Difference between revisions of "Cleric/Priest"
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|'''Special Skill'''||Healing | |'''Special Skill'''||Healing | ||
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|'''Primary Skills'''||Anatomy<br>Fencing / Macefighting / Swordsmanship<br>Magic Resistance<br>Magery<br>Meditation<br>Tactics<br>Wrestling | |'''Primary Skills'''||Anatomy<br>Fencing / Macefighting / Swordsmanship<br>Magic Resistance<br>Magery<br>Meditation<br>Tactics<br>Wrestling | ||
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|'''Secondary Skills'''||Alchemy<br>Arms Lore<br>Leadership<br>Necromancy<br>Parrying<br>Poisoning | |'''Secondary Skills'''||Alchemy<br>Arms Lore<br>Leadership<br>Necromancy<br>Parrying<br>Poisoning | ||
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|'''Max Base AR'''*||24 | |'''Max Base AR'''*||24 | ||
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|'''Spells Available'''|| | |'''Spells Available'''|| | ||
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|''1st Circle''||Clumsy<br>Create Food<br>Feeblemind<br>Heal<br>Nightsight<br>Reactive Armor<br>Weaken | |''1st Circle''||Clumsy<br>Create Food<br>Feeblemind<br>Heal<br>Nightsight<br>Reactive Armor<br>Weaken | ||
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|''2nd Circle''||Agility<br>Cunning<br>Cure<br>Harm<br>Protection<br>Strength | |''2nd Circle''||Agility<br>Cunning<br>Cure<br>Harm<br>Protection<br>Strength | ||
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|''3rd Circle''||Bless<br>Fireball<br>Poison<br>Teleport<br>Wall of Stone | |''3rd Circle''||Bless<br>Fireball<br>Poison<br>Teleport<br>Wall of Stone | ||
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|''4th Circle''||Arch Cure<br>Arch Protection<br>Curse<br>Greater Heal<br>Lightning<br>Mana Drain<br>Recall | |''4th Circle''||Arch Cure<br>Arch Protection<br>Curse<br>Greater Heal<br>Lightning<br>Mana Drain<br>Recall | ||
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|''5th Circle''||Blade Spirits<br>Dispel Field<br>Magic Reflection<br>Mind Blast | |''5th Circle''||Blade Spirits<br>Dispel Field<br>Magic Reflection<br>Mind Blast | ||
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|''6th Circle''||Dispel<br>Invisibility<br>Reveal | |''6th Circle''||Dispel<br>Invisibility<br>Reveal | ||
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|''7th Circle''||Gate Travel<br>Polymorph | |''7th Circle''||Gate Travel<br>Polymorph | ||
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|''8th Circle''||Resurrection | |''8th Circle''||Resurrection | ||
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Latest revision as of 22:17, 23 January 2017
In combat, clerics and priests could be compared to a tank mage. They can wear strong armor and are masters of both the mace and the spell book. Furthermore, they are unparalleled in the healing arts. The primary difference between priests and clerics is the way that they are role-played; priests get the Aura of Water special ability while clerics get Aura of Healing.
Special Skill | Healing |
Primary Skills | Anatomy Fencing / Macefighting / Swordsmanship Magic Resistance Magery Meditation Tactics Wrestling |
Secondary Skills | Alchemy Arms Lore Leadership Necromancy Parrying Poisoning |
Max Base AR* | 24 |
Spells Available | |
1st Circle | Clumsy Create Food Feeblemind Heal Nightsight Reactive Armor Weaken |
2nd Circle | Agility Cunning Cure Harm Protection Strength |
3rd Circle | Bless Fireball Poison Teleport Wall of Stone |
4th Circle | Arch Cure Arch Protection Curse Greater Heal Lightning Mana Drain Recall |
5th Circle | Blade Spirits Dispel Field Magic Reflection Mind Blast |
6th Circle | Dispel Invisibility Reveal |
7th Circle | Gate Travel Polymorph |
8th Circle | Resurrection |
- The maximum base ar is determined from a base piece of armor with no additional bonuses.
- Spells available refers to spells cast from a spellbook. All spells can be cast from scrolls.
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