Difference between revisions of "Mystic"
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− | The Mystic is a special spellcasting class with their own set of spells that only Mystics can cast. They have decent fighting skills and can imbue their weapon with extra damage. Their real strength comes from calling upon the elements to cast a wide variety of spells to help them fight. | + | The Mystic is a special spellcasting class with their own set of spells that only Mystics can cast. They have decent fighting skills and can imbue their weapon with extra damage. Their real strength comes from calling upon the elements to cast a wide variety of spells to help them fight. They require a combination of Focus and Mysticism for their strength of their spells. |
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− | |'''Special Skill'''|| | + | |'''Special Skill'''||Mysticism |
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− | |'''Primary Skills'''|| | + | |'''Primary Skills'''||Focus<br>Invocation<br>Imbuing<br>Magery<br>Magic Resistance<br>Meditation |
|- | |- | ||
− | |'''Secondary Skills'''|| | + | |'''Secondary Skills'''||Armslore<br>Anatomy<br>Fencing<br>Healing<br>Macefighting<br>Throwing<br>Wrestling |
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|'''Max Base AR'''*||14 | |'''Max Base AR'''*||14 |
Revision as of 23:56, 16 August 2023
The Mystic is a special spellcasting class with their own set of spells that only Mystics can cast. They have decent fighting skills and can imbue their weapon with extra damage. Their real strength comes from calling upon the elements to cast a wide variety of spells to help them fight. They require a combination of Focus and Mysticism for their strength of their spells.
Special Skill | Mysticism |
Primary Skills | Focus Invocation Imbuing Magery Magic Resistance Meditation |
Secondary Skills | Armslore Anatomy Fencing Healing Macefighting Throwing Wrestling |
Max Base AR* | 14 |
Spells Available | |
1st Circle | Feeblemind Heal Nightsight Reactive Armor Weaken |
2nd Circle | Agility Cunning Cure |
3rd Circle | Bless Fireball Telekinesis Teleport |
4th Circle | Arch Cure Arch Protection Greater Heal Recall |
5th Circle | Incognito Magic Reflection Paralyze |
6th Circle | Invisibility Reveal |
7th Circle | Gate |
8th Circle |
- The maximum base ar is determined from a base piece of armor with no additional bonuses.
- Spells available refers to spells cast from a spellbook. All spells can be cast from scrolls.
Spells
Mysticism spells may be cast directly from the scroll or from a mysticism spellbook. The mysticism spellbook and two scrolls can be found on the mysticism vendor. The rest must be found on various enemies around Ter Mur.
- You can drag the spell icons from the spellbook onto your desktop.
Spell | Damage Type | Word of Power | Mana Cost | Minimum Skill | Description |
---|---|---|---|---|---|
Healing Stone | Kal In Mani | 4 | 0 | Creates a healing stone that stores healing energy based on your mysticism skill. When used, the stone will heal and cure poison and can be used until the energy is depleted. The stone can be used at full power every 15 seconds but if it is used before then, the amount of healing energy is reduced based on the time last used. | |
Nether Bolt | In Corp Ylem | 4 | 0 | Conjures a bolt of nether energy to attack a target. | |
Enchant | In Ort Ylem | 6 | 8 | Temporarily enchants the weapon in your hand with additional damage and a hit spell of the caster's choice. | |
Purge Magic | An Ort Sanct | 6 | 8 | Removes one beneficial buff from the target. | |
Eagle Strike | Physical | Kal Por Xen | 9 | 20 | Conjures a magical eagle to strike the target with its talons. |
Sleep | Energy | In Zu | 8 | 20 | Puts the target to sleep for a short amount of time. |
Animated Weapon | In Jux Por Ylem | 11 | 33 | An animated weapon is summoned and under the caster's control. The length of time is based on the caster's mysticism skill. | |
Stone Form | In Rel Ylem | 11 | 33 | Turns the caster to stone, making them hardier against attacks and slowly healing them over time. | |
Mass Sleep | Vas Zu | 14 | 45 | Same as sleep but an area is effected. | |
Spell Trigger | In Vas Ort Ex | 14 | 45 | Stores one Mysticism spell in a spell stone. The stone can be activated to cast the spell if it is used within the next 5 minutes. The spell must be present in the caster's spellbook. | |
Bombard | Physical | Corp Por Ylem | 20 | 58 | Conjures a magical boulder to be hurled at the target. There is a chance the target will be stunned for up to 2 seconds or knocked off their mount. |
Cleansing Winds | In Vas Mani Hur | 20 | 58 | A refreshing wind placed on the target that cures, heals and attempts to reduce any harmful effects. Those around the target get reduced healing. | |
Hail Storm | Cold | Kal Des Ylem | 50 | 70 | Large hail storms down in the surrounding area. |
Spell Plague | Poison | Vas Rel Jux Ort | 40 | 70 | Places a curse on the target that poisons them over time. |
Nether Cyclone | Energy | Grav Hur | 50 | 83 | Summons a cyclone on top of a target which consumes the mana and damages all the targets around the cyclone. The duration is based on the caster's mysticism skill. |
Rising Colossus | Physical | Kal Vas Xen Corp Ylem | 50 | 83 | Summons a colossal stone that selects a target to attack. This summon cannot be controlled. |
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