Special Abilities
Overview
Each class has a set of unique special abilities that augments their natural abilities and makes them stronger. For some, these abilities may only affect themselves such as more power with each attack while others may have the ability to affect others around them.
Ability Versions
Numbered abilities such as Backstab I, Backstab II and Backstab III are not upgrades but different versions of the same ability. The number usually reflects a higher version that does more damage but has a greater penalty. Backstab I will always do a small amount of damage without failing whereas Backstab II and III will do a greater amount of damage but have a chance to fail.
Types of Abilities
Aura: Auras must be turned on and off. While on, the aura will usually affect everyone within a short range and will continue until you run out of the primary stat it uses (for example, if it uses stamina, once stamina is 0, the aura will turn off).
Combat: This is an automatic ability that activates while you are in combat as long as you meet the requirements of the ability. Combat abilities usually have a short cooldown period between uses, usually about 5 seconds, before it can be used again. For example, Backstab I is a combat ability and will always work as long as you are behind your target but the actual attack is every 5 seconds.
Action: Requires activation by invoking the .ability <name> command (or as a macro). Some action abilities have a cooldown period that they can only be used once every so often, usually around 5 minutes. For example, Backstab II is an action ability and you must type .ability backstabii or have a macro set up to use it and meet the requirements of it.
Passive: Requires no extra input from you. When the player does a certain action, the passive ability will automatically activate. For example, Charm is a passive ability and will be checked when you sell your bags in your hometown.
Purchasing Abilities
In order to purchase special abilities, you will need experience points and an Ability Trainer that will provide training in these abilities. There is an Ability Trainer in most of the more populated Towns and in Asgard itself. To see what abilities are available to you, walk up to the trainer and say "<trainer name> train". He will check your race, class and other such things and then will present you with a list of abilities that you are able to purchase. There is a button to the right of each ability listed. Pressing that button will bring up the details on that particular ability: its cost, the ability type and give a short description of the ability. Clicking okay at the bottom will purchase the ability, clicking cancel will take you back to the ability menu.
- You may buy up to 3 different abilities.
If you wish to purchase different abilities, you may ask the Ability Trainer to refund your ability by saying, "<trainer name> refund". You will get 50% of the ability cost back and you will be able to purchase a different ability again.
Using Abilities
There is two ways to use an ability. The first is to use the dot command: .ability. This will bring up a list of useable abilities. If you wish to make a macro/action key, you can use .ability <abilityname> where <abilityname> is the short internal name of the ability (for example: .ability enrapture1).
Not all abilities are shown using .ability. If you want to see a list of your abilities, use .ability list.
Assassin
Name | Shortcut | Cost | Type | Duration | Cooldown | Description |
---|---|---|---|---|---|---|
Assassin Creed | 20K | special | 25m | 30m | Increases your primary weapon skill (must be in your primary slot) by the greater of 20 or dexterity divided by 15. | |
Backstab I | 10K | combat | Extra damage when fighting behind a target. You do not have to be hidden and automatically attacks while you are behind the target. | |||
Backstab II | backstab2 | 20K | action | A single strong attack when when hidden and behind a target. Damage is based on a set amount of damage, the damage bonus of your weapon in your hand and any magical bonuses on the weapon. Chance of success is based on your tactics against your target's evasion. | ||
Backstab III | backstab3 | 40K | action | Same as Backstab III but more damage done. | ||
Dual Blades Mastery | 35K | combat | If holding a true dual-handed weapon (both weapons must be balanced perfectly and complement each other), does additional damage based on the weapon damage bonus. | |||
Exposed Armor | 40K | combat | Chance to strike at the neck area. Less effective if the target is wearing a gorget or has scales and thick skin which can reduce the damage. Can do massive damage and if the target has less than 15% HP, a chance at a killing blow. | |||
