub.  Unless you are working with the basic colors, the advanced colors require 70 tailoring to mix that color.  Silk dye tubs require a high-level tailor to mix silk dyes (bought from the Tailor) into a dye tub.  These are special colors, randomly produced when mixed, that may give a gloomy, dazzling or sparkly color.&lt;br /&gt;
&lt;br /&gt;
Dye tubs are their default colors when first created/bought - a dull gray even though they are shown to be a darker color in the barrel.&lt;br /&gt;
&lt;br /&gt;
To keep a color, select to make the color permanent.  Only a high-level tailor can do this.  Once it is permanent, anyone can use it regardless of skill.&lt;br /&gt;
&lt;br /&gt;
The dye tubs will dye cloth (bolts or folded), clothes, boots, thigh boots, sandals, shoes, runes, bags and backpacks.&lt;br /&gt;
&lt;br /&gt;
Dye tubs have a limited number of uses (depending on the skill of the tailor using it for the first time).  Each time the dye tub is used, one use will be subtracted from the total.  For stacked items such as folded or bolts of cloth, the appropriate number is used up from the dye tub.  You can only dye folded or bolts of cloth if the dye tub is in your backpack.  Dye tubs that are locked down at your house or inside containers will not dye stacked items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fortified Hats ===&lt;br /&gt;
Only tradeskill tailors can fortify hats.  Plain hats can be fortified with an armor head piece.  Take any hat, mask or head covering you have made and a helm of your choice. Use the sewing kit on hat then target the helm you will use to fortify with.  Pass the skill check and you fortify the hat.&lt;br /&gt;
&lt;br /&gt;
For example, you have a bear mask and a leather coif of protection.  Double-click the sewing kit and target the bear mask then the leather coif.  If your skill is high enough, you will end up with a fortified bear mask (a leather coif of protection).&lt;br /&gt;
&lt;br /&gt;
You can fortify tailored hats, bear masks and deer masks.  You can not fortify any tribal or orc masks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Unfortifying Hats ====&lt;br /&gt;
You may unfortify a fortified hat if you are a tradeskill tailor.  Only hats that have been fortified with the newer crafting skills may be unfortified (if it is an older fortified hat, you will get an 'unable to unfortify' message).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Item Condition ===&lt;br /&gt;
There are two ways to determine if a cloth or wool item requires repair.  For a quick estimate on the current condition, use the sewing kit and select Item Condition.  This will give you a quick idea how the item has gone through its wear and tear.  The second method is to use your skillbook for a more detailed analysis of the item.  Use the blacksmithy skill on the item.  This in turn will do a tailoring skillcheck and if successful, tell you how damaged your clothes are.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Repairing Clothes ===&lt;br /&gt;
Repairing clothing requires a small amount of the original material needed to create the item.  If the item is very damaged or in very bad shape, there is a chance the item can just fall apart before the tailor has a chance to repair it.  For these items, it is recommended a repair kit be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Repairing Bone Armor ===&lt;br /&gt;
Repairing bone armor requires a sewing kit and tailoring skill.  Bone armor requires bones (a necromancer reagent) to repair.  When you target a bone item to repair, you will be informed of the tailoring skill required and the amount of bones needed.  Those who are classed as necromancers will get a 10 skill point bonus reduction in the tailoring skill required.  If the item is very damaged or in very bad shape, there is a chance the item can just fall apart before the tailor has a chance to repair it.  For these items, it is recommended a repair kit be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Clothing ===&lt;br /&gt;
Tradeskill tailors with a minimum 90 skill can convert robes and dresses.  If the item is magical, only the highest tailors skilled in magery have a good chance of converting the item without destroying the magical weave in the threads.  If you start to destroy the magical threads, you have a chance of destroying the magical weave and thus lowering the magical item's effectiveness.  For example, a tempered dress of archery could be reduced to a rugged robe of archery if enough magical threads are destroyed.&lt;br /&gt;
&lt;br /&gt;
''NOTE: This option has been replaced by the manastone.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bind Spellbooks ===&lt;br /&gt;
By using the leather punch, 5 of your favorite colored hides and some crushed tokens, you can add a special cover onto the spellbooks.  The cover will be the same color as the hides.  Look out for specially-colored hides during special events to collect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tailoring Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot; style=&amp;quot;border: 1px solid lightgrey&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Craftable Item&lt;br /&gt;
!Required Skill&lt;br /&gt;
!Material 1&lt;br /&gt;
!Material 2&lt;br /&gt;
!Material 3&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Shirts/Tunics&lt;br /&gt;
|-&lt;br /&gt;
|Corset||100||6 cotton cloth||4 threads&lt;br /&gt;
|-&lt;br /&gt;
|Doublet||55||5 wool cloth||4 thread&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Shirt||60||8 cotton cloth||4 threads&lt;br /&gt;
|-&lt;br /&gt;
|Jester Suit||85||14 cotton cloth||6 threads&lt;br /&gt;
|-&lt;br /&gt;
|Shirt||55||6 cotton cloth||2 threads&lt;br /&gt;
|-&lt;br /&gt;
|Short Blouse||65||4 wool cloth||1 thread&lt;br /&gt;
|-&lt;br /&gt;
|Surcoat||70||6 wool clothes||6 threads&lt;br /&gt;
|-&lt;br /&gt;
|Tunic||75||12 cotton cloth||4 threads&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Robes/Dresses&lt;br /&gt;
|-&lt;br /&gt;
|Antari||80||8 cotton cloth||2 threads&lt;br /&gt;
|-&lt;br /&gt;
|Chemise||90||8 cotton cloth||4 threads&lt;br /&gt;
|-&lt;br /&gt;
|Cotton Shift||55||8 cotton cloth||4 threads&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Dress||80||7 cotton cloth||10 threads&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Jacket||90||8 wool cloth||4 threads&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Vest||95||4 wool cloth||2 threads&lt;br /&gt;
|-&lt;br /&gt;
|Gomlek||75||10 wool cloth||4 threads&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Dress||100||12 cotton cloth||4 threads&lt;br /&gt;
|-&lt;br /&gt;
|Robe||85||10 wool cloth||10 threads&lt;br /&gt;
|-&lt;br /&gt;
|Spider Robe||100||10 wool cloth||5 threads&lt;br /&gt;
|-&lt;br /&gt;
|Over Coat||70||9 wool cloth||4 threads&lt;br /&gt;
|-&lt;br /&gt;
|Plain Dress||75||10 cotton cloth||5 threads&lt;br /&gt;
|-&lt;br /&gt;
|Sleeveless Chemise||70||6 cotton cloth||3 threads&lt;br /&gt;
|-&lt;br /&gt;
|Sleeveless Pattern Dress||95||18 cotton cloth||5 threads&lt;br /&gt;
|-&lt;br /&gt;
|Tie Dress||75||8 wool cloth||4 threads&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Pants/Skirts&lt;br /&gt;
|-&lt;br /&gt;
|Fitted Pants||85||6 cotton cloth||2 threads&lt;br /&gt;
|-&lt;br /&gt;
|Fringe Skirt||70||6 cotton cloth||2 threads&lt;br /&gt;
|-&lt;br /&gt;
|Baggy Pants||75||6 cotton cloth||1 thread&lt;br /&gt;
|-&lt;br /&gt;
|Kilt||65||5 cotton cloth||5 threads&lt;br /&gt;
|-&lt;br /&gt;
|Long Pants||60||5 wool cloth||5 threads&lt;br /&gt;
|-&lt;br /&gt;
|Short Pants||45||3 wool cloth||2 threads&lt;br /&gt;
|-&lt;br /&gt;
|Skirt||65||10 cotton cloth||4 threads&lt;br /&gt;
|-&lt;br /&gt;
|Tassle Belt||90||4 cotton cloth||4 threads&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Caps 	&lt;br /&gt;
|-&lt;br /&gt;
|Bandana||10||2 cotton cloth||1 thread&lt;br /&gt;
|-&lt;br /&gt;
|Bonnet||30||3 cotton cloth|||1 thread&lt;br /&gt;
|-&lt;br /&gt;
|Cowl||70||4 cotton cloth||1 thread&lt;br /&gt;
|-&lt;br /&gt;
|Cap||30||3 cotton cloth||1 thread&lt;br /&gt;
|-&lt;br /&gt;
|Feathered Hat||25||5 cotton cloth||2 threads||3 feathers&lt;br /&gt;
|-&lt;br /&gt;
|Floppy Hat||35||4 cotton cloth||2 threads&lt;br /&gt;
|-&lt;br /&gt;
|Head Wrap||40||2 cotton cloth||1 thread&lt;br /&gt;
|-&lt;br /&gt;
|Jester Hat||40||6 cotton cloth||2 threads&lt;br /&gt;
|-&lt;br /&gt;
|Skullcap||20||2 cotton cloth||1 thread&lt;br /&gt;
|-&lt;br /&gt;
|Straw Hat||35||4 cotton cloth||2 threads||1 hay&lt;br /&gt;
|-&lt;br /&gt;
|Tricorne Hat||40||6 cotton cloth||2 threads&lt;br /&gt;
|-&lt;br /&gt;
|Wizard's Hat||50||8 cotton cloth||2 threads&lt;br /&gt;
|-&lt;br /&gt;
|Wide Brim Hat||35||4 cotton cloth||1 thread&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Miscellaneous 	&lt;br /&gt;
|-&lt;br /&gt;
|Body Sash||45||2 cotton cloth|1 thread&lt;br /&gt;
|-&lt;br /&gt;
|Cloak||80||7 wool cloth||4 threads&lt;br /&gt;
|-&lt;br /&gt;
|Cumberbund||40||2 wool cloth||3 threads&lt;br /&gt;
|-&lt;br /&gt;
|Full Apron||70||8 cotton cloth||3 threads&lt;br /&gt;
|-&lt;br /&gt;
|Half Apron||50||5 cotton cloth||5 threads&lt;br /&gt;
|-&lt;br /&gt;
|Hip Sash||40||2 cotton cloth||1 thread&lt;br /&gt;
|-&lt;br /&gt;
|Hip Scarf||40||2 cotton cloth||1 thread&lt;br /&gt;
|-&lt;br /&gt;
|Table Runner||95||20 cotton cloth||20 threads&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Other&lt;br /&gt;
|-&lt;br /&gt;
|Banner Deed||100||100 cotton cloth||20 threads&lt;br /&gt;
|-&lt;br /&gt;
|Curtains||100||50 cotton cloth||10 threads&lt;br /&gt;
|-&lt;br /&gt;
|Empty Gunpowder Sack||80||5 cotton cloth||2 threads&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net||60||50 threads&lt;br /&gt;
|-&lt;br /&gt;
|[[Wooly Mittens]]||40||2 wool cloth||2 threads||6 wool&lt;br /&gt;
|-&lt;br /&gt;
|[[Wooly Parka]]||70||10 wool cloth||5 threads||20 wool&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Mining&amp;diff=625</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Mining&amp;diff=625"/>
		<updated>2017-01-25T06:24:26Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Title: Miner&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Architect, Armorer, Jeweler, Tinker, Weaponsmith&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The life of a miner is a hard one - working in a dark, dangerous mine, digging through veins of ore only to find misery in slimes, elementals and other things that are lurking underground.&lt;br /&gt;
&lt;br /&gt;
Mining is comprised of two components: ore and ingots.  Ore is the raw material you dig from the ground.  Ingots are the smelted ore in useable form for the blacksmith or tinkerer to use.&lt;br /&gt;
&lt;br /&gt;
To mine ore, use a pick or shovel in a cave, dungeon or mountain-side.  Where you mine will determine what type of ore you may find.  The amount found depends on your mining skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Skill&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Amount Ore&lt;br /&gt;
|-&lt;br /&gt;
|60||4-8&lt;br /&gt;
|-&lt;br /&gt;
|80||5-9&lt;br /&gt;
|-&lt;br /&gt;
|100||6-10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While mining for ore, there are different things that can happen to you.  You can find a slime or an earth elemental, find a tattered map, find a gem or break your mining tool.  Magic shovels (see below) have a higher chance to break than normal shovels.  Tradeskill miners havea chance at gaining experience through insight as they are mining.&lt;br /&gt;
&lt;br /&gt;
=== Mining Ore ===&lt;br /&gt;
