Difference between revisions of "Revenant"
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− | The Revenant studies the dark arts of | + | The Revenant studies the dark arts of Spirit Speaking. High-level Revenants can cast the spell from the Revenant spellbook holding any weapons. Only Revenants can cast from this spellbook although all classes can cast from the scrolls. |
This class is considered to be a hardcore character. There are no special abilities and many tertiary skills as well as some trade skills will only go to 40 instead of 60. To start as a Revenant, you must complete a new quest storyline starting with the Disciple. As a disciple, you are very limited in your skills, have limited access to goods and services and must complete a quest from the Revenant Trainer before you are accepted into the Revenants. | This class is considered to be a hardcore character. There are no special abilities and many tertiary skills as well as some trade skills will only go to 40 instead of 60. To start as a Revenant, you must complete a new quest storyline starting with the Disciple. As a disciple, you are very limited in your skills, have limited access to goods and services and must complete a quest from the Revenant Trainer before you are accepted into the Revenants. | ||
− | There is only one Revenant trainer in all the realms - located at Barra's Outpost on Nazreth. Although you can go to any merchant who trains | + | There is only one Revenant trainer in all the realms - located at Barra's Outpost on Nazreth. Although you can go to any merchant who trains Spirit Speak, only the Revenant Trainer sells the spellbook, scrolls and reagents. |
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==Spells== | ==Spells== | ||
− | High level Revenants can cast these spells while holding a weapon and shield if they pass a skillcheck with 90 | + | High level Revenants can cast these spells while holding a weapon and shield if they pass a skillcheck with 90 Spirit Speak (to be 100% successful, you must have 110 Spirit Speak). |
* You can drag the spell icons from the spellbook onto your desktop. | * You can drag the spell icons from the spellbook onto your desktop. | ||
− | * The duration for all Revenant spells is based on your | + | * The duration for all Revenant spells is based on your Spirit Speak. Some transformation spells will stop when you go into hiding or you get knocked out. |
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!Description | !Description | ||
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− | |Curse Weapon||N/A||An Sanct Gra Char||7||0||Curses the caster's weapon with a duration based on the | + | |Curse Weapon||N/A||An Sanct Gra Char||7||0||Curses the caster's weapon with a duration based on the spirit speak skill. |
|- | |- | ||
− | |Blood Oath||||In Jux Mani Xen||13||20||Creates a blood oath between the caster and the target - any life lost by the caster is felt by the target as well. Time is based on your | + | |Blood Oath||||In Jux Mani Xen||13||20||Creates a blood oath between the caster and the target - any life lost by the caster is felt by the target as well. Time is based on your Spirit Speak skill minus the opponent's Magic Resistance with a minimum of 10 seconds. |
|- | |- | ||
|Corpse Skin||||In Aglo Corp Ylem||11||20||The target's skin transmogrifies to that of an undead. If cast on an NPC, they will lose 15 points of their fire and poison elemental resistances but gain 10 points to their cold and physical elemental resistances. | |Corpse Skin||||In Aglo Corp Ylem||11||20||The target's skin transmogrifies to that of an undead. If cast on an NPC, they will lose 15 points of their fire and poison elemental resistances but gain 10 points to their cold and physical elemental resistances. | ||
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|Wraith Form||||Rel Xen Um||17||20||Transforms the caster into a wraith which causes others around to be poisoned and lose mana. | |Wraith Form||||Rel Xen Um||17||20||Transforms the caster into a wraith which causes others around to be poisoned and lose mana. | ||
|- | |- | ||
− | |Mind Rot||||Wis An Ben||17||30||*changed from the tooltip* The target constantly loses 5% of their mana up to the duration based on your | + | |Mind Rot||||Wis An Ben||17||30||*changed from the tooltip* The target constantly loses 5% of their mana up to the duration based on your spirit speak. |
|- | |- | ||
|Summon Familiar||||Kal Xen Bal||17||30||Summons a pet with a special ability that will last about an hour. Special pets include: horde demon (looter), shadow wisp (mana regeneration), dark wolf (tames other wolves), death adder (tames other snakes), and the vampire bat (damaging the bat heals you). | |Summon Familiar||||Kal Xen Bal||17||30||Summons a pet with a special ability that will last about an hour. Special pets include: horde demon (looter), shadow wisp (mana regeneration), dark wolf (tames other wolves), death adder (tames other snakes), and the vampire bat (damaging the bat heals you). |
Latest revision as of 04:31, 14 April 2020
The Revenant studies the dark arts of Spirit Speaking. High-level Revenants can cast the spell from the Revenant spellbook holding any weapons. Only Revenants can cast from this spellbook although all classes can cast from the scrolls.
This class is considered to be a hardcore character. There are no special abilities and many tertiary skills as well as some trade skills will only go to 40 instead of 60. To start as a Revenant, you must complete a new quest storyline starting with the Disciple. As a disciple, you are very limited in your skills, have limited access to goods and services and must complete a quest from the Revenant Trainer before you are accepted into the Revenants.
There is only one Revenant trainer in all the realms - located at Barra's Outpost on Nazreth. Although you can go to any merchant who trains Spirit Speak, only the Revenant Trainer sells the spellbook, scrolls and reagents.