Evasive Stance I | evasivestance1 | 25K | action | 10m | 12m | Raises your dex by 200 for 3 minutes (raises evade chance by 6%). |
Evasive Stance II | evasivestance2 | 35K | action | 13m | 15m | Raises dex by 300 but lowers str by 15 (raises evade chance by 10%). |
Flick of the Wrist | 20K | combat | Does additional periodic damage when your opponent is not looking. | |||
Off-hand Dagger I | 20K | combat | A weapon held in your off-hand (off-hand dagger or off-hand sword) will do extra damage with a 20% chance to hamstring your opponent (npcs only) reducing their speed by 5%. | |||
Off-hand Dagger 2 | 40K | combat | A weapon held in your off-hand (off-hand dagger or off-hand sword) will do extra damage with a 20% chance to paralyze your opponent for 2 seconds. | |||
Off-hand Dagger 3 | 60K | combat | A weapon held in your off-hand (off-hand dagger or off-hand sword) will do more than double damage based on the weapon being held in your hand. | |||
Poison Touch | 20K | combat | Your weapon automatically applies a bottle of greater or deadly poison every 60 seconds while in combat. You must pass the skill check and the poison must be in your backpack. | |||
Shadow Step I | shadowstep1 | 30K | action | 1m | Must be hidden. Steps into an opponent's shadow up to 6 tiles away (shadows are always on the north side). | |
Shadow Step II | shadowstep2 | 50K | action | 1m | Must be hidden. Steps into an opponent's shadow up to 12 tiles away but 20% chance of failure causing sounds and/or unhiding. | |
Toxicology | toxicology | 5K | action | 25m | 30m | Raises your poisoning skill by 20. |
Weapon Dance | 25K | combat | Your skill is so great with a weapon that you will randomly hit a second target or hits the same target twice for up to double damage based on your weapon's damage bonus. |
Bard
Name | Shortcut | Cost | Type | Duration | Cooldown | Description |
---|---|---|---|---|---|---|
Bard's Tale | bardstale | 15K | action | 10 mins | 10 mins | The bard performs a reading of their book with such feeling the title of the book jumps out and is controllable by the bard. Each line gives a chance of increasing their strength by 10 points. |
Bard's Tales | bardstales | 25K | action | 10 mins | 10 mins | The bard performs a reading of their book, drawing a large crowd. Each line gives a chance of drawing another fan. Fans will draw attention to any nearby hostiles and will loiter around the area for 10 minutes. |
Charm | 25K | passive | Charms the merchant into giving you 10% more gold when selling a bag of loot. This can be combined with your racial town advantage. | |||
Enrapture I | enrapture1 | 10K | action | Momentarily stuns an enemy with your voice up to 6 tiles away but costs 6 stamina. | ||
Enrapture II | enrapture2 | 20K | action | Momentarily stuns an enemy with your voice causing them to weep uncontrollably every second while stunned. works 7 tiles away but costs 8 stamina. | ||
Enrapture III | enrapture3 | 40K | action | Momentarily stuns an enemy with your voice causing them to repeatedly hit themselves with their weapon every 2 seconds while stunned, causing up to 25% of their weapon damage. Works up to 8 tiles away but costs 10 stamina. | ||
Forgotten Face | forgottenface | 10K | action | 60m | A guard will forget he hates you. | |
Invigorating Music I | invigoratingmusic1 | 25K | aura | The bard uses their music to restore health to players but drains the bard's stamina. | ||
Invigorating Music II | invigoratingmusic2 | 25K | aura | The bard uses their music to restore mana to players but drains the bard's stamina. | ||
Invigorating Music III | invigoratingmusic3 | 25K | aura | The bard uses their music to restores stamina to players but drains the bard's mana. | ||
Persuasion | persuasion | 10K | action | 15m | 20m | Raises music and peacemaking by 10. |
Mystro | 30K | 5% chance to provoke monsters who are otherwise unprovokable, in addition, able to provoke onto untargetable monsters if they have 1/3 to 1/4 intelligence of the monster that is the target (monster gets a chance deduction for every 200pts of intelligence they have, up to 5%). | ||||
Tone Deaf | tonedeaf | 15K | action | 3m | Chance if your screeching music is greater than target's taming skill to throw them from their horse (area effect). | |
Elemental Creature | 20K | passive | The bard's music raises [spellbook] summoned creatures cold, energy and fire damage and resists by 10. |
Cleric
Name | Shortcut | Cost | Type | Duration | Cooldown | Description |
---|---|---|---|---|---|---|
Aura of Healing I | aurahealing1 | 25K | aura | Creates an aura that regenerates life for all players within a range of 5 tiles but reduces your mana by 2 points each turn. | ||
