Difference between revisions of "Cleric/Priest"

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{| width="70%" border="1" style="border: 1px solid lightgray"
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{| width="70%" border="1"
|-valign="top" align="left"
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|-
 
|'''Special Skill'''||Healing
 
|'''Special Skill'''||Healing
|-valign="top" align="left"
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|-
 
|'''Primary Skills'''||Anatomy<br>Fencing / Macefighting / Swordsmanship<br>Magic Resistance<br>Magery<br>Meditation<br>Tactics<br>Wrestling
 
|'''Primary Skills'''||Anatomy<br>Fencing / Macefighting / Swordsmanship<br>Magic Resistance<br>Magery<br>Meditation<br>Tactics<br>Wrestling
|-valign="top" align="left"
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|-
 
|'''Secondary Skills'''||Alchemy<br>Arms Lore<br>Leadership<br>Necromancy<br>Parrying<br>Poisoning
 
|'''Secondary Skills'''||Alchemy<br>Arms Lore<br>Leadership<br>Necromancy<br>Parrying<br>Poisoning
|-valign="top" align="left"
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|-
 
|'''Max Base AR'''*||24
 
|'''Max Base AR'''*||24
|-valign="top" align="left"
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|-
 
|'''Spells Available'''||
 
|'''Spells Available'''||
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|-
 
|''1st Circle''||Clumsy<br>Create Food<br>Feeblemind<br>Heal<br>Nightsight<br>Reactive Armor<br>Weaken
 
|''1st Circle''||Clumsy<br>Create Food<br>Feeblemind<br>Heal<br>Nightsight<br>Reactive Armor<br>Weaken
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|-
 
|''2nd Circle''||Agility<br>Cunning<br>Cure<br>Harm<br>Protection<br>Strength
 
|''2nd Circle''||Agility<br>Cunning<br>Cure<br>Harm<br>Protection<br>Strength
|-valign="top" align="left"
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|-
 
|''3rd Circle''||Bless<br>Fireball<br>Poison<br>Teleport<br>Wall of Stone
 
|''3rd Circle''||Bless<br>Fireball<br>Poison<br>Teleport<br>Wall of Stone
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|-
 
|''4th Circle''||Arch Cure<br>Arch Protection<br>Curse<br>Greater Heal<br>Lightning<br>Mana Drain<br>Recall
 
|''4th Circle''||Arch Cure<br>Arch Protection<br>Curse<br>Greater Heal<br>Lightning<br>Mana Drain<br>Recall
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|-
 
|''5th Circle''||Blade Spirits<br>Dispel Field<br>Magic Reflection<br>Mind Blast
 
|''5th Circle''||Blade Spirits<br>Dispel Field<br>Magic Reflection<br>Mind Blast
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|-
 
|''6th Circle''||Dispel<br>Invisibility<br>Reveal
 
|''6th Circle''||Dispel<br>Invisibility<br>Reveal
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|-
 
|''7th Circle''||Gate Travel<br>Polymorph
 
|''7th Circle''||Gate Travel<br>Polymorph
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|-
 
|''8th Circle''||Resurrection
 
|''8th Circle''||Resurrection
 
|}
 
|}

Latest revision as of 22:17, 23 January 2017

In combat, clerics and priests could be compared to a tank mage. They can wear strong armor and are masters of both the mace and the spell book. Furthermore, they are unparalleled in the healing arts. The primary difference between priests and clerics is the way that they are role-played; priests get the Aura of Water special ability while clerics get Aura of Healing.


Special Skill Healing
Primary Skills Anatomy
Fencing / Macefighting / Swordsmanship
Magic Resistance
Magery
Meditation
Tactics
Wrestling
Secondary Skills Alchemy
Arms Lore
Leadership
Necromancy
Parrying
Poisoning
Max Base AR* 24
Spells Available
1st Circle Clumsy
Create Food
Feeblemind
Heal
Nightsight
Reactive Armor
Weaken
2nd Circle Agility
Cunning
Cure
Harm
Protection
Strength
3rd Circle Bless
Fireball
Poison
Teleport
Wall of Stone
4th Circle Arch Cure
Arch Protection
Curse
Greater Heal
Lightning
Mana Drain
Recall
5th Circle Blade Spirits
Dispel Field
Magic Reflection
Mind Blast
6th Circle Dispel
Invisibility
Reveal
7th Circle Gate Travel
Polymorph
8th Circle Resurrection


  • The maximum base ar is determined from a base piece of armor with no additional bonuses.
  • Spells available refers to spells cast from a spellbook. All spells can be cast from scrolls.


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