Spellweaver
The Spellweaver uses their knowledge of the natural order of things to achieve great power in their spells. The Spellweaver cannot simply pick up a spellbook like a mage and begin casting. They require careful thought and study before they are able to wield their devastating spells onto their enemies. Only Spellweavers can cast from the Spellweaver Spellbook although all classes can cast from the scrolls. High level Spellweavers can cast the spell from the spellbook holding any weapons.
This class is considered to be a hardcore character. There are no special abilities and many tertiary skills as well as some trade skills will only go to 40 instead of 60. To start as a Spellweaver, you must complete a new quest storyline starting with the Disciple. As a disciple, you are very limited in your skills, have limited access to goods and services and must complete a quest from the Spellweaver Trainer before you are accepted into the Spellweavers.
Spellweaving uses the Animal Lore (Druidry) skill.
Special Skill | Magic Resistance |
Primary Skills | Invocation Macefighting Magery Meditation Spellweaving |
Secondary Skills | Camping Healing Taming Tracking Veterinary |
Impaired Skills | Anatomy Archery Blacksmithy Fencing Necromancy Parry Swordsmanship Tactics Wrestling |
Max Base AR* | 21 |
Spells Available | |
1st Circle | Clumsy Create Food Heal Magic Arrow Nightsight Reactive Armor Weaken |
2nd Circle | Agility Cunning Cure Magic Trap Magic Untrap Protection Strength |
3rd Circle | Bless Fireball Magic Lock Telekinesis Teleport Unlock Wall of Stone |
4th Circle | Arch Cure Arch Protection Greater Heal Lightning Recall |
5th Circle | Dispel Field Incognito Magic Reflection Mind Blast Paralyze |
6th Circle | Dispel Energy Bolt Invisibility Mark Reveal |
7th Circle | Chain Lightning Energy Field Flame Strike Gate Travel Mass Dispel Polymorph |
8th Circle | Earthquake Resurrection Summon Air Elemental Summon Earth Elemental |
- The maximum base ar is determined from a base piece of armor with no additional bonuses.
- Spells available refers to spells cast from a spellbook. All spells can be cast from scrolls.
- Impaired skills are skills that will only go to 40 points.
Spells
Before you can cast a spell from the Spellweaver spellbook, you must obtain an Arcane Focus Crystal. This crystal determines the power and/or duration of your spells. First you must stand upon a pentagram or arcane circle (made by the pentagram or arcane circle deed, found as loot in treasure chests). Cast Arcane Circle and you will have the Arcane Focus Crystal in your pack until you log off. If you do not have a pentagram or arcane circle, you can find one near the Spellweaver Trainer.
High level Spellweavers can cast these spells while holding a weapon and shield if they pass a skillcheck with 90 Animal Lore (to be 100% successful, you must have 110 Animal lore).
- You can drag the spell icons from the spellbook onto your desktop.
Spell | Damage Type | Word of Power | Mana Cost | Minimum Skill | Description |
---|---|---|---|---|---|
Arcane Circle | Myrshalee | 24 | 0 | Creates an Arcane Focus Crystal which enhances your spellweaving spells. The more casters (mage, spellweavers, druids, etc) standing around you when you cast, the greater the power your arcane crystal will possess. | |
Attunement | Haeldril | 24 | 0 | For the duration of the spell, Magic Reflection will be automatically placed on you. The duration is based on your Arcane Focus with a minimum of 10 seconds and up to 60 seconds. | |
Gift of Renewal | Olorisstra | 24 | 0 | Repeatedly heals a target for a short period of time. | |
Nature's Fury | Physical | Rauvvrae | 24 | 0 | Creates an uncontrollable swarm of wasps that attack nearby enemies. |
Immolating Weapon | N/A | Thalshara | 32 | 10 | Enchants your melee weapon with extra fire damage for a short duration. |
Thunderstorm | Energy | Erelonia | 32 | 10 | Creates a large thunderstorm in the area. |
Arcane Empowerment | Aslavdra | 50 | 24 | Enhances all spellweaving healing and damaging spells by 15% per focus for a short duration. Duration is based on your (animal lore skill / 2) * 60 seconds * focus bonus up to 4 minutes maximum. | |
Ethereal Voyage | Orlavdra | 32 | 24 | Always you to immediately go to the city of your choice on your current realm. | |
Reaper Form | Tarisstree | 34 | 24 | Turns you into a reaper giving additional stat bonus buffs. | |
Gift of Life | Illorae | 70 | 38 | If you die while the spell is active, you will be instantly resurrected with health based on your Arcane Focus. | |
Summon Fey | Alalithra | 10 | 38 | Summons one or more controllable pixies. | |
Summon Fiend | Nylisstra | 10 | 38 | Summons one or more controllable imps. | |
Dryad Allure | Rathril | 40 | 52 | Charms a humanoid monster into doing your bidding. You may charm up to 4 monsters at once. You can only charm hostile humanoid monsters. | |
Essence of Wind | Cold | Anathrae | 40 | 52 | Blows cold air over your opponent, causing their run speed to drop by 5%. |
Wildfire | Fire | Haelyn | 50 | 66 | Creates a wall of wildfire that damages anyone who enters it. |
Word of Death | Energy | Nyraxle | 50 | 83 | Does a massive amount of damage on monsters with low health. |
Changing Classes
If you wish to change classes to any of the three hardcore classes (Crusader, Revenant or Spellweaver), you may change using the character change gate or visiting one of the trainers to 'defect'. The latter is free whereas the change gate requires a paid trip from the Registrar. If you change to another class that is not a known hardcore class, changing back will require you to start as a Disciple again (and your skills will be reduced due to the low caps). If you are not a hardcore class and wish to change to one, you will have to start as a Disciple.
Return to Classes