Difference between revisions of "Paladin"

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(Created page with "The paladin is the premiere religious fighter with strong healing in addition to some magery and meditation (may have a limited spell book but is able to cast from all scrolls...")
 
 
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{| width="70%" border="1" style="border: 1px solid lightgray"
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{| width="70%" border="1"
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|'''Special Skill'''||Parry
 
|'''Special Skill'''||Parry
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|'''Primary Skills'''||Arms Lore<br>Fencing / Macefighting / Swordsmanship<br>Healing<br>Magic Resistance<br>Tactics
 
|'''Primary Skills'''||Arms Lore<br>Fencing / Macefighting / Swordsmanship<br>Healing<br>Magic Resistance<br>Tactics
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|'''Secondary Skills'''||Archery<br>Anatomy<br>Leadership<br>Magery<br>Necromancy or Druidry<br>Wrestling
 
|'''Secondary Skills'''||Archery<br>Anatomy<br>Leadership<br>Magery<br>Necromancy or Druidry<br>Wrestling
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|'''Max Base AR'''*||32
 
|'''Max Base AR'''*||32
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|'''Spells Available'''||
 
|'''Spells Available'''||
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|''1st Circle''||Create Food<br>Heal<br>Nightsight
 
|''1st Circle''||Create Food<br>Heal<br>Nightsight
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|''2nd Circle''||Cunning<br>Cure<br>Harm<br>Protection
 
|''2nd Circle''||Cunning<br>Cure<br>Harm<br>Protection
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|''3rd Circle''||Bless<br>Fireball<br>Teleport
 
|''3rd Circle''||Bless<br>Fireball<br>Teleport
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|''4th Circle''||Arch Cure<br>Arch Protection<br>Curse<br>Greater Heal<br>Recall
 
|''4th Circle''||Arch Cure<br>Arch Protection<br>Curse<br>Greater Heal<br>Recall
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|''5th Circle''||Magic Reflection
 
|''5th Circle''||Magic Reflection
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|''6th Circle''||Reveal
 
|''6th Circle''||Reveal
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|''7th Circle''||Gate Travel<br>Polymorph
 
|''7th Circle''||Gate Travel<br>Polymorph
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|''8th Circle''||
 
|''8th Circle''||
 
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Latest revision as of 22:34, 23 January 2017

The paladin is the premiere religious fighter with strong healing in addition to some magery and meditation (may have a limited spell book but is able to cast from all scrolls). The Paladin's focus is first on battle then on healing. They don’t get as high a skill in leadership as the knight or as much healing as the cleric but are a very strong class all around.


Special Skill Parry
Primary Skills Arms Lore
Fencing / Macefighting / Swordsmanship
Healing
Magic Resistance
Tactics
Secondary Skills Archery
Anatomy
Leadership
Magery
Necromancy or Druidry
Wrestling
Max Base AR* 32
Spells Available
1st Circle Create Food
Heal
Nightsight
2nd Circle Cunning
Cure
Harm
Protection
3rd Circle Bless
Fireball
Teleport
4th Circle Arch Cure
Arch Protection
Curse
Greater Heal
Recall
5th Circle Magic Reflection
6th Circle Reveal
7th Circle Gate Travel
Polymorph
8th Circle


  • The maximum base ar is determined from a base piece of armor with no additional bonuses.
  • Spells available refers to spells cast from a spellbook. All spells can be cast from scrolls.


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