Aura of Healing II | aurahealing2 | 40K | aura | Same as Aura of Healing I but regenerates 120% more life at the expense of 5 points of mana for each turn. | ||
Aura of Spirituality I | auraspirituality1 | 10K | aura | The cleric's faith and devotion is enough to damage all undead around you for 1 tile at an expense of 1 mana for each turn. | ||
Aura of Spirituality II | auraspirituality2 | 20K | aura | Does approximately 2x the damage of Aura of Spirituality I to undead within a range of 2. | ||
Aura of Spirituality III | auraspirituality3 | 50K | aura | Does approximately 4x the damage of Aura of Spirituality I to undead within a range of 3. | ||
Divine Faith | 35K | combat | When your HP drops below 50%, you will do more damage with every other swing. | |||
Divine Touch | 25K | passive | Aura of Healing is increased by 20%. | |||
Doubled-Bladed Mastery | 35K | combat | Does additional damage with weapons that have blades on both ends. Damage is based on the overall weapon's damage bonus and magical bonuses. | |||
Empowered Healing | empoweredhealing | 15K | action | 15m | 20m | Increases your healing skill by 20. |
Holy Divinity | 35K | combat | Does additional damage against firebreathers, undead, vampires, daemons and many other creatures of the night. | |||
Retribution | 25K | combat | Strikes against a red-named target under 45% health heals you based on your healing skill. |
Druid
Name | Shortcut | Cost | Type | Duration | Cooldown | Description |
---|---|---|---|---|---|---|
Call of Nature | callofnature | 40K | action | 45m | 45m | For every friendly animal in the area, you can raise your intelligence by 3 per animal. |
Aura of Naturism | 20K | aura | Creates an aura around the Druid that regenerates mana based on how much wildlife (including summons) surrounds the Druid | |||
Elemental Creature | 20K | passive | The druid's understanding of nature raises [spellbook] summoned creatures cold, energy and fire damage and resists by 10. | |||
Leader of the Pack | leaderofthepack | 50K | action | 3m | One wolf becomes the leader of the pack and gets a substantial boost in their stats based on your stats. | |
One With Nature | onewithnature | 5K | action | 25m | 30m | Raises animal lore and camping by 10. |
Polymorph Mastery | 20K | passive | Your great skill in helping others allows you to polymorph other players. | |||
Savagery I | 25K | passive | When you summon your spirit wolves, they will have their strength increased by 20. | |||
Savagery II | 25K | passive | When you summon your spirit wolves, they will have their dexterity increased by 30. | |||
Savagery III | 25K | passive | When you summon your spirit wolves, they will have their armor increased by 10. | |||
Smite | 20K | combat | While wielding a staff, you are granted a double hit attack (one from each end of the staff) and does extra damage. | |||
Spirit of the Bear | spiritofthebear | 20K | action | 15m | 20m | You become infused with the spirit of the bear. This gives you special fighting abilities as a bear by increasing your strength by 75, dexterity by 100, Macefighting by 35 and tactics by 25. |
Fighter
Name | Shortcut | Cost | Type | Duration | Cooldown | Description |
---|---|---|---|---|---|---|
Adrenaline | adrenaline | 10K | action | 25m | 30m | Raises tactics by 20. |
Battle Shout | battleshout | 25K | action | 10m | 10m | Everyone around the fighter gains 25 strength for 10 minutes. |
Cleave I | 20K | combat | A powerful attack that attacks up to 3 additional targets around you with a diminishing amount of damage as each target is hit. | |||
Cleave II | 35K | combat | Same as Cleave I but attacks everyone around you. This attack attempts to avoid hitting your henchmen and summons. | |||
Deadweight Strikes | deadweightstrikes | 20K | action | 5m | 5m | For every 5 points you have in dexterity, it gives you a 1 point boost in tactics for 1 minute. |
Dual Blades Mastery | 35K | combat | If you are holding a balanced weapon set with one weapon in each hand, you will do additional damage based on the damage and magical bonuses of the weapon. | |||
Doubled-Bladed Mastery | 35K | combat | Does additional damage with weapons that have blades on both ends. Damage is based on the overall weapon's damage bonus and magical bonuses. | |||
Elbow I | 20K | combat | A cheap move where you hit your opponent with your elbow after attacking. | |||
Elbow II | 40K | combat | Same as Elbow I but does more damage. | |||
Rage | rage | 25K | action | 3m | 5m | All your parry and intelligence funnel into strength with a ratio of 2:1 for 3 minutes. |
Shield Bash I | 20K | combat | Bashes an opponent with your shield with a chance to give them a concussion resulting in a 20 mana loss. Uses stamina. | |||
