Difference between revisions of "Revenant"

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The Revenant studies the dark arts of Necromancy.  High-level Revenants can cast the spell from the Revenant spellbook holding any weapons.  Only Revenants can cast from this spellbook although all classes can cast from the scrolls.
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The Revenant studies the dark arts of Spirit Speaking.  High-level Revenants can cast the spell from the Revenant spellbook holding any weapons.  Only Revenants can cast from this spellbook although all classes can cast from the scrolls.
  
 
This class is considered to be a hardcore character.  There are no special abilities and many tertiary skills as well as some trade skills will only go to 40 instead of 60.  To start as a Revenant, you must complete a new quest storyline starting with the Disciple.  As a disciple, you are very limited in your skills, have limited access to goods and services and must complete a quest from the Revenant Trainer before you are accepted into the Revenants.
 
This class is considered to be a hardcore character.  There are no special abilities and many tertiary skills as well as some trade skills will only go to 40 instead of 60.  To start as a Revenant, you must complete a new quest storyline starting with the Disciple.  As a disciple, you are very limited in your skills, have limited access to goods and services and must complete a quest from the Revenant Trainer before you are accepted into the Revenants.
  
There is only one Revenant trainer in all the realms - located at Barra's Outpost on Nazreth.  Although you can go to any merchant who trains Necromancy, only the Revenant Trainer sells the spellbook, scrolls and reagents.
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There is only one Revenant trainer in all the realms - located at Barra's Outpost on Nazreth.  Although you can go to any merchant who trains Spirit Speak, only the Revenant Trainer sells the spellbook, scrolls and reagents.
  
  
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==Spells==
 
==Spells==
  
High level Revenants can cast these spells while holding a weapon and shield if they pass a skillcheck with 90 Necromancy (to be 100% successful, you must have 110 Necromancy).
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High level Revenants can cast these spells while holding a weapon and shield if they pass a skillcheck with 90 Spirit Speak (to be 100% successful, you must have 110 Spirit Speak).
  
  
 
* You can drag the spell icons from the spellbook onto your desktop.
 
* You can drag the spell icons from the spellbook onto your desktop.
* The duration for all Revenant spells is based on your Necromancy.  Some transformation spells will stop when you go into hiding or you get knocked out.
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* The duration for all Revenant spells is based on your Spirit Speak.  Some transformation spells will stop when you go into hiding or you get knocked out.
  
  
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!Description
 
!Description
 
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|Curse Weapon||N/A||An Sanct Gra Char||7||0||Curses the caster's weapon with a duration based on the necromancy skill.
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|Curse Weapon||N/A||An Sanct Gra Char||7||0||Curses the caster's weapon with a duration based on the spirit speak skill.
 
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|Blood Oath||||In Jux Mani Xen||13||20||Creates a blood oath between the caster and the target - any life lost by the caster is felt by the target as well.  Time is based on your Necromancy skill minus the opponent's Magic Resistance with a minimum of 10 seconds.
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|Blood Oath||||In Jux Mani Xen||13||20||Creates a blood oath between the caster and the target - any life lost by the caster is felt by the target as well.  Time is based on your Spirit Speak skill minus the opponent's Magic Resistance with a minimum of 10 seconds.
 
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|Corpse Skin||||In Aglo Corp Ylem||11||20||The target's skin transmogrifies to that of an undead.  If cast on an NPC, they will lose 15 points of their fire and poison elemental resistances but gain 10 points to their cold and physical elemental resistances.
 
|Corpse Skin||||In Aglo Corp Ylem||11||20||The target's skin transmogrifies to that of an undead.  If cast on an NPC, they will lose 15 points of their fire and poison elemental resistances but gain 10 points to their cold and physical elemental resistances.
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|Wraith Form||||Rel Xen Um||17||20||Transforms the caster into a wraith which causes others around to be poisoned and lose mana.
 
|Wraith Form||||Rel Xen Um||17||20||Transforms the caster into a wraith which causes others around to be poisoned and lose mana.
 
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|Mind Rot||||Wis An Ben||17||30||*changed from the tooltip* The target constantly loses 5% of their mana up to the duration based on your necromancy.
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|Mind Rot||||Wis An Ben||17||30||*changed from the tooltip* The target constantly loses 5% of their mana up to the duration based on your spirit speak.
 
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|Summon Familiar||||Kal Xen Bal||17||30||Summons a pet with a special ability that will last about an hour.  Special pets include: horde demon (looter), shadow wisp (mana regeneration), dark wolf (tames other wolves), death adder (tames other snakes), and the vampire bat (damaging the bat heals you).
 
|Summon Familiar||||Kal Xen Bal||17||30||Summons a pet with a special ability that will last about an hour.  Special pets include: horde demon (looter), shadow wisp (mana regeneration), dark wolf (tames other wolves), death adder (tames other snakes), and the vampire bat (damaging the bat heals you).

Latest revision as of 04:31, 14 April 2020

The Revenant studies the dark arts of Spirit Speaking. High-level Revenants can cast the spell from the Revenant spellbook holding any weapons. Only Revenants can cast from this spellbook although all classes can cast from the scrolls.

This class is considered to be a hardcore character. There are no special abilities and many tertiary skills as well as some trade skills will only go to 40 instead of 60. To start as a Revenant, you must complete a new quest storyline starting with the Disciple. As a disciple, you are very limited in your skills, have limited access to goods and services and must complete a quest from the Revenant Trainer before you are accepted into the Revenants.