There are 20 different ores.  Below is a table where they can be found and the minimum skill needed to be able to dig some up.  The type you dig up is random although the higher the skill required, the less of a chance you have of digging it up.&lt;br /&gt;
&lt;br /&gt;
 * [D] Dungeon only or underground town area.&lt;br /&gt;
 * [W] World only: entrances to caves, mountain-sides.&lt;br /&gt;
 * [B] Both.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;40%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Location&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Ore Type&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Skill&lt;br /&gt;
|-&lt;br /&gt;
|B||Iron||0&lt;br /&gt;
|-&lt;br /&gt;
|B||Bronze||30&lt;br /&gt;
|-&lt;br /&gt;
|B||Dull Copper||35&lt;br /&gt;
|-&lt;br /&gt;
|B||Copper||40&lt;br /&gt;
|-&lt;br /&gt;
|B||Onyx||45&lt;br /&gt;
|-&lt;br /&gt;
|B||Malachite||50&lt;br /&gt;
|-&lt;br /&gt;
|B||Pyrite||55&lt;br /&gt;
|-&lt;br /&gt;
|B||Crimson||60&lt;br /&gt;
|-&lt;br /&gt;
|W||Evergreen||65&lt;br /&gt;
|-&lt;br /&gt;
|D||Black Rose||65&lt;br /&gt;
|-&lt;br /&gt;
|W||Metallic Blue||70&lt;br /&gt;
|-&lt;br /&gt;
|D||Metallic Red||70&lt;br /&gt;
|-&lt;br /&gt;
|W||Metallic Green||75&lt;br /&gt;
|-&lt;br /&gt;
|D||Midnight Blue||75&lt;br /&gt;
|-&lt;br /&gt;
|W||Sidhe Gold||80&lt;br /&gt;
|-&lt;br /&gt;
|D||Dwarven Bronze||80&lt;br /&gt;
|-&lt;br /&gt;
|W||Azurite||90&lt;br /&gt;
|-&lt;br /&gt;
|D||Ruby Steel||90&lt;br /&gt;
|-&lt;br /&gt;
|W||Blue Steel||100&lt;br /&gt;
|-&lt;br /&gt;
|D||Obsidian Wyrm||100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
While mining, you can either dig up the ore, find nothing, disturb a monster living under the ground, find a jewel or find a treasure map.&lt;br /&gt;
&lt;br /&gt;
=== Magic Shovels ===&lt;br /&gt;
Magic shovels give a higher chance to find that particular ore, however, they still require your mining skill to find that ore.  For example, if you have 60 mining and using a Midnight Blue shovel, you would not be able to get any Midnight Blue ore since it requires 75 mining.  You would still be able to dig using the Midnight Blue shovel, just not get any Midnight Blue ore.&lt;br /&gt;
&lt;br /&gt;
When using a magic shovel, you have a 90% chance of finding that ore while you are mining in the proper region.  For example, if you are using a Ruby Steel magic shovel, you must mine in a dungeon for it to be effective otherwise it will be treated as a normal shovel.  The downside is that magic shovels have a higher breakage rate per dig than normal shovels.  The breakage rate is based on the mining skill required for that ore multiplied by 5.5%.  At the highest range, an Obsidian Wyrm shovel will have a 7% breakage chance.  This is completely random and you can end up with hardly any ore from the shovel or a lot of ore from the shovel.&lt;br /&gt;
&lt;br /&gt;
Magic shovels are found as loot on some types of monsters.  Trolls are said to be especially found of magic shovels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special Event Trigger ===&lt;br /&gt;
&lt;br /&gt;
There is always a chance of triggering a special event such finding a jewel or map or raising a slime or earth elemental from the ground.  Special events are completely random and not based on your mining skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Alu Minium ====&lt;br /&gt;
While you are mining, you have a chance to find some Alu Minium.  You require 95 mining to find it and can only be found where you dig for ore anywhere but Valhalla.  Alu Minium is used in the creation of horse barding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Elemental Gems ====&lt;br /&gt;
Tradeskill miners have a small chance of finding an elemental gem while mining.  Elemental gems are used by tinkerers to create elemental resistant powder to put on clothing as well as needed to add in an elemental damage bonus to weapons with the elemental hammer.  There are five types of elemental gems to find: fire, frost, poison, magic and regeneration.  Not all gems can be found in the same location.  Try looking around swamps, the desert and various dungeons for your best chance at finding the elemental gems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marble and Granite ====&lt;br /&gt;
Marble and Granite can only be found in the world while using a pickaxe.  You require 80 mining skill to be able to recognize it is marble or granite.  The chance of finding some marble or granite is based on your mining skill and is about a 2-3% chance per dig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sand ===&lt;br /&gt;
To mine sand, just find a beach, some shorelines or desert area and start mining.  While mining sand, you have a chance to dig up a slime, sand elemental, jewel, find a treasure map or break your shovel.  Sand can be smelted into glass.  The amount of sand you find is based on your mining skill and miners with 110 skill get the highest of two rolls:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Skill&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Sand&lt;br /&gt;
|-&lt;br /&gt;
|60||4-8&lt;br /&gt;
|-&lt;br /&gt;
|80||5-9&lt;br /&gt;
|-&lt;br /&gt;
|100||6-10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clay ===&lt;br /&gt;
Mining clay requires a swamp.  And just like sand, you have a chance to unearth a slime, earth elemental, jewel, treasure map or break your shovel.  The amount of clay that you find is based on your mining skill and miners with 110 skill get the highest of two rolls:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Skill&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Clay&lt;br /&gt;
|-&lt;br /&gt;
|60||4-8&lt;br /&gt;
|-&lt;br /&gt;
|80||5-9&lt;br /&gt;
|-&lt;br /&gt;
|100||6-10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Smelting ===&lt;br /&gt;
Once you have your ore, you can find a forge to smelt it into ingots.&lt;br /&gt;
&lt;br /&gt;
To smelt ore into ingots or sand into glass (clay is tinkering as it is baked), you need the skill in ore minus 5 points.  There is no skill required for smelting sand into glass.  Find a forge and double-click the ore to smelt.  If you fail, you will lose some of the ore and have to start over again.&lt;br /&gt;
&lt;br /&gt;
The only exception to smelting is smelting coins into gold ingots.  This requires a skill of 40 blacksmithy.&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Mining&amp;diff=624</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Mining&amp;diff=624"/>
		<updated>2017-01-25T06:23:50Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Mining Ore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Title: Miner&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Architect, Armorer, Jeweler, Tinker, Weaponsmith&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The life of a miner is a hard one - working in a dark, dangerous mine, digging through veins of ore only to find misery in slimes, elementals and other things that are lurking underground.&lt;br /&gt;
&lt;br /&gt;
Mining is comprised of two components: ore and ingots.  Ore is the raw material you dig from the ground.  Ingots are the smelted ore in useable form for the blacksmith or tinkerer to use.&lt;br /&gt;
&lt;br /&gt;
To mine ore, use a pick or shovel in a cave, dungeon or mountain-side.  Where you mine will determine what type of ore you may find.  The amount found depends on your mining skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Amount Ore&lt;br /&gt;
|-&lt;br /&gt;
|60||4-8&lt;br /&gt;
|-&lt;br /&gt;
|80||5-9&lt;br /&gt;
|-&lt;br /&gt;
|100||6-10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While mining for ore, there are different things that can happen to you.  You can find a slime or an earth elemental, find a tattered map, find a gem or break your mining tool.  Magic shovels (see below) have a higher chance to break than normal shovels.  Tradeskill miners havea chance at gaining experience through insight as they are mining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mining Ore ===&lt;br /&gt;
There are 20 different ores.  Below is a table where they can be found and the minimum skill needed to be able to dig some up.  The type you dig up is random although the higher the skill required, the less of a chance you have of digging it up.&lt;br /&gt;
&lt;br /&gt;
 * [D] Dungeon only or underground town area.&lt;br /&gt;
 * [W] World only: entrances to caves, mountain-sides.&lt;br /&gt;
 * [B] Both.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;40%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Location&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Ore Type&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Skill&lt;br /&gt;
|-&lt;br /&gt;
|B||Iron||0&lt;br /&gt;
|-&lt;br /&gt;
|B||Bronze||30&lt;br /&gt;
|-&lt;br /&gt;
|B||Dull Copper||35&lt;br /&gt;
|-&lt;br /&gt;
|B||Copper||40&lt;br /&gt;
|-&lt;br /&gt;
|B||Onyx||45&lt;br /&gt;
|-&lt;br /&gt;
|B||Malachite||50&lt;br /&gt;
|-&lt;br /&gt;
|B||Pyrite||55&lt;br /&gt;
|-&lt;br /&gt;
|B||Crimson||60&lt;br /&gt;
|-&lt;br /&gt;
|W||Evergreen||65&lt;br /&gt;
|-&lt;br /&gt;
|D||Black Rose||65&lt;br /&gt;
|-&lt;br /&gt;
|W||Metallic Blue||70&lt;br /&gt;
|-&lt;br /&gt;
|D||Metallic Red||70&lt;br /&gt;
|-&lt;br /&gt;
|W||Metallic Green||75&lt;br /&gt;
|-&lt;br /&gt;
|D||Midnight Blue||75&lt;br /&gt;
|-&lt;br /&gt;
|W||Sidhe Gold||80&lt;br /&gt;
|-&lt;br /&gt;
|D||Dwarven Bronze||80&lt;br /&gt;
|-&lt;br /&gt;
|W||Azurite||90&lt;br /&gt;
|-&lt;br /&gt;
|D||Ruby Steel||90&lt;br /&gt;
|-&lt;br /&gt;
|W||Blue Steel||100&lt;br /&gt;
|-&lt;br /&gt;
|D||Obsidian Wyrm||100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
While mining, you can either dig up the ore, find nothing, disturb a monster living under the ground, find a jewel or find a treasure map.&lt;br /&gt;
&lt;br /&gt;
=== Magic Shovels ===&lt;br /&gt;
Magic shovels give a higher chance to find that particular ore, however, they still require your mining skill to find that ore.  For example, if you have 60 mining and using a Midnight Blue shovel, you would not be able to get any Midnight Blue ore since it requires 75 mining.  You would still be able to dig using the Midnight Blue shovel, just not get any Midnight Blue ore.&lt;br /&gt;
&lt;br /&gt;
When using a magic shovel, you have a 90% chance of finding that ore while you are mining in the proper region.  For example, if you are using a Ruby Steel magic shovel, you must mine in a dungeon for it to be effective otherwise it will be treated as a normal shovel.  The downside is that magic shovels have a higher breakage rate per dig than normal shovels.  The breakage rate is based on the mining skill required for that ore multiplied by 5.5%.  At the highest range, an Obsidian Wyrm shovel will have a 7% breakage chance.  This is completely random and you can end up with hardly any ore from the shovel or a lot of ore from the shovel.&lt;br /&gt;
&lt;br /&gt;
Magic shovels are found as loot on some types of monsters.  Trolls are said to be especially found of magic shovels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special Event Trigger ===&lt;br /&gt;
&lt;br /&gt;
There is always a chance of triggering a special event such finding a jewel or map or raising a slime or earth elemental from the ground.  Special events are completely random and not based on your mining skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Alu Minium ====&lt;br /&gt;