Special Skill | Magic Resistance |
Primary Skills | Invocation Macefighting Magery Meditation Spirit Speak |
Secondary Skills | Alchemy Anatomy Camping Healing |
Impaired Skills | Animal Lore Archery Blacksmithy Fencing Parry Swordsmanship Tactics Wrestling |
Max Base AR* | 21 |
Spells Available | |
1st Circle | Clumsy Create Food Feeblemind Heal Magic Arrow Nightsight Reactive Armor Weaken |
2nd Circle | Cunning Cure Harm Magic Trap Magic Untrap Protection |
3rd Circle | Fireball Magic Lock Poison Telekinesis Teleport Unlock Wall of Stone |
4th Circle | Curse Fire Field Greater Heal Lightning Mana Drain Recall |
5th Circle | Dispel Field Incognito Magic Reflection Mind Blast Paralyze Poison Field |
6th Circle | Dispel Energy Bolt Explosion Invisibility Mark Paralyze Field Reveal |
7th Circle | Chain Lightning Flame Strike Gate Travel Mana Vampire Polymorph |
8th Circle | Energy Vortex Summon Daemon |
- The maximum base ar is determined from a base piece of armor with no additional bonuses.
- Spells available refers to spells cast from a spellbook. All spells can be cast from scrolls.
- Impaired skills are skills that will only go to 40 points.
Spells
High level Revenants can cast these spells while holding a weapon and shield if they pass a skillcheck with 90 Spirit Speak (to be 100% successful, you must have 110 Spirit Speak).
- You can drag the spell icons from the spellbook onto your desktop.
- The duration for all Revenant spells is based on your Spirit Speak. Some transformation spells will stop when you go into hiding or you get knocked out.
Spell | Damage Type | Words of Power | Mana Cost | Minimum Skill | Description |
---|---|---|---|---|---|
Curse Weapon | N/A | An Sanct Gra Char | 7 | 0 | Curses the caster's weapon with a duration based on the spirit speak skill. |
Blood Oath | In Jux Mani Xen | 13 | 20 | Creates a blood oath between the caster and the target - any life lost by the caster is felt by the target as well. Time is based on your Spirit Speak skill minus the opponent's Magic Resistance with a minimum of 10 seconds. | |
Corpse Skin | In Aglo Corp Ylem | 11 | 20 | The target's skin transmogrifies to that of an undead. If cast on an NPC, they will lose 15 points of their fire and poison elemental resistances but gain 10 points to their cold and physical elemental resistances. | |
Evil Omen | Pas Tym An Sanct | 11 | 20 | *changed from the tooltip* An evil omen is placed on the target with one of three things happening: spell damaged, poisoned or decreased magic resistance for 30 seconds. | |
Pain Spike | In Sar | 5 | 20 | Target continually loses health for a short duration. | |
Wraith Form | Rel Xen Um | 17 | 20 | Transforms the caster into a wraith which causes others around to be poisoned and lose mana. | |
Mind Rot | Wis An Ben | 17 | 30 | *changed from the tooltip* The target constantly loses 5% of their mana up to the duration based on your spirit speak. | |
Summon Familiar | Kal Xen Bal | 17 | 30 | Summons a pet with a special ability that will last about an hour. Special pets include: horde demon (looter), shadow wisp (mana regeneration), dark wolf (tames other wolves), death adder (tames other snakes), and the vampire bat (damaging the bat heals you). | |
Animate Dead | Uus Corp | 23 | 40 | Brings dead creatures back to life under your control. This spell differs from the Codex Damnorum's Animate Dead as it increases the duration and strength of the animated dead by 25%. | |
Horrific Beast | Rel Xen Vas Bal | 11 | 40 | Transforms the caster into a ferocious beast with 400 strength but 2 intelligence. While in this form, the caster frightens nearby monsters, causing a small amount of damage, poisoning them and making them run slower. | |
Poison Strike | Poison | In Vas Nox | 17 | 50 | Target and those around the target take poison damage. Those closest to the target take the most damage. |
Wither | Cold | Kal Vas An Flam | 23 | 60 | Creates a ground frost around the target location which deals cold damage. |
Strangle | Poison | In Bal Nox | 29 | 65 | Target is cursed and takes poison damage for a limited duration. |
Lich Form | Rel Xen Corp Ort | 23 | 70 | Transforms the caster in a lich with increased mana regeneration but causes minor damage to the caster while they stay in this form (hiding will negate the spell effects). | |
Exorcism | Ort Corp Grav | 40 | 80 | All player ghosts in the Champion Spawn area are sent to a resurrection shrine. Note: This scroll will not go into the revenant spellbook. | |
Vengeful Spirit | Kal Xen Bal Beh | 41 | 80 | Summons a Revenant to attack a chosen target. Lasts for one minute. | |
Vampiric Embrace | Rel Xen An Sanct | 25 | 99 | Transforms the caster into a vampire with a bonus to all stats and an extra bonus to intelligence. Casting the spell again reverts you back to normal. Spell has a maximum duration of 30 minutes. |
Changing Classes
If you wish to change classes to any of the three hardcore classes (Crusader, Revenant or Spellweaver), you may change using the character change gate or visiting one of the trainers to 'defect'. The latter is free whereas the change gate requires a paid trip from the Registrar. If you change to another class that is not a known hardcore class, changing back will require you to start as a Disciple again (and your skills will be reduced due to the low caps). If you are not a hardcore class and wish to change to one, you will have to start as a Disciple.
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