Identifying Magics
As you go hunting, you will eventually come across items named a magic <item> [such as a magic halberd or a magic doublet] or a magic wand. To identify what these magics are, you will need magery. If your magery is high enough, you can use it to identify the item's true nature (bring up your skill book, click the blue dot beside magery and target the magic item).
Prefix | Added to skill |
---|---|
fine | +2 to skill |
durable | +4 to skill |
rugged | +6 to skill |
tempered | +8 to skill |
indestructable | +10 to skill |
The item prefix refers to two properties for the item. First, the item will provide a 'buff' if there is a suffix to the item. For example, a fine skirt of parry will provide +2 to parry. Second, the prefix also refers to the hardiness of the item. A tempered skirt will last longer than a fine skirt and require a longer time in-between repairs.
Suffix | Add to armor rating |
---|---|
of defense | +2 to armor |
of guarding | +4 to armor |
of protection | +6 to armor |
of fortification | +8 to armor |
of invulnerability | +10 to armor |
Magic armor gives a bonus above the armor's base rating, readjusted to the item's maximum cap for that slot. For example, the gorget slot has a maximum of 1 armor rating so even a gorget of invulnerability, which would give +10 to armor, cannot pass the 1 cap.
Suffix | Add to damage |
---|---|
of quality | +1 to damage |
of might | +2 to damage |
of maiming | +3 to damage |
of power | +4 to damage |
of destruction | +5 to damage |
note: of quality is different to a quality item made by a crafter