While you are mining, you have a chance to find some Alu Minium.  You require 95 mining to find it and can only be found where you dig for ore anywhere but Valhalla.  Alu Minium is used in the creation of horse barding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Elemental Gems ====&lt;br /&gt;
Tradeskill miners have a small chance of finding an elemental gem while mining.  Elemental gems are used by tinkerers to create elemental resistant powder to put on clothing as well as needed to add in an elemental damage bonus to weapons with the elemental hammer.  There are five types of elemental gems to find: fire, frost, poison, magic and regeneration.  Not all gems can be found in the same location.  Try looking around swamps, the desert and various dungeons for your best chance at finding the elemental gems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marble and Granite ====&lt;br /&gt;
Marble and Granite can only be found in the world while using a pickaxe.  You require 80 mining skill to be able to recognize it is marble or granite.  The chance of finding some marble or granite is based on your mining skill and is about a 2-3% chance per dig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sand ===&lt;br /&gt;
To mine sand, just find a beach, some shorelines or desert area and start mining.  While mining sand, you have a chance to dig up a slime, sand elemental, jewel, find a treasure map or break your shovel.  Sand can be smelted into glass.  The amount of sand you find is based on your mining skill and miners with 110 skill get the highest of two rolls:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Skill&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Sand&lt;br /&gt;
|-&lt;br /&gt;
|60||4-8&lt;br /&gt;
|-&lt;br /&gt;
|80||5-9&lt;br /&gt;
|-&lt;br /&gt;
|100||6-10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clay ===&lt;br /&gt;
Mining clay requires a swamp.  And just like sand, you have a chance to unearth a slime, earth elemental, jewel, treasure map or break your shovel.  The amount of clay that you find is based on your mining skill and miners with 110 skill get the highest of two rolls:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Skill&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Clay&lt;br /&gt;
|-&lt;br /&gt;
|60||4-8&lt;br /&gt;
|-&lt;br /&gt;
|80||5-9&lt;br /&gt;
|-&lt;br /&gt;
|100||6-10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Smelting ===&lt;br /&gt;
Once you have your ore, you can find a forge to smelt it into ingots.&lt;br /&gt;
&lt;br /&gt;
To smelt ore into ingots or sand into glass (clay is tinkering as it is baked), you need the skill in ore minus 5 points.  There is no skill required for smelting sand into glass.  Find a forge and double-click the ore to smelt.  If you fail, you will lose some of the ore and have to start over again.&lt;br /&gt;
&lt;br /&gt;
The only exception to smelting is smelting coins into gold ingots.  This requires a skill of 40 blacksmithy.&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Mining&amp;diff=623</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Mining&amp;diff=623"/>
		<updated>2017-01-25T06:21:48Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Sand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Title: Miner&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Architect, Armorer, Jeweler, Tinker, Weaponsmith&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The life of a miner is a hard one - working in a dark, dangerous mine, digging through veins of ore only to find misery in slimes, elementals and other things that are lurking underground.&lt;br /&gt;
&lt;br /&gt;
Mining is comprised of two components: ore and ingots.  Ore is the raw material you dig from the ground.  Ingots are the smelted ore in useable form for the blacksmith or tinkerer to use.&lt;br /&gt;
&lt;br /&gt;
To mine ore, use a pick or shovel in a cave, dungeon or mountain-side.  Where you mine will determine what type of ore you may find.  The amount found depends on your mining skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Amount Ore&lt;br /&gt;
|-&lt;br /&gt;
|60||4-8&lt;br /&gt;
|-&lt;br /&gt;
|80||5-9&lt;br /&gt;
|-&lt;br /&gt;
|100||6-10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While mining for ore, there are different things that can happen to you.  You can find a slime or an earth elemental, find a tattered map, find a gem or break your mining tool.  Magic shovels (see below) have a higher chance to break than normal shovels.  Tradeskill miners havea chance at gaining experience through insight as they are mining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mining Ore ===&lt;br /&gt;
There are 20 different ores.  Below is a table where they can be found and the minimum skill needed to be able to dig some up.  The type you dig up is random although the higher the skill required, the less of a chance you have of digging it up.&lt;br /&gt;
&lt;br /&gt;
 * [D] Dungeon only or underground town area.&lt;br /&gt;
 * [W] World only: entrances to caves, mountain-sides.&lt;br /&gt;
 * [B] Both.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;40%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Ore Type&lt;br /&gt;
!Skill&lt;br /&gt;
|-&lt;br /&gt;
|B||Iron||0&lt;br /&gt;
|-&lt;br /&gt;
|B||Bronze||30&lt;br /&gt;
|-&lt;br /&gt;
|B||Dull Copper||35&lt;br /&gt;
|-&lt;br /&gt;
|B||Copper||40&lt;br /&gt;
|-&lt;br /&gt;
|B||Onyx||45&lt;br /&gt;
|-&lt;br /&gt;
|B||Malachite||50&lt;br /&gt;
|-&lt;br /&gt;
|B||Pyrite||55&lt;br /&gt;
|-&lt;br /&gt;
|B||Crimson||60&lt;br /&gt;
|-&lt;br /&gt;
|W||Evergreen||65&lt;br /&gt;
|-&lt;br /&gt;
|D||Black Rose||65&lt;br /&gt;
|-&lt;br /&gt;
|W||Metallic Blue||70&lt;br /&gt;
|-&lt;br /&gt;
|D||Metallic Red||70&lt;br /&gt;
|-&lt;br /&gt;
|W||Metallic Green||75&lt;br /&gt;
|-&lt;br /&gt;
|D||Midnight Blue||75&lt;br /&gt;
|-&lt;br /&gt;
|W||Sidhe Gold||80&lt;br /&gt;
|-&lt;br /&gt;
|D||Dwarven Bronze||80&lt;br /&gt;
|-&lt;br /&gt;
|W||Azurite||90&lt;br /&gt;
|-&lt;br /&gt;
|D||Ruby Steel||90&lt;br /&gt;
|-&lt;br /&gt;
|W||Blue Steel||100&lt;br /&gt;
|-&lt;br /&gt;
|D||Obsidian Wyrm||100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
While mining, you can either dig up the ore, find nothing, disturb a monster living under the ground, find a jewel or find a treasure map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magic Shovels ===&lt;br /&gt;
Magic shovels give a higher chance to find that particular ore, however, they still require your mining skill to find that ore.  For example, if you have 60 mining and using a Midnight Blue shovel, you would not be able to get any Midnight Blue ore since it requires 75 mining.  You would still be able to dig using the Midnight Blue shovel, just not get any Midnight Blue ore.&lt;br /&gt;
&lt;br /&gt;
When using a magic shovel, you have a 90% chance of finding that ore while you are mining in the proper region.  For example, if you are using a Ruby Steel magic shovel, you must mine in a dungeon for it to be effective otherwise it will be treated as a normal shovel.  The downside is that magic shovels have a higher breakage rate per dig than normal shovels.  The breakage rate is based on the mining skill required for that ore multiplied by 5.5%.  At the highest range, an Obsidian Wyrm shovel will have a 7% breakage chance.  This is completely random and you can end up with hardly any ore from the shovel or a lot of ore from the shovel.&lt;br /&gt;
&lt;br /&gt;
Magic shovels are found as loot on some types of monsters.  Trolls are said to be especially found of magic shovels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special Event Trigger ===&lt;br /&gt;
&lt;br /&gt;
There is always a chance of triggering a special event such finding a jewel or map or raising a slime or earth elemental from the ground.  Special events are completely random and not based on your mining skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Alu Minium ====&lt;br /&gt;
While you are mining, you have a chance to find some Alu Minium.  You require 95 mining to find it and can only be found where you dig for ore anywhere but Valhalla.  Alu Minium is used in the creation of horse barding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Elemental Gems ====&lt;br /&gt;
Tradeskill miners have a small chance of finding an elemental gem while mining.  Elemental gems are used by tinkerers to create elemental resistant powder to put on clothing as well as needed to add in an elemental damage bonus to weapons with the elemental hammer.  There are five types of elemental gems to find: fire, frost, poison, magic and regeneration.  Not all gems can be found in the same location.  Try looking around swamps, the desert and various dungeons for your best chance at finding the elemental gems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marble and Granite ====&lt;br /&gt;
Marble and Granite can only be found in the world while using a pickaxe.  You require 80 mining skill to be able to recognize it is marble or granite.  The chance of finding some marble or granite is based on your mining skill and is about a 2-3% chance per dig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sand ===&lt;br /&gt;
To mine sand, just find a beach, some shorelines or desert area and start mining.  While mining sand, you have a chance to dig up a slime, sand elemental, jewel, find a treasure map or break your shovel.  Sand can be smelted into glass.  The amount of sand you find is based on your mining skill and miners with 110 skill get the highest of two rolls:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Skill&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Sand&lt;br /&gt;
|-&lt;br /&gt;
|60||4-8&lt;br /&gt;
|-&lt;br /&gt;
|80||5-9&lt;br /&gt;
|-&lt;br /&gt;
|100||6-10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clay ===&lt;br /&gt;
Mining clay requires a swamp.  And just like sand, you have a chance to unearth a slime, earth elemental, jewel, treasure map or break your shovel.  The amount of clay that you find is based on your mining skill and miners with 110 skill get the highest of two rolls:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Skill&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Clay&lt;br /&gt;
|-&lt;br /&gt;
|60||4-8&lt;br /&gt;
|-&lt;br /&gt;
|80||5-9&lt;br /&gt;
|-&lt;br /&gt;
|100||6-10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Smelting ===&lt;br /&gt;
Once you have your ore, you can find a forge to smelt it into ingots.&lt;br /&gt;
&lt;br /&gt;
To smelt ore into ingots or sand into glass (clay is tinkering as it is baked), you need the skill in ore minus 5 points.  There is no skill required for smelting sand into glass.  Find a forge and double-click the ore to smelt.  If you fail, you will lose some of the ore and have to start over again.&lt;br /&gt;
&lt;br /&gt;
The only exception to smelting is smelting coins into gold ingots.  This requires a skill of 40 blacksmithy.&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Mining&amp;diff=622</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Mining&amp;diff=622"/>
		<updated>2017-01-25T06:20:07Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Clay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Title: Miner&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Architect, Armorer, Jeweler, Tinker, Weaponsmith&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The life of a miner is a hard one - working in a dark, dangerous mine, digging through veins of ore only to find misery in slimes, elementals and other things that are lurking underground.&lt;br /&gt;