Shield Bash II | 40K | combat | Bashes an opponent with your shield with a chance to dismount your opponent. Does more damage but uses more stamina. | |||
Shoulder Bash I | 20K | combat | Bashes your opponent with your shoulder when wielding a two-handed weapon. Uses stamina. | |||
Shoulder Bash II | 40K | combat | Bashes your opponent with your shoulder when wielding a two-handed weapon. Does more damage but uses more stamina. | |||
Toughness | toughness | 45K | action | 25m | 30m | Increase your total armor by 30% of your current armor rating. |
War Cry | warcry | 20K | action | 3m | 3m | All enemies around the fighter loses 25 str, 25 tactics and 25 parry for 3 minutes. |
Knight
Name | Shortcut | Cost | Type | Duration | Cooldown | Description |
---|---|---|---|---|---|---|
Chivalry | chivalry | 30K | action | 60m | 60m | For each opposite-gender players around you, you will receive an increase of 10 to strength. |
Cleave I | 20K | combat | A powerful attack that attacks up to 3 additional targets around you with a diminishing amount of damage as each target is hit. | |||
Doubled-Bladed Mastery | 35K | combat | Does additional damage with weapons that have blades on both ends. Damage is based on the overall weapon's damage bonus and magical bonuses. | |||
Last Stand | laststand | 30K | action | 3m | 15m | Increases your armor rating by 100% but sets stamina to 2. |
Power Struggle I | powerstruggle1 | 20K | action | 12h | Virtue gained by henchmen is transferred to you at a rate of 10 to 1. | |
Power Struggle II | powerstruggle2 | 75K | action | 12h | Virtue gained by henchmen is transferred to you at a rate of 5 to 1. | |
Shield Bash I | 20K | combat | Bashes an opponent with your shield with a chance to give them a concussion resulting in a 20 mana loss. Uses stamina. | |||
Shield Bash II | 40K | combat | Bashes an opponent with your shield with a chance to dismount your opponent. Does more damage but uses more stamina. | |||
Shoulder Bash I | 20K | combat | Bashes your opponent with your shoulder when wielding a two-handed weapon. Uses stamina. | |||
Shoulder Bash II | 40K | combat | Bashes your opponent with your shoulder when wielding a two-handed weapon. Does more damage but uses more stamina. | |||
Shoulder Bash III | 80K | combat | Bashes your opponent with your shoulder when wielding a two-handed weapon. Does a lof of damage but uses more stamina. | |||
Stone Wall | stonewall | 25K | action | 60m | 60m | Increases parry by 20 for 1 hour. |
Sympathetic Act | sympatheticact | 10K | action | 30s | In-exchange for 200 virtue, you will reduce your henchman's chance of a permanent death. | |
Tactical Master | tacticalmaster | 20 | action | 25m | 30m | Raises tactics by 20. |
Toughness | toughness | 45K | action | 25m | 30m | Increase your total armor by 30% of your current armor rating. |
True Leadership | trueleadership | 40K | action | 30m | 30m | Raises stats and tactics for 2 henchmen by half your leadership for 30 minutes. |
Mage
Name | Shortcut | Cost | Type | Duration | Cooldown | Description |
---|---|---|---|---|---|---|
Aura of Water I | aurawater1 | 10K | aura | Gives a higher rate of mana regeneration to those within 5 tiles with a cost of 1 stamina per turn. | ||
Aura of Water II | aurawater2 | 20K | aura] | Gives a higher rate of mana regeneration to those within 6 tiles with a cost of 2 stamina per turn. | ||
Aura of Water III | aurawater3 | 50K | aura | Gives a higher rate of mana regeneration to those within 7 tiles with a cost of 3 stamina per turn. | ||
Battle Mage | 35K | Combat | Holding a spellbook will give you an additional 25% spell damage (total of 50% spell damage - 25% for holding the spellbook and 25% for this ability). | |||
Bookworm | 20K | action | 25m | 30m | Your hours spent studying in libraries adds 25 invocation. | |
Mensa | mensa | 30K | action | 45m | 45m | All non-casting classes around you will each contribute +10 intelligence. |
Polymorph Mastery | polymorphmastery | 20K | special | Your casting polymorph onto others lasts longer and gives a higher value depending on your magery. | ||
Spiritual Pressure | spiritualpressure | 20K | action | You can meditate faster, giving 50% more mana. | ||
Transfixation | transfixation | 20K | action | 25m | 30m | Converts 15 magic resistance to 20 invocation and 10 magery. |
Unholy Alliance | unholyalliance | 35K | action | 15m | 30m | A powerful ability that raises 6 random abilities by 5-15 points, however, all your stats are cut in quarter during this time. |
Monk
Except for the I Know Kung-fu abilities and Buddhist Palm ability, all other abilities use your wrestling skill to determine damage. The higher your wrestling, the more damage you will do. The abilities mentioned above deal a fixed amount of damage.
