Difference between revisions of "Ranger"

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(Created page with "A ranger is the premiere archer, supported by taming, magery and either necromancy or druidry. In addition, the ranger has some unique abilities to track, point and restore a...")
 
 
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{| width="70%" border="1" style="border: 1px solid lightgray"
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{| width="70%" border="1"
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|'''Special Skill'''||Archery
 
|'''Special Skill'''||Archery
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|'''Primary Skills'''||Anatomy<br>Camping<br>Tactics<br>Tracking
 
|'''Primary Skills'''||Anatomy<br>Camping<br>Tactics<br>Tracking
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|'''Secondary Skills'''||Arms Lore<br>Druidry or Necromancy<br>Fencing / Macefighting / Swordsmanship<br>Healing<br>Taming<br>Magery<br>Magic Resistance<br>Parrying
 
|'''Secondary Skills'''||Arms Lore<br>Druidry or Necromancy<br>Fencing / Macefighting / Swordsmanship<br>Healing<br>Taming<br>Magery<br>Magic Resistance<br>Parrying
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|'''Max Base AR'''*||26
 
|'''Max Base AR'''*||26
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|'''Spells Available'''||
 
|'''Spells Available'''||
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|''1st Circle''||Clumsy<br>Create Food<br>Feeblemind<br>Heal<br>Nightsight<br>Weaken
 
|''1st Circle''||Clumsy<br>Create Food<br>Feeblemind<br>Heal<br>Nightsight<br>Weaken
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|''2nd Circle''||Agility<br>Cunning<br>Cure<br>Harm<br>Strength
 
|''2nd Circle''||Agility<br>Cunning<br>Cure<br>Harm<br>Strength
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|''3rd Circle''||Fireball<br>Teleport
 
|''3rd Circle''||Fireball<br>Teleport
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|''4th Circle''||Fire Field<br>Greater Heal<br>Lightning<br>Recall
 
|''4th Circle''||Fire Field<br>Greater Heal<br>Lightning<br>Recall
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|''5th Circle''||Magic Reflection<br>Poison Field
 
|''5th Circle''||Magic Reflection<br>Poison Field
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|''6th Circle''||Dispel<br>Paralyze Field
 
|''6th Circle''||Dispel<br>Paralyze Field
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|''7th Circle''||Energy Field<br>Gate Travel<br>Polymorph
 
|''7th Circle''||Energy Field<br>Gate Travel<br>Polymorph
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|''8th Circle''||
 
|''8th Circle''||
 
|}
 
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Latest revision as of 22:36, 23 January 2017

A ranger is the premiere archer, supported by taming, magery and either necromancy or druidry. In addition, the ranger has some unique abilities to track, point and restore a weary group.


Special Skill Archery
Primary Skills Anatomy
Camping
Tactics
Tracking
Secondary Skills Arms Lore
Druidry or Necromancy
Fencing / Macefighting / Swordsmanship
Healing
Taming
Magery
Magic Resistance
Parrying
Max Base AR* 26
Spells Available
1st Circle Clumsy
Create Food
Feeblemind
Heal
Nightsight
Weaken
2nd Circle Agility
Cunning
Cure
Harm
Strength
3rd Circle Fireball
Teleport
4th Circle Fire Field
Greater Heal
Lightning
Recall
5th Circle Magic Reflection
Poison Field
6th Circle Dispel
Paralyze Field
7th Circle Energy Field
Gate Travel
Polymorph
8th Circle


  • The maximum base ar is determined from a base piece of armor with no additional bonuses.
  • Spells available refers to spells cast from a spellbook. All spells can be cast from scrolls.


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