&lt;br /&gt;
Mining is comprised of two components: ore and ingots.  Ore is the raw material you dig from the ground.  Ingots are the smelted ore in useable form for the blacksmith or tinkerer to use.&lt;br /&gt;
&lt;br /&gt;
To mine ore, use a pick or shovel in a cave, dungeon or mountain-side.  Where you mine will determine what type of ore you may find.  The amount found depends on your mining skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Amount Ore&lt;br /&gt;
|-&lt;br /&gt;
|60||4-8&lt;br /&gt;
|-&lt;br /&gt;
|80||5-9&lt;br /&gt;
|-&lt;br /&gt;
|100||6-10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While mining for ore, there are different things that can happen to you.  You can find a slime or an earth elemental, find a tattered map, find a gem or break your mining tool.  Magic shovels (see below) have a higher chance to break than normal shovels.  Tradeskill miners havea chance at gaining experience through insight as they are mining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mining Ore ===&lt;br /&gt;
There are 20 different ores.  Below is a table where they can be found and the minimum skill needed to be able to dig some up.  The type you dig up is random although the higher the skill required, the less of a chance you have of digging it up.&lt;br /&gt;
&lt;br /&gt;
 * [D] Dungeon only or underground town area.&lt;br /&gt;
 * [W] World only: entrances to caves, mountain-sides.&lt;br /&gt;
 * [B] Both.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;40%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Ore Type&lt;br /&gt;
!Skill&lt;br /&gt;
|-&lt;br /&gt;
|B||Iron||0&lt;br /&gt;
|-&lt;br /&gt;
|B||Bronze||30&lt;br /&gt;
|-&lt;br /&gt;
|B||Dull Copper||35&lt;br /&gt;
|-&lt;br /&gt;
|B||Copper||40&lt;br /&gt;
|-&lt;br /&gt;
|B||Onyx||45&lt;br /&gt;
|-&lt;br /&gt;
|B||Malachite||50&lt;br /&gt;
|-&lt;br /&gt;
|B||Pyrite||55&lt;br /&gt;
|-&lt;br /&gt;
|B||Crimson||60&lt;br /&gt;
|-&lt;br /&gt;
|W||Evergreen||65&lt;br /&gt;
|-&lt;br /&gt;
|D||Black Rose||65&lt;br /&gt;
|-&lt;br /&gt;
|W||Metallic Blue||70&lt;br /&gt;
|-&lt;br /&gt;
|D||Metallic Red||70&lt;br /&gt;
|-&lt;br /&gt;
|W||Metallic Green||75&lt;br /&gt;
|-&lt;br /&gt;
|D||Midnight Blue||75&lt;br /&gt;
|-&lt;br /&gt;
|W||Sidhe Gold||80&lt;br /&gt;
|-&lt;br /&gt;
|D||Dwarven Bronze||80&lt;br /&gt;
|-&lt;br /&gt;
|W||Azurite||90&lt;br /&gt;
|-&lt;br /&gt;
|D||Ruby Steel||90&lt;br /&gt;
|-&lt;br /&gt;
|W||Blue Steel||100&lt;br /&gt;
|-&lt;br /&gt;
|D||Obsidian Wyrm||100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
While mining, you can either dig up the ore, find nothing, disturb a monster living under the ground, find a jewel or find a treasure map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magic Shovels ===&lt;br /&gt;
Magic shovels give a higher chance to find that particular ore, however, they still require your mining skill to find that ore.  For example, if you have 60 mining and using a Midnight Blue shovel, you would not be able to get any Midnight Blue ore since it requires 75 mining.  You would still be able to dig using the Midnight Blue shovel, just not get any Midnight Blue ore.&lt;br /&gt;
&lt;br /&gt;
When using a magic shovel, you have a 90% chance of finding that ore while you are mining in the proper region.  For example, if you are using a Ruby Steel magic shovel, you must mine in a dungeon for it to be effective otherwise it will be treated as a normal shovel.  The downside is that magic shovels have a higher breakage rate per dig than normal shovels.  The breakage rate is based on the mining skill required for that ore multiplied by 5.5%.  At the highest range, an Obsidian Wyrm shovel will have a 7% breakage chance.  This is completely random and you can end up with hardly any ore from the shovel or a lot of ore from the shovel.&lt;br /&gt;
&lt;br /&gt;
Magic shovels are found as loot on some types of monsters.  Trolls are said to be especially found of magic shovels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special Event Trigger ===&lt;br /&gt;
&lt;br /&gt;
There is always a chance of triggering a special event such finding a jewel or map or raising a slime or earth elemental from the ground.  Special events are completely random and not based on your mining skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Alu Minium ====&lt;br /&gt;
While you are mining, you have a chance to find some Alu Minium.  You require 95 mining to find it and can only be found where you dig for ore anywhere but Valhalla.  Alu Minium is used in the creation of horse barding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Elemental Gems ====&lt;br /&gt;
Tradeskill miners have a small chance of finding an elemental gem while mining.  Elemental gems are used by tinkerers to create elemental resistant powder to put on clothing as well as needed to add in an elemental damage bonus to weapons with the elemental hammer.  There are five types of elemental gems to find: fire, frost, poison, magic and regeneration.  Not all gems can be found in the same location.  Try looking around swamps, the desert and various dungeons for your best chance at finding the elemental gems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marble and Granite ====&lt;br /&gt;
Marble and Granite can only be found in the world while using a pickaxe.  You require 80 mining skill to be able to recognize it is marble or granite.  The chance of finding some marble or granite is based on your mining skill and is about a 2-3% chance per dig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sand ===&lt;br /&gt;
To mine sand, just find a beach, some shorelines or desert area and start mining.  While mining sand, you have a chance to dig up a slime, sand elemental, jewel, find a treasure map or break your shovel.  Sand can be smelted into glass.  The amount of sand you find is based on your mining skill and miners with 110 skill get the highest of two rolls:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightgreen&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Sand&lt;br /&gt;
|-&lt;br /&gt;
|60||4-8&lt;br /&gt;
|-&lt;br /&gt;
|80||5-9&lt;br /&gt;
|-&lt;br /&gt;
|100||6-10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clay ===&lt;br /&gt;
Mining clay requires a swamp.  And just like sand, you have a chance to unearth a slime, earth elemental, jewel, treasure map or break your shovel.  The amount of clay that you find is based on your mining skill and miners with 110 skill get the highest of two rolls:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Skill&lt;br /&gt;
! id=&amp;quot;vTMgrn&amp;quot; |Clay&lt;br /&gt;
|-&lt;br /&gt;
|60||4-8&lt;br /&gt;
|-&lt;br /&gt;
|80||5-9&lt;br /&gt;
|-&lt;br /&gt;
|100||6-10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Smelting ===&lt;br /&gt;
Once you have your ore, you can find a forge to smelt it into ingots.&lt;br /&gt;
&lt;br /&gt;
To smelt ore into ingots or sand into glass (clay is tinkering as it is baked), you need the skill in ore minus 5 points.  There is no skill required for smelting sand into glass.  Find a forge and double-click the ore to smelt.  If you fail, you will lose some of the ore and have to start over again.&lt;br /&gt;
&lt;br /&gt;
The only exception to smelting is smelting coins into gold ingots.  This requires a skill of 40 blacksmithy.&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Masonry&amp;diff=621</id>
		<title>Masonry</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Masonry&amp;diff=621"/>
		<updated>2017-01-25T06:14:58Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Trained by: Architect, Carpenter, Tinker&lt;br /&gt;
&lt;br /&gt;
Tools Needed: Mallet and Chisel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Masonry is the skill to build elaborate items with rocks.  It can be a difficult task gaining the materials needed but the rewards are beautiful statues, personalized tombstones and elaborate carvings for your house.&lt;br /&gt;
&lt;br /&gt;
* Due to being unable to change lines in the context menu, Masonry will show as Focus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
&lt;br /&gt;
The mallet and chisel can be made by a tinker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
&lt;br /&gt;
The Masonry skill exclusively uses granite and marble to make their creations.  Granite and marble only come from two sources: using the pickaxe while mining or finding it on the corpse of a granite or marble elemental.  While using the pickaxe, there is a 2% chance and a skill check of 90 mining that you will find some granite or marble with each swing.  Granite elementals are found during mining (a greater chance when using a magic shovel).  Marble elementals are rarely found in underground caverns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Using Masonry===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dedication'''&lt;br /&gt;
&lt;br /&gt;
If Masonry is your trade skill, you may rename the following items: pedestals, crystal pedestal, arcanist statue, squirrel statue, warrior statue, life-sized male statue, life-sized female statue, elven statue, ancient statue and any gravestone.  There is no skill required to dedicate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rubble'''&lt;br /&gt;
&lt;br /&gt;
Attempts to destroy an item made with masonry back to granite or marble.  There is no skill required but you can end up with nothing as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Polish'''&lt;br /&gt;
&lt;br /&gt;
If Masonry is your trade skill, you may polish the stone with an ingot color.  For every granite or  marble needed, you will need 50 ingots to polish the statue.  Some items can not be polished.  There is no skill required to polish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|width=&amp;quot;66%&amp;quot; style=&amp;quot;border: 1px solid lightgray&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Item&lt;br /&gt;
!Skill&lt;br /&gt;
!Materials&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Bathroom&lt;br /&gt;
|-&lt;br /&gt;
|towel holder||60||4 marble, 10 cotton cloths&lt;br /&gt;
|-&lt;br /&gt;
|square sink||65||4 marble&lt;br /&gt;
|-&lt;br /&gt;
|fancy sink||75||3 marble&lt;br /&gt;
|-&lt;br /&gt;
|sink||70||2 marble&lt;br /&gt;
|-&lt;br /&gt;
|bathtub||85||6 marble&lt;br /&gt;
|-&lt;br /&gt;
|toilet||60||2 granite&lt;br /&gt;
|-&lt;br /&gt;
|medicine cabinet||60||2 granite, 10 glass&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Fresco&lt;br /&gt;
|-&lt;br /&gt;
|large south fresco||80||12 marble&lt;br /&gt;
|-&lt;br /&gt;
|large east fresco||80||12 marble&lt;br /&gt;
|-&lt;br /&gt;
|small fresco||75||8 marble&lt;br /&gt;
|-&lt;br /&gt;
|cave carving||60||10 granite&lt;br /&gt;
|-&lt;br /&gt;
|cave spider carving||65||8 granite&lt;br /&gt;
|-&lt;br /&gt;
|cave web carving||55||8 granite&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Furniture&lt;br /&gt;
|-&lt;br /&gt;
|marble chair||75||2 marble&lt;br /&gt;
|-&lt;br /&gt;
|short marble table||80||4 marble&lt;br /&gt;
|-&lt;br /&gt;
|long marble table||85||8 marble&lt;br /&gt;
|-&lt;br /&gt;
|short marble bench||70||2 marble&lt;br /&gt;
|-&lt;br /&gt;
|long marble bench||75||8 marble&lt;br /&gt;
|-&lt;br /&gt;
|short sandstone table||80||4 granite, 200 sand&lt;br /&gt;
|-&lt;br /&gt;
|long sandstone table||85||8 granite, 200 sand&lt;br /&gt;
|-&lt;br /&gt;
|short sandstone bench||70||2 granite, 100 sand&lt;br /&gt;
|-&lt;br /&gt;
|long sandstone bench||75||8 granite, 150 sand&lt;br /&gt;
