Fencing
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Trained By: Armorer, Butcher, Weaponsmith
The fencing skill improves your chances of using light blades and spears effectively in combat.
Some two-handed weapons can be used in both aggressive and defensive mode. While in defensive mode, you will have a chance to parry attacks but you will not hit as hard. You will use 50% of your parry skill to have a chance of parrying the attack but your tactics will be reduced by 30%. For dual-handed weapons, you will use 75% of your parry skill. To switch between modes, use the weapon while you are holding it.
Weapon | Attacks (per 10 secs) |
Damage | Cast? | Hands Required |
---|---|---|---|---|
Assassin Spike | 8.06 | 8-11 | No | 1 |
Bokuto | 5.65 | 6-26 | No | 1 |
Dagger | 8.77 | 4-9 | Yes | 1 |
Kryss | 5.88 | 7-22 | No | 1 |
Rapier | 5.71 | 5-25 | No | 1 |
Skinning Knife | 9.62 | 2-7 | Yes | 1 |
War Fork | 5.12 | 9-21 | No | 1 |
Elven Machete | 6.10 | 3-24 | Yes | 2 |
Flamberg | 4.27 | 6-41 | No | 2 |
Lajatang | 3.76 | 9-58 | No | 2 |
Lance | 3.40 | 7-53 | No | 2 |
Pike | 3.79 | 13-49 | No | 2 |
Pitchfork | 3.33 | 9-63 | No | 2 |
Runeblade | 5.05 | 13-22 | No | 2 |
Sai | 6.02 | 7-22 | No | 2 |
Short Spear | 3.52 | 10-52 | No | 2 |
Spear | 3.18 | 14-63 | No | 2 |
- Due to our combat system not being constant between swings with a slight variation depending on your dexterity, the numbers above may be slightly off. However, the difference is minimal.