Relics are special charms that can be equipped in a character's paperdoll. They possess a wide variety of properties, many of which can only be found on relics. Relics can be obtained a number of different ways from dropping off certain monsters to receiving them as a reward from a quest. Bought relics, once equipped, are soulbound meaning the owner's mark cannot be taken off. Found relics are not soulbound.
- Most relics need only to be equipped to gain their bonuses but some may require to be used (double-clicking the relic while it is equipped) before they grant their hidden powers.
- Some relics have a limited number of uses and will disintegrate after the last use. For more information about a relic, use your magery skill on the relic.
|Relic of Permafrost||ice daemon||5% chance to freeze a water elemental. Use with Summon Water Elemental spell.|
|Relic of Pyroclasm||arcane daemon||5% chance to turn a moltanize a fire elemental. Used with Summon Fire Elemental spell.|
|Relic of Petrification||wild elf priest||5% chance to harden an earth elemental. Used with Summon Earth Elemental spell.|
|Relic of Storms||tribal god||5% chance to turn an air elemental into a tornado. Used with Summon Air Elemental spell.|
|Relic of Nightmares||exodus daemon||5% Chance to summon a nightmare. Used with Summon Daemon spell.|
|Relic of Compassion||Guild Event||Adds 25% more healing when casting Greater Heal on another.|
|Relic of Repulsed Energy||Guild Event||Your Chain Lightning spell will not hit yourself, your summons, henchies or pets.|
|Relic of Catastrophe||Guild Event||20% chance your Earthquake spell will cause a catastrophe, ripping open the earth and causing shock waves to all around.|
|Relic of Dissolution||Guild Event||Increases the chance to dispel summoned creatures by 50%.|
|Relic of Fire Flash||Guild Event||Chance to cause blindness to those caught around your Explosion spell.|
|Relic of Mind Infusion||Guild Event||50% chance to increase your momentarily raise your intelligence to match your opponent's, causing great damage to their psyche. Uses the Mind Blast spell.|
|Relic of Mind Destruction||Guild Event||Your Mind Blast spell has a chance to ravage your opponent's mana pool by half your intelligence.|
|Relic of Preservation||Guild Event||Causes your Wall of Stone spells to last up to 50% longer.|
|Relic of Spell Penetration||N/A||Your elemental spells will ignore a percentage of your opponent's elemental resistance. Depends on the spell penetration value on the relic.|
|Relic of Toxicity||Guild Event||50% chance to double your Poison spell.|
|Relic of Aggression||Wanderer of the Void [Doom Dungeon]||Increases your strength by 5 points.|
|Relic of Curiousity||Wanderer of the Void [Doom Dungeon]||Increases your intelligence by 5 points.|
|Relic of Ambidexterity||Wanderer of the Void [Doom Dungeon]||Increases your dexterity by 5 points.|
|Relic of Masterpieces||Guild Event||Increases your base chance of getting a masterpiece by 50% while crafting.|
|Relic of Elemental Mastery||N/A||Your elemental damage, by weapons or spells, is increased by a percentage on the relic.|
|Relic of Greed||Stealing||You are able to .grab faster.|
|Relic of Nimble Fingers||Stealing||You are able to .grab a larger radius.|
|Relic of the Elements||N/A||20% chance increase of receiving an elemental hammer from a bulk order deed.|
|Relic of Order||N/A||+15 strength.|
|Relic of Efficiency||Myrrdin||Instantly light campfires on the first try.|
|Relic of Honor||Myrrdin||Slaying monsters will give 1 honor for every 5 virtue they give.|
|Relic of Action||Myrrdin||Reduces unconscious time to 30 seconds.|
|Relic of Resistance||Myrrdin||+5 to all elemental resistances.|
- Note: When an item is a drop from a monster, it is typically between a 2% to 10% chance to drop depending on the difficulty of the monster.
- Note 2: Relics whose status is N/A are currently not available in game or are only give out as special prizes on shard quests/raids.