Difference between revisions of "Ranger"
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|'''Special Skill'''||Archery | |'''Special Skill'''||Archery | ||
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|'''Primary Skills'''||Anatomy<br>Camping<br>Tactics<br>Tracking | |'''Primary Skills'''||Anatomy<br>Camping<br>Tactics<br>Tracking | ||
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|'''Secondary Skills'''||Arms Lore<br>Druidry or Necromancy<br>Fencing / Macefighting / Swordsmanship<br>Healing<br>Taming<br>Magery<br>Magic Resistance<br>Parrying | |'''Secondary Skills'''||Arms Lore<br>Druidry or Necromancy<br>Fencing / Macefighting / Swordsmanship<br>Healing<br>Taming<br>Magery<br>Magic Resistance<br>Parrying | ||
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|'''Max Base AR'''*||26 | |'''Max Base AR'''*||26 | ||
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|'''Spells Available'''|| | |'''Spells Available'''|| | ||
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|''1st Circle''||Clumsy<br>Create Food<br>Feeblemind<br>Heal<br>Nightsight<br>Weaken | |''1st Circle''||Clumsy<br>Create Food<br>Feeblemind<br>Heal<br>Nightsight<br>Weaken | ||
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|''2nd Circle''||Agility<br>Cunning<br>Cure<br>Harm<br>Strength | |''2nd Circle''||Agility<br>Cunning<br>Cure<br>Harm<br>Strength | ||
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|''3rd Circle''||Fireball<br>Teleport | |''3rd Circle''||Fireball<br>Teleport | ||
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|''4th Circle''||Fire Field<br>Greater Heal<br>Lightning<br>Recall | |''4th Circle''||Fire Field<br>Greater Heal<br>Lightning<br>Recall | ||
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|''5th Circle''||Magic Reflection<br>Poison Field | |''5th Circle''||Magic Reflection<br>Poison Field | ||
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|''6th Circle''||Dispel<br>Paralyze Field | |''6th Circle''||Dispel<br>Paralyze Field | ||
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|''7th Circle''||Energy Field<br>Gate Travel<br>Polymorph | |''7th Circle''||Energy Field<br>Gate Travel<br>Polymorph | ||
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|''8th Circle''|| | |''8th Circle''|| | ||
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Latest revision as of 22:36, 23 January 2017
A ranger is the premiere archer, supported by taming, magery and either necromancy or druidry. In addition, the ranger has some unique abilities to track, point and restore a weary group.
Special Skill | Archery |
Primary Skills | Anatomy Camping Tactics Tracking |
Secondary Skills | Arms Lore Druidry or Necromancy Fencing / Macefighting / Swordsmanship Healing Taming Magery Magic Resistance Parrying |
Max Base AR* | 26 |
Spells Available | |
1st Circle | Clumsy Create Food Feeblemind Heal Nightsight Weaken |
2nd Circle | Agility Cunning Cure Harm Strength |
3rd Circle | Fireball Teleport |
4th Circle | Fire Field Greater Heal Lightning Recall |
5th Circle | Magic Reflection Poison Field |
6th Circle | Dispel Paralyze Field |
7th Circle | Energy Field Gate Travel Polymorph |
8th Circle |
- The maximum base ar is determined from a base piece of armor with no additional bonuses.
- Spells available refers to spells cast from a spellbook. All spells can be cast from scrolls.
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