Alchemy

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Overview

Title: Alchemist
Trained By: Alchemist, Apothecary, Mage, Scribe

  • Tools needed: mortar and pestle, heating stand


An alchemist is a revered profession being able to make a variety of potions that enhance your skills, recover your wounds while in battle and make things blow up. But if there was any a profession that had a caveat emptor, it is the alchemist. It is often best to ensure the potions you buy are from a reputable alchemist. For while potions may look good and taste alright, if not mixed correctly by a skilled alchemist, potions can have ill effect after drinking them.


If the alchemist is a master at mixing potions, the potion is perfect and will likely not have any ill-effects.


If the alchemist meets the requirements to make the potion but fails to make the potion, they have a chance to salvage the wrong ingredients into a mysterious potion otherwise they just use up the ingredients. Mysterious potions are mysterious indeed and can produce a number of odd effects when drunk. However, those with high enough alchemy skill can drink enough of the potion, while avoiding the nasty floating things in it, to produce up to 3x the normal buffs for a random stat. If not, the following can happen to the drinker:

  • You can get poisoned
  • Your hair can fall out
  • Your skin can turn blue
  • Your gender can change (temporary)
  • Dying
  • Turning odd colors
  • Receiving half, double or even triple the buff
  • Blowing up and killing everything around you


Regular Potions

Potion Skill Reagents
Agility
Lesser Agility 10 1 Blood Moss
Normal Agility 30 3 Blood Moss
Greater Agility 70 9 Blood Moss
Cure
Lesser Cure 15 1 Garlic
Normal Cure 50 4 Garlic
Greater Cure 80 9 Garlic
Explosion
Lesser Explosion 25 3 Sulfurous Ash
Normal Explosion 70 6 Sulfurous Ash
Greater Explosion 98 20 Sulfurous Ash
Heal
Lesser Heal 15 1 Ginseng
Normal Heal 60 4 Ginseng
Greater Heal 85 9 Ginseng
Nightsight
Nightsight 10 3 Spider's Silk
Poison
Lesser Poison 15 1 Nightshade
Normal Poison 50 4 Nightshade
Greater Poison 90 12 Nightshade
Deadly Poison 105 15 Nightshade
Refresh
Normal Refresh 10 3 Black Pearl
Full Refresh 50 8 Black Pearl
Strength
Lesser Strength 10 1 Mandrake Root
Normal Strength 30 3 Mandrake Root
Greater Strength 70 7 Mandrake Root

Special Potions

Potion Skill Reagents
Cheap Fishoil 60 15 Fish
Makes up to 500 parchments from any cured hides.
Enriched Fishoil 85 1 Odd Fish, 1 Peculiar Fish
1 Strange Fish
Makes up to 2000 parchments from any cured hides.
Feathered Quill 75 20 Black Pearls, 1 Feather
Required for scribes to make scrolls.
Fertilizer 65 25 Fish
Makes plants grow big and healthy.
Vhon's Body Wax 70 8 Wool, 5 Beeswax, 1 Full Refresh Potion
Tired of getting hit by slushballs? Ugly Parka? Try Vhon's Body Wax!

Advanced Potions

Beyla's Hair Dye: Allow you to choose from an extended range of hair colors. Requires a mortar and pestle.
Potion Skill Reagents
Normal 100 20 batwings
Bugspray: Kills those nasty stinging bees that like to swarm you. Requires a heating stand in addition to your mortar and pestle.
Potion Skill Reagents
Normal 70 4 nightshade, 3 volcanic ash and 1 honey
Elixer: Elixirs are used for creating Homunculus Creations. Requires a heating stand in addition to your mortar and pestle.
Potion Skill Reagents
Normal 100 1 wyrm heart and 1 diamond
Essence of Electricity: Essence of Electricity potions are used to make up to 100 electricity arrows or bolts. Requires a heating stand in addition to your mortar and pestle.
Potion Skill Reagents
Normal 80 5 volcanic ash, 2 brimstone and 1 emerald
Essence of Flame: Essence of Flame potions are most commonly used to make fire bows and fire arrows. Druids also use these potions as a reagent for making the Fire Snakes rune. Requires a heating stand in addition to your mortar and pestle.
Potion Skill Reagents
Normal 80 5 volcanic ash, 2 brimstone and 1 ruby
Essence of Frost: Essence of Frost potions are used to make up to 100 frost arrows or bolts. Requires a heating stand in addition to your mortar and pestle.
Potion Skill Reagents
Normal 80 5 volcanic ash, 2 brimstone and 1 sapphire
Flesh Eating Potion: Dissolves the flesh off a horse. Other animals will just get poisoned. Requires a heating stand in addition to your mortar and pestle.
Potion Skill Reagents
Normal 90 1 plague scroll, 1 control undead scroll, 5 deadly poison potions
Homeric Might: Acts like the bless spell, temporarily adding to your strength, dexterity and intelligence. Requires a heating stand in addition to your mortar and pestle.
Potion Skill Reagents
Normal 40 1 dragon's blood and 1 greater strength potion
Greater 70 4 dragon's blood and 1 greater strength potion
Invisibility: Similar to hiding, makes the user invisible but without requiring a skill check. Requires a heating stand in addition to your mortar and pestle.
Potion Skill Reagents
Invisibility 60 1 nightsight potion and 3 executioner's caps
Jane's Hair Restorer: Grows hair for all you baldies! Useful for when your hair suddenly falls out from drinking a bad potion.
Potion Skill Reagents
Jane's Hair Restorer 40 1 blackmoor
Mana Potion: Drinking one of these will replace 50% of your mana with a chance for a 100% refresh. Requires a heating stand in addition to your mortar and pestle.
Potion Skill Reagents
Normal 100 1 full refresh potion, 5 amethysts and 2 dragon's blood
Molotov Firebomb: A destructive exploding potion that does splash fire damage on anything standing around it.
Potion Skill Reagents
Molotov Firebomb 95 1 pitcher of liquor and 10 bandages.
Mergo's Invulnerability: Acts like the protection spell, temporarily adding to your armor rating. Requires a heating stand in addition to your mortar and pestle.
Potion Skill Reagents
Lesser 30 1 serpent scale and 1 ginseng
Normal 60 2 serpent scales and 3 ginseng
Greater 90 4 serpent scales and 5 ginseng
Phandel's Intellect: Raises your intelligence with the amount of the increase based on the strength of the potion. Requires a heating stand in addition to your mortar and pestle.
Potion Skill Reagents
Fine 30 1 fertile dirt and 1 volcanic ash
Fabulous 60 3 fertile dirt and 3 volcanic ash
Fantastic 80 5 fertile dirt and 5 volcanic ash
Sorin's Protection from Paralyzation: One potion will negate a single paralyzation attack, be it from spell, spider web or trap. Requires a heating stand in addition to your mortar and pestle.
Potion Skill Reagents
Normal 90 1 greater agility potion, 5 spider's silk and 2 bones
Taint's Transmutation: Acts like the polymorph spell. Requires a heating stand in addition to your mortar and pestle.
Potion Skill Reagents
Minor 70 1 fertile dirt and 3 deadwood
Major 90 5 fertile dirt and 3 deadwood
Tamla's Heal: Restores 50% with a chance for 100% of your hit points with one drink. Requires a heating stand in addition to your mortar and pestle.
Potion Skill Reagents
Normal 99 1 greater heal potion, 1 wyrm's heart and 2 star sapphires
Totem: Totems are used for creating Homunculus Creations. Requires a heating stand in addition to your mortar and pestle.
Potion Skill Reagents
Normal 100 2 batwings, 5 daemon bones and 6 troll hides

