Trained By: Architect, Armorer, Carpenter, Jeweler, Tinker, Weaponsmith
- Tools needed: toolkit, tinker's tools
The tinkerer... one who tinks... never around when you need one. The tinkerer is able to make a variety of interesting items as well as repair broken totems. When working with clay, a tinkerer must stand near an oven.
A totem is also known as a shrinkable, pocket steed or clockwork mount. Obsidian totems require obsidian and porcelain totems require porcelain. You will know the amount when using the tinkerer's tools on the broken totem.
You need 5 wax, a kettle and a dipping stick. If you want to make a skull candle, you will require a head (any head will do - target a dead animal with your dagger or skinning knife until you get the head).
- Use head on kettle to get skull (if you want skull candle).
- Use 5 beeswax on kettle to get a pot of wax.
- Use dipping stick on the pot of wax to get a candle.
- Use skull on the candle to get a skull candle.
To make a Cannon Deed you will need a Cannon Mount (carpentry) and an Unmounted Cannon (blacksmithy) in your main Backpack. Double-click either and after passing a Tinkering Skillcheck of 110, you should assemble a cannon deed. You can also make the cannon deed through the toolkit crafting menu.
To use the Cannon Deed, double-click it in your home and choose the direction you want it to face. To fire the cannon, you will need a Cannon Ball (blacksmithy) and a Charge of Gun Powder (tailoring, alchemy). Double-click the cannon and then select your target.
- If you have two overlapping cannons and wish to release them, do not click on the part where they are overlapping. Only one deed will return to your pack.
Colored glazes can color glass, clay, obsidian and porcelain items. To make the glaze, you will need a reinforced dyetub (woodworking), 1000 of your favorite gem, a tempered mortar (blacksmithy) used to grind the gems and two bags of acidic powder (alchemy) for dissolving the gems into the glaze.
Use your mortar to select the powder and gems you would like to color the glaze with. Take care to have all your ingredients ready as once the powder is opened, it will react very quickly and be useless if you need to restart the process. This is a precise process and only the most skilled of tinkerers will be able to make a stable glaze.
The quality of the gems will determine how many you use and how long the glaze will last for. Lower quality gems will easily disintegrate compared to higher quality gems which will have a lesser failure rate.
When you carve a head from a corpse, it will only last for 3 days. To prolong the life of your trophies, you can have a tinkerer preserve them. All it takes is the head, straw (available from farmer) and a greater cure potion. Use either tinkerer tools or a toolkit on the head while you have the other two items in your main backpack. Your tinkering skill determines your success (60 tinkering skill will be a 60% chance of success). If you fail, you will only use up the materials and not harm the head.
Sextants are used to navigate the seas (if you do not use UOAM) and be able to tell what your coordinates are while on the boat.
Creating and Enchanting Jewelry
Only those who are tradeskill tinkerers and have at least 90 skill can enchant jewelry. Anyone who meets the minimum skill requirements can make and place a gem in the setting.
Before you can enchant jewelry, you must have a blank jewelry item or a gemmed jewelry item. If you do not have any jewelry, create the jewelry item using the tinker's toolkit. When the jewelry item has been made, use the toolkit again and choose Gem Setting to set a gem on the jewelry item. The gem setting is important and will determine the type of enchantmant that can be placed on the jewelry.
To create magic jewelry that will increase one of your stats (strength, intelligence or dexterity), you will require obsidian. The chart below shows the gem placed on the jewelry item will result in the stat-gain enchantment and the amount of obsidian required.
|Gem||Stat Affected||Initial Boost||Max. Boost||Skill Check||Obsidian|
|Diamond||Strength||+3 to +5||+5||90||50|
|Sapphire||Dexterity||+3 to +5||+5||90||50|
|Star Sapphire||Intelligence||+3 to +5||+5||90||50|
|Emerald||Strength||+2 to +4||+4||80||30|
|Ruby||Dexterity||+2 to +4||+4||80||30|
|Amethyst||Intelligence||+2 to +4||+4||80||30|
|Citrine||Strength||+1 to +3||+3||70||15|
|Tourmaline||Dexterity||+1 to +3||+3||70||15|
|Amber||Intelligence||+1 to +3||+3||70||15|
Use the toolkit on the jewelry item and target the pile of obsidian for that level of gem. The level of enchantment depends on your tinkering and magery skills. If you succeed, you will have a magic jewelry item. Finally, identify the magic jewelry using magery. The table below shows the 5 levels of enchantment.
Enchanting Quick Guide
Step 1: Create a jewelry item: eg. a bracelet.
Step 2: Place a gem in the setting: eg. a diamond.
Step 3: Enchant the bracelet using 50 obsidian.
Step 4: Identify the now magic bracelet using magery.
Step 4a: The bracelet is now a glowing bracelet of strength meaning it only got a +4 stat gain.
Step 4b: Enchant the bracelet again using 50 obsidian.
Step 4c: Identify the magic bracelet again.
Step 4d: The bracelet is now a shining bracelet of strength meaning it has the top stat gain.
Step 5: You know have the top enchantment for a diamond: +5 in strength.