|-&lt;br /&gt;
|sandstone chair||75||3 granite, 150 sand&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Gravestones&lt;br /&gt;
|-&lt;br /&gt;
|gravestone||55||4 granite&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|oven deed||45||2 granite&lt;br /&gt;
|-&lt;br /&gt;
|fireplace deed||45||2 granite&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|mosaic||80||1 marble&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Paving Stones&lt;br /&gt;
|-&lt;br /&gt;
|paving stone||25||1 granite&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Pedestals&lt;br /&gt;
|-&lt;br /&gt;
|block||20||8 marble&lt;br /&gt;
|-&lt;br /&gt;
|pedestal||55||2 marble&lt;br /&gt;
|-&lt;br /&gt;
|pedestal||75||4 marble&lt;br /&gt;
|-&lt;br /&gt;
|crystal pedestal||85||4 marble&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Sarcophagus&lt;br /&gt;
|-&lt;br /&gt;
|sarcophagus||45||6 granite&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Statues&lt;br /&gt;
|-&lt;br /&gt;
|arcanist statue||75||12 marble&lt;br /&gt;
|-&lt;br /&gt;
|squirrel statue||70||10 marble&lt;br /&gt;
|-&lt;br /&gt;
|warrior statue||75||12 marble&lt;br /&gt;
|-&lt;br /&gt;
|life-sized male statue||80||10 granite&lt;br /&gt;
|-&lt;br /&gt;
|life-sized female statue||80||10 granite&lt;br /&gt;
|-&lt;br /&gt;
|elven statue||50||8 granite&lt;br /&gt;
|-&lt;br /&gt;
|ancient statue||70||4 granite&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTLBblu&amp;quot; |Large Statues&lt;br /&gt;
|-&lt;br /&gt;
|angel statue||100||20 granite&lt;br /&gt;
|-&lt;br /&gt;
|music statue||100||20 granite&lt;br /&gt;
|-&lt;br /&gt;
|shepherd statue||100||20 granite&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=620</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=620"/>
		<updated>2017-01-25T06:07:35Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.vikitable {  }&lt;br /&gt;
.vikitable, td { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background-color:none; border:0px 1px solid #ddd; }&lt;br /&gt;
#vth { vertical-align:bottom; text-align:center; padding:3px; background-color:#ddd; }&lt;br /&gt;
#vtrh { vertical-align:middle; text-align:right; padding:3px 5px; background-color:#ededed; }&lt;br /&gt;
#vTL { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTLgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTLgrn { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
#vTLBblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700; }&lt;br /&gt;
#vTLred { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vTM { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTMgry { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTMred { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#CD5D5C; color:#330000; font-weight:700 }&lt;br /&gt;
#vTMblu { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700;}&lt;br /&gt;
#vTMgrn { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#93DB70; }&lt;br /&gt;
#vM { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vMgry { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vMred { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vMblu { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vMgrn { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=619</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=619"/>
		<updated>2017-01-25T06:06:12Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.vikitable {  }&lt;br /&gt;
.vikitable, td { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background-color:none; border:0px 1px solid #ddd; }&lt;br /&gt;
#vth { vertical-align:bottom; text-align:center; padding:3px; background-color:#ddd; }&lt;br /&gt;
#vtrh { vertical-align:middle; text-align:right; padding:3px 5px; background-color:#ededed; }&lt;br /&gt;
#vTL { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTLgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTLgrn { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
#vTLblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700; }&lt;br /&gt;
#vTLred { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vTM { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTMgry { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTMred { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#CD5D5C; color:#330000; font-weight:700 }&lt;br /&gt;
#vTMblu { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700;}&lt;br /&gt;
#vTMgrn { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#93DB70; }&lt;br /&gt;
#vM { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vMgry { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vMred { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vMblu { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vMgrn { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Blacksmithy&amp;diff=618</id>
		<title>Blacksmithy</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Blacksmithy&amp;diff=618"/>
		<updated>2017-01-25T05:56:14Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Blacksmithy Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Title: Blacksmith&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Architect, Armorer, Jeweler, Tinker, Weaponsmith&amp;lt;br&amp;gt;&lt;br /&gt;
* Tool Required: a smithy's hammer, anvil&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Blacksmith is one of the most revered crafting professions - able to make and repair metal weapons and armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Using Ingots ===&lt;br /&gt;
To be able to use a specific ingot, the blacksmith needs to have the minimum skill as shown in the table below.  If you do not meet the minimum skill, you will not be able to craft with that ingot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;20%&amp;quot; style=&amp;quot;border: 1px solid lightgray;&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Ingot&lt;br /&gt;
!Skill&lt;br /&gt;
|-&lt;br /&gt;
|Iron||0&lt;br /&gt;
|-&lt;br /&gt;
|Bronze||30&lt;br /&gt;
|-&lt;br /&gt;
|Dull Copper||35&lt;br /&gt;
|-&lt;br /&gt;
|Copper||40&lt;br /&gt;
|-&lt;br /&gt;
|Onyx||45&lt;br /&gt;
|-&lt;br /&gt;
|Malachite||50&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite||55&lt;br /&gt;
|-&lt;br /&gt;
|Crimson||60&lt;br /&gt;
|-&lt;br /&gt;
|Evergreen||65&lt;br /&gt;
|-&lt;br /&gt;
|Black Rose||65&lt;br /&gt;
|-&lt;br /&gt;
|Metallic Blue||70&lt;br /&gt;
|-&lt;br /&gt;
|Metallic Red||70&lt;br /&gt;
|-&lt;br /&gt;
|Metallic Green||75&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue||75&lt;br /&gt;
|-&lt;br /&gt;
|Sidhe Gold||80&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven Bronze||80&lt;br /&gt;
|-&lt;br /&gt;
|Azurite||90&lt;br /&gt;
|-&lt;br /&gt;
|Ruby Steel||90&lt;br /&gt;
|-&lt;br /&gt;
|Blue Steel||100&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Wyrm||100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Item Condition ===&lt;br /&gt;
This will give you an assessment of the current condition of an item using your tools to check over the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Items ===&lt;br /&gt;
Tradeskill blacksmiths with a skill of at least 90 can convert certain blacksmithy items.  Plate breastplates and chainmail tunics can be gender-changed into their female equivalents and back again.  Platemail arms and legs can also be converted into platemail arms 2 and plate legs 2, respectively.  Approximately 30% of the original needed ingots is required to make the change.&lt;br /&gt;
&lt;br /&gt;
If the item has magical properties, you will require a high knowledge of magery to make the conversion.  If you repeatedly fail at making the conversion, the magical strands that make up the weave may end up lost forever.  This will have an effect on your items, lowering them one skill point if you fail enough times.  For example, if you have a tempered legs of fortification and healing, destroying the magical weave may result in a rugged legs of fortification and healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
Repairing an item brings the item back to its crafted maximums.  The item's effectiveness is not changed, however the long term health is.  The overall life of an item is decreased based on the amount of repairs that need to be made.  After an item is repaired so many times, it will eventually break.  Player made items will last longer than magical items because of their mystical/mysterious natures.&lt;br /&gt;
&lt;br /&gt;
To identify whether an item needs repairing, use your blacksmithy skill on the item.  If successful, you will get a short message.  The blacksmithy skill is used to evaluate all made items for metal, wooden and tailored although for the latter, there will be a woodworking and tailoring skillcheck for the item, respectively.&lt;br /&gt;
&lt;br /&gt;
Repairable items have two values: the overall health of the item and the current health of the item.  As the item takes damage, the current health goes down.  When a blacksmith repairs it, the overall health of the item goes down one level and the current health goes back to the maximum.&lt;br /&gt;
&lt;br /&gt;
The durability prefix on an item (fine through indestructable, quality and exceptional) determines the overall item's wear and tear when repairing.  As you continually repair an item, it wears down.  Having a higher prefix, such as tempered or indestructable, will make the item last longer than if it is fine or quality.&lt;br /&gt;
&lt;br /&gt;
Repairing uses a skill-based check: for example, 80 skill translates to an 80% chance of success.  Failure to repair the item will cause some very minor damage.&lt;br /&gt;
&lt;br /&gt;
There are 3 situations when an item can break while being repaired:&amp;lt;br&amp;gt;&lt;br /&gt;
* The item has taken a lot of damage (in need of dire repair), it has a lower chance of being repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
* If the total permanent damage plus the current damage is greater than the items health (the item was repaired too many times).&amp;lt;br&amp;gt;&lt;br /&gt;
* If repairing the item fails and you damage it further, and that additional damage from the failure pushes the damage above the threshold (your blacksmithy is not high enough or you failed too many skill checks), it will be destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you need your items repaired and they are badly damaged, try using a repair kit instead - available through the adventurer's guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Items ===&lt;br /&gt;
When you make an item, whether it be a weapon or armor, you will make a basic level item.  For those items that can be upgraded, you will have an option to upgrade the item: first to quality then to exceptional.  Upgrading a normal item requires 15 skill points above the normal to make the item and half the ingots required to smith the item.  Upgrading a quality item will require another 10 skill points and half the base ingots to smith the item.  For example, a halberd requires 85 skill and 40 ingots to make.  To upgrade to a quality halberd, you will need 100 skill and 20 more ingots.  To upgrade to an exceptional halberd, you will need 110 skill and another 20 ingots.  Success will upgrade a normal item to quality and a quality item to exceptional.  If you fail on any upgrade, you have a 1 in 10 chance of destroying the item.  Even if the item is not destroyed you will have lost some of the ingots required to upgrade the item.&lt;br /&gt;
&lt;br /&gt;
