Difference between revisions of "Bard"

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(Created page with "The bard on Valhalla is a well-blended adventuring class. While a bard can only truly master the art of music (and breaking into things), he is well above-average in all of t...")
 
 
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{| width="70%" border="1" style="border: 1px solid lightgray"
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{| width="70%" border="1"
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|'''Special Skill'''||Musicianship
 
|'''Special Skill'''||Musicianship
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|-
 
|'''Primary Skills'''||Lockpicking<br>Provocation<br>Peacemaking
 
|'''Primary Skills'''||Lockpicking<br>Provocation<br>Peacemaking
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|-
 
|'''Secondary Skills'''||Anatomy<br>Archery<br>Fencing / Macefighting / Swordsmanship<br>Healing<br>Magery<br>Magic Resistance<br>Meditation<br>Stealing<br>Tactics
 
|'''Secondary Skills'''||Anatomy<br>Archery<br>Fencing / Macefighting / Swordsmanship<br>Healing<br>Magery<br>Magic Resistance<br>Meditation<br>Stealing<br>Tactics
|-valign="top" align="left"
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|-
 
|'''Max Base AR'''*||20
 
|'''Max Base AR'''*||20
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|-
 
|'''Spells Available'''||
 
|'''Spells Available'''||
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|-
 
|''1st Circle''||Clumsy<br>Create Food<br>Feeblemind<br>Heal<br>Night Sight<br>Weaken
 
|''1st Circle''||Clumsy<br>Create Food<br>Feeblemind<br>Heal<br>Night Sight<br>Weaken
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|-
 
|''2nd Circle''||Agility<br>Cunning<br>Cure<br>Harm<br>Strength
 
|''2nd Circle''||Agility<br>Cunning<br>Cure<br>Harm<br>Strength
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|-
 
|''3rd Circle''||Bless<br>Fireball<br>Teleport
 
|''3rd Circle''||Bless<br>Fireball<br>Teleport
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|''4th Circle''||Curse<br>Greater Heal<br>Lightning<br>Recall
 
|''4th Circle''||Curse<br>Greater Heal<br>Lightning<br>Recall
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|-
 
|''5th Circle''||Blade Spirits<br>Magic Reflection<br>Mind Blast
 
|''5th Circle''||Blade Spirits<br>Magic Reflection<br>Mind Blast
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|''6th Circle''||Dispel<br>Energy Bolt<br>Explosion
 
|''6th Circle''||Dispel<br>Energy Bolt<br>Explosion
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|-
 
|''7th Circle''||Chain Lightning<br>Flame Strike<br>Gate Travel<br>Mana Vampire<br>Meteor Swarm<br>Polymorph
 
|''7th Circle''||Chain Lightning<br>Flame Strike<br>Gate Travel<br>Mana Vampire<br>Meteor Swarm<br>Polymorph
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|''8th Circle''||Earthquake
 
|''8th Circle''||Earthquake
 
|}
 
|}

Latest revision as of 22:15, 23 January 2017

The bard on Valhalla is a well-blended adventuring class. While a bard can only truly master the art of music (and breaking into things), he is well above-average in all of the combat skills, magery and stealing.


Special Skill Musicianship
Primary Skills Lockpicking
Provocation
Peacemaking
Secondary Skills Anatomy
Archery
Fencing / Macefighting / Swordsmanship
Healing
Magery
Magic Resistance
Meditation
Stealing
Tactics
Max Base AR* 20
Spells Available
1st Circle Clumsy
Create Food
Feeblemind
Heal
Night Sight
Weaken
2nd Circle Agility
Cunning
Cure
Harm
Strength
3rd Circle Bless
Fireball
Teleport
4th Circle Curse
Greater Heal
Lightning
Recall
5th Circle Blade Spirits
Magic Reflection
Mind Blast
6th Circle Dispel
Energy Bolt
Explosion
7th Circle Chain Lightning
Flame Strike
Gate Travel
Mana Vampire
Meteor Swarm
Polymorph
8th Circle Earthquake


  • The maximum base ar is determined from a base piece of armor with no additional bonuses.
  • Spells available refers to spells cast from a spellbook. All spells can be cast from scrolls.


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