Name | Shortcut | Cost | Type | Duration | Cooldown | Description |
---|---|---|---|---|---|---|
Buddhist Palm | buddhistpalm | 100K | action | 60m | An ultimate technique. You must stand in one place for 30 seconds in peace mode. If you can achieve inner peace, you will unleash a devastating amount of power all around you. You can not be mounted. | |
Disciplined Mind | disciplinedmind | 25K | action | 25m | 30m | Your mind is so focused that your wrestling will be increased by 40. |
Drunken Master | 30K | combat | A fighting art form where the more drunk you are, the more damage you will do with each attack. Requires both hands free and you can not be mounted. | |||
Evasive Stance III | evasivestance3 | 25K | action | 8m | 10m | Raises your dexterity by 300. |
Fang of the Cobra | 15K | combat | Your strikes will periodically poison your opponent. Requires both hands free and can not be mounted. | |||
Fists of Fury | 30K | combat | Like a whirlwind, you will strike multiple targets simultaneously if surrounded. Damage is based on your wrestling. Requires both hands free and can not be mounted. | |||
Hung Gar Style | 40K | combat | A powerful but slow fighting style that will periodically a large amount of damage based on 70% wrestling, 30% tactics and 40% anatomy. Hung Gar Style is about 60% slower than the Shaolin Style. You may only have one fighting style. Requires both hands free. Damage is reduced by 50% if mounted. | |||
I Know Kung Fu I | 1K | combat | Your attacks will do an additional 20% damage. Requires one hand free. | |||
I Know Kung Fu II | 5K | combat | Your attacks will do an additional 40% damage. Requires one hand free. | |||
I Know Kung Fu III | 10K | combat | Your attacks will do an additional 60% damage. Requires one hand free. | |||
Inner Peace | innerpeace | 45K | action | 25m | 30m | Your mind and body become one. Raises your wrestling and tactics by 50 but lowers your parry by 20. |
Pressure Point | pressurepoint | 20K | action | 20m | 30m | You understand all the weak points of the human body so well that your anatomy will raise by 40. |
Roar of the Lion | 60K | combat | A finishing move. As you fight against one opponent, your chi builds up to a point where you are able to unleash it in one powerful physical attack. Requires both hands free and you can not be mounted. You may only have one finishing move. | |||
Roar of the Chimera | 60K | combat | A finishing move. As you fight against one opponent, your chi builds up to a point where you are able to unleash it in one powerful lightning attack. Chimera requires less of a buildup than Lion but does less damage. Requires both hands free and you can not be mounted. You may only have one finishing move. | |||
Shaolin Style | 40K | combat | A quick attack fighting style that does damage based on 55% wrestling, 40% tactics and 30% anatomy. You may only have one fighting style. Requires both hands free. Damage is reduce by 50% if mounted. | |||
Strike of the Cobra | 25K | combat | Your mastery of the skill allows you to strike at multiple targets surrounding you, paralyzing them for up to 15 seconds while you pull away the one you are currently fighting. Requires both hands free and you can not be mounted. |
Necromancer
Name | Shortcut | Cost | Type | Duration | Cooldown | Description |
---|---|---|---|---|---|---|
Aura of Death | auradeath | 20K | aura | Creates an aura around the Necromancer that regenerates mana based on how many undead creatures are nearby the Necromancer. | ||
Corpse Explosion | corpseexplosion | 30K | action | 2m | The Necromancer, when standing on a corpse, implants a seeds causing the corpse to violently explode and damage all those within 4 tiles. Minimum 50 damage. | |
Corpse Regeneration | corpseregeneration | 10K | action | 1m | Eating a corpse will regenerate life at 10% per second. | |
Dark Arts | darkarts | 10K | action | 25m | 30m | Raise necro by 20 (allows one extra summon). |
