Difference between revisions of "Bard"
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|'''Special Skill'''||Musicianship | |'''Special Skill'''||Musicianship | ||
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|'''Primary Skills'''||Lockpicking<br>Provocation<br>Peacemaking | |'''Primary Skills'''||Lockpicking<br>Provocation<br>Peacemaking | ||
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|'''Secondary Skills'''||Anatomy<br>Archery<br>Fencing / Macefighting / Swordsmanship<br>Healing<br>Magery<br>Magic Resistance<br>Meditation<br>Stealing<br>Tactics | |'''Secondary Skills'''||Anatomy<br>Archery<br>Fencing / Macefighting / Swordsmanship<br>Healing<br>Magery<br>Magic Resistance<br>Meditation<br>Stealing<br>Tactics | ||
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|'''Max Base AR'''*||20 | |'''Max Base AR'''*||20 | ||
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|'''Spells Available'''|| | |'''Spells Available'''|| | ||
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|''1st Circle''||Clumsy<br>Create Food<br>Feeblemind<br>Heal<br>Night Sight<br>Weaken | |''1st Circle''||Clumsy<br>Create Food<br>Feeblemind<br>Heal<br>Night Sight<br>Weaken | ||
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|''2nd Circle''||Agility<br>Cunning<br>Cure<br>Harm<br>Strength | |''2nd Circle''||Agility<br>Cunning<br>Cure<br>Harm<br>Strength | ||
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|''3rd Circle''||Bless<br>Fireball<br>Teleport | |''3rd Circle''||Bless<br>Fireball<br>Teleport | ||
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|''4th Circle''||Curse<br>Greater Heal<br>Lightning<br>Recall | |''4th Circle''||Curse<br>Greater Heal<br>Lightning<br>Recall | ||
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|''5th Circle''||Blade Spirits<br>Magic Reflection<br>Mind Blast | |''5th Circle''||Blade Spirits<br>Magic Reflection<br>Mind Blast | ||
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|''6th Circle''||Dispel<br>Energy Bolt<br>Explosion | |''6th Circle''||Dispel<br>Energy Bolt<br>Explosion | ||
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|''7th Circle''||Chain Lightning<br>Flame Strike<br>Gate Travel<br>Mana Vampire<br>Meteor Swarm<br>Polymorph | |''7th Circle''||Chain Lightning<br>Flame Strike<br>Gate Travel<br>Mana Vampire<br>Meteor Swarm<br>Polymorph | ||
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|''8th Circle''||Earthquake | |''8th Circle''||Earthquake | ||
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Latest revision as of 22:15, 23 January 2017
The bard on Valhalla is a well-blended adventuring class. While a bard can only truly master the art of music (and breaking into things), he is well above-average in all of the combat skills, magery and stealing.
Special Skill | Musicianship |
Primary Skills | Lockpicking Provocation Peacemaking |
Secondary Skills | Anatomy Archery Fencing / Macefighting / Swordsmanship Healing Magery Magic Resistance Meditation Stealing Tactics |
Max Base AR* | 20 |
Spells Available | |
1st Circle | Clumsy Create Food Feeblemind Heal Night Sight Weaken |
2nd Circle | Agility Cunning Cure Harm Strength |
3rd Circle | Bless Fireball Teleport |
4th Circle | Curse Greater Heal Lightning Recall |
5th Circle | Blade Spirits Magic Reflection Mind Blast |
6th Circle | Dispel Energy Bolt Explosion |
7th Circle | Chain Lightning Flame Strike Gate Travel Mana Vampire Meteor Swarm Polymorph |
8th Circle | Earthquake |
- The maximum base ar is determined from a base piece of armor with no additional bonuses.
- Spells available refers to spells cast from a spellbook. All spells can be cast from scrolls.
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