Difference between revisions of "Skill Trainers"

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There are two ways of raising your skills.  The first is actually using it which is good at lower levels but become slow as your progress higher. The second is to practice a skill to any level by paying an npc to train you.  Unlike on other shards however, you do not receive the skill that you pay for right away.  When you pay an npc to train you, you begin 'practicing' that skill every 5 minutes that you are in game.  Practicing is automatic and you do not have to do anything.  At these 5 minute marks, you will get gains in the skills that you are practicing.  At lower skill levels, the gain will be faster than at high skill levels where it may take multiple 5 minute marks for a gain.  Below is a list of which types of vendor train each skill.
+
There are different ways to raising skills.
 +
* Primary and secondary slotted skills will raise over time.  The amount gained slows the higher the skill.
 +
* Combat and magic skills can be raised by using the skill (such as fighting monsters).
 +
* Crafting and harvesting skills can be raised periodically while crafting and harvesting.
 +
* Pay an NPC merchant for training.  When you pay an npc to train you, you begin 'practicing' that skill every 5 minutes that you are in game.  Practicing is automatic and you do not have to do anything.  At lower skill levels, the gain will be faster than at high skill levels where it may take multiple 5 minute marks for a gain.  Below is a list of which types of vendor train each skill.
 
<br>
 
<br>
 
<center>
 
<center>
{| width="70%" border="1" style="border: 1px solid lightgray"
+
{| width="70%" border="1"
|-valign="top" align="left"
+
|-
 
|'''Alchemy'''||Alchemist, Apothecary, Mage, Scribe
 
|'''Alchemy'''||Alchemist, Apothecary, Mage, Scribe
|-valign="top" align="left"
+
|-
 
|'''Anatomy'''||Butcher, Provisioner
 
|'''Anatomy'''||Butcher, Provisioner
|-valign="top" align="left"
+
|-
 
|'''Animal Lore'''||Beekeeper, Butcher, Cobbler, Decorator, Farmer, Fisherman, Leatherworker, Ranger, Shipwright
 
|'''Animal Lore'''||Beekeeper, Butcher, Cobbler, Decorator, Farmer, Fisherman, Leatherworker, Ranger, Shipwright
|-valign="top" align="left"
+
|-
 
|'''Animal Taming'''||Beekeeper, Butcher, Cobbler, Decorator, Farmer, Fisherman, Leatherworker, Ranger, Shipwright
 
|'''Animal Taming'''||Beekeeper, Butcher, Cobbler, Decorator, Farmer, Fisherman, Leatherworker, Ranger, Shipwright
|-valign="top" align="left"
+
|-
 
|'''Archery'''||Bowyer, Beekeeper, Carpenter, Farmer, Ranger
 
|'''Archery'''||Bowyer, Beekeeper, Carpenter, Farmer, Ranger
|-valign="top" align="left"
+
|-
 
|'''Armslore'''||Armoror, Leatherworker, Weaponsmith
 
|'''Armslore'''||Armoror, Leatherworker, Weaponsmith
|-valign="top" align="left"
+
|-
 
|'''Blacksmithy'''||Architect, Armorer, Jeweler, Tinker, Weaponsmith
 
|'''Blacksmithy'''||Architect, Armorer, Jeweler, Tinker, Weaponsmith
|-valign="top" align="left"
+
|-
 
|'''Camping'''||Baker, Bowyer, Beekeeper, Butcher, Decorator, Farmer, Fisherman, Ranger, Shipwright
 
|'''Camping'''||Baker, Bowyer, Beekeeper, Butcher, Decorator, Farmer, Fisherman, Ranger, Shipwright
|-valign="top" align="left"
+
|-
 
|'''Cartography'''||Architect, Decorator, Fisherman, Ranger, Shipwright
 
|'''Cartography'''||Architect, Decorator, Fisherman, Ranger, Shipwright
|-valign="top" align="left"
+
|-
 
|'''Chivalry'''||Crusader
 
|'''Chivalry'''||Crusader
|-valign="top" align="left"
+
|-
 
|'''Cooking'''||Baker, Barkeep, Beekeeper, Cobbler, Decorator, Farmer, Fisherman, Provisioner, Shipwright
 
|'''Cooking'''||Baker, Barkeep, Beekeeper, Cobbler, Decorator, Farmer, Fisherman, Provisioner, Shipwright
|-valign="top" align="left"
+
|-
 
