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Boats are good for traveling to remote islands that have no public moon gates. Distances on our map aren't as great as they are on the map that OSI uses and the boats move quick here so sea travel isn't quite as painful as it used to be.

When you first obtain a boat deed, you can unfold the boat onto some water. The boat's forward facing is determined by the direction you are facing. Try to line yourself against the shoreline so you can place the boat. The entire boat must be placed on water. When you are ready to disembark from the boat, it will return to you as a toy boat.

As the owner of the boat, you are placed on the deck of the boat. For others to gain access to your boat, you must extend the planks. There are two ways to do this: either make sure the key is in your backpack (or on a keyring) and simply double-click the section of the boat's rail where the plank extends out or say extend planks. If you plan on leaving the boat somewhere, keep it locked as anyone can access it from the shore if it is close enough.

Getting on and off the boat has proven to be a challenge for many people. The problem is that you have to maneuver the boat just right so that the shoreline is level with the boat. If the shoreline is too high, you will not be able to get off the boat.

The holds on the boat work so if you wish to keep an extra store of supplies there go ahead but remember to keep it locked when you aren't alone at sea.

If you die on the boat your tiller man can still see you and accept your commands.

Know that the open ocean does spawn water elementals, sea serpents and any sea creatures for that matter. You may be able to outrun or out-maneuver some mobs. Other dangers lurk in the waters and you can be caught in a whirlpool.

Navigating can be tricky. You cannot use a map and plot courses like on OSI shards. The tiller man cannot read maps (he must've missed that class). He will say only respond with an Eh? What's this?. You can use a sextant and your radar and a general overall map that you have. You can also download UO Automap.

The world is flat! Do not expect to sail up from Bifrost to get to the Eastfall. You can sail right into the corner of the world and the coordinates will be 0,0 (or something like that), hit an invisible barrier and be out in the middle of the ocean. You will have to sail all the way around the continent to get to the other side so keep that in mind while your planning your course.


There are two ways to obtain a boat. Shipwright merchants are in many towns that are close to water and will sell you a basic boat. If you want a fancy dragon model that have a dragon's head on the bow, you will need to find a highly-skilled carpenter to upgrade your basic model to the dragon boat.

Boat Type Cost
Small Boat 25,000
Medium Boat 50,000
Large Boat 80,000


Boats take damage when they hit against the shore, docks or take a direct hit from a cannon. Once a boat has taken enough damage, it will be considered sunk - the tiller man will abandon the boat and the ship will no longer move. You must find your own way off the boat. Once everyone has abandoned the boat, it will sink to the bottom of the ocean taking any items still on the deck and hold to its watery grave.

The bigger the boat, the more durable it is. Dragon boats are more durable than their normal counterparts.


You can now specifically use a boat to try to find evil sea creature things. While on your boat out in deep water away from land (at least 10 tiles away from land) and relatively motionless (not sailing at full speed, basically) say either 'sail troll' or 'sail trawl'.

The tiller man will ask you to pick a fish to use as bait to attract the sea creatures. The better the fish you use (in terms of how much that fish will sell for), the better the creature that will tend to show up. Order of the fish quality is: Fish, Beige fish, Purple fish, Gold fish, Odd fish, Peculiar fish, Strange fish, and Eccentric fish. Your fishing skill helps to determine how long it takes for something to show up but doesn't affect what type of creature shows up. Some of the monsters are kind of nasty, so it won't hurt to take a friend or two. And beware the kraken which can be stirred from his peaceful slumber from the bottom of the ocean.


You can turn an ordinary boat into a battleship by placing an unmounted cannon, cannon balls and gunpowder into the hold. The larger the boat, the more cannons that can be used, up to 6 for the large boat.

Cannons can only be fired when the ship is out to sea.


There are several different ways to navigate your boat: using a variety of spoken commands that will navigate you through the deadliest of waters, using your number keypad (refer to your macros which keys do what) or using one of many boat navigation add-on programs. If you say tiller or menu while near or on the boat, a small navigation menu will pop up with some basic functions. While this menu is up, the boat will come to a stop until the command is issued.

Command Result
sail forward [full]
unfurl sail
Moves you forward. Adding full makes you go at full speed.
sail back Moves you backward.
sail forward left
sail forward right
sail back left
sail back forward
Moves you forward and to the left (or right) at the same time. The commands 'sail back left' and 'sail back right' work the same way, but the boat moves backwards.
sail right
sail left
Moves the boat to the right or to the left.
sail stop
furl sail
Stops the boat.
sail starboard
sail turn right
Turns the boat 90 degrees to the right.
sail port
sail turn left
Turns the boat 90 degrees to the left.
sail come about Turns the boat 180 degrees.
drydock Turns your boat into a portable ship model. Nothing can be on deck or in the hold.
swab the deck The tiller man will clean off all the items and corpses on the deck. Pick up anything you want to keep beforehand otherwise its going overboard.
extend planks Extends and unlocks both of the boat's planks.
sail troll
sail trawl
Allows you to "fish" for ocean spawn creatures. See Trawling for more information.
fire cannon Single shot cannon with a cursor to aim - provides a further range than firing all the cannons.
fire all cannons Fires every cannon available.
fire left cannons Fires only the cannons on the port side.
fire right cannons Fires only the cannons on the starboard side.