Impending Doom | 45K | passive | When casting Summon Spirit, you have a chance to raise a powerful daemon instead. | |||
Skeleton Mastery | 25K | passive | Skeletal warriors raised from the dead are stronger. | |||
Smite | 20K | combat | While wielding a staff, you are granted a double hit attack (one from each end of the staff) and does extra damage. | |||
Spirit of the Undead | spiritoftheundead | 20K | action | 15m | 30m | The necromancer is able to call upon the dark forces and turn into a skeletal warrior, increasing strength by 75, dexterity by 100, Macefighting by 35 and tactics by 25. |
Summon Resist | summonresist | 35K | passive | Undead raised from the ground gain higher magic resistance. | ||
Polymorph Mastery | 20K | passive | Your great skill in helping others allows you to polymorph other players. | |||
Undead Master | 20K | passive | When using Control Undead, your controlled mobs will last 50% longer. |
Ninja
Name | Shortcut | Cost | Type | Duration | Cooldown | Description |
---|---|---|---|---|---|---|
Dual Blades Mastery | 35K | combat | If holding a true dual-handed weapon (both weapons must be balanced perfectly and complement each other), does additional damage based on the weapon damage bonus. | |||
Evasive Stance I | evasivestance1 | 25K | action | 10m | 12m | Raises your dex by 200 for 3 minutes (raises evade chance by 6%). |
Hundred Talons | 45K | combat | Wearing the full leather ninja gear enables your inner training to strike simultaneous multiple targets. | |||
I Know Kung Fu I | 1K | combat | Your attacks will do an additional 20% damage. Requires one hand free. | |||
Poison Touch | 20K | combat | Your weapon automatically applies a bottle of greater or deadly poison every 60 seconds while in combat. You must pass the skill check and the poison must be in your backpack. | |||
Pressure Point | pressurepoint | 20K | action | 20m | 30m | You understand all the weak points of the human body so well that your anatomy will raise by 40. |
Shuriken Storm | 40K | combat | If you have a shuriken in your pack, throws it every 15 seconds at multiple targets around you based on usage left. | |||
Toxicology | toxicology | 5K | action | 25m | 30m | Raises your poisoning skill by 20. |
Weapon Dance | 25K | combat | Your fighting skill is like a dance in motion and attacks others around you. |
Paladin
Name | Shortcut | Cost | Type | Duration | Cooldown | Description |
---|---|---|---|---|---|---|
Aura of Blood | auradeliverance | 25K | aura | Creates an aura around the Paladin that damages enemies and heals the Paladin based on number damaged. | ||
Aura of Deliverance | auradeliverance | 50K | aura | For Light Paladins. The strength of all those around you is raised by 10 for 30 seconds. | ||
Aura of Retribution | auraretribution | 50K | aura | For Dark Paladins. The Armor rating of those around you is raised by 10 for 30 seconds. | ||
Aura of Spirituality I | auraspirituality1 | 10K | aura | The paladin's faith and devotion is enough to damage all undead around you for 1 tile at an expense of 1 mana for each turn. | ||
Aura of Spirituality II | auraspirituality2 | 20K | aura | D | oes approximately 2x the damage of Aura of Spirituality I to undead within a range of 2 tiles. | |
Dark Storm | darkstorm | 20K | combat | For Dark Paladins. Each swing of your weapon has a chance to damage nearby players. | ||
Divine Storm | divinestorm | 20K | combat | For Light Paladins. Each swing of your weapon has a chance to heal nearby players. | ||
Hallowed Ground | 20K | passive | Increases the damage to Aura of Spirituality by 200%. | |||
Retribution | 25K | combat | Strikes against a red-named target under 45% health heals you based on your healing skill. | |||
Shield Bash I | 20K | combat | Bashes an opponent with your shield with a chance to give them a concussion resulting in a 20 mana loss. Uses stamina. Shield Bash I, II and III use the shield's armor rating to determine damage done. | |||