|'''Detect Hidden'''||Bard, Barkeep, Jeweler
 
|'''Detect Hidden'''||Bard, Barkeep, Jeweler
|-valign="top" align="left"
+
|-
 
|'''Fencing'''||Armorer, Butcher, Weaponsmith
 
|'''Fencing'''||Armorer, Butcher, Weaponsmith
|-valign="top" align="left"
+
|-
 
|'''Fishing'''||Decorator, Farmer, Fisherman, Provisioner, Ranger, Shipwright
 
|'''Fishing'''||Decorator, Farmer, Fisherman, Provisioner, Ranger, Shipwright
|-valign="top" align="left"
+
|-
 
|'''Healing'''||Apothecary, Baker, Barkeep, Bowyer, Leatherworker, Provisioner, Tailor
 
|'''Healing'''||Apothecary, Baker, Barkeep, Bowyer, Leatherworker, Provisioner, Tailor
|-valign="top" align="left"
+
|-
 
|'''Hiding'''||Baker, Butcher, Cobbler, Tailor
 
|'''Hiding'''||Baker, Butcher, Cobbler, Tailor
|-valign="top" align="left"
+
|-
 +
|'''Imbuing'''||None
 +
|-
 
|'''Inscription'''||Alchemist, Apothecary, Mage
 
|'''Inscription'''||Alchemist, Apothecary, Mage
|-valign="top" align="left"
+
|-
 
|'''Invocation'''||Alchemist, Apothecary, Mage, Scribe, Scribe
 
|'''Invocation'''||Alchemist, Apothecary, Mage, Scribe, Scribe
|-valign="top" align="left"
+
|-
 
|'''Leadership'''||Bard
 
|'''Leadership'''||Bard
|-valign="top" align="left"
+
|-
 
|'''Lockpicking'''||Architect, Bard, Barkeep, Carpenter, Jeweler, Tinker
 
|'''Lockpicking'''||Architect, Bard, Barkeep, Carpenter, Jeweler, Tinker
|-valign="top" align="left"
+
|-
 
|'''Lumberjacking'''||Architect, Baker, Bowyer, Beekeeper, Carpenter, Farmer, Tailor, Tinker
 
|'''Lumberjacking'''||Architect, Baker, Bowyer, Beekeeper, Carpenter, Farmer, Tailor, Tinker
|-valign="top" align="left"
+
|-
 
|'''Macefighting'''||Alchemist, Apothecary, Armorer, Carpenter, Mage, Scribe, Weaponsmith
 
|'''Macefighting'''||Alchemist, Apothecary, Armorer, Carpenter, Mage, Scribe, Weaponsmith
|-valign="top" align="left"
+
|-
 
|'''Magic Resistance'''||Alchemist, Apothecary, Mage, Scribe
 
|'''Magic Resistance'''||Alchemist, Apothecary, Mage, Scribe
|-valign="top" align="left"
+
|-
 
|'''Magery'''||Alchemist, Apothecary, Mage, Scribe
 
|'''Magery'''||Alchemist, Apothecary, Mage, Scribe
|-valign="top" align="left"
+
|-
 
|'''Masonry'''||Architect, Carpenter, Tinker
 
|'''Masonry'''||Architect, Carpenter, Tinker
|-valign="top" align="left"
+
|-
 
|'''Meditation'''||Alchemist, Apothecary, Mage, Scribe
 
|'''Meditation'''||Alchemist, Apothecary, Mage, Scribe
|-valign="top" align="left"
+
|-
 
|'''Mining'''||Architect, Armorer, Jeweler, Tinker, Weaponsmith
 
|'''Mining'''||Architect, Armorer, Jeweler, Tinker, Weaponsmith
|-valign="top" align="left"
+
|-
 
|'''Musicianship'''||Bard
 
|'''Musicianship'''||Bard
|-valign="top" align="left"
+
|-
 
|'''Necromancy'''||Alchemist, Apothecary, Mage, Scribe
 
|'''Necromancy'''||Alchemist, Apothecary, Mage, Scribe
|-valign="top" align="left"
+
|-
 
|'''Parry'''||Armorer, Carpenter, Weaponsmith
 
|'''Parry'''||Armorer, Carpenter, Weaponsmith
|-valign="top" align="left"
+
|-
 
|'''Peacemaking'''||Bard
 
|'''Peacemaking'''||Bard
|-valign="top" align="left"
+
|-
 
|'''Poisoning'''||Barkeep, Provisioner
 
|'''Poisoning'''||Barkeep, Provisioner
|-valign="top" align="left"
+
|-
 
|'''Provocation'''||Bard
 
|'''Provocation'''||Bard
|-valign="top" align="left"
+
|-
 
|'''Stealing'''||Bard, Barkeep
 
|'''Stealing'''||Bard, Barkeep
|-valign="top" align="left"
+
|-
 
|'''Stealth'''||Baker, Barkeep, Butcher, Cobbler, Tailor
 
|'''Stealth'''||Baker, Barkeep, Butcher, Cobbler, Tailor
|-valign="top" align="left"
+
|-
 