You can select the ingots you wish to use to upgrade the item.  They can be the same or a different stack from the original ingots.  If you are making a colored item, it is the original ingots, not the upgrade ingots, that will determine the color.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Laminating Items ===&lt;br /&gt;
After an armor or weapon has been made, you can use any type of ingot to laminate it that color.  Use your smith's hammer on the item you wish to color then select the type of ingot you wish to use to laminate the item.&lt;br /&gt;
&lt;br /&gt;
Laminating an item requires blacksmithy at 90% or better and half the ingots normally required to make the item.  For example, platemail breastplates require 60 ingots to make and would require 30 ingots to laminate.  When you try to laminate an item, there is a 0.1% that you will fail and destroy the item and a 10% chance that you will fail and just use up ingots.  The chance for failure is completely random and not based on skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Masterpieces ===&lt;br /&gt;
All blacksmithy weapons and armor can be made into masterpieces.  Blacksmithy masterpieces allow you to name the item and adds an armor rating or weapon damage to the item.  The only way to determine what the armor rating or weapon damage is to either guess by wearing the item or obtaining a litmus paper from Myrrdin, the Magic Dealer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Resmelting ===&lt;br /&gt;
Tradeskill blacksmiths can recycle metal armor and weapons back into iron ingots.  Items that have not been contaminated with dyes will be resmelted back into their original ingots.  For example, if you have a shield made from crimson ingots and resmelt it, you will get crimson ingots back.  If the item has been contaminated with dyes, you will only get iron ingots back.  You get approximately 10-25% back from what the item was required in ingots to make, depending on your skill and the quality of the item.&lt;br /&gt;
&lt;br /&gt;
If you target a bag to resmelt, it will resmelt all metal items in the bag so be careful what is in the bag.  You can not resmelt magic or owned items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Smelting Gold ===&lt;br /&gt;
Gold is the only item that uses Blacksmithing for smelting.  When you smelt gold you will get 1 gold ingot per 100 gold.  If you accidentally smelt a pile of gold, just sell the gold ingots to a vendor and get coins back.  The only reason for smelting gold is for making wands and jewelry.  Smelting gold requires 40 blacksmithing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blacksmithy Items ==&lt;br /&gt;
For an explanation of the required skill, please read the tradeskill section.&lt;br /&gt;
&lt;br /&gt;
All blacksmithy items require a smith's hammer in your pack and for you to be near an anvil.  All weapons require the smith's hammer and tongs (made by the tinkerer).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Craftable Item&lt;br /&gt;
!Skill Required&lt;br /&gt;
!Material 1&lt;br /&gt;
!Material 2&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; |Swords&lt;br /&gt;
|-&lt;br /&gt;
|Bladed Staff||95||35 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Bone Harvester||85||15 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Broad Sword||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Broad Sword II||78||45 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Cleaver||40||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Crescent Blade||100||65 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Cutlass||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Daisho||80||12 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Double Bladed Staff||100||50 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet||40||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Katana||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Kryss||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Longsword||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Paladin Sword||100||65 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Scimitar||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Scythe||85||20 ingots||6 poles&lt;br /&gt;
|-&lt;br /&gt;
|Viking Sword||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; |Axes	  	 &lt;br /&gt;
|-&lt;br /&gt;
|Axe||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Double Axe||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Double Headed Axe||85||50 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Etched Axe||80||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Executioner's Axe||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet||40||10 ingots||1 pole&lt;br /&gt;
|-&lt;br /&gt;
|Large Battleaxe||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Two-Handed Axe||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|War Axe||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; |Maces&lt;br /&gt;
|-&lt;br /&gt;
|Iron Staff||80||60 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Mace||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Maul||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|PickAxe||40||10 ingots||1 pole&lt;br /&gt;
|-&lt;br /&gt;
|Scepter||65||15 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Sledge Hammer||40||10 ingots||1 pole&lt;br /&gt;
|-&lt;br /&gt;
|War Hammer||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|War Mace||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Pick||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; |Polearms&lt;br /&gt;
|-&lt;br /&gt;
|Bardiche||85||40 ingots||1 pole&lt;br /&gt;
|-&lt;br /&gt;
|Halberd||85||40 ingots||1 pole&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; |Fencing&lt;br /&gt;
|-&lt;br /&gt;
|Butcher's Knife||40||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||30||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Lance||75||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Pike||75||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Rapier||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Sai||70||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Short Spear||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Skinning Knife||40||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Spear||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|War Fork||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; |Other&lt;br /&gt;
|-&lt;br /&gt;
|Off-Hand Dagger||30||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; |Platemail&lt;br /&gt;
|-&lt;br /&gt;
|Breastplate||90||60 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Female Platemail||90||60 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Greaves||85||50 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Arms||80||35 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Gorget||75||25 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Gloves||75||25 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Plate Legs II||85||50 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Plate Arms II||80||35 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; |Chainmail&lt;br /&gt;
|-&lt;br /&gt;
|Tunic||75||45 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Leggings||70||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Coif||65||20 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Gloves||65||20 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Female Chain||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; |Ringmail&lt;br /&gt;
|-&lt;br /&gt;
|Tunic||50||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Leggings||5||25 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Sleaves||35||20 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Coif||30||15 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Gloves||30||15 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; |Helmets&lt;br /&gt;
|-&lt;br /&gt;
|Bascinet||50||25 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Close Helm||50||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Helmet||50||20 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Horned Helm||75||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Nose Helm||50||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Plate Helm||80||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; |Shields&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Buckler||75||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Shield||50||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Buckler||40||20 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Celtic Shield||75||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Shield||85||50 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Heater Shield||70||50 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Metal Kite Shield||70||50 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Metal Shield||50||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Tower Shield||80||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; |Other&lt;br /&gt;
|-&lt;br /&gt;
|Barding||85||10 ingots||3 Alu Minium||Laminate the barding 200 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Cannon Ball||80||3 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Lamp Deed||90||100 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Tempered Mortar and Pestle||100||50 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Off Hand Sword||70||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Unmounted Cannon||100||150 ingots&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=617</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=617"/>
		<updated>2017-01-25T05:52:54Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.vikitable {  }&lt;br /&gt;
.vikitable, td { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background-color:none; border:0px 1px solid #ddd; }&lt;br /&gt;
#vth { vertical-align:bottom; text-align:center; padding:3px; background-color:#ddd; }&lt;br /&gt;
#vtrh { vertical-align:middle; text-align:right; padding:3px 5px; background-color:#ededed; }&lt;br /&gt;
#vTL { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTLgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTLgrn { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
#vTLblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vTLred { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vTM { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTMgry { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTMred { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#CD5D5C; color:#330000; font-weight:700 }&lt;br /&gt;
#vTMblu { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700;}&lt;br /&gt;
#vTMgrn { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#93DB70; }&lt;br /&gt;
#vM { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vMgry { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vMred { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vMblu { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vMgrn { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=616</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=616"/>
		<updated>2017-01-25T05:52:09Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.vikitable {  }&lt;br /&gt;
.vikitable, td { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background-color:none; border:0px 1px solid #ddd; }&lt;br /&gt;
#vth { vertical-align:bottom; text-align:center; padding:3px; background-color:#ddd; }&lt;br /&gt;
#vtrh { vertical-align:middle; text-align:right; padding:3px 5px; background-color:#ededed; }&lt;br /&gt;