Tradeskill tinkerers with a minimum of 90 skill and high magery can use elemental gems to enchant magical clothing. Only magical clothing and armor can take the enchantment - plain clothing and armor do not have enough magic to hold a charge. Elemental gems are found by tradeskill miners and come in several varieties: fire, frost, magic, poison and regeneration. After you have completed the long process, the clothing that received the enchantment will be resistant to that type of elemental damage (for example, a fire gem crushed into powder and applied to a clothing item will result in it being fire resistant for a certain amount of charges). The amount received depends on your skill.
You may also switch enchantments or add to enchantment but one item can not contain two or more enchantments. If a robe is fire resistant, adding another fire elemental gem will increase the number of charges up to a maximum of 200.
Tinkering requires a set of tinker's tools which can be bought from various vendors including the Provisioner or made by another player.
|Item||Skill||Tools||Material 1||Material 2||Material 3||Material 4|
|Sewing Kit||30||2 ingots|
|Dovetail Saw||20||4 ingots|
|Moulding Plane||30||4 logs|
|Jointing Plane||30||4 logs|
|Smoothing Plane||40||4 logs|
|Draw Knife||40||10 ingots|
|Inshave||15||1 ingot||2 logs|
|Leather Punch||40||4 ingots|
|Shovel||30||4 ingots||1 pole|
|Tinkers Tools||80||20 ingots|
|Axle and Gears||50||2 ingots|
|Clock Parts||40||2 logs|
|Dipping Stick||30||4 logs||4 thread|
|Sextant Parts||65||1 ingot|
|Necklace||70||8 gold ingots|
|Bracelet||60||6 gold ingots|
|Earrings||50||4 gold ingots|
|Ring||50||4 gold ingots|
|Frying Pan||50||10 ingots|
|Glass Pitcher||30||6 glass|
|Small Vase||25||oven||10 clay|
|Large Vase||40||oven||20 clay|
|Flower Pot||12||oven||10 clay|
|Large Flowerpot||25||oven||20 clay|
|Small Statue||50||oven||50 clay|
|Eagle Statue||60||oven||70 clay|
|Clock||60||1 clock frame||1 clock parts||1 springs||1 axle and gears|
|Lightning Capacitor||95||hammer||200 glass||200 ingots||20 hides|
|Pocket Fisherman||94||tinker's tools||1 pouch||1 fishing net||5 springs|
|Extractor||75||10 ingots||5 axle and gears|
|Ghost Detector||60||5 ingots||5 studs||2 fertile dirts|
|Obsidian Totem Repair Kit||85||100 obsidian||100 bandages||5 springs|
|Porcelain Totem Repair Kit||85||100 porcelain||100 bandages||5 springs|
|Empty Bottle||30||2 glass|
|Empty Bottles ||50||20 glass|
|Obsidian ||90||250 glass|
|Copper Key||40||2 ingots|
|Gold Key||40||2 ingots|
|Spyglass||100||5 ingots||2 glass|
|Sextant||70||1 sextant parts||2 glass|
|Lock Pick||50||2 ingots|
|Manastone||90||1 essence of flame||5 gold ingots||5 reaper heartwoods||1 crystal ball|
|Porcelain ||90||oven||250 clay|
|Fertile Dirt||15||froe||5 ent heartwoods||1 full refresh potion|
|Deadwood||15||froe||1 reaper entwood|
|Lantern||80||25 logs||8 glass|
|Wands||75||2 gold ingots||1 pole|
|Cannon Deed||100||1 cannon mount||1 unmounted cannon|
|Crystal Ball||70||20 glass|
|Crystal Vial||85||oven||500 glass|
|Strong Box||75||75 ingots|
|Golem||90||tinker's tools||200 porcelain|
|Steed||90||tinker's tools||200 porcelain|
|Llama||90||tinker's tools||200 porcelain|
|Ostard||90||tinker's tools||200 porcelain|
|Blades||90||tinker's tools||200 porcelain|
|Cow||90||tinker's tools||200 porcelain|
|Whyte||90||tinker's tools||200 porcelain|
|Elemental||90||tinker's tools||200 porcelain|
|Ant||90||tinker's tools||200 porcelain|
|Drake||90||tinker's tools||200 porcelain|
|Lich||90||tinker's tools||200 porcelain|
|Deamon||90||tinker's tools||200 porcelain|
|Cat||90||tinker's tools||200 porcelain|
|Sheep||90||tinker's tools||200 porcelain|
|Golem||90||tinker's tools||200 obsidian|
|Steed||90||tinker's tools||200 obsidian|
|Llama||90||tinker's tools||200 obsidian|
|Ostard||90||tinker's tools||200 obsidian|
|Blades||90||tinker's tools||200 obsidian|
|Cow||90||tinker's tools||200 obsidian|
|Whyte||90||tinker's tools||200 obsidian|
|Elemental||90||tinker's tools||200 obsidian|
|Ant||90||tinker's tools||200 obsidian|
|Drake||90||tinker's tools||200 obsidian|
|Lich||90||tinker's tools||200 obsidian|
|Deamon||90||tinker's tools||200 obsidian|
|Cat||90||tinker's tools||200 obsidian|
|Sheep||90||tinker's tools||200 obsidian|