Shield Bash II | 40K | combat | Bashes an opponent with your shield with a chance to dismount your opponent. Does more damage but uses more stamina. | |||
Shield Bash III | 80K | combat | Bashes an opponent with your shield. Does a lot of damage but uses more stamina. | |||
Stone Wall | stonewall | 25K | action | 60m | 60m | Increases parry by 20 for 1 hour. |
Toughness | toughness | 45K | action | 25m | 30m | Increase your total armor by 30% of your current total armor rating (clothing and buff spells). |
Priest
Name | Shortcut | Cost | Type | Duration | Cooldown | Description |
---|---|---|---|---|---|---|
Aura of Healing I | aurahealing1 | 25K | aura | Creates an aura that regenerates life for all players within a range of 5 tiles but reduces your mana by 2 points each turn. | ||
Aura of Healing II | aurahealing2 | 40K | aura | Same as Aura of Healing I but regenerates 120% more life at the expense of 5 points of mana for each turn. | ||
Aura of Water I | aurawater1 | 10K | aura | Gives a higher rate of mana regeneration to those within 5 tiles with a cost of 1 stamina per turn. | ||
Aura of Water II | aurawater2 | 20K | aura] | Gives a higher rate of mana regeneration to those within 6 tiles with a cost of 2 stamina per turn. | ||
Aura of Water III | aurawater3 | 50K | aura | Gives a higher rate of mana regeneration to those within 7 tiles with a cost of 3 stamina per turn. | ||
Blind Devotion | blinddevotion | 25K | action | 45m | 45m | All humanoids around the priest will contribute to their stats. |
Divine Faith | 35K | combat | When your HP drops below 50%, you will do more damage with every other swing. | |||
Heretic | 40K | combat | Murderers and evil monsters take double damage against your holy blade. | |||
Prayer of Sanctuary | prayerofsanctuary | 10K | action | 60m | Resurrects a dead soul for 100 virtue. | |
Sanctuary of Aegis | sanctuaryofaegis | 25K | action | 24h | A selfless ability that gives a player of the priest's choice the gift of life renewal... they do not have to pay death taxes upon their death. This ability has an additional cost of 500 virtue and the priest's life (knocks the priest unconscious). | |
Unholy Alliance | unholyalliance | 35K | action | 15m | 30m | A powerful ability that raises 6 random abilities by 5-15 points, however, all your stats are cut in quarter during this time. |
Smite | 20K | combat | Priests wielding a staff are granted a double hit attack (one from each end of the staff) and does extra damage. |
Ranger
Name | Shortcut | Cost | Type | Duration | Cooldown | Description |
---|---|---|---|---|---|---|
Amazon Fury | 40K | combat | Shoots an additional 1-2 arrows in quick succession depending on distance to target. | |||
Animal Companion | animalcompanion | 35K | action | 90m | Summons a strong animal companion for you and lasts until logout, the companion's death or 90 minutes, whichever comes first. | |
Elemental Creature | 20K | passive | Your knowledge of the elements raises [spellbook] summoned creatures cold, energy and fire damage and resists by 10. | |||
Etherial Shot | 20K | combat | When a bow is equipped, each shot has a chance to instantly kill a summoned creature. | |||
Kick | 20K | combat | Kicks your opponent in the shin for additional damage (melee fighting only). | |||
Master Marksman | 50K | combat | When a bow is equipped, you have a chance that an arrow fired will hit the target's head and do an instant kill or a large amount of damage. This ability will not work if the target is wearing a closed-type helmet such as a close, bascinet or plate helm. | |||
Rapid Shot I | 10K | combat | You can fire quick shots with a bow at a target that will randomly hit nearby targets as well. | |||
Rapid Shot II | 20K | combat | You can fire quick shots with a bow at a target that will randomly hit nearby targets as well. | |||
Rapid Shot III | 50K | combat | You can fire quick shots with a bow at a target that will randomly hit nearby targets as well. | |||