#vTL { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTLgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTLgrn { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
#vTLblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vTLred { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vTM { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTMgry { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTMred { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#CD5D5C; color:#660000; font-weight:700 }&lt;br /&gt;
#vTMblu { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700;}&lt;br /&gt;
#vTMgrn { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#93DB70; }&lt;br /&gt;
#vM { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vMgry { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vMred { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vMblu { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vMgrn { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=615</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=615"/>
		<updated>2017-01-25T05:37:03Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.vikitable {  }&lt;br /&gt;
.vikitable, td { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background-color:none; border:0px 1px solid #ddd; }&lt;br /&gt;
#vth { vertical-align:bottom; text-align:center; padding:3px; background-color:#ddd; }&lt;br /&gt;
#vtrh { vertical-align:middle; text-align:right; padding:3px 5px; background-color:#ededed; }&lt;br /&gt;
#vTL { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTLgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTLgrn { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
#vTLblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vTLred { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vTM { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTMgry { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTMred { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#CD5D5C; color:#550000; font-weight:700 }&lt;br /&gt;
#vTMblu { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700;}&lt;br /&gt;
#vTMgrn { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#93DB70; }&lt;br /&gt;
#vM { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vMgry { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vMred { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vMblu { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vMgrn { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=614</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=614"/>
		<updated>2017-01-25T05:33:35Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.vikitable {  }&lt;br /&gt;
.vikitable, td { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background-color:none; border:0px 1px solid #ddd; }&lt;br /&gt;
#vth { vertical-align:bottom; text-align:center; padding:3px; background-color:#ddd; }&lt;br /&gt;
#vtrh { vertical-align:middle; text-align:right; padding:3px 5px; background-color:#ededed; }&lt;br /&gt;
#vTL { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTLgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTLgrn { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
#vTLblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vTLred { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vTM { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTMgry { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTMred { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#CD5D5C; color:#8A0707; font-weight:700 }&lt;br /&gt;
#vTMblu { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700;}&lt;br /&gt;
#vTMgrn { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#93DB70; }&lt;br /&gt;
#vM { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vMgry { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vMred { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vMblu { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vMgrn { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=613</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=MediaWiki:Common.css&amp;diff=613"/>
		<updated>2017-01-25T05:31:47Z</updated>

		<summary type="html">&lt;p&gt;0z: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.vikitable {  }&lt;br /&gt;
.vikitable, td { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background-color:none; border:0px 1px solid #ddd; }&lt;br /&gt;
#vth { vertical-align:bottom; text-align:center; padding:3px; background-color:#ddd; }&lt;br /&gt;
#vtrh { vertical-align:middle; text-align:right; padding:3px 5px; background-color:#ededed; }&lt;br /&gt;
#vTL { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTLgry { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTLgrn { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;br /&gt;
#vTLblu { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vTLred { vertical-align:top; text-align:left; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vTM { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vTMgry { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vTMred { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#CD5D5C; font-weight:700 }&lt;br /&gt;
#vTMblu { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#ADD8E6; color:#002776; font-weight:700;}&lt;br /&gt;
#vTMgrn { vertical-align:top; text-align:center; padding:1px 3px 1px 5px; background:#93DB70; }&lt;br /&gt;
#vM { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:none; }&lt;br /&gt;
#vMgry { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#ededed; }&lt;br /&gt;
#vMred { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#FF8A8A; }&lt;br /&gt;
#vMblu { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#C0F7FE; }&lt;br /&gt;
#vMgrn { vertical-align:middle; text-align:center; padding:1px 3px 1px 5px; background:#D2FFC4; }&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
	<entry>
		<id>https://wiki.valhallalost.com/index.php?title=Blacksmithy&amp;diff=612</id>
		<title>Blacksmithy</title>
		<link rel="alternate" type="text/html" href="https://wiki.valhallalost.com/index.php?title=Blacksmithy&amp;diff=612"/>
		<updated>2017-01-25T05:30:20Z</updated>

		<summary type="html">&lt;p&gt;0z: /* Blacksmithy Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Title: Blacksmith&amp;lt;br&amp;gt;&lt;br /&gt;
Trained By: Architect, Armorer, Jeweler, Tinker, Weaponsmith&amp;lt;br&amp;gt;&lt;br /&gt;
* Tool Required: a smithy's hammer, anvil&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Blacksmith is one of the most revered crafting professions - able to make and repair metal weapons and armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Using Ingots ===&lt;br /&gt;
To be able to use a specific ingot, the blacksmith needs to have the minimum skill as shown in the table below.  If you do not meet the minimum skill, you will not be able to craft with that ingot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;20%&amp;quot; style=&amp;quot;border: 1px solid lightgray;&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Ingot&lt;br /&gt;
!Skill&lt;br /&gt;
|-&lt;br /&gt;
|Iron||0&lt;br /&gt;
|-&lt;br /&gt;
|Bronze||30&lt;br /&gt;
|-&lt;br /&gt;
|Dull Copper||35&lt;br /&gt;
|-&lt;br /&gt;
|Copper||40&lt;br /&gt;
|-&lt;br /&gt;
|Onyx||45&lt;br /&gt;
|-&lt;br /&gt;
|Malachite||50&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite||55&lt;br /&gt;
|-&lt;br /&gt;
|Crimson||60&lt;br /&gt;
|-&lt;br /&gt;
|Evergreen||65&lt;br /&gt;
|-&lt;br /&gt;
|Black Rose||65&lt;br /&gt;
|-&lt;br /&gt;
|Metallic Blue||70&lt;br /&gt;
|-&lt;br /&gt;
|Metallic Red||70&lt;br /&gt;
|-&lt;br /&gt;
|Metallic Green||75&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue||75&lt;br /&gt;
|-&lt;br /&gt;
|Sidhe Gold||80&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven Bronze||80&lt;br /&gt;
|-&lt;br /&gt;
|Azurite||90&lt;br /&gt;
|-&lt;br /&gt;
|Ruby Steel||90&lt;br /&gt;
|-&lt;br /&gt;
|Blue Steel||100&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Wyrm||100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Item Condition ===&lt;br /&gt;
This will give you an assessment of the current condition of an item using your tools to check over the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Items ===&lt;br /&gt;
Tradeskill blacksmiths with a skill of at least 90 can convert certain blacksmithy items.  Plate breastplates and chainmail tunics can be gender-changed into their female equivalents and back again.  Platemail arms and legs can also be converted into platemail arms 2 and plate legs 2, respectively.  Approximately 30% of the original needed ingots is required to make the change.&lt;br /&gt;
&lt;br /&gt;
If the item has magical properties, you will require a high knowledge of magery to make the conversion.  If you repeatedly fail at making the conversion, the magical strands that make up the weave may end up lost forever.  This will have an effect on your items, lowering them one skill point if you fail enough times.  For example, if you have a tempered legs of fortification and healing, destroying the magical weave may result in a rugged legs of fortification and healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Repairing Items ===&lt;br /&gt;
Repairing an item brings the item back to its crafted maximums.  The item's effectiveness is not changed, however the long term health is.  The overall life of an item is decreased based on the amount of repairs that need to be made.  After an item is repaired so many times, it will eventually break.  Player made items will last longer than magical items because of their mystical/mysterious natures.&lt;br /&gt;
&lt;br /&gt;
To identify whether an item needs repairing, use your blacksmithy skill on the item.  If successful, you will get a short message.  The blacksmithy skill is used to evaluate all made items for metal, wooden and tailored although for the latter, there will be a woodworking and tailoring skillcheck for the item, respectively.&lt;br /&gt;
&lt;br /&gt;
Repairable items have two values: the overall health of the item and the current health of the item.  As the item takes damage, the current health goes down.  When a blacksmith repairs it, the overall health of the item goes down one level and the current health goes back to the maximum.&lt;br /&gt;
&lt;br /&gt;
The durability prefix on an item (fine through indestructable, quality and exceptional) determines the overall item's wear and tear when repairing.  As you continually repair an item, it wears down.  Having a higher prefix, such as tempered or indestructable, will make the item last longer than if it is fine or quality.&lt;br /&gt;
&lt;br /&gt;
Repairing uses a skill-based check: for example, 80 skill translates to an 80% chance of success.  Failure to repair the item will cause some very minor damage.&lt;br /&gt;
&lt;br /&gt;
There are 3 situations when an item can break while being repaired:&amp;lt;br&amp;gt;&lt;br /&gt;
* The item has taken a lot of damage (in need of dire repair), it has a lower chance of being repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
* If the total permanent damage plus the current damage is greater than the items health (the item was repaired too many times).&amp;lt;br&amp;gt;&lt;br /&gt;
* If repairing the item fails and you damage it further, and that additional damage from the failure pushes the damage above the threshold (your blacksmithy is not high enough or you failed too many skill checks), it will be destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you need your items repaired and they are badly damaged, try using a repair kit instead - available through the adventurer's guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Items ===&lt;br /&gt;