Alchemist Specific Skills

These skills can be found in the alchemy menu.


Charge Focus

Charges a blank alchemy symbol. An alchemy symbol is used to make wands. There are 11 different types of alchemy symbols to make 11 different types of wands. Tinkerers make alchemy symbols and alchemists charge their focus so they are ready to be used on a blank wand to charge it. If you are successful at charging the focus, it will turn a bright blue. Check the section on making wands for the skill needed to charge each symbol.


Empty Bottles

Empties a stack of filled bottles ready to be filled again. You can also select a bag and it will empty all filled bottles in the bag. You will need some skill to properly empty the contents of a bottle.


Cull Reagents

Certain raw reagents can be picked from gardens: raw garlic, raw nightshade, raw ginseng and raw mandrake. Picking them from the garden requires lumberjacking skill. You can select a single one or a bag and an alchemist with low-moderate skill can carefully pick out the needed parts, ready to be used as a reagent in a spell or recipe. Raw reagents give 10 reagents if successfully culled.


Acidic Powder

Used to disintegrate gems to make gem dye tubs. Requires a mortar and pestle.


Potion Skill Reagents
Bag of Acidic Powder 100 200 sulphurous ash

Gunpowder

One of the requirement items to fire a cannon. An empty gun powder sack can be made by a tailor. Requires a mortar and pestle. Gunpowder does not show in the alchemy crafting menu. When you have all the items needed, use the empty gunpowder sack and it will make the sack of gunpowder.


Potion Skill Reagents
Charge of Gun Powder 100 5 sulphurous ash, empty gun powder sack

Homunculus Creations

A homunculus creation is a tiny creature that looks like a mongbat (or as others call them, monkey with wings) and follows you around using your name. Monsters ignore him and if he does get hurt (typically from area of effect spells) then he'll run away (they are not invincible but can be buffed to take a couple more hits).

If you are killed near your homunculus creation, you will take over the creature's body instead of actually becoming a ghost. You must be fairly close to the homunculus - if he has run away from being hit, unless he has already returned the moment you are killed, you will not inhabit his body. After about 30 minutes of people pointing at you, you will change back into your regular form.

Homunculus creations can come in different colors and animal spirit shapes. When you are creating your homunculus, make sure you have a gem accessible in your pack. Your homunculus will turn into the gem color. Gems include all normal gems (diamond, sapphire, etc) and elemental gems. If you do not select a gem, a different random color from the gems will be selected. After the color choice, you will be asked if you want your homunculus to change it's spirit shape. This will cost 1,000 experience points and the shape will be random. If you want a different colored homunculus or a different spirit animal, you must kill your homunculus before creating a new one.

To create a homunculus, you must have one totem and one elixer. Double-click either and if successful, you will see a little hairless friend beside you. At 100 skill, there is still only a 25% of succeeding. If you fail, one of 4 bad things can happen to you:

  • You can get poisoned
  • Your hair can fall out
  • Your skin can turn blue
  • Your sex can change (temporary)


A homunculus will obey the following commands (if he has enough mana for those requiring it).


Command Description
[All] Follow Me Follows you around (default).
Cure Attempts to cure you of poison.
Heal Attempts to heal you.
Light Let there be light.
Fetch Fetches an item off the ground.
Loot Loots a body of one item.
Give Gives you any item the homunculus has.
Drop Drops an item on the ground, if they have one.

Tattoos

Tattoos are body coverings. There are three different types of tattoos as shown on the table below. A tattoo takes the place of a clothing slot and does not offer any extra special abilities other than looking cool.

Tattoos can be dyed. Open your skill book and click the alchemy blue gem, target the tattoo you wish to dye then the dyetub to color it. Make sure the dyetub you want to use is in your backpack.


Potion Skill Reagents
Arm 85 10 Black Pearls
Harquus 90 15 Black Pearls
Full Body 90 20 Black Pearls