|'''Swordsmanship'''||Armorer, Butcher, Weaponsmith
 
|'''Swordsmanship'''||Armorer, Butcher, Weaponsmith
|-valign="top" align="left"
+
|-
 
|'''Tactics'''||Armorer, Bowyer, Weaponsmith
 
|'''Tactics'''||Armorer, Bowyer, Weaponsmith
|-valign="top" align="left"
+
|-
 
|'''Tailoring'''||Beekeeper, Cobbler, Farmer, Leatherworker, Tailor
 
|'''Tailoring'''||Beekeeper, Cobbler, Farmer, Leatherworker, Tailor
|-valign="top" align="left"
+
|-
|-valign="top" align="left"
 
 
|'''Taming'''||Beekeeper, Butcher, Cobbler, Farmer, Leatherworker, Ranger
 
|'''Taming'''||Beekeeper, Butcher, Cobbler, Farmer, Leatherworker, Ranger
|-valign="top" align="left"
+
|-
 
|'''Tinkering'''||Architect, Armorer, Carpenter, Jeweler, Tinker, Weaponsmith
 
|'''Tinkering'''||Architect, Armorer, Carpenter, Jeweler, Tinker, Weaponsmith
|-valign="top" align="left"
+
|-
 
|'''Tracking'''||Bowyer, Ranger
 
|'''Tracking'''||Bowyer, Ranger
|-valign="top" align="left"
+
|-
 +
|'''Veterinary'''||Ranger
 +
|-
 
|'''Woodworking'''||Architect, Bowyer, Carpenter, Ranger, Tinker
 
|'''Woodworking'''||Architect, Bowyer, Carpenter, Ranger, Tinker
|-valign="top" align="left"
+
|-
 
|'''Wrestling'''||Baker, Fisherman, Leatherworker, Provisioner
 
|'''Wrestling'''||Baker, Fisherman, Leatherworker, Provisioner
 
|}
 
|}
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<br>
 
<br>
  
* This is a good, cheap way to get skills up when they are low.  At high levels (approximately 70 and up), it begins to get very expensive.
 
 
 
The following shows how much skill you can train with 10,000 gold pieces when you are at different skill levels.
 
<br>
 
 
<center>
 
<center>
{| width="70%" border="1" style="border: 1px solid lightgray"
+
'''Time for Skill Gains'''
|- bgcolor="lightgreen"
+
{| width="70%" border="1"
!Starting skill
+
|- id="vTMgrn" |
!Points trained with 10,000 gp
+
!From Skill
!Cost of training 1.0 points
+
!To Skill
|-
+
!Points Gain
|0||65.1||154 gp
+
!Time for Point Gain
|-
 
|10||55.4||181 gp
 
|-
 
|20||46.2||216 gp
 
 
|-
 
|-
|30||36.8||272 gp
+
|0.0||60.0||5.0||5 minutes
 
|-
 
|-
|40||28.1||356 gp
+
|60.1||70.0||0.8||5 minutes
 
|-
 
|-
|50||20.3||493 gp
+
|70.1||80.0||0.4||5 minutes
 
|-
 
|-
|60||12.8||781 gp
+
|80.1||90.0||0.2||5 minutes
 
|-
 
|-
|70||7.8||1282 gp
+
|90.1||100.0||0.1||5 minutes
 
|-
 
|-
|80||3.9||2564 gp
+
|100.1||110.0||0.1||10 minutes
 
|-
 
|-
|90||1.9||5263 gp
+
|110.1||120.0||0.1||20 minutes
 
|-
 
|-
|100||0.9||11111 gp
+
|120.1||130.0||0.1||40 minutes
 
|-
 
|-
|110||0.9||11111 gp
+
|130.1||135.0||0.1||80 minutes
|-
 
|119||0.9||11111 gp
 
 
|}
 
|}
 
</center>
 
</center>
 +
 +
* Note: the time to gain is constant.  It takes the same amount of time to go from 110 to 111 as it does from 118 to 119.
 +
* Skill gain is fastest when you are online.  Skills can continue to increase if you are logged out at an Inn with an Innkeeper.  The gain rates differ which Inn you use.

