Disciple

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The Disciple is the start of a new class quest. When you choose Disciple from the character creation gate and leave the Hall of Heroes, you will find that you have been rejected from Valhalla. Now, you must prove yourself to one of the Masters and plot to gain entry back into Valhalla. It is a hard life for the Disciple. Your skills are nearly non-existent and all will only raise to 60 except wrestling which can go to 80.

Once you have gained one of the Master's trust by helping out with the settlement, you can choose one of three disciplines: The Crusader which uses Chivalry, the Revenant which uses Spirit Speak or the Spellweaver which uses Spellweaving.


Special Skill NONE
Primary Skills NONE
Secondary Skills Wrestling
Max Base AR* 6
Spells Available
1st Circle Create Food
Heal
Magic Arrow
Nightsight
Reactive Armor
2nd Circle Agility
Cunning
Cure
Strength
3rd Circle Teleport
4th Circle Recall


  • The maximum base ar is determined from a base piece of armor with no additional bonuses.
  • Spells available refers to spells cast from a spellbook. All spells can be cast from scrolls.


Starting Tips

  • When creating your character, choose at least one fighting skill. You will be doing a lot of melee combat. There are practice dummies to train your skills. Other good skills to choose are a weapon skill, tactics, healing and camping.
  • Don't stray too far from the Outpost. The further you go, the harder it becomes.
  • Learn where the healer is located.
  • Take time to earn gold and raise some skills before venturing out.
  • If you want to change your class/race later, you can do so at the character creation gate or return to the Outpost to one of the Masters (returning is a free change). If you choose Disciple at the character gate, you will start over again!


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