Located in Asgard in an abandoned storehouse, the Adventurer's Guild is a way to generate a quick adventure, get some street cred and end up with some unique prizes you cannot get anywhere else. To join the guild, simply say join to the guild master. You need to pay 1000 gold plus 100 gold for each additional week that you stay in the guild. To pay your weekly membership fees you simply say pay to the guild master.
To receive a quest from the guild, say quest to the guild master. When you ask for a quest, the guild master will show you a list of quests that are currently available. As people do quests, they'll be replaced with new ones. You can turn down a quest with no penalty. If you accept a quest and fail to complete it, you will lose some guild standing. After completing your quest, you will receive tickets from the guild master, kept by the guild master until you purchase an item from the adventurer guild's store.
If you request a new quest while you're still assigned to another one, the guild master will remind you of your old quest and let you give up on it, if you desire. If you do give up, you'll lose guild standing points.
All commands require the guild master's or shop keeper's name in the sentence.
Join: Joins the Adventurer's Guild at a cost of 1000gp and 100gp per week after that.
Resign: Quits the Adventurer's Guild.
Transfer: You can transfer guild tickets to another player. They must be in the Adventurer's Guild to accept the tickets.
Buy: Browses the current inventory available for purchase.
Quest: If said to the guild master they will offer you a list of heads to collect or a lost item to find. If said to any town merchant, they will give you a package to deliver to another merchant.
There are a few different types of quests you can perform for tickets. To look at the quest you accepted, type in .agquest.
This quest will require you to kill a certain amount of a specific monster and return to the guild master with proof of its demise.
To complete a quest, kill the requested monster type, cut off its head, and return the head to the guild master (just drop the head on the guild master). You don't have to turn in the heads all at once. Each head you turn in will earn you a portion of the total points. Turning in the last head is generally worth a good proportion of the total points for the quest (a bonus for completion, really). The guild master does not accept preserved heads to complete a quest. The amount of the bonus is determined by a combination of the difficulty of what you were sent to kill, how many you had to kill and how long you had to kill them. If you say status to the guild master, he will remind you of the quest that you are on and how long you have left to complete it.
While out for a stroll one day, your client has lost an item and now it is up to you to retrieve it.
You can be set out to look for a specific item in a dungeon (for example, Bob's book at the bottom of Shame). Find and return the item in order to complete the quest. The guild master will tell you what he wants killed, how long you have and how many tickets he will give you for that quest. Note: when you accept this quest, the item is placed on a monster at the designated location. If you are unable to find the monster, someone else may have found the item already.
It's surprising just how many packages are sitting around various npc vendors waiting to be delivered. Go up to an npc vendor (this will not work on player vendors) and say quest. They will request your services to deliver a package to another npc vendor and in what town they are currently living. Take the box to them for some tickets in return.
There are many decorative items found in treasure chests, stolen items and even fished-up item that are of interest to the guild master. The number of tickets you will receive depends on the rarity of the item. Below is a simple list of what he will accept. To see if he will accept an item, just drop it on him.
|Fished item items, shells||4|
|Shield (from Events)||5|
|Treasure Chest Deco||5 - 150|
|Furniture Dye Tub||25|
|Rug and Piano Deed||50|
It's been a hard day's work venturing out and exploring on behalf of the Adventurer's Guild... so what's your reward? There are two rewards: a new title for your paperdoll based on how many tickets you've accumulated in total and prizes you can spend your tickets on.
As you earn standing points with the guild, you will be promoted to higher levels (note: the title does not fit properly within the paperdoll space provided). You can lose guild standing points if you accept a quest and then fail to complete it. The table below will show the levels and titles available.
|Guild Points||Guild Title|
|0 - 500||Pathfinder|
|501 - 1000||Senior Pathfinder|
|1001 - 2000||Master Pathfinder|
|2001 - 4500||Trailblazer|
|4501 - 8000||Senior Trailblazer|
|8001 - 11000||Master Trailblazer|
|11001 - 15000||Guide|
|15001 - 20000||Senior Guide|
|20001 - 25000||Master Guide|
|25001 - 30000||Pioneer|
|30001 - 35000||Senior Pioneer|
|35001 - 40000||Master Pioneer|
|40001 - 45000||Explorer|
|45001 - 50000||Senior Explorer|
|50001 or more||Master Explorer|
You can spend your tickets at the guild shop. Say buy to the guild shopkeeper and you'll be presented with a list of the unusual/unique items he has for sale. If you say status to the shopkeeper, he will tell you how many tickets you have.
|Bag of Treasure Maps||100|
|AG Lottery Ticket||300|
|Stone Color Kit||375|
|Mask Claim Deed||500|
|Item Repair Kit||1000|
|Stone Table Deed (single)||1500|
|Stone Table Deed (benches)||1500|
|Glowing Red Beetle||2500|
|Display Case Deed||5000|