Difference between revisions of "Lockpicking"

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(Created page with "Title: Locksmith<br> Trained By: Architect, Bard, Barkeep, Carpenter, Jeweler, Tinker<br> <br> There are many locked chests around the world ranging from treasure chests hidde...")
 
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If you break too many picks on a chest, you likely do not have enough skill to successfully pick that chest.
 
If you break too many picks on a chest, you likely do not have enough skill to successfully pick that chest.
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Duergar get an internal +10 bonus when lockpicking treasure chests.  If you have 100 lockpicking, it will act as if you have 110 lockpicking.
  
 
Player chests cannot be picked.
 
Player chests cannot be picked.

Revision as of 02:18, 17 April 2017

Title: Locksmith
Trained By: Architect, Bard, Barkeep, Carpenter, Jeweler, Tinker

There are many locked chests around the world ranging from treasure chests hidden around the world, sunken treasure chests and found on loot containing lots of treasure. But the good stuff is always located deep in dungeons. Lockpicks can be bought from Provisioners or created by Tinkerers. Chests may be trapped so having detect hidden will automatically attempt to locate a trap first and disarm it before the lockpicking starts.

After you pick a looted chest (a chest that was picked up from killing a creature), the loot will fall onto the ground and the chest will crumble.

If you break too many picks on a chest, you likely do not have enough skill to successfully pick that chest.

Duergar get an internal +10 bonus when lockpicking treasure chests. If you have 100 lockpicking, it will act as if you have 110 lockpicking.

Player chests cannot be picked.