When you make an item, whether it be a weapon or armor, you will make a basic level item.  For those items that can be upgraded, you will have an option to upgrade the item: first to quality then to exceptional.  Upgrading a normal item requires 15 skill points above the normal to make the item and half the ingots required to smith the item.  Upgrading a quality item will require another 10 skill points and half the base ingots to smith the item.  For example, a halberd requires 85 skill and 40 ingots to make.  To upgrade to a quality halberd, you will need 100 skill and 20 more ingots.  To upgrade to an exceptional halberd, you will need 110 skill and another 20 ingots.  Success will upgrade a normal item to quality and a quality item to exceptional.  If you fail on any upgrade, you have a 1 in 10 chance of destroying the item.  Even if the item is not destroyed you will have lost some of the ingots required to upgrade the item.&lt;br /&gt;
&lt;br /&gt;
You can select the ingots you wish to use to upgrade the item.  They can be the same or a different stack from the original ingots.  If you are making a colored item, it is the original ingots, not the upgrade ingots, that will determine the color.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Laminating Items ===&lt;br /&gt;
After an armor or weapon has been made, you can use any type of ingot to laminate it that color.  Use your smith's hammer on the item you wish to color then select the type of ingot you wish to use to laminate the item.&lt;br /&gt;
&lt;br /&gt;
Laminating an item requires blacksmithy at 90% or better and half the ingots normally required to make the item.  For example, platemail breastplates require 60 ingots to make and would require 30 ingots to laminate.  When you try to laminate an item, there is a 0.1% that you will fail and destroy the item and a 10% chance that you will fail and just use up ingots.  The chance for failure is completely random and not based on skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Masterpieces ===&lt;br /&gt;
All blacksmithy weapons and armor can be made into masterpieces.  Blacksmithy masterpieces allow you to name the item and adds an armor rating or weapon damage to the item.  The only way to determine what the armor rating or weapon damage is to either guess by wearing the item or obtaining a litmus paper from Myrrdin, the Magic Dealer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Resmelting ===&lt;br /&gt;
Tradeskill blacksmiths can recycle metal armor and weapons back into iron ingots.  Items that have not been contaminated with dyes will be resmelted back into their original ingots.  For example, if you have a shield made from crimson ingots and resmelt it, you will get crimson ingots back.  If the item has been contaminated with dyes, you will only get iron ingots back.  You get approximately 10-25% back from what the item was required in ingots to make, depending on your skill and the quality of the item.&lt;br /&gt;
&lt;br /&gt;
If you target a bag to resmelt, it will resmelt all metal items in the bag so be careful what is in the bag.  You can not resmelt magic or owned items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Smelting Gold ===&lt;br /&gt;
Gold is the only item that uses Blacksmithing for smelting.  When you smelt gold you will get 1 gold ingot per 100 gold.  If you accidentally smelt a pile of gold, just sell the gold ingots to a vendor and get coins back.  The only reason for smelting gold is for making wands and jewelry.  Smelting gold requires 40 blacksmithing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blacksmithy Items ==&lt;br /&gt;
For an explanation of the required skill, please read the tradeskill section.&lt;br /&gt;
&lt;br /&gt;
All blacksmithy items require a smith's hammer in your pack and for you to be near an anvil.  All weapons require the smith's hammer and tongs (made by the tinkerer).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|- id=&amp;quot;vTMgrn&amp;quot; |&lt;br /&gt;
!Craftable Item&lt;br /&gt;
!Skill Required&lt;br /&gt;
!Material 1&lt;br /&gt;
!Material 2&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMred&amp;quot; |Swords&lt;br /&gt;
|-&lt;br /&gt;
|Bladed Staff||95||35 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Bone Harvester||85||15 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Broad Sword||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Broad Sword II||78||45 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Cleaver||40||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Crescent Blade||100||65 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Cutlass||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Daisho||80||12 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Double Bladed Staff||100||50 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet||40||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Katana||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Kryss||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Longsword||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Paladin Sword||100||65 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Scimitar||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Scythe||85||20 ingots||6 poles&lt;br /&gt;
|-&lt;br /&gt;
|Viking Sword||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; |Axes	  	 &lt;br /&gt;
|-&lt;br /&gt;
|Axe||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Double Axe||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Double Headed Axe||85||50 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Etched Axe||80||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Executioner's Axe||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet||40||10 ingots||1 pole&lt;br /&gt;
|-&lt;br /&gt;
|Large Battleaxe||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Two-Handed Axe||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|War Axe||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; style=&amp;quot;font-weight: bold; color: darkblue;&amp;quot;|Maces&lt;br /&gt;
|-&lt;br /&gt;
|Iron Staff||80||60 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Mace||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Maul||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|PickAxe||40||10 ingots||1 pole&lt;br /&gt;
|-&lt;br /&gt;
|Scepter||65||15 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Sledge Hammer||40||10 ingots||1 pole&lt;br /&gt;
|-&lt;br /&gt;
|War Hammer||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|War Mace||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Pick||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; style=&amp;quot;font-weight: bold; color: darkblue;&amp;quot;|Polearms&lt;br /&gt;
|-&lt;br /&gt;
|Bardiche||85||40 ingots||1 pole&lt;br /&gt;
|-&lt;br /&gt;
|Halberd||85||40 ingots||1 pole&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; style=&amp;quot;font-weight: bold; color: darkblue;&amp;quot;|Fencing&lt;br /&gt;
|-&lt;br /&gt;
|Butcher's Knife||40||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||30||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Lance||75||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Pike||75||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Rapier||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Sai||70||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Short Spear||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Skinning Knife||40||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Spear||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|War Fork||65||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; style=&amp;quot;font-weight: bold; color: darkblue;&amp;quot;|Other&lt;br /&gt;
|-&lt;br /&gt;
|Off-Hand Dagger||30||10 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; style=&amp;quot;font-weight: bold; color: darkblue;&amp;quot;|Platemail&lt;br /&gt;
|-&lt;br /&gt;
|Breastplate||90||60 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Female Platemail||90||60 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Greaves||85||50 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Arms||80||35 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Gorget||75||25 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Gloves||75||25 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Plate Legs II||85||50 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Plate Arms II||80||35 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; style=&amp;quot;font-weight: bold; color: darkblue;&amp;quot;|Chainmail&lt;br /&gt;
|-&lt;br /&gt;
|Tunic||75||45 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Leggings||70||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Coif||65||20 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Gloves||65||20 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Female Chain||85||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; style=&amp;quot;font-weight: bold; color: darkblue;&amp;quot;|Ringmail&lt;br /&gt;
|-&lt;br /&gt;
|Tunic||50||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Leggings||5||25 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Sleaves||35||20 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Coif||30||15 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Gloves||30||15 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; style=&amp;quot;font-weight: bold; color: darkblue;&amp;quot;|Helmets&lt;br /&gt;
|-&lt;br /&gt;
|Bascinet||50||25 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Close Helm||50||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Helmet||50||20 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Horned Helm||75||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Nose Helm||50||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Plate Helm||80||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; style=&amp;quot;font-weight: bold; color: darkblue;&amp;quot;|Shields&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Buckler||75||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Shield||50||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Buckler||40||20 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Celtic Shield||75||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Shield||85||50 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Heater Shield||70||50 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Metal Kite Shield||70||50 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Metal Shield||50||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Tower Shield||80||40 ingots&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;vTMblu&amp;quot; style=&amp;quot;font-weight: bold; color: darkblue;&amp;quot;|Other&lt;br /&gt;
|-&lt;br /&gt;
|Barding||85||10 ingots||3 Alu Minium||Laminate the barding 200 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Cannon Ball||80||3 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Lamp Deed||90||100 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Tempered Mortar and Pestle||100||50 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Off Hand Sword||70||30 ingots&lt;br /&gt;
|-&lt;br /&gt;
|Unmounted Cannon||100||150 ingots&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>0z</name></author>
	</entry>
</feed>