Pindown | 20K | passive | When a bow is equipped, you have a chance to pin the target to the ground for a 2 second paralyze. | |||
Steady Shot | steadyshot | 10K | action | 15m | 20m | Raises archery by 20. |
Trackdown | trackdown | 25K | action] | 1m | Shows position of all hidden players/mobs around you. This skill is different from tracking as it actually shows the location of hidden npcs. | |
Spiritual Attunement | 25K | passive | Monsters summoned by any of the summon spells last 50% longer. |
Rogue
Name | Shortcut | Cost | Type | Duration | Cooldown | Description |
---|---|---|---|---|---|---|
Charm | 25K | passive | Charms the merchant into giving you 10% more gold when selling a bag of loot. This can be combined with your racial town advantage. | |||
Dual Blades Mastery | 35K | combat | If holding a true dual-handed weapon (both weapons must be balanced perfectly and complement each other), does additional damage based on the weapon damage bonus. | |||
Enrapture I | enrapture1 | 10K | action | Momentarily stuns an enemy with your voice up to 6 tiles away but costs 5 stamina. | ||
Enrapture II | enrapture2 | 20K | action | Momentarily stuns an enemy with your voice causing them to weep uncontrollably every second while stunned. works 7 tiles away but costs 8 stamina. | ||
Evasive Stance I | 25K | action | 6m | 10m | Raises your dex by 200 for 3 minutes (raises evade chance by 6%). | |
Flick of the Wrist | 20K | combat | Does additional periodic damage when your opponent is not looking. | |||
Forgotten Face | forgottenface | 10K | action | 60m | A guard will forget he hates you. | |
In The Shadow I | intheshadow1 | 5K | action | 5m | If there are shadows around, you are able to instantly hide. | |
In The Shadow II | intheshadow2 | 5K | action | 15m | 20m | Raises stealth by 20. |
Off-hand Dagger I | 20K | combat | A weapon held in your off-hand (off-hand dagger or off-hand sword) will do extra damage with a 20% chance to hamstring your opponent (npcs only) reducing their speed by 5%. | |||
Off-hand Dagger 2 | 40K | combat | A weapon held in your off-hand (off-hand dagger or off-hand sword) will do extra damage with a 20% chance to paralyze your opponent for 2 seconds. | |||
Off-hand Dagger 3 | 60K | combat | A weapon held in your off-hand (off-hand dagger or off-hand sword) will do more than double damage based on the weapon being held in your hand. | |||
Toxicology | toxicology | 5K | action | 15m | 20m | Raises your poisoning skill by 20. |
Tamer
Name | Shortcut | Cost | Type | Duration | Cooldown | Description |
---|---|---|---|---|---|---|
Animalistic Urge | animalisticurge | 55K | action | 15m | 20m | Transforms the tamer into the essence of the tamed animal. |
Animal Rivalry | 35K | combat | Your rivalry with your pet fighting by your side allows you to do additional damage (pet must be close to you while fighting). | |||
Beast Mastery | beastmastery | 10K | action | 15m | 20m | Raises taming and music by 10. |
Doubled-Bladed Mastery | 35K | combat | Does additional damage with weapons that have blades on both ends. Damage is based on the overall weapon's damage bonus and magical bonuses. | |||
Elemental Creature | 20K | passive | The tamer's knowledge of animals raises [spellbook] summoned creatures cold, energy and fire damage and resists by 10. | |||
Honored Bond | honoredbond | 25K | aura | Creates an aura which bonds the tamer and their pets, healing their life when it falls below 50% at expense of your mana (5 mana for 25hp) | ||
Killing Frenzy | killingfrenzy | 35K | action | 5m | 30m | Raises a pet's strength by 500. |
Kindred Spirits | 25K | passive | 15m | The tamer has an understanding of summoned pets giving them an increase of 20 strength. | ||
Shepherd's Care | shepherdscare | 5K | action | 30m | 30m | Raises veterinary by 20. |
Summon Pet | summonpet | 55K | action | 20m | Summons a spirit of a pet from a deed with 3/4 of its stats and skills. | |
Spiritual Attunement | 25K | passive | Your summoned pets last 50% longer. |