Cleric/Priest
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Jump to navigationJump to searchIn combat, clerics and priests could be compared to a tank mage. They can wear strong armor and are masters of both the mace and the spell book. Furthermore, they are unparalleled in the healing arts. The primary difference between priests and clerics is the way that they are role-played; priests get the Aura of Water special ability while clerics get Aura of Healing.
Special Skill | Healing |
Primary Skills | Anatomy Fencing / Macefighting / Swordsmanship Magic Resistance Magery Meditation Tactics Wrestling |
Secondary Skills | Alchemy Arms Lore Leadership Necromancy Parrying Poisoning |
Max Base AR* | 24 |
Spells Available | |
1st Circle | Clumsy Create Food Feeblemind Heal Nightsight Reactive Armor Weaken |
2nd Circle | Agility Cunning Cure Harm Protection Strength |
3rd Circle | Bless Fireball Poison Teleport Wall of Stone |
4th Circle | Arch Cure Arch Protection Curse Greater Heal Lightning Mana Drain Recall |
5th Circle | Blade Spirits Dispel Field Magic Reflection Mind Blast |
6th Circle | Dispel Invisibility Reveal |
7th Circle | Gate Travel Polymorph |
8th Circle | Resurrection |
- The maximum base ar is determined from a base piece of armor with no additional bonuses.
- Spells available refers to spells cast from a spellbook. All spells can be cast from scrolls.
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