Trained By: Architect, Baker, Bowyer, Beekeeper, Carpenter, Farmer, Tailor, Tinker
I'm a lumberjack and I'm okay,
I sleep at night and work all day.
I sleep on flower beds for an 8 hour nap.
Then sit at Beyla's for a cold one on tap.
To obtain kindling from trees, equip any sword and use the sword on the tree. You will scrape off a small amount of kindling.
To chop a tree into logs, equip any axe or halberd and Use the weapon on any tree and you will start gathering the logs. The amount of logs received depends on your lumberjacking skill.
|80||3 - 4|
|100||4 - 6|
As your skill gets higher than 60, you will also find other types of logs. The higher your skill, the more different types and amount of logs you can find on the same tree. Tradeskill lumberjacks can also find specialized logs on certain trees that are found on ents and reapers roaming the land. For example, a tradeskill lumberjack cutting down a walnut tree will find additional walnut logs. These logs can be used by a woodworker to create different colored items.
As you are chopping logs, you may also find some deadwood (a reagent used by alchemists, druids and necromancers), fossilized tree sap (amber) or anger a tree spirit or hive of bees. There is also a small chance that you may hit something hard and destroy your weapon so be careful if using a good weapon to chop logs! As a tradeskill lumberjack, you will also have a chance of gaining experience through insight of the tree as you are gathering logs or finding items hidden in the tree.
- Tip: if you are not able to target a tree, try to aim for the trunk. If that is still not working, try turning off your "circle of transparency" in your options.
Carpenters need boards to create their wares and only the lumberjack can use the sawmill to cut up boards for them. Sawmills can be found in many towns that border forests or have a good forestry industry. Simply use the sawmill and select which logs will be cut up. It will continue to cut boards until the stack is finished or you move away. All colored logs can be cut up for boards but only a single type of board is produced. If you do not have sufficient skill to cut up the log, you will end up with a small amount of kindling or a cut finger.
Lumberjacks can turn all hides into cured hides by using a stretching frame (made by the carpenter). All hides have a lumberjacking skill requirement to convert. The lower quality the hide, the harder it is to stretch into cured hides and the longer it will take to stretch out. One hide will make about 3 cured hides. From the stack of hides, 25 will be made at a time. If you have over 100 and 110 skill, you will be able to make more each round.
There are two different qualities of cured hides that can be made from hides, depending on the quality of the hide.
|Light Cured Hide|
|light green lizard||45|
|Heavy Cured Hide|
The more you use the stretching rack, the weaker it becomes. Eventually, it will crack and break into pieces. If there is no durability tag on the rack, it is brand new. Once it breaks and a tag is shown, it will begin to break faster. Stretching racks can typically do 1000 hides depending on your skill.
Cured hides are used to create parchment that are used by scribes for crafting magic spells (the level of spell depends on the quality of the parchment that can be inscribed onto it). The quality of the parchment depends on the quality of the cured hide. As the level of cured leather increases, so does the skill requirement for making parchment. Only the best lumberjacks are able to ply their trade and make the best parchments.
- Light Cured Hides changes into Light Parchment and requires 55 lumberjacking to apply the oil.
- Heavy Cured Hides changes into Heavy Parchment and requires 75 lumberjacking to apply the oil.
To create a parchment, use a fish oil (made by the alchemist) on the cured hide. There are two types of fish oils: enriched fish oil is of the highest quality and will turn 2000 cured hides into 2000 parchments while cheap fish oil is made from lesser ingredients and will turn 500 cured hides into 500 parchments. Cheap fish oil is not as good and you may periodically lose some cured hides due to the inferior quality.
- The only difference between the fish oils is the amount of cured hides are made into parchment: enriched will do any 2000 cured hides and cheap will do any 500 cured hides. Thus, you can use cheap on either light cured hides or heavy cured hides.
- Once the oil is opened, you must use it on the cured hides. Any leftover oil turns rancid very quickly.
All garden grown plants (such as carrots, flax, cotton or hops) use some lumberjacking to be harvested. A successful cultivation will require about 30 lumberjacking skill. You will continue picking a plant until you either move away or it has no more to give. Picking a plant when there is nothing more to pick will destroy the plant.
Beehives can be bought from a Beekeeper. Lock down the beehive in a plantable area around your home and after a few hours, you will have bees living there. If you try to set the beehive anywhere else, it will just disappear. Double-click the hive and you will be able to harvest honey and beeswax. But be careful or you'll anger the bees!
Many towns and houses have gardens which various pickable plants grow. The gardens around towns are public and can be picked by anyone. If you destroy these, please replant the seed promptly otherwise you may end up in jail for destroying public property. Plants that are around player's homes or otherwise posted are private so do not pick these unless you have permission from the owner.
Seeds are available from a Farmer. To plant a seed, just double-click it and target where you want it to grow. The land must be designated as farm region or it will not grow. Tree seeds require a larger area to grow in. Some seeds will grow in other places such as vases.
Some notes about farming:
- To grind, double-click on the mill. If you click on the corn, you'll eat it.
- For accurate placement of seeds, stand right exactly where you want the plant and target yourself.
- Trees have a spacing requirement - quite a bit of space is required between trees.