Difference between revisions of "Paladin"
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|'''Special Skill'''||Parry | |'''Special Skill'''||Parry | ||
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|'''Primary Skills'''||Arms Lore<br>Fencing / Macefighting / Swordsmanship<br>Healing<br>Magic Resistance<br>Tactics | |'''Primary Skills'''||Arms Lore<br>Fencing / Macefighting / Swordsmanship<br>Healing<br>Magic Resistance<br>Tactics | ||
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|'''Secondary Skills'''||Archery<br>Anatomy<br>Leadership<br>Magery<br>Necromancy or Druidry<br>Wrestling | |'''Secondary Skills'''||Archery<br>Anatomy<br>Leadership<br>Magery<br>Necromancy or Druidry<br>Wrestling | ||
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|'''Max Base AR'''*||32 | |'''Max Base AR'''*||32 | ||
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|'''Spells Available'''|| | |'''Spells Available'''|| | ||
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|''1st Circle''||Create Food<br>Heal<br>Nightsight | |''1st Circle''||Create Food<br>Heal<br>Nightsight | ||
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|''2nd Circle''||Cunning<br>Cure<br>Harm<br>Protection | |''2nd Circle''||Cunning<br>Cure<br>Harm<br>Protection | ||
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|''3rd Circle''||Bless<br>Fireball<br>Teleport | |''3rd Circle''||Bless<br>Fireball<br>Teleport | ||
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|''4th Circle''||Arch Cure<br>Arch Protection<br>Curse<br>Greater Heal<br>Recall | |''4th Circle''||Arch Cure<br>Arch Protection<br>Curse<br>Greater Heal<br>Recall | ||
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|''5th Circle''||Magic Reflection | |''5th Circle''||Magic Reflection | ||
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|''6th Circle''||Reveal | |''6th Circle''||Reveal | ||
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|''7th Circle''||Gate Travel<br>Polymorph | |''7th Circle''||Gate Travel<br>Polymorph | ||
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|''8th Circle''|| | |''8th Circle''|| | ||
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Latest revision as of 22:34, 23 January 2017
The paladin is the premiere religious fighter with strong healing in addition to some magery and meditation (may have a limited spell book but is able to cast from all scrolls). The Paladin's focus is first on battle then on healing. They don’t get as high a skill in leadership as the knight or as much healing as the cleric but are a very strong class all around.
Special Skill | Parry |
Primary Skills | Arms Lore Fencing / Macefighting / Swordsmanship Healing Magic Resistance Tactics |
Secondary Skills | Archery Anatomy Leadership Magery Necromancy or Druidry Wrestling |
Max Base AR* | 32 |
Spells Available | |
1st Circle | Create Food Heal Nightsight |
2nd Circle | Cunning Cure Harm Protection |
3rd Circle | Bless Fireball Teleport |
4th Circle | Arch Cure Arch Protection Curse Greater Heal Recall |
5th Circle | Magic Reflection |
6th Circle | Reveal |
7th Circle | Gate Travel Polymorph |
8th Circle |
- The maximum base ar is determined from a base piece of armor with no additional bonuses.
- Spells available refers to spells cast from a spellbook. All spells can be cast from scrolls.
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