There is only one Revenant trainer in all the realms - located at Barra's Outpost on Nazreth. Although you can go to any merchant who trains Spirit Speak, only the Revenant Trainer sells the spellbook, scrolls and reagents.


Special Skill Magic Resistance
Primary Skills Invocation
Macefighting
Magery
Meditation
Spirit Speak
Secondary Skills Alchemy
Anatomy
Camping
Healing
Impaired Skills Animal Lore
Archery
Blacksmithy
Fencing
Parry
Swordsmanship
Tactics
Wrestling
Max Base AR* 21
Spells Available
1st Circle Clumsy
Create Food
Feeblemind
Heal
Magic Arrow
Nightsight
Reactive Armor
Weaken
2nd Circle Cunning
Cure
Harm
Magic Trap
Magic Untrap
Protection
3rd Circle Fireball
Magic Lock
Poison
Telekinesis
Teleport
Unlock
Wall of Stone
4th Circle Curse
Fire Field
Greater Heal
Lightning
Mana Drain
Recall
5th Circle Dispel Field
Incognito
Magic Reflection
Mind Blast
Paralyze
Poison Field
6th Circle Dispel
Energy Bolt
Explosion
Invisibility
Mark
Paralyze Field
Reveal
7th Circle Chain Lightning
Flame Strike
Gate Travel
Mana Vampire
Polymorph
8th Circle Energy Vortex
Summon Daemon


  • The maximum base ar is determined from a base piece of armor with no additional bonuses.
  • Spells available refers to spells cast from a spellbook. All spells can be cast from scrolls.
  • Impaired skills are skills that will only go to 40 points.


Spells

High level Revenants can cast these spells while holding a weapon and shield if they pass a skillcheck with 90 Spirit Speak (to be 100% successful, you must have 110 Spirit Speak).


  • You can drag the spell icons from the spellbook onto your desktop.
  • The duration for all Revenant spells is based on your Spirit Speak. Some transformation spells will stop when you go into hiding or you get knocked out.


Spell Damage Type Words of Power Mana Cost Minimum Skill Description
Curse Weapon N/A An Sanct Gra Char 7 0 Curses the caster's weapon with a duration based on the spirit speak skill.
Blood Oath In Jux Mani Xen 13 20 Creates a blood oath between the caster and the target - any life lost by the caster is felt by the target as well. Time is based on your Spirit Speak skill minus the opponent's Magic Resistance with a minimum of 10 seconds.
Corpse Skin In Aglo Corp Ylem 11 20 The target's skin transmogrifies to that of an undead. If cast on an NPC, they will lose 15 points of their fire and poison elemental resistances but gain 10 points to their cold and physical elemental resistances.
Evil Omen Pas Tym An Sanct 11 20 *changed from the tooltip* An evil omen is placed on the target with one of three things happening: spell damaged, poisoned or decreased magic resistance for 30 seconds.
Pain Spike In Sar 5 20 Target continually loses health for a short duration.
Wraith Form Rel Xen Um 17 20 Transforms the caster into a wraith which causes others around to be poisoned and lose mana.
Mind Rot Wis An Ben 17 30 *changed from the tooltip* The target constantly loses 5% of their mana up to the duration based on your spirit speak.
Summon Familiar Kal Xen Bal 17 30 Summons a pet with a special ability that will last about an hour. Special pets include: horde demon (looter), shadow wisp (mana regeneration), dark wolf (tames other wolves), death adder (tames other snakes), and the vampire bat (damaging the bat heals you).
Animate Dead Uus Corp 23 40 Brings dead creatures back to life under your control. This spell differs from the Codex Damnorum's Animate Dead as it increases the duration and strength of the animated dead by 25%.
Horrific Beast Rel Xen Vas Bal 11 40 Transforms the caster into a ferocious beast with 400 strength but 2 intelligence. While in this form, the caster frightens nearby monsters, causing a small amount of damage, poisoning them and making them run slower.
Poison Strike Poison In Vas Nox 17 50 Target and those around the target take poison damage. Those closest to the target take the most damage.
Wither Cold Kal Vas An Flam 23 60 Creates a ground frost around the target location which deals cold damage.
Strangle Poison In Bal Nox 29 65 Target is cursed and takes poison damage for a limited duration.
Lich Form Rel Xen Corp Ort 23 70 Transforms the caster in a lich with increased mana regeneration but causes minor damage to the caster while they stay in this form (hiding will negate the spell effects).
Exorcism Ort Corp Grav 40 80 All player ghosts in the Champion Spawn area are sent to a resurrection shrine. Note: This scroll will not go into the revenant spellbook.
Vengeful Spirit Kal Xen Bal Beh 41 80 Summons a Revenant to attack a chosen target. Lasts for one minute.
Vampiric Embrace Rel Xen An Sanct 25 99 Transforms the caster into a vampire with a bonus to all stats and an extra bonus to intelligence. Casting the spell again reverts you back to normal. Spell has a maximum duration of 30 minutes.


Changing Classes

If you wish to change classes to any of the three hardcore classes (Crusader, Revenant or Spellweaver), you may change using the character change gate or visiting one of the trainers to 'defect'. The latter is free whereas the change gate requires a paid trip from the Registrar. If you change to another class that is not a known hardcore class, changing back will require you to start as a Disciple again (and your skills will be reduced due to the low caps). If you are not a hardcore class and wish to change to one, you will have to start as a Disciple.


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