Latest revision as of 04:15, 4 April 2020

There are different ways to raising skills.

  • Primary and secondary slotted skills will raise over time. The amount gained slows the higher the skill.
  • Combat and magic skills can be raised by using the skill (such as fighting monsters).
  • Crafting and harvesting skills can be raised periodically while crafting and harvesting.
  • Pay an NPC merchant for training. When you pay an npc to train you, you begin 'practicing' that skill every 5 minutes that you are in game. Practicing is automatic and you do not have to do anything. At lower skill levels, the gain will be faster than at high skill levels where it may take multiple 5 minute marks for a gain. Below is a list of which types of vendor train each skill.


Alchemy Alchemist, Apothecary, Mage, Scribe
Anatomy Butcher, Provisioner
Animal Lore Beekeeper, Butcher, Cobbler, Decorator, Farmer, Fisherman, Leatherworker, Ranger, Shipwright
Animal Taming Beekeeper, Butcher, Cobbler, Decorator, Farmer, Fisherman, Leatherworker, Ranger, Shipwright
Archery Bowyer, Beekeeper, Carpenter, Farmer, Ranger
Armslore Armoror, Leatherworker, Weaponsmith
Blacksmithy Architect, Armorer, Jeweler, Tinker, Weaponsmith
Camping Baker, Bowyer, Beekeeper, Butcher, Decorator, Farmer, Fisherman, Ranger, Shipwright
Cartography Architect, Decorator, Fisherman, Ranger, Shipwright
Chivalry Crusader
Cooking Baker, Barkeep, Beekeeper, Cobbler, Decorator, Farmer, Fisherman, Provisioner, Shipwright
Detect Hidden Bard, Barkeep, Jeweler
Fencing Armorer, Butcher, Weaponsmith
Fishing Decorator, Farmer, Fisherman, Provisioner, Ranger, Shipwright
Healing Apothecary, Baker, Barkeep, Bowyer, Leatherworker, Provisioner, Tailor
Hiding Baker, Butcher, Cobbler, Tailor
Imbuing None
Inscription Alchemist, Apothecary, Mage
Invocation Alchemist, Apothecary, Mage, Scribe, Scribe
Leadership Bard
Lockpicking Architect, Bard, Barkeep, Carpenter, Jeweler, Tinker
Lumberjacking Architect, Baker, Bowyer, Beekeeper, Carpenter, Farmer, Tailor, Tinker
Macefighting Alchemist, Apothecary, Armorer, Carpenter, Mage, Scribe, Weaponsmith
Magic Resistance Alchemist, Apothecary, Mage, Scribe
Magery Alchemist, Apothecary, Mage, Scribe
Masonry Architect, Carpenter, Tinker
Meditation Alchemist, Apothecary, Mage, Scribe
Mining Architect, Armorer, Jeweler, Tinker, Weaponsmith
Musicianship Bard
Necromancy Alchemist, Apothecary, Mage, Scribe
Parry Armorer, Carpenter, Weaponsmith
Peacemaking Bard
Poisoning Barkeep, Provisioner
Provocation Bard
Stealing Bard, Barkeep
Stealth Baker, Barkeep, Butcher, Cobbler, Tailor
Swordsmanship Armorer, Butcher, Weaponsmith
Tactics Armorer, Bowyer, Weaponsmith
Tailoring Beekeeper, Cobbler, Farmer, Leatherworker, Tailor
Taming Beekeeper, Butcher, Cobbler, Farmer, Leatherworker, Ranger
Tinkering Architect, Armorer, Carpenter, Jeweler, Tinker, Weaponsmith
Tracking Bowyer, Ranger
Veterinary Ranger
Woodworking Architect, Bowyer, Carpenter, Ranger, Tinker
Wrestling Baker, Fisherman, Leatherworker, Provisioner


Time for Skill Gains

From Skill To Skill Points Gain Time for Point Gain
0.0 60.0 5.0 5 minutes
60.1 70.0 0.8 5 minutes
70.1 80.0 0.4 5 minutes
80.1 90.0 0.2 5 minutes
90.1 100.0 0.1 5 minutes
100.1 110.0 0.1 10 minutes
110.1 120.0 0.1 20 minutes
120.1 130.0 0.1 40 minutes
130.1 135.0 0.1 80 minutes
  • Note: the time to gain is constant. It takes the same amount of time to go from 110 to 111 as it does from 118 to 119.
  • Skill gain is fastest when you are online. Skills can continue to increase if you are logged out at an Inn with an Innkeeper. The gain rates differ which Inn you use.